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What about the GOOD THINGS?...


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Posted (edited)

Why do we ( me surely included ) humans tend to focus on the negative aspects of what we see ( probably, after all, not that negative or wrong as we think...) ???

 

I am not an aeronautical engineer, not even an engineer, but I am a mathematician, and a long time glider pilot, and someone who LOVES aviation, and to whom Flight Simulation was a great escape from the frustration of not being able to follow a pilot career.

 

I look at a flight simulator, in the very first place, for the consistency and soundness of it's physics ( flight dynamics et al ) modeling. I like to explore details, but I also like to see that the basic principles of flight, instruments functioning, weather effects, are plausibly modeled. Scenery comes next, and air combat comes ** only ** because I sometimes am unable to find in the civil flight simulation alternatives such high levels of quality :-/

 

Well, I also know, as we all do, that creating a precise approach of a real aircraft is a really complex task, and depends on a sound flight dynamics framework, but also and very importantly on access to RW data - air data!

 

Access to this sort of data is a problem, for modern aircraft, and for some old aircraft, like those involved in ww2 and ww1. It's true that there are many sources available due to flight tests performed by russian, british, german, usa and others, but they do not cover all of the aircraft, and in particular I don't think that the various models included in IL2 BOS have readily available all of the air data required for fine tuning and precision in each and every possible flight situation, so....

 

So... I am content to feel how I feel when I use this simulator, just as when I use DCS World, or Aerowinx PSX. Of the three, Aerowinx is the most detailed one, and the creation of a true "Magician" when it comes to modeling of a Boeing 744, and we do have a level of precision unpaired by any other model available for such an airliner, yet, every week it's author introduces fixes, asks for comments from RW 744 pilots and flight instructors, etc, because some aspects of the flight model or engines models aren't still "perfect". This is the modeling of a single aircraft, with not even an out-of-windshield scenery like we know on most flight simulators, so, what can I really claim to get from a flight simulator like IL2 BOS that brings me, for a start, 10 aircraft, from fighters to bombers, with AI, and a living World in the air and on the ground, graphics that are unique among ALL of the flight simulators I ever used, and a feel of "being there" that is still the most immersive I have tried in my looong simmer life?

 

I honestly prefer to focus, for instance, in some superb details, that I do not see implemented on many of the other simulators I have used, but I know, for instance, from my RL experience as a pilot (including the detailed control reversal due to strong tail wind!!!). There are certainly many of these I could bring to this post, but I'll give you just one, extremely well captured and recorded by "Syn Requiem" in this video:

 

 

Watch it, and judge by yourselves the level of detail put into the physics modeling in IL2 BOS.

 

Yes there certainly are quirks, but HECK!!!! This SIM JUST GOT BORN!!!!  Can we calmly wait and taste what it already offers? 

 

P.S.: And... I am not even using IL2 BOS, but the reason for it is certainly not related to not liking it and recognizing what it offers and the true potential for the future of this platform, but rather to the problematic amount of time it was occupying during my spare time, robing from family activities, and slowly turning into addiction :-/  Heck, I wasn't even having time for DCS or PSX!!!! This is SERIOUS :-)

Edited by jcomm
  • Upvote 7
LLv34_Flanker
Posted

S!

 

 Requiem's tutorials are top notch. Easy to understand, to the point and not too long.

Posted

IMO the physics modelling in BoS is the best yet.

Posted

+1

 

I totally agree on looking at the good points.

Anw.StG2_Tyke
Posted

Why do we ( me surely included ) humans tend to focus on the negative aspects of what we see ( probably, after all, not that negative or wrong as we think...) ???

 

Pretty simple, Evolution. We don't get further when we only look on good things. Human in nature and other animals also have the urge to become better and better. This is simply normal for us, and to become better we search for negative things to find them and to erase them. This is simply a nature thing, and guess what. 3.9 Billion years of Earth History shows, that this is the right way. ;)

Posted

S!

Such a example, the good think of heinkel is that now it could be used on aerobatic air shows dueling with spitfires! :)

  • Upvote 1
Posted

Honestly I think we need the nitpickers in order to improve a sim like this. Look at the work Celestiale did on the Fw 190 (hat's off man ) He was often quite confrontational and direct in his critique, but he was right about certain things and wrong on others (roll rate - which he acknowledged) and his and others' persistence lead to BoS now having what's likely the best representation of the 190 ever seen in a sim.

 

What we don't need is the constant bickering between members of this community over every single issue involving FM, DM or AI. People are often way too hostile and constantly fling useless accusations at each other for being either 'fanbois' or 'haters'. It's gotta stop. This is not a Justin Bieber forum, we're supposed to be grown ups here.

 

Otherwise I agree. Focus on the positives never hurt, just don't forget that the rivets counters often care as much or more about the sim as we do.

Posted

Sparrer - knock it off. This is not the thread you are looking for. Move along.

This forum is full to the brim of whiny negative topics or cross-purposes bickering. The OP is trying to highlight some of the many good things about this sim.

And that is what we shall do.

Posted (edited)

i started a similar topic about good things "cool stuff" on another page, promoting the good things in the game and a positive attitude, focus on positive things..

http://www.sas1946.com/main/index.php/topic,43182.0.html

 

because this piece of software was done with a shipload of enthousiasm, and those that made it went to great lengths to push it so far.
they acknowledge errors, and sometimes run out of steam.
our expectations (mine too) are very high because  i am spoiled by the content of 1946+mods, and want something even more beautiful as War thunder, and also the complexity of  Flight simulator X
so yea, BoS as it is now does not have all we wish for.

but there are reasons why we should be enthousiastic about it, and have hopes for the future.
because without enthousiasm, nothing gets done - you do not stand up to eat, nor do you climb a Mountain, nor do you build CERN.
enthousiasm is key.

so say something nice, acknowledge the progress made, and point your finger towards the things you think ROCK.

and encourage the walk towards a great future.
 

Edited by Hawker_Typhoon
  • Upvote 2
Posted

The negatives in this game are soo tiny, yet people bash the whole game just because of them, it's ludacris! There's so many good points in this game. The graphics, damage/flight models are insanely awesome. I fly in unpopulated multiplayer games, I'll fly for 20 minutes looking for an enemy, yet I enjoy every minute of it, just because the "feel of flight" in this game. It's a flight sim, you're flying, it makes you feel like you're flying. Due to the crappy DCS engine, IL-2: BoS is unparalleled in the flight sim world, so as long as 1C/777 stays on the path of "passion", rather than "money" (it feels like they're slowly converting to the latter, when the game was only 60% finished, it was way better than it is now at "100%"), but you can't lie to yourself, no other flight sim currently compares to this.

I mean look at this! Look at the resources they used to create their flight models! Official documents!

doc1.jpg

 

Btw, X-Plane for the win!

Posted

 

 

Honestly I think we need the nitpickers in order to improve a sim like this.

 

I agree. Flight sims are a different breed, with a lot of focus on accuracy. Especially in this early stage, we do need nitpickers, who dig into the smallest details and point out that something is wrong.

 

All this "pointing out mistakes" could however make someone think that it's all about the bad things. Heck no. I wouldn't even be here if I didn't like BoS. All in all it really is a new level of flight simming for me. I know this because all the other sims I used to love don't feel right anymore in the shadow of BoS.

 

The sense of being there, flying through air is uncompareable. The physics are astonishing (see ground handling), the AI is challenging, and BoS looks better than anything else - still running smoothly on my mediocre PC on high settings. I can only wish the best of luck to the devs and the title.

  • Upvote 1
Posted

Of course we must not loose track of aspects we think need attention by the devs, but, just like Celestiale did, using data whenever possible, and not only empiric suppositions, although sometimes this is the only resource we have....

 

Also, I am sure the Devs listen to our claims, but the team is small, the project a big one, and their time schedules certainly difficult to manage in order to promptly respond to all of their tasks. Priorities have to be defined, and sometimes when

they are "under fire" with threads like the Bf109 and the He111, they may spend time that could probably be used more profitably with other aspects of the platform...

DD_bongodriver
Posted (edited)

I agree. Flight sims are a different breed, with a lot of focus on accuracy. Especially in this early stage, we do need nitpickers, who dig into the smallest details and point out that something is wrong.

 

All this "pointing out mistakes" could however make someone think that it's all about the bad things. Heck no. I wouldn't even be here if I didn't like BoS. All in all it really is a new level of flight simming for me. I know this because all the other sims I used to love don't feel right anymore in the shadow of BoS.

 

The sense of being there, flying through air is uncompareable. The physics are astonishing (see ground handling), the AI is challenging, and BoS looks better than anything else - still running smoothly on my mediocre PC on high settings. I can only wish the best of luck to the devs and the title.

 

people keep treating me like the BOS hating child of Satan simply because I want to get obvious problems looked at, if I hated it I wouldn't be here short of $100 and trying to get things sorted.

Edited by SYN_Haashashin
wacth it.
  • Upvote 5
Anw.StG2_Tyke
Posted

The negatives in this game are soo tiny, yet people bash the whole game just because of them, it's ludacris! There's so many good points in this game. The graphics, damage/flight models are insanely awesome. I fly in unpopulated multiplayer games, I'll fly for 20 minutes looking for an enemy, yet I enjoy every minute of it, just because the "feel of flight" in this game. It's a flight sim, you're flying, it makes you feel like you're flying. Due to the crappy DCS engine, IL-2: BoS is unparalleled in the flight sim world, so as long as 1C/777 stays on the path of "passion", rather than "money" (it feels like they're slowly converting to the latter, when the game was only 60% finished, it was way better than it is now at "100%"), but you can't lie to yourself, no other flight sim currently compares to this.

 

I mean look at this! Look at the resources they used to create their flight models! Official documents!

 

doc1.jpg

 

Btw, X-Plane for the win!

Yeah great, they did something everybody in the whole wide world would expect from them... hell even WarThunder uses original documents. This is nothing special... its great to accomplish something great. But things they are basic and should be done, is nothing great its just normal.

Its like make a party for a scientist who gathered data instead of "creating" them... there they would get a complete destroyed name and never ever get a food into the science community...

  • Upvote 2
Posted

 

 

people keep treating me like the BOS hating child of Satan simply because I want to get obvious problems looked at, if I hated it I wouldn't be here short of $100 and trying to get things sorted, the fanboy community is a different matter however
 

 

That's what I'm talking about. Even the negative voices are standing by BoS, and aren't against it.

That being said, you really do come across as utterly negative more often than not, but I secretly like your sarcastic sense of humor :lol:  

Posted (edited)

people keep treating me like the BOS hating child of Satan simply because I want to get obvious problems looked at, if I hated it I wouldn't be here short of $100 and trying to get things sorted, the fanboy community is a different matter however.

 

 

Hmmm, not me!  I read all posts, and try to take all of the concise information from them, your posts certainly included. I just don't think that sometimes the way we criticize what we see as wrongly implemented is the way that offers the Devs good sources to look at our claims and investigate when they have the time.

 

Clestiale's approach is IMO the way to do it - trying to base our claims in data, preferably numeric!

 

I do the same mistake many times, at different sim forums, from the "top" of my more than 30yrs RL pilot experience I sometimes write about subjects that I am actually not entitled to talk about... This usually ends with your's truly showing the white flag :-/

Edited by jcomm
SYN_Haashashin
Posted

As FSM said, if you want to say Good things about this sim, here is the place. Otherwise please move on and do not post to derail the topic.

Posted

Yeah great, they did something everybody in the whole wide world would expect from them... hell even WarThunder uses original documents. This is nothing special... its great to accomplish something great. But things they are basic and should be done, is nothing great its just normal.

Its like make a party for a scientist who gathered data instead of "creating" them... there they would get a complete destroyed name and never ever get a food into the science community...

Lmao, you've got to be kidding me. Go fly the Yak in War Thunder, tell me how much you stall, then try to claim they use official documents...

LLv34_Flanker
Posted (edited)

S!

 

 Matter of perspective. A community always has the extreme ends represented. The rabid fanboi army not questioning anything but blindly accepting anything a developer poops out on them. The other end is as bad, questioning and dissecting everything immediately without any proof, most of the time, and with a real intention of harming the reputation of the game. Then are people in between who want to improve the game, appreciating the overall product. Around this is the silent majority that usually just lurks around, reading the forums. They might have information and knowledge, but are driven out by the 2 factions going on with their useless drivel. I know a few who are these "lurkers" and driven off by both community and devs the like, and not pinpointing BoS particularly.

 

 Even I do criticize BoS, sometimes harshly even, I still like the overall product. It is an evolution of original IL-2 and has all the qualities to be the next sim. But I do not have any obligation to blindly accept the decisions done by devs or features I might not like or would like to see improved. Sure it is imperative how you communicate, but after all we want to get the product better, not worse. So calling someone a "hater" is a bit far fetched and not good to see these "fanbois" engaging anyone who even dares to say anything negative(Space Citizen worst case scenario) or singing like a choir and wetting their pants on every word from the devs(Chris Roberts is a demigod by the looks of it). I think they do not need to be "brown nosed" or back patted. They are professionals and grown up men and women, right?

 

 Lot of good in BoS? Yes! Things to improve? Yes!

Edited by LLv34_Flanker
Posted

Ok, positives:

 

1. Feeling of flight. I don't know what it is about the DN engine, but RoF and BoS just nails it.

 

2. Graphics are very well balanced making everything seem like they belong together as part of a seemless world unlike most other sims. Yes there are glitches and other issues, and the cockpits could look better, but as a whole BoS is the best looking flight sim out there.

 

3. Performance and stability is good (not perfect) over a wide range of systems. I have graphics on 'ultra' on my 3 year old PC and hardly ever experience a lockup, CTD or even stutters.

 

4. DM, while not perfect nor quite as detailed as some other sims, is very believable and actually makes you fear the enemys guns.

 

5. Crew rendering and animations are superb.

 

6. Spotting and LoD is very good for aircraft (could be better for ground objects )

 

7. Sound work is great though still lacking a bit in some respects (mainly hit sounds, radio comms and crash sounds)

 

8. Lots of content and small details in place after such a relatively short period of development.

  • Upvote 1
Anw.StG2_Tyke
Posted

Lmao, you've got to be kidding me. Go fly the Yak in War Thunder, tell me how much you stall, then try to claim they use official documents...

Lmao, you don't understand my point.

Only because someone uses original documents (which they are i worked for them), it doesn't mean they care about them alot. And I can say to you, Gaijin is using original documents for their planes. Atleast they did nearly 1 year ago. But this isn't doing WarThunder a better sim, and its not making BoS a better sim. The flight models and the people who work on flight models are making the sim better or worse.

  • Upvote 2
LLv34_Flanker
Posted

S!

 

 Auva is right, like it or not. One can have all the documents, information and knowledge in the world, but in the end it is the developer who decides, no matter what a document says.

Posted (edited)

No such thread was needed before introducing grinding XP / unlocks.

Vast majority of customers were happy about the game.

 

Good thing is that I have improved my landings in DCS: Black Shark since then.

Now I sometimes even land where I wanted to :biggrin:

Edited by ST_ami7b5
Posted (edited)

Weather modeling - winds when variable, and turbulence effects are, for instance and IMO, superbly modeled in IL2 BOS.  Gradient wind with altitude too. I wish I could have this sort of effects when I was using FSX :-)

Edited by jcomm
Posted

Lots of good stuff going on in my opinion. Room for improvement of course in some areas in particular but there's no need to be too negative yet. There's a good base here to work off and I'm enjoying the game in multiplayer which is mostly all I want from a WW2 flight sim.

 

*Feeling of flight is nice

*Generally the flight model is good though some tweaks are probably needed still which is always the case for all flight sims

*Ground handling is good and brakes work as they should

*Flight model for speeds seems accurate for the most part - still some tweaks need particularly around the max dive speeds for some of the VVS planes but nothing too major stands out. Some of the VVS planes in particular have nice flight models - the Yak-1 is a very enjoyable plane to fly in and probably my favourite for MP online

*Flight model for various plane climb rates seems accurate for the most part

*Exterior plane models look very nice

*Plane sounds are good

*Turbulence properly tugs the aircraft - might be scripted but still feels ok and varied enough

*Wake turbulence is nicely implemented

*Clouds are nice - there's some issues when you get smoke running into the cloud base which looks a little off and there's some AA issues with planes flying into them but in general clouds are well done

*Some cockpits are pretty decent looking though none are up to DCS / CloD level e.g. Lagg-3, Pe-2, He-111. The pits are functional and get the job done without really detracting from the game but they don't give you that wow factor either which is a pity as they're what we spend most of our time looking at. A trade-off the devs decided to make and knowing how long it takes to put a great looking pit together I can understand why they made this decision

*DM is nice in parts - bits breaking off which can damage your aircraft, oil / coolant leaks smoke look ok

*Air contact visibility distance is well done and seems realistic

*Explosions, bullets hitting the ground, etc. all look good

Posted

How about this rule:
if you have nothing really positive to say, stay the hell out of this topic because the ONtopic is positive, and the OFFtopic is neutral and negative.

  • Upvote 1
VBF-12_Stick-95
Posted (edited)

I agree with the OP and positive things you say about BOS.  I too love the feeling of flight this sim imparts.  And that is just the core of the sim.  In addition, other positives include the graphic quality of the sim, not only the aircraft but also the ground detail, lighting, etc.  I also think the effects are great, from bullets strikes to explosions.

 

You do however open your OP with a question.

Why do we ( me surely included ) humans tend to focus on the negative aspects of what we see ( probably, after all, not that negative or wrong as we think...) ???

 

I won't go into the items related to the various complaints about the sim, we all know what the complaints allege.  The way I see it, the majority of people that have spoken out about certain aspects of the sim, that could be perceived by others as negative, do so for the actual betterment of the sim, as they see it.  They have many years of experience of simming behind them.  They perceive that some of the issues preclude their full enjoyment of the sim.  They sincerely believe they "know" what makes a good sim and what detracts from one.  They hope their concerns are addressed by the devs.

 

There is however a very small segment of people that do post negative or even hateful comments and reviews for the express purpose of denigrating the sim to potential customers.  This segment is probably not disproportional to any other product's naysayers.  Unfortunately this is a fact of life in the business world.

Edited by VR-Stick
  • Upvote 2
Posted

I think that the best thing about the sim is that the sum of its parts, when you are actually flying a mission, gives you the feeling that you are in an aircraft in WWII over real terrain with a real job to do and scared slightly ****less about being shot down without knowing how it happened.

Posted (edited)

 

The way I see it, the majority of people that have spoken out about certain aspects of the sim, that could be perceived by others as negative, do so for the actual betterment of the sim, as they see it.  They have many years of experience of simming behind them.  They perceive that some of the issues preclude their full enjoyment of the sim.  They sincerely believe they "know" what makes a good sim and what detracts from one.  They hope their concerns are addressed by the devs.

 

I agree VR-Stick ! 

Edited by jcomm
Posted

IMO the physics modelling in BoS is the best yet.

 

Absolutly!

 

i am coming from Warbirds, back in 1998, went to IL2, ended up at AH2, tested Clod, ran away to Warthunder, finaly ended up here, have to say

You really feel the lift, airflow, great phisics and the damage model is really brilliant

 

So on an overall view, BoS is my favourite for the next decade! Lets fly!

  • Upvote 1
=69.GIAP=RADKO
Posted (edited)

I've recently had a look at my post history and it's pretty full of frustration, especially evolving around, dare a say it the "unlock system" (re-framing from mentioning it again). I'm quite happy to admit BoS has some really great stuff going on and I thoroughly enjoyed it. I haven't played it for a few weeks now and honestly I can say I'm probably missing out on the fun I was having on syndicate.

 

I think the reason me and many others have lost interest is because we've been left feeling disillusioned not knowing what is to come next from around the corner. Many are waiting with bated breath to see where things go so to not be disappointed.

 

I'm very thankful there are people here constantly trying to be as constructive as possible with criticism. Unfortunately others take that as a opportunity to vent their frustration and nothing comes of it. I'm guilty of that.

 

It's a great game, it could be greater, the foundations are there for a successful series. It looks great, sounds great, feels great that creates fantastic immersion, however it's a shame it's been over shadowed by other features that have damaged that immersion the developers have worked so hard on! 

 

We all (apart from a select few) do very much care for the well-being of this series and its future. Sometimes it's a good idea to listen to your fan-base and other times it isn't. It's up to the developers to decide where our loyalty lies and the same goes for them. It's this question that needs to be clarified.

Edited by =69.GIAP=RADKO
  • Upvote 1
III/JG11_Simmox
Posted (edited)

good things huh?

ok

just came out of one of the experten servers roughly 10 reds(rus) to 4 blues,so me and III/JG11 Bear took to the skies

 our 2 ship 109F4 patrol over stalingrad,engaged a couple of low level yaks which turned out to be Lagg's.

few seconds into the fight 2 more real yaks engaged.

as you can imagine 2 v 4 was a pretty tense fight at low alt.

good calling and supporting each other,we managed to down 2 reds and escape the others as more were arriving and make it home for coffee and chocolate.

 

sweat and that adrenaline rush experienced when you safely exit the mission,is what determines a good simulation

doesnt get much better than that.

 

i think that counts as good right?

Edited by III/JG11Simmox
Posted

Another positive thing: The AI.

 

Yes, it still does some weird stuff once in a while, and it's clearly not yet tuned to the demands of the campaign missions, but it sure does some nice realistic flying most if the time, and unlike other flight sims it does it without cheating.

Posted

AI FM

 

Now the AI may have many issues, but as a basis to start from and hopefully receive improvements along the way it is reasonably good

 

However the fact that they use the same player FM is a huge plus point (to me) when flying against them, in a few other sims all feeling of immersion is lost when AI perform manoeuvres that I cant, or cruise/climb with unlimited WEP or performance not available to the player.

Other game engines have made great strides to address these issues but without actual FM the AI always will seem artificial, the fact that BoS has continued with this line of thinking from RoF is what makes it next gen, True it does have a performance hit with CPU cycles but in 2014 it IS to me the only way forward, the fact that it still runs well on mid range machines of today is a testament to that, when you then consider that every tree has a collision model, and dynamic weather (to a point) the engine seems, to my limited knowledge very versatile, with optimization and future hardware The "world" created is a great base for expansion

 

Cheers Dakpilot

DD_bongodriver
Posted (edited)

My list of GOOD things:

 

Graphics: in all honesty yes, this game looks very very nice graphically, genuinely impressed with it.

 

Collideable trees, ordinarily I'd be of the mind it is not an important feature and potentially a drain on resources, but in BOS they have pulled it off well, so lets get those lumberjacking videos made folks, why are we not taking full advantage of this very unique sim feature? this was hailed as a sim holy grail but nobody even talks about it.

 

Other unique features exclusive to BOS:

 

Unlocks......not featuring on many GOOD lists it seems.

 

Not on my list of good things but the developers have championed this unique feature

Edited by DD_bongodriver
Posted

If we're talking aout the positives, I'd have to say the devs themselves.  They don't just work a plan.  They take it out for dinner and a movie.  A few drinks and some dancing afterwards, then give it the shag of its life and leave the plan smoking a cigarette and singing a happy tune.  They get it done.

III/JG11_Tiger
Posted

good things huh?

ok

just came out of one of the experten servers roughly 10 reds(rus) to 4 blues,so me and III/JG11 Bear took to the skies

 our 2 ship 109F4 patrol over stalingrad,engaged a couple of low level yaks which turned out to be Lagg's.

few seconds into the fight 2 more real yaks engaged.

as you can imagine 2 v 4 was a pretty tense fight at low alt.

good calling and supporting each other,we managed to down 2 reds and escape the others as more were arriving and make it home for coffee and chocolate.

 

sweat and that adrenaline rush experienced when you safely exit the mission,is what determines a good simulation

doesnt get much better than that.

 

i think that counts as good right?

I have a fair few complaints about some of the developers crazy decisions for BOS but forgetting that I cant wait to get set up and join you and Bear Simmox, one more of the old crew back and away we go, Flying as a squadron in the old IL2 days in SEOW etc were some of the best fun I've ever had on a PC, well apart from pron of course, so if that can be replicated here then that has to be a good thing :salute:

LLv34_Flanker
Posted

S!

 

 

 Just hope none of the devs are narcissistic so their ego will go ballistic or have diabetes causing a sweet attack :P

 

 If we're talking aout the positives, I'd have to say the devs themselves. They don't just work a plan. They take it out for dinner and a movie. A few drinks and some dancing afterwards, then give it the shag of its life and leave the plan smoking a cigarette and singing a happy tune. They get it done.

 

 

GOODS:

 

- Graphics. In general atmospheric and well done, especially lighting. (Still  with reservation because of "you know what" option is lacking.)

- GUI. It works and not hard to use. Loading screens a nice touch, more variety over time?

- FM. Again with some reservations, but overall very good.

- Cockpits. Even not as detailed as in some other titles they are practical and well done. Again, cockpit lighting is well done.

- Functionality. For a release in general very good.

Posted

Please stay on topic. Off topic comments will be 'moderated'.

Posted

The negatives in this game are soo tiny

 

I couldn't agree more. At it's core IL2:BOS is a fantastic game. The gripes people have are completely cosmetic and can be fixed/changed easily. I'm sure some of these haters would have exploded under there own self entitlement had they experience IL2 or IL2:FB at launch. BOS is night and day compared with those two titles when they first came out. 

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