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No direct rewards for destroying Aircraft? (MP only)


Indirect Rewards based on target Destruction  

2 members have voted

  1. 1. Did you read and understand my suggestion?

    • Yes
      2
    • Yes, but I don't understand certain parts (ask)
      0
    • No, I'm a troll, and can only read Headlines
      0
  2. 2. Do you think it's any good? (only if you have read first)

    • Yes
      2
    • No
      0
    • Only certain parts (explain pls)
      0


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6./ZG26_Klaus_Mann
Posted

On a number of Servers there are beautiful Ground attack based missions, like on the SYN server. But they suffer from people looking only for the thrill of

the Dogfights at 4+km alt, ignoring the Bombers and Ground attackers (not) winning the missions down below.

 

What I'm thinking off to get them back into the business of cooperating with Bombers and Ground attack is to no longer reward pure aircraft Destruction, but preventing Destructive Potential. I know there are flaws in the idea, but I still think it is worthy of considering a thought.

 

Core points of the idea include that i.e. intercepting a fully laden Bomber will earn you twice or points than one that already has done the damage. Shooting down a fighter that's close to your bombers or ground targets will earn you more than destroying it tumbling about idly, waiting in some remote part of the map.

 

Protecting and destroying carriers of Potential Damage to be done to your Ground Targets should be the very first Task of all the Fighters. Destroying Ground Attackers in the Target Zones should result in furtherly increased rewards (a system to prevent players just following others into the zones should be devised, maybe by proximity)

 

Attacks on the ground should be Highlighted on the updated Mission Map while Detection could happen by proximity of both a) Aircraft; b) Bomb Drop Zones (basically where the bombs of level Bombers hit) to the specific target zones as well as a maximum detction altitude for Level Bombers, giving them the edge in Surprise.

 

Do you think my Idea is any good? Comment if you have better ideas. It works of course only in a semi-dynamic Campaign like in RoF. This could also work if Unlocks were available in MP too.

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