1CGS Han Posted October 27, 2014 1CGS Posted October 27, 2014 This message to everyone who hosting Dedicated Servers. Plese, use Hight Performance power option in your Windows to have good and stable Dedicated Server of the Battle of Stalingrad. Look at this image: Ballanced setting makes DServer performance 3 times lower than High setting Power Safe setting makes DServer performance 4 times lower than High setting This means that in Ballanced setting of power options your DServer will maintain 3 times less quantity of players or 3 times less complex mission than in High setting. You may find these settings in Control Panel - Power Options. 2
M4rgaux Posted October 27, 2014 Posted October 27, 2014 (edited) Will it be possible in the end to host DServer on *nix system? I really can't see myself making a server out of a Window box, too much performance refraction (See what I did there ? ^.^") Edited October 27, 2014 by M4rgaux
PB0_Foxy Posted October 27, 2014 Posted October 27, 2014 And if Han or any dev' can give an answer to this question : http://forum.il2sturmovik.com/topic/12144-hosting-private-and-online/ It will be highly appreciated
LFDM-Carleo Posted March 2, 2015 Posted March 2, 2015 Hello, What is the sifignication of the SPS and tick delay indicator on the Dserver console
[TWB]Pand Posted March 27, 2015 Posted March 27, 2015 Will it be possible in the end to host DServer on *nix system? I really can't see myself making a server out of a Window box, too much performance refraction (See what I did there ? ^.^") Would absolutely love the stability of a linux dserver. +1 this question.
StG2_Manfred Posted April 16, 2015 Posted April 16, 2015 Hello Han, Hello Zak, our squadron set up a root server (8 core Opteron 2.3 Ghz., 16GB Ram, SSD Harddrive, 100MBit Fullduplex Network) and made some stress tests. We unfortunately experienced some serious lagging as soon as more than 20 clients had been connected. Could you please publish hardware recommendations to run a server capable to host 48 players trouble-free or point us into the direction for what we have to take care of. Thank you! 1
ACG_pezman Posted May 24, 2017 Posted May 24, 2017 Hello Han, Hello Zak, our squadron set up a root server (8 core Opteron 2.3 Ghz., 16GB Ram, SSD Harddrive, 100MBit Fullduplex Network) and made some stress tests. We unfortunately experienced some serious lagging as soon as more than 20 clients had been connected. Could you please publish hardware recommendations to run a server capable to host 48 players trouble-free or point us into the direction for what we have to take care of. Thank you! Manfred, I'm not sure if you received an answer, but I know that windows home versions (I.e. Not server os) limits the amount of concurrent TCP/IP connections to twenty in win7 pro and win10 I think. To get past this you need to have a server operating system that doesn't have those limits. That means Linux server or paying a shit ton for windows server. Still not 100% sure about this since it seems no one really knows. But in my research I can confirm this. Now games use the UDP protocol but I'm not sure if windows limits UDP connections to twenty as well.
[Pb]Vapor Posted September 7, 2017 Posted September 7, 2017 Manfred, I'm not sure if you received an answer, but I know that windows home versions (I.e. Not server os) limits the amount of concurrent TCP/IP connections to twenty in win7 pro and win10 I think. To get past this you need to have a server operating system that doesn't have those limits. That means Linux server or paying a shit ton for windows server. Still not 100% sure about this since it seems no one really knows. But in my research I can confirm this. Now games use the UDP protocol but I'm not sure if windows limits UDP connections to twenty as well. I have yet to test it but I believe the 20 connection limit is a registry settings that can be disabled. HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\EnableConnectionRateLimiting In the Value data box, type 0, and then click OK. Windows OS may still impose connection limiting further up in the application layer, so I haven't tested the above. However, it would make sense that they would rely more on the software in question (IL2, File Sharing, Web service, etc.) than the OS to fully impose the limit. M$ has to put a dollar sign in their name somehow... If anyone comes across this and has 20+ people to test it on consumer windows (7, 8 or 10) let us know
=RS=Stix_09 Posted July 23, 2020 Posted July 23, 2020 On 9/8/2017 at 5:00 AM, [Pb]Vapor said: I have yet to test it but I believe the 20 connection limit is a registry settings that can be disabled. HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\Tcpip\Parameters\EnableConnectionRateLimiting In the Value data box, type 0, and then click OK. Windows OS may still impose connection limiting further up in the application layer, so I haven't tested the above. However, it would make sense that they would rely more on the software in question (IL2, File Sharing, Web service, etc.) than the OS to fully impose the limit. M$ has to put a dollar sign in their name somehow... If anyone comes across this and has 20+ people to test it on consumer windows (7, 8 or 10) let us know I don't think this applies to windows 10 anymore. nothing recent i could find on this online.
352nd_Persecutor Posted September 18, 2020 Posted September 18, 2020 FWIW, there is no such registry entry in my version of Windows 10 Pro (2004 build 19041.508). We've never experienced a connection limitation on our server.
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