indiaciki Posted October 27, 2014 Posted October 27, 2014 (edited) I've just flown the He111 with 10% fuel and no load as well as the 109F that gives my headaches for months now because it bounces and balloons at landings like it was made of paper. I flew the 109 with a 250kg bomb and 100% and she behaved like a real aircraft as did the He111. I guess you have to put the max takeoff weight you use right now for normal behaviour. Your planes need at least 250 or more kg for the fighter with the same aerodynamics you use and at leats 500 or more for the bobers - emty weight. Same Fm. Then they should be okay. It may sound funny but it seems you should replace empty weight with max TO weight to fix it. Edited October 27, 2014 by indiaciki
StickMan Posted October 27, 2014 Posted October 27, 2014 (edited) I've just flown the He111 with 10% fuel and no load as well as the 109F that gives my headaches for months now because it bounces and balloons at landings like it was made of paper. I flew the 109 with a 250kg bomb and 100% and she behaved like a real aircraft as did the He111. I guess you have to put the max takeoff weight you use right now for normal behaviour. Your planes need at least 250 or more kg for the fighter with the same aerodynamics you use and at leats 500 or more for the bobers - emty weight. Same Fm. Then they should be okay. It may sound funny but it seems you should replace empty weight with max TO weight to fix it. Interesting. Seems like a simple fix. I noticed some inconsistencies but everything seemed close to me. I'd like to see if your right. Hopefully, the devs will take a look at this thread and the 109 FM thread in the tech forum as well. Edited October 27, 2014 by GeneralZod
Dakpilot Posted October 27, 2014 Posted October 27, 2014 Having flown a lot of aircraft of similar size and weight to an HE-111 you would be very surprised how they handle when empty and very low on fuel, if not flown accurately(speeds) you will float all the way down the runway, when you combine a big high lift wing and a large excess of power that is the flight characteristics that you will have. The 109 has a higher power to weight ratio than a Pitts special....when low on fuel it is even more critical to fly at correct landing speeds to avoid bounces and balloons. A lot of aircraft will be very hard to land if flown at 5kts above the correct approach speeds Cheers Dakpilot
BlackDevil Posted October 27, 2014 Posted October 27, 2014 (edited) I second Dakpilot. I sometimes do ferry flights with B737. It feels like a fighter on extasy. The approach speed f.e. is around 110 kt. If I would try the "normal" speed of 140, it would float to the end of the runway. If you touch down at too high speed with a taildragger, it will continue to fly, as the AoA increases again and you have still too much energy. It has nothing to do with a paper plane. It is just physics. Edited October 27, 2014 by BlackDevil
Brano Posted October 27, 2014 Posted October 27, 2014 I like the way it is modelled now.When I come back from campaign mission with empty magazines and fuel tank,I must approach runway very carefuly.Proper planing before final touchdown is needed.When I do it right,I land like into pillows.When I rush it,I usually break at least one essential part of my crate
StickMan Posted October 27, 2014 Posted October 27, 2014 (edited) Having flown a lot of aircraft of similar size and weight to an HE-111 you would be very surprised how they handle when empty and very low on fuel, if not flown accurately(speeds) you will float all the way down the runway, when you combine a big high lift wing and a large excess of power that is the flight characteristics that you will have. The 109 has a higher power to weight ratio than a Pitts special....when low on fuel it is even more critical to fly at correct landing speeds to avoid bounces and balloons. A lot of aircraft will be very hard to land if flown at 5kts above the correct approach speeds Cheers Dakpilot I second Dakpilot. I sometimes do ferry flights with B737. It feels like a fighter on extasy. The approach speed f.e. is around 110 kt. If I would try the "normal" speed of 140, it would float to the end of the runway. If you touch down at too high speed with a taildragger, it will continue to fly, as the AoA increases again and you have still too much energy. It has nothing to do with a paper plane. It is just physics. I like the way it is modelled now.When I come back from campaign mission with empty magazines and fuel tank,I must approach runway very carefuly.Proper planing before final touchdown is needed.When I do it right,I land like into pillows.When I rush it,I usually break at least one essential part of my crate It seemed ok to me as well. I'm not a real life pilot but with the heated FM discussion over some vids, it seemed like this needed some attention. So many opinions going different directions. Glad to know it seems like some guys with some real knowledge are starting to get into the conversation and clarify things. There are some guys that seem like they want to pounce on the first indication of any perceived problem, there are also guys that just want to make sure this sim is the best it can be. Edited October 27, 2014 by GeneralZod
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