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Got the full game. Mixed feelings.


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Yours_truly_Ace
Posted

The game has great immersion and it feels good to fly. The sense of speed is amazing.

 

But here is the weird thing: The game runs really smooth on  high settings, but I still get these constant mini stutters / jerky movement like its skipping small frames or something. 

 

Then there is the limited graphical options: low, medium, high and very hihg. How about custom?

And I like having cinematic view when looking in 3rd person mode outside the plane, but if I have this on I will get motion blur when turning around inside the cockpit!

Can you fix this?

 

And then it's the engine management. Very confusing. I want to start up my plane realistic. but still with everything on realistic when I hit the engine start button it does everything automatic!

And even when I have my radiator and everything on manual, and I move the axis conctrolling the propellor pitch I don't see the lever move or sense anything going on....resulting in me melting my engine.

 

This game doesn't feel fully finished. A bit disappointed.

Posted

The game has great immersion and it feels good to fly. The sense of speed is amazing.

 

But here is the weird thing: The game runs really smooth on  high settings, but I still get these constant mini stutters / jerky movement like its skipping small frames or something. 

 

Is this on multiplayer or singleplayer? What are your system specs?

 

Then there is the limited graphical options: low, medium, high and very hihg. How about custom?

And I like having cinematic view when looking in 3rd person mode outside the plane, but if I have this on I will get motion blur when turning around inside the cockpit!

Can you fix this?

 

You can disable the cinematic view entirely in "camera settings". Currently motion blur and 3rd person cinematic view aren't seperate.

 

And then it's the engine management. Very confusing. I want to start up my plane realistic. but still with everything on realistic when I hit the engine start button it does everything automatic!

And even when I have my radiator and everything on manual, and I move the axis conctrolling the propellor pitch I don't see the lever move or sense anything going on....resulting in me melting my engine.

 

Multiplayer or singleplayer? Which plane? Yes, engine start ups are automatic and you don't need to switch on magnetos individually. Are you sure you've mapped the keys correctly? I see levers moving just fine.

 

This game doesn't feel fully finished. A bit disappointed.

 

It was developed in 2 years under a tight budget. The original IL2 wasn't fully fleshed out at release either. Neither was CloD. Neither is DCS. etc. etc. 

Good thing is, you've bought the game, and the more revenue the devs make the more features they will implement that we'd like to see!

  • Upvote 3
Posted (edited)

 

 

 

This game doesn't feel fully finished. A bit disappointed.

 

It was developed in 2 years under a tight budget. The original IL2 wasn't fully fleshed out at release either. Neither was CloD. Neither is DCS. etc. etc. 

Good thing is, you've bought the game, and the more revenue the devs make the more features they will implement that we'd like to see!

You know, each one of those games you listed had custom graphics,  time acceleration, custom settings for mission options, selectable skins, even nose art, fully usable game content(no unlocking), user friendly FMEs and immersive Campaigns that included user made pilots and static mission progression(a storyline) and customizable settings at any skill level. Yes they each had their problems at launch, which BOS has its' own launch problems also. I am reading here that the Devs are saying the unlocks stand*even after the poll of disapproval,( over 75% disapproval), the pre-set graphics stand, the accelerated time stands at 2x only, mission customizing in expert skill level stands locked and the current very limited user adjustable non Historical non mission progression(no storyline) Campaign is the best they can or would do in almost 2 years of development. The only items i see evidence of changing to the customers liking is that a skin viewer(which already exists in ROF)(presumably a dev approved customer submitted skin will be added) and a more user friendly FME will be implemented a few months down the line(6 months maybe is what i have read?). My question to the above responding post, and to the Devs, is what exactly will be implemented that we(the customer) would like to see. This is an earnest question with no attitude attached. I had to attach the facts above other wise my question would be to open ended for anyone to answer, so I have made it very specific to ease the burden on anyone that answers.

 

S!Blade<><

Edited by BladeMeister
  • Upvote 3
Posted

On engine management:  If you are flying either the 109 or the 190 it was, in real life pretty well automated.  You can switch to manual if you want, or fly Soviet planes!

Posted

 

And even when I have my radiator and everything on manual, and I move the axis conctrolling the propellor pitch I don't see the lever move or sense anything going on....resulting in me melting my engine.

 

 

If you're talking about the 190, I had to map the individual prop pitch (increase, decrease) to buttons rather than an axis.  The prop pitch was controlled by the thumb switch on the throttle.

Posted

You know, each one of those games you listed had custom graphics,  time acceleration, custom settings for mission options, selectable skins, even nose art, fully usable game content(no unlocking), user friendly FMEs and immersive Campaigns that included user made pilots and static mission progression(a storyline) and customizable settings at any skill level. Yes they each had their problems at launch, which BOS has its' own launch problems also. I am reading here that the Devs are saying the unlocks stand*even after the poll of disapproval,( over 75% disapproval), the pre-set graphics stand, the accelerated time stands at 2x only, mission customizing in expert skill level stands locked and the current very limited user adjustable non Historical non mission progression(no storyline) Campaign is the best they can or would do in almost 2 years of development. The only items i see evidence of changing to the customers liking is that a skin viewer(which already exists in ROF)(presumably a dev approved customer submitted skin will be added) and a more user friendly FME will be implemented a few months down the line(6 months maybe is what i have read?). My question to the above responding post, and to the Devs, is what exactly will be implemented that we(the customer) would like to see. This is an earnest question with no attitude attached. I had to attach the facts above other wise my question would be to open ended for anyone to answer, so I have made it very specific to ease the burden on anyone that answers.

 

S!Blade<><

 

What exactly lead them to those decisions we don't know. The economic climate, the amount of competition, the demand etc. was completely different for previous games, so relative comparisons are more difficult than absolute ones (which anyone can make). 

It's a business; if the developers get enough revenue, they'll implement more things, right now, I doubt they have that revenue. 

  • Upvote 1
III/JG11_Tiger
Posted

What exactly lead them to those decisions we don't know. The economic climate, the amount of competition, the demand etc. was completely different for previous games, so relative comparisons are more difficult than absolute ones (which anyone can make). 

It's a business; if the developers get enough revenue, they'll implement more things, right now, I doubt they have that revenue. 

That is a fair point except a few of the things wanted were available through most of the early development of the game. including adjustable graphics and no unlocks and then suddenly the Devs added them.

 

I just cant understand their decision on these two items as people that pay good money for games want as much option as possible  not to be forced to use certain graphical features and to grind off line to play fully online, I really get the feeling 777 or 1C have totally misread the market, its like the flight sim industry wants to self destruct, particularly the recent revisions of IL2, in Clod, BOM and BOS.

Posted

That is a fair point except a few of the things wanted were available through most of the early development of the game. including adjustable graphics and no unlocks and then suddenly the Devs added them.

 

I just cant understand their decision on these two items as people that pay good money for games want as much option as possible  not to be forced to use certain graphical features and to grind off line to play fully online, I really get the feeling 777 or 1C have totally misread the market, its like the flight sim industry wants to self destruct, particularly the recent revisions of IL2, in Clod, BOM and BOS.

 

I agree. Custom settings decline is beyond me. It's not like we want the presets removed, it's just the we want

"Low, Balanced, High, Ultra and Custom

Unlocks seem to have been in the making for a while, and since they are now so integral to the game, and so much effort has gone into them, I don't see them leaving any time soon. 

Yours_truly_Ace
Posted

 

The game has great immersion and it feels good to fly. The sense of speed is amazing.

 

But here is the weird thing: The game runs really smooth on  high settings, but I still get these constant mini stutters / jerky movement like its skipping small frames or something. 

 

Is this on multiplayer or singleplayer? What are your system specs?

 

Then there is the limited graphical options: low, medium, high and very hihg. How about custom?

And I like having cinematic view when looking in 3rd person mode outside the plane, but if I have this on I will get motion blur when turning around inside the cockpit!

Can you fix this?

 

You can disable the cinematic view entirely in "camera settings". Currently motion blur and 3rd person cinematic view aren't seperate.

 

And then it's the engine management. Very confusing. I want to start up my plane realistic. but still with everything on realistic when I hit the engine start button it does everything automatic!

And even when I have my radiator and everything on manual, and I move the axis conctrolling the propellor pitch I don't see the lever move or sense anything going on....resulting in me melting my engine.

 

Multiplayer or singleplayer? Which plane? Yes, engine start ups are automatic and you don't need to switch on magnetos individually. Are you sure you've mapped the keys correctly? I see levers moving just fine.

 

This game doesn't feel fully finished. A bit disappointed.

 

It was developed in 2 years under a tight budget. The original IL2 wasn't fully fleshed out at release either. Neither was CloD. Neither is DCS. etc. etc. 

Good thing is, you've bought the game, and the more revenue the devs make the more features they will implement that we'd like to see!

 

 

1. Both in singleplayer and multiplayer have this usse. 

 

My rig: - Intel Core i7 960 3,2Ghz

- XFX Radeon HD 6950 2GB DX11
- Kingston DDR3 HyperX 1600MHz 6GB 
- X58 chipset motherboard
- Corsair SSD Force 500GB
 
2. I know I can disable the cinematic view to disable motion blur. But why isn't this separate? makes no sense. The cinematic view is awesome when looking outside plane. feels like you really look at a realistic plane.
 
3. The 109. I checked that the axis was working in option menu with the radiator. In game no. I use the same axis for radiator in il2: CloD team fusion  mod and it works there. 
    And I do hope you will implement on fully realistic setting a forced manual engine start. Right now I feel the game is like a mixed between arcade engine managment and realistic.
 
4. il2 sturmovik the first one was fully fleshed out at relase. It blew my mind away I remember. CloD was a disaster. Luckily Team fusion has fixed it very good now and its fun to fly online. 
    But this doesnt make it any excuse for what il2: BoS is in. A developer should try it's best to make their game as best it can be.
 
Don't get me wrong. I still enjoy the game. But I just hope the developers won't abandon it. I hope for future patches addressing all the issues making it the best ww2 sims we have. This game has the same immersive feeling as BoB2: Wings of victory has: The sounds and the clouds...amazing! 
 
Maybe in the future they bring us a real battle of britain game we alwasy wanted?
Posted (edited)

 

1. Both in singleplayer and multiplayer have this usse. 

 

My rig: - Intel Core i7 960 3,2Ghz

- XFX Radeon HD 6950 2GB DX11
- Kingston DDR3 HyperX 1600MHz 6GB 
- X58 chipset motherboard
- Corsair SSD Force 500GB
 
I hear customer support are very helpful in regard to issues like this. Depending on how severe it is/how much it bothers you, I'd contact them.
 
2. I know I can disable the cinematic view to disable motion blur. But why isn't this separate? makes no sense. The cinematic view is awesome when looking outside plane. feels like you really look at a realistic plane.
 
Yeah, don't know either, should be separate, but isn't.
 
3. The 109. I checked that the axis was working in option menu with the radiator. In game no. I use the same axis for radiator in il2: CloD team fusion  mod and it works there. 
    And I do hope you will implement on fully realistic setting a forced manual engine start. Right now I feel the game is like a mixed between arcade engine managment and realistic.
 
The 109's had fully automated systems (prop pitch, mixture, radiator). If you set the radiator to manual, you should see a little black tab in the bottom right of the cockpit move. I don't know about prop pitch since I always leave it at auto. And yeah, in that respect it's a bit like the old IL2. A combat simulator, not a systems simulator.
 
4. il2 sturmovik the first one was fully fleshed out at relase. It blew my mind away I remember. CloD was a disaster. Luckily Team fusion has fixed it very good now and its fun to fly online. 
    But this doesnt make it any excuse for what il2: BoS is in. A developer should try it's best to make their game as best it can be.
 
Of course. But the market was different back then and we don't know how much money Oleg had to develop the game. I think the devs have done a pretty good job within two years and a tight budget.
 
Don't get me wrong. I still enjoy the game. But I just hope the developers won't abandon it. I hope for future patches addressing all the issues making it the best ww2 sims we have. This game has the same immersive feeling as BoB2: Wings of victory has: The sounds and the clouds...amazing! 
 
Maybe in the future they bring us a real battle of britain game we alwasy wanted?

 

Fingers crossed.

Edited by 19te.Leaf
Posted (edited)

"The original IL2 wasn't fully fleshed out at release"

 

http://www.combatsim.com/memb123/htm/2001/12/il2-rev/

No meaningful comparison can be made between flight sims released today and one made 13 years ago. So much has changed since the dark ages of gaming.

In that era games didn't have to be concerned with accurate flight modeling, physics, sophisticated graphics or highly detailed 3D models because PCs were incapable of any of that. The PC system specs listed there are exceeded by a smartphone today!

There's probably more work in a single aircraft for BoS than that whole original IL-2 game required. So any comparison between the two is irrelevant.

Edited by SharpeXB
VBF-12_Snake9
Posted (edited)
- XFX Radeon HD 6950 2GB DX11

 

You will have to limit your in game setting to either 30 frame lock, or 50 frame lock with this card.  Known problem.  Also helps if you turn off v-sync.  :salute:

Edited by VBF-12Snake9
Posted

So, what I'm getting here is we're all doomed and should probably give in to hysteria as soon as possible?

  • Upvote 2
Posted

So, what I'm getting here is we're all doomed and should probably give in to hysteria as soon as possible?

 

You've just described the general condition of every flight sim forum I've been a member of.

Posted

So, what I'm getting here is we're all doomed and should probably give in to hysteria as soon as possible?

 

 

You've just described the general condition of every flight sim forum I've been a member of.

Remember the atmosphere of this forum at the beginning? It's a shame the goodwill that existed then didn't last, even though I'm sure most of knew it wouldn't. Still it was a positive experience while it was here.

Posted

Remember the atmosphere of this forum at the beginning? It's a shame the goodwill that existed then didn't last, even though I'm sure most of knew it wouldn't. Still it was a positive experience while it was here.

 

Yes that's true but even then there was a contingent looking for something to get their knickers in a twist about.

Posted

Remember the atmosphere of this forum at the beginning? It's a shame the goodwill that existed then didn't last, even though I'm sure most of knew it wouldn't. Still it was a positive experience while it was here.

I still thinks it's here, just fewer guys...but I feel like I've gotten to know a lot of the guys throughout the process, and even though we don't agree on everything....well...I know them, and it's okay.  I lost my father and my brother since signing on to this sim...and you know what...in the scheme of things..this game is not that big of a deal.  I'm having a lot of fun with it, and there are just so many things to practice I don't have the time to complain as much as I used to anyway. :)   Enjoy what you've got and make the best of it, and if you think it's a tragedy for you of gravest proportions....well you've lived a charmed life for sure. :salute:

  • Upvote 2
Posted

I still thinks it's here, just fewer guys...but I feel like I've gotten to know a lot of the guys throughout the process, and even though we don't agree on everything....well...I know them, and it's okay.  I lost my father and my brother since signing on to this sim...and you know what...in the scheme of things..this game is not that big of a deal.  I'm having a lot of fun with it, and there are just so many things to practice I don't have the time to complain as much as I used to anyway. :)   Enjoy what you've got and make the best of it, and if you think it's a tragedy for you of gravest proportions....well you've lived a charmed life for sure. :salute:

+1 JagdNeun.

Sorry for your loss.

  • Upvote 1
AG-51RazorRazer
Posted

Just recently purchased the game also and am very impressed with the realism and feeling of immersion. I do miss having a mission builder though as that was one of the best features of the original IL-2. But forgive my ignorance here, I have to ask this question about the "unlocks". Having just read a post above, it sounds like I will have to fly offline to amass points in order to "earn" the ability to unlock some particular feature, or weapon for a plane that I fly online. Is this correct? Have I just paid $100.00 for a game that I am going to have to work offline at in order to be able to use all the different features that are available in this game online??? :o:

7.GShAP/Silas
Posted

It'll be fast and can be chalked up to familiarization with the aircraft under training conditions. Not much else to be said about it. C'est la guerre.

Posted

You can still play online without any unlocks.

III/JG11_Tiger
Posted

You can still play online without any unlocks.

But not if he wants to use all available weapons if I'm not mistaken?

 

I just get annoyed at the developers stubbornness to change the few things that may be putting people off flying this sim, I just want some of that IL2 fun back and this sim was heading that way with mostly positive comments until the devs made a couple of very strange decisions that has now fractured the market and given it a number of poor and undeserved reviews.

 

I still long for the days of HL where I can chat to other vpilots before joining in a game and I can see what and who is in each game, not sure why all following FS makers haven't seen how that helped drive the success of the original IL2.

Posted

I have mixed feelings about the game too. But at the end of the day, I enjoy playing it. The devs made mistakes, but IMO it's nothing that really breaks the game.

Posted

You know, each one of those games you listed had custom graphics,  time acceleration, custom settings for mission options, selectable skins, even nose art, fully usable game content(no unlocking), user friendly FMEs and immersive Campaigns that included user made pilots and static mission progression(a storyline) and customizable settings at any skill level. Yes they each had their problems at launch, which BOS has its' own launch problems also. I am reading here that the Devs are saying the unlocks stand*even after the poll of disapproval,( over 75% disapproval), the pre-set graphics stand, the accelerated time stands at 2x only, mission customizing in expert skill level stands locked and the current very limited user adjustable non Historical non mission progression(no storyline) Campaign is the best they can or would do in almost 2 years of development. The only items i see evidence of changing to the customers liking is that a skin viewer(which already exists in ROF)(presumably a dev approved customer submitted skin will be added) and a more user friendly FME will be implemented a few months down the line(6 months maybe is what i have read?). My question to the above responding post, and to the Devs, is what exactly will be implemented that we(the customer) would like to see. This is an earnest question with no attitude attached. I had to attach the facts above other wise my question would be to open ended for anyone to answer, so I have made it very specific to ease the burden on anyone that answers.

 

S!Blade<><

Well said.  I too have no attitude and am not flaming.  I would just like to see these questions answered.

Posted (edited)

No meaningful comparison can be made between flight sims released today and one made 13 years ago. So much has changed since the dark ages of gaming.

In that era games didn't have to be concerned with accurate flight modeling, physics, sophisticated graphics or highly detailed 3D models because PCs were incapable of any of that. The PC system specs listed there are exceeded by a smartphone today!

There's probably more work in a single aircraft for BoS than that whole original IL-2 game required. So any comparison between the two is irrelevant.

 

Sorry I dispute this.  Whilst you are spot on about graphics, what you are saying only enhances the argument in relation to campaign mechanics.  If it can be done with an iPhone surely it would have been relatively simple to add to IL-2 BOS.

 

Like I said I love the graphics but all the pretty graphics and no storyline make this Independance Day or Twister.  I want Saving Private Ryan.  I know people love the first two but I am sure you know what I mean.

Edited by Blackcloud
  • Upvote 1
7.GShAP/Silas
Posted (edited)

The economic climate is terrible, the market has shrunk, the costs in time and money to create something 'on par' with modern expectations(graphics, effects, fidelity, netcode, damage/flight modelling, physics etc.) have skyrocketed. Taken in conjunction with the undeniable fact that multiplayer gaming has become the singular focus not only of consoles and PC gaming at large but also simulations, you have an explanation for how things are. The fact that an iPhone has greater computing power than a 15 year old computer does NOT mean that any jerk with an iPhone can code and program professionally.

 

I'm not saying that nobody should lament the absence of things that the products contained in the past, or wish for things they didn't get. But you have to be realistic. The fact that BoS exists at all is remarkable.

Edited by Silas
  • Upvote 1
Posted (edited)

Sorry I dispute this. Whilst you are spot on about graphics, what you are saying only enhances the argument in relation to campaign mechanics. If it can be done with an iPhone surely it would have been relatively simple to add to IL-2 BOS.

 

Like I said I love the graphics but all the pretty graphics and no storyline make this Independance Day or Twister. I want Saving Private Ryan. I know people love the first two but I am sure you know what I mean.

My point is that sims like this today are much more work than they were in the past so comparisons about features aren't relevant. It's not just the eye candy that's different. Everything's different. More advanced and complex.

As far as Storyline campaigns, I'm sure they will be created eventually by 1CGC or third parties.

Edited by SharpeXB
Posted

I still thinks it's here, just fewer guys...but I feel like I've gotten to know a lot of the guys throughout the process, and even though we don't agree on everything....well...I know them, and it's okay.  I lost my father and my brother since signing on to this sim...and you know what...in the scheme of things..this game is not that big of a deal.  I'm having a lot of fun with it, and there are just so many things to practice I don't have the time to complain as much as I used to anyway. :)   Enjoy what you've got and make the best of it, and if you think it's a tragedy for you of gravest proportions....well you've lived a charmed life for sure. :salute:

 

Sobering post; sorry for your loss. Puts the game and its flaws in context, that's for sure.

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