thx1138 Posted October 31, 2013 Posted October 31, 2013 Hi all. Ok, I'm downloading the five DSC world files right now. So please bear with me as I ask some stupid newbie questions. First, when all is done and I click on setup and get it setup, will I be able to fly the Su 25T ? I have LockOn and from the instructions I have to install it before Flaming Cliffs 3 correct ? Then I'll have updated LockOn aircraft ? I'm a little confused about the install order. Right now I'm having trouble downloading the first .bin file, I'm on my fourth try to get the whole file, I have the others just fine (md5 checks out) Thanks and any tips/help ya all can give me would be great !! Allan
DD_bongodriver Posted October 31, 2013 Posted October 31, 2013 Yes, Su-25 is free with DCS world Yes, you must have LOMAC installed before flaming cliffs3 Yes flaming cliffs 3 integrates with DCS world so DCS world installs first I tend to prefer downloading the files as a single torrent
thx1138 Posted November 1, 2013 Posted November 1, 2013 (edited) Yes, Su-25 is free with DCS world Yes, you must have LOMAC installed before flaming cliffs3 Yes flaming cliffs 3 integrates with DCS world so DCS world installs first I tend to prefer downloading the files as a single torrent Thanks ! I'm in the middle of Dl'ing part 1 AGAIN, if it goes well, I should be set for the moment. I have the origional FC but plan on getting FC 3 if this works out. The Su 25 is my fave mud mover of all time. I hope ya all don't mind if I come up with more newbiew questions... Took a while but I figured out that CAS is my favorite part of flight simiing, and sorry but I do love jet AC Edited November 1, 2013 by thx1138
BMA_West Posted November 1, 2013 Posted November 1, 2013 (edited) Finally some news from Ilya in new Russian promo, apparently spend his absence in a spa there: https://www.youtube.com/watch?v=RUaYbfKZIiA comes from the KS comments so must be authentic ... Edited November 1, 2013 by West
DD_bongodriver Posted November 1, 2013 Posted November 1, 2013 God I hope it's not the trollolol song......
DD_bongodriver Posted November 1, 2013 Posted November 1, 2013 Update from Luthier.....for real.....no trololo songs http://forums.eagle.ru/showthread.php?t=116364
DD_bongodriver Posted November 1, 2013 Posted November 1, 2013 Holy crap those cockpits are going to be masterpieces, the quality oozes through even on those very very WIP shots.
royraiden Posted November 1, 2013 Posted November 1, 2013 Holy crap those cockpits are going to be masterpieces, the quality oozes through even on those very very WIP shots. I said it around a month ago and got attacked for it.The pictures speak for themselves
JtD Posted November 1, 2013 Posted November 1, 2013 It's good to look at pits without immediately having obvious mistakes jump at you. Nice work there, sure hope the competition is taking a good look, too.
Revvin Posted November 1, 2013 Posted November 1, 2013 Great update's today for IL-2:BoS and DCS WWII
DB605 Posted November 1, 2013 Posted November 1, 2013 Can't stop staring that K4 'pit again and again...i'm going to spend lot of time there in 2014 Simply gorgeus.
DD_bongodriver Posted November 1, 2013 Posted November 1, 2013 Seems weird but for me the real indicator of quality we will see were the P-47 pit shots. 1
LLv44_Mprhead Posted November 1, 2013 Posted November 1, 2013 Seems weird but for me the real indicator of quality we will see were the P-47 pit shots. This reminds me, can anyone recommend a good book about P-47? Something along the lines of these: http://www.amazon.co.uk/Focke-Wulf-FW190-Volume-1938-43/dp/1906537291/ref=sr_1_1?ie=UTF8&qid=1383337876&sr=8-1&keywords=fw+190+volume+1+smith
ram0506 Posted November 1, 2013 Posted November 1, 2013 (edited) Seems weird but for me the real indicator of quality we will see were the P-47 pit shots. Agree! Those reflections you can see on the gauges are great! Edited November 1, 2013 by ram0506
Feathered_IV Posted November 2, 2013 Posted November 2, 2013 The P-47 looks great. I wonder who the texture artist is.
Matt Posted November 2, 2013 Posted November 2, 2013 That's a really nice update. The cockpits look spectacular and even the flooded areas are much improved, even though i still don't like the terrain that much, but that will hopefully change in the next months.
DD_bongodriver Posted November 2, 2013 Posted November 2, 2013 You only have to look at the DCS WIP terrains to get an idea of the quality we will eventually see, the EDGE graphics look spectacular.
EAF_Paf Posted November 2, 2013 Posted November 2, 2013 You only have to look at the DCS WIP terrains to get an idea of the quality we will eventually see, the EDGE graphics look spectacular. You mean ragarding height-evelation and objects? I am with you there. But I hope to see some more improvements with the colours. I know they are WIP and texture size is not final. But I would like to see what it looks with a more natural colourpalette.
DD_bongodriver Posted November 2, 2013 Posted November 2, 2013 (edited) take a look at the DCS Nevada map WIP, that is what the quality will eventually be like. Edited November 2, 2013 by DD_bongodriver
hiro Posted November 3, 2013 Posted November 3, 2013 The pits are nice. Also the P-51 is pretty fun. And Oleg is back on the scene with ED. But I was sitting on the fence with this one and then the kickstarter ended before I was ready . . . one month? At least here it was open for longer than just a month. But they did generate $ and shows how hungry ww 2 simmers really are. I knew the P-51 would get some period appropriate friends and campaign . . . Alot of fans that helped build DCS are still waiting for their Su-27 . . . Been doing alot of reading around . .. it's funny how people saw the FW-190 for DCS and the bar thing came up in their forums, even had the old IL-2 links and pics. MAN! I was laughing so hard. nostalgia and funny ahh . . . Just for the ROFL's DCS deserves my $$ (and their good skill). It'll be amazing and interesting to watch two schools go at the WW 2 scene. Oleg mentioned important tips in his video (on the kickstarter page) and its basically what we have been getting here (gameplay, mp, features) one thing he mentioned was fan / community interaction . . . which was included here. The force is strong with this one, since they have access to so many warbirds with Fighter COllection. And they have Oleg, which does count for a lot . . . Also they are releasing a popular theater (late war) with the popular fighters . . . and have a bomber and jet to throw in . . . with Ilya there, there's a good chance Korea is following closely and with the jet experience well known . . . But DCS is takes things one step at a time, and they have to take time to go back to their modern roots . . . 2014 will be a goodyear
ATAG_Bliss Posted November 3, 2013 Posted November 3, 2013 (edited) That's a really nice update. The cockpits look spectacular and even the flooded areas are much improved, even though i still don't like the terrain that much, but that will hopefully change in the next months. Just remember the terrain we've seen has been all done in the viewer/map building tool and not within the game engine itself. For instance here's the EDGE engine in action. The biggest thing that tickles me about the video is the fact that there's life EVERYWHERE. They have also said the EDGE engine will support as many objects in the maps as the map builder can fathom. To give you an idea, the Nevada map is already 22 gigabytes in size. That's just the size of the map! Here's EDGE in action: Here's just Las Vegas (just a portion of the Nevada Map) and, again, this just within the map tool / editor, not from the game engine yet. Just look at all the traffic. Landing at the strip might prove a bit difficult :D http://www.youtube.com/watch?v=CvW4JUuH7-I&feature=youtu.be And with EDGE being part of DCS WWII, it's also been confirmed by the Devs these important bits: 1- DirectX 11 / DirectX 11 Windows 8 based. 2- Can support up to four GPU (either SLI or CF). 3- Uses clip maps. 4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus. 5- Terrain shadow projection is supported. 6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail. 7- Option to project map on globe surface. Edited November 3, 2013 by ATAGBliss
FlatSpinMan Posted November 3, 2013 Posted November 3, 2013 An inhabited world would be great, but doesn't it really stress the PC? A map of 22GB sounds like it would.
BFsSmurfy Posted November 3, 2013 Posted November 3, 2013 Any news on how many players online DCS can comfortably support, my limited experience online with the P51 hasn`t shown me 30+ players on a server, which for me is important.
Dakpilot Posted November 3, 2013 Posted November 3, 2013 (edited) I wish people would stop showing that Corsica map, it has nothing to do with DCS and will give people unreasonable expectations, I would love to "dogfight" over such a map, even a small island one like that, but it is just not a realistic possibility anywhere in the near future Cheers Dakpilot Edited November 3, 2013 by Dakpilot
ATAG_Bliss Posted November 3, 2013 Posted November 3, 2013 And I wish people would realize EDGE (which the Corsica map is on) is the game engine DCS will use. Just because the map is made 3rd party and for a commercial product doesn't mean the same thing could not be made for personal use as well. If you read the specs about EDGE, you would know this already. Corsica is actually outdated a bit as well. DCS has already released screenshots of the clouds they will be using (which look quite a bit better than Corsica) Just look at the Nevada map video right below it. That is through the terrainviewer, and has as many, if not more objects than what we see in Corsica. So not only is it a realistic posibility, it will probably happen considering we will have a map building SDK on an engine that seems it's only restriction is how massive and long you, as the developer, are willing to make your map.
Uufflakke Posted November 3, 2013 Posted November 3, 2013 Nevada screenshots look nice and highly detailed but the most recent images are from May 2012. Will this map ever get ready for release though? I've read Luthier works on the 1:1 recreation of Utah beach down to each street, each object etc with the same image generator EDGE. Splendid but will it ever get finished then? Is it realistic and isn't he a bit overambitious? Would be amazing of course when such a detailed project sees daylight. Let that be said.
ATAG_Bliss Posted November 3, 2013 Posted November 3, 2013 Eh? The Nevada screen shot updates were only days ago and there have been many updates long after May of 2012. http://forums.eagle.ru/showthread.php?p=1898816#post1898816 What forums are you reading?
Dieter_Schlueter Posted November 3, 2013 Posted November 3, 2013 Just remember the terrain we've seen has been all done in the viewer/map building tool and not within the game engine itself. Could you be a bit more acurate please ? What are the difference between them ?
ATAG_Bliss Posted November 3, 2013 Posted November 3, 2013 The way I understand it, is the terrain viewer doesn't have the reflections/shading etc., it's basically a very generic presentation of the terrain you've modeled. Where as seeing the same terrain with all the eyecandy on will look much different. But I'm not 100% sure all the bells and whistles differences, but one with the model viewer it definitely won't have all the eye candy, while in the game engine it does (I guess).
Uufflakke Posted November 3, 2013 Posted November 3, 2013 Eh? The Nevada screen shot updates were only days ago and there have been many updates long after May of 2012. http://forums.eagle.ru/showthread.php?p=1898816#post1898816 What forums are you reading? Lol! This thread: http://forums.eagle.ru/showthread.php?p=1309446#post1309446 Thanks for letting me know that thread. Me stupido! I have to say sometimes I need to learn to find my way at the ED site. From the home page it is not easy to find DCS WWII (ED Forums/English/Third Party Projects/RRG Studios/DCS WWII)
Wolger Posted November 6, 2013 Posted November 6, 2013 Having loads of fun just flying P-51D around, I can now 100% rely on the gauges for the readings and don't have the need for virtual HUD. Switches, gauges are now not that overwhelming and become a second nature. I can now read imperial units. Engine management, landing are so easy now. It has set a benchmark for me to see how BoS will fare. Reading the The manual is extremely important! 1
Mac_Messer Posted November 7, 2013 Posted November 7, 2013 I backed it because I love WW2 sims. I was not impressed by the KS and Luthiers PR, but, well everybody needs a second chance and to have another combatsim on the horizon is great. I don't understand why L said there will be 2! updates a week and he can't reach it. Noone demanded such at this development-stage... Again its bad PR. BUT to say its already dead is absolutely over the top. Now give him some time and see what he can deliver. Yep, don`t promise what you can`t provide. I`ve seen enough from Luthier to not really give his announcements much weight. So at this time I am sticking to lets`s say "period results". I want to see this going forward systematically.
siipperi Posted November 12, 2013 Posted November 12, 2013 As I see it DCS is going to have superior game engine compared to any of current (and coming) sims on the market if talk about optimization is even half true. Only problem with DCS WW2 is that working team is probably rather small and they "have" only one year to build up the terrain. I'm not concerned with plane models, handling etc. because we can really expect those things to be best on the market. However singleplayer gamers must take account that there isn't really anything that can be compared with ROFs career modes in DCS but would want to see it change with DCS WW2. Anyway I'm pretty much multiplayer only when it comes to DCS, much more fun against human pilots than dumb AI in any flight sim. Please don't moan about map textures/color, as stated those are only placeholders and they make completely new ones when time is right. And lets be real, we want to see meaningful updates, not those two times per week silly screenshots with no actual context. It was silly to even promise to keep us updated twice a week.
BFsSmurfy Posted November 12, 2013 Posted November 12, 2013 "Anyway I'm pretty much multiplayer only when it comes to DCS, much more fun against human pilots than dumb AI in any flight sim." What is the state of multiplayer with DCS, how many players can it handle comfortably??
SYN_Jedders Posted November 12, 2013 Posted November 12, 2013 "Anyway I'm pretty much multiplayer only when it comes to DCS, much more fun against human pilots than dumb AI in any flight sim." What is the state of multiplayer with DCS, how many players can it handle comfortably?? Now?....or For DCS:WW2?... Currently there is no dedi support so its not that many tbh...maybe 30?... For WW2 we havent seen anything about MP code or dedi support, so I guess it could be the same?....only speculation though.
SYN_DerHesse70 Posted November 12, 2013 Posted November 12, 2013 At the moment it is a real pain in DCS MP with the mustang. If there are 20 aircraft on the server and somebody shoots the fps drop to under 20fps. Absolutely unplayable now!!!
LLv44_Mprhead Posted November 12, 2013 Posted November 12, 2013 I would expect multiplayer to be one of the aspects they will pay a lot of attention to. It's not like the team doing DCS: WWII don't know how important it is. At least I hope so
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