dburne Posted September 23, 2013 Posted September 23, 2013 Updates for this are to be found on the KS site.. not DCS.. but it would be nice of some of the screenshots they post there were at a higher resolution because as they are you really can't tell much of anything.. I am a little surprised the updates are not on the DCS site in plain view. Most of the players that are frequenting the KS site I would think have already pledged. They need to draw in more non-pledgers.
Bearcat Posted September 23, 2013 Posted September 23, 2013 I am a little surprised the updates are not on the DCS site in plain view. Most of the players that are frequenting the KS site I would think have already pledged. They need to draw in more non-pledgers. Me too but if it is there at the DCS site I couldn't find it. I think there were updates there they are just so hard to find and the updates, especially the screenshots on the KS site are poor quality. hopefully the updates will become more polished as time goes on.
Feathered_IV Posted September 23, 2013 Posted September 23, 2013 Congratulations to the DCS WW2 team on meeting their first target goal.
dburne Posted September 23, 2013 Posted September 23, 2013 Me too but if it is there at the DCS site I couldn't find it. I think there were updates there they are just so hard to find and the updates, especially the screenshots on the KS site are poor quality. hopefully the updates will become more polished as time goes on. Yes it is difficult, I think when he releases a new update he, or someone that has seen it, posts a link in the comments of that very large KS is Live thread. Seems like there would be sticky threads on that RRG forum containing the updates themselves.
PA-Sniv Posted September 23, 2013 Posted September 23, 2013 (edited) I dont think there is a chance of reaching the 275K for the map, but were still getting the English coast for take offs and landings though right? I understood it'll be a 100x160km map: approx. size of IL2:AEP Normandy map, no English coast! Edited September 23, 2013 by PA-Sniv
Mastermariner Posted September 23, 2013 Posted September 23, 2013 Congrats! I kicked in 122 bucks and still needs the 2000 to build the computer to run it! If only it was the other way around. Master
Bearcat Posted September 23, 2013 Posted September 23, 2013 You can build a great rig for half that..
Mogster Posted September 23, 2013 Posted September 23, 2013 I expect the Me262 to arrive with most if not all the problems Jumo jet engines had. Even in IL2 it was more of an experienced pilot`s aircraft since it required precise engine management and tactical discipline. I seem to remember that hitting anything with the Mk108s is a challenge.
6./ZG26_Emil Posted September 23, 2013 Posted September 23, 2013 Not when you have 4 of them in the nose :D
Mogster Posted September 23, 2013 Posted September 23, 2013 (edited) Even when you have four of them, It's like artillery spotting Didn't they jam constantly in rl? Edited September 23, 2013 by Mogster
=BKHZ=Furbs Posted September 23, 2013 Posted September 23, 2013 The 262 does bring back memories of my most "thoughtful" kill i ever achieved. Back in EAW, flying a 262 i intercepted a box of B17s with no escort in sight, it took a bit of time to set up a head on attack, so i had plenty of time to watch the bombers as i overtook them on flank just out of gunner range. I pulled out about 2 miles then turned back, i picked out the lead bomber and bore straight in, the closing speed was very very fast and i only had time for a quick 1 second burst with out having time to notice any hits before i dipped just below the lead B17 and went straight through the box in a blur of bombers and tracers. As soon as i was clear i climbed and turned to set up another head on attack, as i climbed, i was watching the bombers and trying to pick out the lead B17 that i attacked, there he was flying along as if nothing had happened, dam i must of missed! Then a few seconds later as i was still watching him, i noticed that he was banking slightly and losing speed, no fire and no smoke, the bank increased and he dropped back out of the box of bombers, then fascinated, i watched as he rolled over on his back out of control and fell from the sky, i stopped my set up run and turned and dropped down towards the stricken bomber carrying 10 men, i watched in almost horror as the B17 fell like a brick, spinning all the way down, i found myself willing the crew to escape and then a few moments later i noticed a dot fall away from the B17 and blossom into a chute, that's 1 i said, i looked back to the still falling B17 and followed it down all the way to ground, but no more chutes, no more crew got out before it smashed into the fields just outside Berlin. I didn't go back after the other bombers, i was too busy thinking about that B17 and that lonely guy in the chute, i must of killed the pilots in the head on attack and it slowly lost control, the g forces in the spin preventing the crew from escaping apart from that one guy. It got me thinking about how it must of felt to have done that for real, it was a sobering thought. I flew back to base, landed and turned off the PC. Il get my coat...
DD_bongodriver Posted September 23, 2013 Posted September 23, 2013 Don't worry Furbs, I liked your story.....very sensitive of you
DD_bongodriver Posted September 23, 2013 Posted September 23, 2013 Yep you're right about BnZ. Though TnB also works pretty well for the 262 as well once it's a fast TnB. The design + jet engine gives it good energy retention in the turn. But low speed TnB would be a pretty dumb move to make. Though some just won't be able to help themselves no doubt just like in CloD when some genius E4/N pilot decides to get into a turn match with a Hurri. Honestly you can take the jet engine out of the equation, if you are using jet power in a turn on a swept wing then you are flying big circles and are not even in the fight, jets also have notoriously poor spool up times so don't give the instant power required, given they are the earliest designs of jet then rough handling of the levers will result in problems like compressor stalls resulting in momentary power loss, not exactly the desired result when you want to put power on to re energise a tight turn.
JG27_Chivas Posted September 23, 2013 Posted September 23, 2013 I hate to be negative, especially when we aren't sure how its all going to pan out, but I definitely have concerns. What's the first thing most people think about when Normandy is mentioned. D Day? Of course there are far more missions to make than D Day, but not having at least a small section of the English coast line airfields/ports in the initial release is going to be a mistake. I suppose they could put Allied/LW airfields opposing each other on the Normandy map, but that just doesn't seem right. Air starts are a non-starter atleast for fighters in the initial release. B17 AI airstarts wouldn't be a problem in the initial release. They should concentrate their resources on a thin strip of the British and Normandy coasts, for the initial release, where the map is mostly water, then expand the map with later releases to eventually include B17 bases farther north in England, and expand farther east along the French coast. Maybe slowly expanding the map for B17 missions further and further into France and Germany.
=BKHZ=Furbs Posted September 23, 2013 Posted September 23, 2013 Turn fighting in a 262, even high speed turns? you must be thinking of a different aircraft to me. The 262 was a slashing BnZ aircraft, not so much up and down but more very long yo yo's when your target is doing something else. I can see a pair of 262's dragging and bagging online, but not turn fighting at all.
MACADEMIC Posted September 23, 2013 Posted September 23, 2013 I also wonder about the choice of Normandy, given the planes. The FW190-D9 only became operational in September 1944, the Bf109-K4 in October. D-Day was in June, Paris was liberated in August. So, what are we fighting over there? MAC
Guest deleted@1562 Posted September 23, 2013 Posted September 23, 2013 I seem to remember that hitting anything with the Mk108s is a challenge. The ME-262 uses the Mk-103.
BFsSmurfy Posted September 23, 2013 Posted September 23, 2013 Is there a video due today??, it`s done about 4k in pledges today , keep that up and the 150k should be reached, a good video will help that along.
FuriousMeow Posted September 23, 2013 Posted September 23, 2013 12th? Stretch Goals and Rewards Updated Update #2 · Sep 13, 2013 · 13 comments And I think these updates are good. But, anyway, it's your freedom to believe those updates are bad. Yes, 12th.
GP* Posted September 23, 2013 Posted September 23, 2013 Congratulations to the DCS WW2 team on meeting their first target goal. 2.
Tektolnes Posted September 23, 2013 Posted September 23, 2013 Turn fighting in a 262, even high speed turns? you must be thinking of a different aircraft to me. The 262 was a slashing BnZ aircraft, not so much up and down but more very long yo yo's when your target is doing something else. I can see a pair of 262's dragging and bagging online, but not turn fighting at all. Sorry I wasn't being clear before. Attempting to go into a tight turn fight would be a bad idea you're absolutely right. A series of turns at high speed though would play in the 262's favour as it'll retain it's energy a good deal better than a prop aircraft while avoiding getting its circle cut-off. Going vertical would almost always be the better choice but if that was cut-off the 262 is maneuverable enough to have other options before climbing back up provided the pilot keeps the speed up. But you're absolutely right - it's primarily an anti-bomber slashing aircraft. I imagine it must have been hard as hell to hit a prop fighter that can break inside you a lot tighter while you're going so fast.
=BKHZ=Furbs Posted September 23, 2013 Posted September 23, 2013 (edited) Don't worry Furbs, I liked your story.....very sensitive of you Im quite a sensitive guy as you know. Sorry I wasn't being clear before. Attempting to go into a tight turn fight would be a bad idea you're absolutely right. A series of turns at high speed though would play in the 262's favour as it'll retain it's energy a good deal better than a prop aircraft while avoiding getting its circle cut-off. Going vertical would almost always be the better choice but if that was cut-off the 262 is maneuverable enough to have other options before climbing back up provided the pilot keeps the speed up. But you're absolutely right - it's primarily an anti-bomber slashing aircraft. I imagine it must have been hard as hell to hit a prop fighter that can break inside you a lot tighter while you're going so fast. Ahh ok, understand what your getting at now. And yes very tricky to hit any fighter that saw you coming, like i said surprise using your high speed was the key, and of course you only needed one of those big shells to hit a fighter to ruin his day. Edited September 23, 2013 by =BKHZ=Furbs
Chuck_Owl Posted September 23, 2013 Posted September 23, 2013 (edited) Non-official brochure for DCS WWII is updated for Ilya's latest update regarding stretch goals and Me-262. Also added a couple of screenshots. Cheers. http://www.scribd.com/doc/168449062/DCS-WWII-Non-Official-Brochure-Download-for-HD-version Note: The version in Scribd is low-res. You can see the HD version if you download the pdf file itself. Alternate non-Scribd HD version: https://dl.dropboxusercontent.com/u/20586543/DCS%20WWII%20Non-Official%20Brochure_RevD.pdf Edit: Rev D is online. Edited September 23, 2013 by Chuck_Owl
6./ZG26_Emil Posted September 24, 2013 Posted September 24, 2013 The ME-262 uses the Mk-103. Even wikipedia got it right about the 108s lol It had 4 Mk 108s in the nose
1CGS LukeFF Posted September 24, 2013 1CGS Posted September 24, 2013 How is a plane that never got within 800 km of Normandy an 'obvious choice'? Einsatzkommando Schenk. http://ww2.dk/air/kampf/schenck.html
Feathered_IV Posted September 24, 2013 Posted September 24, 2013 The 262 does bring back memories of my most "thoughtful" kill i ever achieved. Back in EAW, flying a 262 i intercepted a box of B17s with no escort in sight, it took a bit of time to set up a head on attack, so i had plenty of time to watch the bombers as i overtook them on flank just out of gunner range. I pulled out about 2 miles then turned back, i picked out the lead bomber and bore straight in, the closing speed was very very fast and i only had time for a quick 1 second burst with out having time to notice any hits before i dipped just below the lead B17 and went straight through the box in a blur of bombers and tracers. As soon as i was clear i climbed and turned to set up another head on attack, as i climbed, i was watching the bombers and trying to pick out the lead B17 that i attacked, there he was flying along as if nothing had happened, dam i must of missed! Then a few seconds later as i was still watching him, i noticed that he was banking slightly and losing speed, no fire and no smoke, the bank increased and he dropped back out of the box of bombers, then fascinated, i watched as he rolled over on his back out of control and fell from the sky, i stopped my set up run and turned and dropped down towards the stricken bomber carrying 10 men, i watched in almost horror as the B17 fell like a brick, spinning all the way down, i found myself willing the crew to escape and then a few moments later i noticed a dot fall away from the B17 and blossom into a chute, that's 1 i said, i looked back to the still falling B17 and followed it down all the way to ground, but no more chutes, no more crew got out before it smashed into the fields just outside Berlin. I didn't go back after the other bombers, i was too busy thinking about that B17 and that lonely guy in the chute, i must of killed the pilots in the head on attack and it slowly lost control, the g forces in the spin preventing the crew from escaping apart from that one guy. It got me thinking about how it must of felt to have done that for real, it was a sobering thought. I flew back to base, landed and turned off the PC. Il get my coat... Whoa! Easy tiger. I know exactly what you mean. I've had two occasions where the experience was just like that, once in Il-2 and another in SH3 where events were so affecting that I've never been inclined to run the scenario again. Nice to know I'm not the only one.
=IRFC=NakedSquirrel Posted September 24, 2013 Posted September 24, 2013 The pledges seem reasonable to me $40 for a pre-order of the module is generous. You can pledge more to get a copy of DCS P51 or Fw-190 I'm on board with both this game and the DCS kickstarter. I'm a happy camper It's going to be a good year for flight sims for sure!
tempered Posted September 24, 2013 Posted September 24, 2013 Does anyone know what the rules are regarding donations after the kickstarter 30 days is over? If I recall correctly, the donate button on the kickstarter page remains active after the 30 days. So in theory, they could actually make the $500,000 for all the stretch goals over time.
tempered Posted September 24, 2013 Posted September 24, 2013 (edited) I'm a happy camper It's going to be a good year for flight sims for sure! Flight sims and space sims (x rebirth, Elite Dangerous, and Star Citizen). We also have Arma 3 for the ground pounders. Enough digital bliss to put me in a comma. Edited September 24, 2013 by tempered
Goanna1 Posted September 24, 2013 Posted September 24, 2013 Upped the pledge to $100 and thats all the pension will allow Hopefully we can all dig a little deeper to get this happening The Ball is definitely in the developers court now, so lets wait for regular updates and information from them
=BKHZ=Furbs Posted September 24, 2013 Posted September 24, 2013 The new video from Luthier should be out soon.
Skoshi_Tiger Posted September 24, 2013 Posted September 24, 2013 I guess we just have to be happy that this project has been given a chance. I personally am rapped that over the last 6 months or so I've had the opportunity to show my support to two very worthy WWII combat flight sims (Plus moral support to a number of modding teams). If the developers just listened to the detractors, there wouldn't be any development! Period! I see blue (as well as freezing, dull overcast) sky ahead! This is great! 1
Mac_Messer Posted September 24, 2013 Posted September 24, 2013 If Luthier has something up his sleeve, now`s the time to use it. 10 days per 5000$ is not impossible. On a sidenote, I can`t help but feel bad about the whole genre. 2500 founders here, 1400 founders there. Did WWII already fade so much in the minds that only old farts can keep it alive?
Freycinet Posted September 24, 2013 Posted September 24, 2013 Lots of interest in books, movies and tv documentaris about WWII. I think it is the hi-fidelity flight simming aspect that give rather limited numbers.
Bearcat Posted September 24, 2013 Posted September 24, 2013 .. and that largely because flight simming.. real simming not that WT BS.. involves work. Even on the commercial simming level.. there is a certain amount of work that you must put in to be proficient and a lot of folks just don't want to be bothered.. they want that quick nut of some fast action and not a lot of complicated things to have to do to get it. That is why FPSs are so popular.. Even the best ones may require a certain level of skill.. but it is basic run,duck,aim shoot .. and in most cases it is shoot first and often.. In a sim you have to do quick math to an extent (again especially the comercial sims) .. you have to multitask on a level that is just not found in any other kind of game. Especially in combat if you take it to the max. That is why a lot of folks don't want to be bothered, and the ones that want the wings and the glory without the work settle for the War Thunder McNuggets and beat their chests about the chicken they are eating.. and don't know or care that what they are eating is not chicken.. it is a mushy schmaltz of by products slapped into a mold to look like chicken and taste like chicken.. but it ain't chicken.. and also why so many of us who prefer a more complex simming experience are so cocky and willing to invest literally thousands of dollars and hours in this our gaming experience of choice. Just like our real world counterparts .. and we don't admit this (but it is true even if we do other types of gaming.. ) but it is exactly how most of us feel.. "Yeah .. you can sit behind a wall and snipe someone from a few hundred yards.. or get those one shot kills at a run from across a courtyard.. but can you out maneuver a good pilot in a superior plane and set his engine on fire with a deflection shot from 150m out on the high end of a barrel roll and a 3 second burst... ? " or "Yeah.. you can kill dragons and snarks and crap.. but can you put a 1000 lb bomb on a target and then climb back up and engage the guys trying to take you out of the sky?" 1
gavagai Posted September 24, 2013 Posted September 24, 2013 I don't see why the preordering/pledging population should be a measure of the genre's popularity or the the public's interest in it. I am also chagrined to see it becoming the standard business model for entertainment software. News about bug-riddled games that disappoint thousands of preordering customers is not even news anymore. "I'm sure they'll get it working after a year's worth of patches." Generally, people will buy a computer game (sim) if they hear (read) it is good from a voice they can trust, or if they can try and enjoy a demo. That is the brass tacks of commercial success. I remember reading that BoS is going to have a demo, and DCS WW2 is going to offer 3 aircraft entirely f2p. Both are going to be successful once they have a more tangible product they can show to prove they are worth a customer's money and time. Enough of the doom and gloom. Flight sims aren't going anywhere.
ST_ami7b5 Posted September 24, 2013 Posted September 24, 2013 I don't see why the preordering/pledging population should be a measure of the genre's popularity or the the public's interest in it. I am also chagrined to see it becoming the standard business model for entertainment software. News about bug-riddled games that disappoint thousands of preordering customers is not even news anymore. "I'm sure they'll get it working after a year's worth of patches." Generally, people will buy a computer game (sim) if they hear (read) it is good from a voice they can trust, or if they can try and enjoy a demo. That is the brass tacks of commercial success. I remember reading that BoS is going to have a demo, and DCS WW2 is going to offer 3 aircraft entirely f2p. Both are going to be successful once they have a more tangible product they can show to prove they are worth a customer's money and time. Enough of the doom and gloom. Flight sims aren't going anywhere. Where's your golden bar, gav?
gavagai Posted September 24, 2013 Posted September 24, 2013 LOL, you guys crack me up. That golden bar thing is a piece of marketing genius. I'm guessing that BoS wasn't the first title to do something like that. What people want more than anything is not utility, but status. 1
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