Simon_Colt Posted October 24, 2014 Posted October 24, 2014 So whats going on with the options menu? 3-4 presets, res and AA options arent good enough for me, I asked this before and I was told that it was only temporary as it was easier to tell which preset you are running than listing your gfx setting for debugging and stuff. Does anyone actually know if a proper options menu is going to be added or what, I cannot enjoy the game as it is. Im the kind of person that likes a bit of eye candy while keeping decent frame rates, and the 4 presets simply dont let me customize the performance well enough for that to work ;_; Devs pls fix dis pls. 2
Feathered_IV Posted October 24, 2014 Posted October 24, 2014 I'm trying to think of a patient and respectful reply. Please stand by. 3
pilotpierre Posted October 24, 2014 Posted October 24, 2014 I'm trying to think of a patient and respectful reply. Please stand by. I wouldnt bother Feathered. 2
FlatSpinMan Posted October 24, 2014 Posted October 24, 2014 I edited the topic title to make it less rude and confrontational. 2
Tektolnes Posted October 24, 2014 Posted October 24, 2014 Been requested before but anyway. Devs please at least give us the option to turn the grainy SSAO off at Ultra settings. SSAO if present in a PC game is always, always, always an optional feature. Lots of people just don't like it.
Finkeren Posted October 24, 2014 Posted October 24, 2014 (edited) It's a fair request, and one that a lot of people agree with. What's not ok is the rude manner in which it is presented. Behave yourself! Edited October 24, 2014 by Finkeren
Dexadrinne Posted October 24, 2014 Posted October 24, 2014 I agree with the OP. Like what is this. 3 Options thats it? All pc Games i own and that is quite alot, have multiable options to turn on or off. I fail to understand why the User has only 3 to choose from and no ability in a custom option to turn a particular option off.. I DO understand that through the beta having 3 options would be ok to minimize the overall hassles during development. But it is official release now. Regards
39bn_pavig Posted October 24, 2014 Posted October 24, 2014 (edited) Game is done, but still in beta. The main engine is just considered "feature complete", so give it time for revisions. In the mean time many folk are getting results from radeonpro or other directx/OpenGL injectors that let you alter the graphics engine in many ways. Worth a look Edited October 24, 2014 by 39bn_pavig
Dakpilot Posted October 24, 2014 Posted October 24, 2014 I agree with the OP. Like what is this. 3 Options thats it? All pc Games i own and that is quite alot, have multiable options to turn on or off. I fail to understand why the User has only 3 to choose from and no ability in a custom option to turn a particular option off.. I DO understand that through the beta having 3 options would be ok to minimize the overall hassles during development. But it is official release now. Regards I do believe there are four options, but maybe that is nitpicking SSAO does give a blury look when looking out of the cockpit and should be able to have a separate on/off however if it improves visibility and SA then everyone would just turn it off in MP so why is it there in the first place? surely there must be a better underlying reason for it to exist at all? Cheers Dakpilot
Matt Posted October 24, 2014 Posted October 24, 2014 Game is done, but still in beta. No, it's not in Beta.
Finkeren Posted October 24, 2014 Posted October 24, 2014 Game is done, but still in beta. Beta = not done, so no.
LLv34_Flanker Posted October 24, 2014 Posted October 24, 2014 S! It is different if SSAO could be turned on/off by the in-game GUI than using hacks and whatnot. No-one can complain that you see me better because not using SSAO, if it can be chosen in game. Everyone then has the option and if you choose to use SSAO impairing the visibility or hampering image quality, then tough luck. You chose so, freely and not forced to do so.
Dakpilot Posted October 24, 2014 Posted October 24, 2014 S! It is different if SSAO could be turned on/off by the in-game GUI than using hacks and whatnot. No-one can complain that you see me better because not using SSAO, if it can be chosen in game. Everyone then has the option and if you choose to use SSAO impairing the visibility or hampering image quality, then tough luck. You chose so, freely and not forced to do so. I fully agree with you, but does this not just lead to a spiral of turning everything off to get advantage and justifying it with, but, " You chose so, freely and not forced to do so." everyone/competitive are then flying the game in a "look" that was not intended by the designers in the first place and those that choose all the eye candy as intended are at a disadvantage perhaps that is more of the reason for fixed options than just to piss us off and say we are too stupid Cheers Dakpilot
39bn_pavig Posted October 24, 2014 Posted October 24, 2014 In classic software development beta leads to release candidate and then to gold master. This has not been the nature of release cycles since the movement to online distribution and incremental updates. Beta has now come to mean "Beta - Functionally complete and tested software" which may go through many iterations during its lifecycle. Software built using agile methodology is never internally considered finished, but may be marked as "release" as a signifier to the client or market. So the v1.0 designator is more symbolic than actual. The expectation is that any major release will continue to be refined at least to its n.1 release (or beyond) before it is considered truly final, and in the case of products with online component often further. That may not be how it is sold to the public or business, but it's pretty much how it works. Windows 8.1, IOS 8.1, even the most straight laced of multinational software companies still obey these conventions, while trying to convince their clients that software is finished on n.0 release. Joe public doesn't get or care about these subtleties though, so in corporate communications the old terminology applies. TL;DR: Gold master does not mean "finished" in modern software design. It is unlikely the developers will suddenly treat the game as finished and feature lock, or "fix" everything broken straight away.
39bn_pavig Posted October 24, 2014 Posted October 24, 2014 everyone/competitive are then flying the game in a "look" that was not intended by the designers in the first place and those that choose all the eye candy as intended are at a disadvantage perhaps that is more of the reason for fixed options than just to piss us off and say we are too stupid Good point Dakpilot, but I think that is only part of the reason for fixed graphic options. Now that the devs have sent off their masters for burning to DVD and release into the shops, and also announced "release", there should be a steady climb in new installations and subsequent support requests. Soon after launch is the most critical time for them to identify and fix game-breaking bugs such as graphical problems, and they will do so under the highest user support burden they have yet faced. If you asked the lead developer if such a time was a good time to add graphical options they would tell you an emphatic no, and suggest waiting until the release rush had died down before introducing a new potential burden on triage and support. Later, when the team has less pressing concerns and more resources to spread about would be a better time to introduce such functionality. ... but really, if anyone wants ultimate tweakability, give RadeonPro, catalyst control, nvidia conrol or something similar a try. They're the only way I've found I can get the best graphic/fps performance out of mobile GPUs no matter what options the game itself provides. 1
=LD=Hethwill Posted October 24, 2014 Posted October 24, 2014 While I like to have control over the graphic options, it is in no way a fun destroyer. Running on preset high and having great looks and fun. While I wait that in the future such options are released I enjoy the game immensely. You attitude and nay-saying are a bottom line, OP. You can play the game in the current state with perfect FPS and performance. Other than that, wait for further development.
LLv34_Flanker Posted October 24, 2014 Posted October 24, 2014 (edited) S! The thing is that if I have to resort to LOW preset settings to get rid of post processing effects altogether or have them less pronounced, then why can't I have them as optional choices from the start? Or should I switch to LOW settings to get that supposed "edge" over others in MP? So I can basically circumwent the effects by "abusing" presets already? Like lowering resolution in original IL-2 to see dots better etc. I do not think the post processing effects should be there to make the game look great because basic graphics are bad, but add nice extra nuances, if the user so desires. Not there because they exist and must be used, but there to be used if user so wants. The graphics, when you still could tinker with them, were leaps better and sharper than this smeary abomination we have now. Nobody complains about the settings in Rise Of Flight and they have been there for ages. Everyone can adjust their settings to better suit the graphical or performance preferences one has, like in any other game in the market now. It just seems that many devs are so obsessed with all the doodahs out there that they forget the basics altogether. There is nothing wrong in using the effects and such, if they support and really ehance your gaming and visual experience. Now all they do is degradation of the image quality quite considerably and very visibly + the FPS hit they also have. No gains whatsoever. Have to say that in Alien - Isolation the devs have understood how to use different graphical things to enhance the gameplay, not detract from it. Every effect has a purpose and adds to the atmosphere of the game instead of making it an unwanted feature everyone turns off the instant they see it. TL;DR Graphics options are good. Freedom to make the game look as you wish. Edited October 24, 2014 by LLv34_Flanker 5
Densetsu Posted October 24, 2014 Posted October 24, 2014 (edited) Here, here! They must have had a reason to prevent us from changing options, it probably wasn't a good one though. Lol. Also, what is this? Is this like an old build or something? Edited October 24, 2014 by Densetsu
Trooper117 Posted October 24, 2014 Posted October 24, 2014 It's what the dev team put into their last sims graphic options... (but not in this one)
Tektolnes Posted October 24, 2014 Posted October 24, 2014 Actually they were there during early access but were removed for fairly spurious reasons. So we're stuck with crappy post processing until they change their minds and give PC users the type of control over graphic options that just about every single PC game gives users.
Feathered_IV Posted October 24, 2014 Posted October 24, 2014 Using the SweetFX plugin gives me so many options to tinker with, I'd all but forgotten about in game settings.
LLv34_Flanker Posted October 25, 2014 Posted October 25, 2014 S! SweetFX is just an injector to play with. It does not remove or override the game's own post processing effects and whatnot. Nice to have, sure. Solving the current problems with graphics, no.
Charlo-VRde Posted October 25, 2014 Posted October 25, 2014 Does SweetFX work in the current release with AA enabled? It hasn't since April and I don't recall that being addressed anywhere.
Simon_Colt Posted October 25, 2014 Author Posted October 25, 2014 Didnt mean to sound disrespectful but I was very upset with how the graphics options menu looks like.
LLv34_Flanker Posted October 25, 2014 Posted October 25, 2014 S! Scarecrow. Uninstall and never more too many options Just made a quick comparison with DCS vs BoS and yes, I could make DCS look very nice without the adverse smearing we see in BoS and also runs at 90-100fps. Devs really should re-consider this to bring back more options. This is a PC game, not a console game or shall I pre-order my PS4 copy soon?
1PL-Banzai-1Esk Posted October 25, 2014 Posted October 25, 2014 S! The thing is that if I have to resort to LOW preset settings to get rid of post processing effects altogether or have them less pronounced, then why can't I have them as optional choices from the start? Or should I switch to LOW settings to get that supposed "edge" over others in MP? So I can basically circumwent the effects by "abusing" presets already? Like lowering resolution in original IL-2 to see dots better etc. I do not think the post processing effects should be there to make the game look great because basic graphics are bad, but add nice extra nuances, if the user so desires. Not there because they exist and must be used, but there to be used if user so wants. The graphics, when you still could tinker with them, were leaps better and sharper than this smeary abomination we have now. Nobody complains about the settings in Rise Of Flight and they have been there for ages. Everyone can adjust their settings to better suit the graphical or performance preferences one has, like in any other game in the market now. It just seems that many devs are so obsessed with all the doodahs out there that they forget the basics altogether. There is nothing wrong in using the effects and such, if they support and really ehance your gaming and visual experience. Now all they do is degradation of the image quality quite considerably and very visibly + the FPS hit they also have. No gains whatsoever. Have to say that in Alien - Isolation the devs have understood how to use different graphical things to enhance the gameplay, not detract from it. Every effect has a purpose and adds to the atmosphere of the game instead of making it an unwanted feature everyone turns off the instant they see it. TL;DR Graphics options are good. Freedom to make the game look as you wish. I totally agree. I was so happy in the first days of early access whe you could tweak config file and get rid of SSAO altogether. I can't do this now and I really dislike SSAO , I think that the effect is slightly less pronounced than it was at the start (when it was like a really dirty filter put over your eyes , making cockpit look terrible and) but I would still like to turn it off . I get that people would tinker with graphics to get better visibility but I don't think you need to do it in BoS or RoF , spotting contacts is good here so no need for graphical tricks. Dear devs, give us freedom to choose our graphics , at least a way to get rid of SSAO in Ultra preset.
LLv34_Flanker Posted October 25, 2014 Posted October 25, 2014 (edited) S! Exactly. Spotting is not bad in BoS. Actually it is quite good. Lot better than in many other products in a matter of fact. The stubborn bunkering down to presets is bad, worse than in any title I own. Edited October 25, 2014 by LLv34_Flanker
FZG_Merlin Posted October 25, 2014 Posted October 25, 2014 Spotting is very easy in BOD.Clod team fusion makes spotting a nightmare in comparison.I want to get rid of that EDITED SSAO... I can't stand the blur effect when I turn my head.....It's fugly, useless, and resource hungry.
Habu Posted October 25, 2014 Posted October 25, 2014 You can disable the blur effect, it's in the settings. Search an option called Cinematic and uncheck the box.
FZG_Merlin Posted October 25, 2014 Posted October 25, 2014 I can assure you that I still have some even after unchecking the box. Less, but it's still there
Habu Posted October 25, 2014 Posted October 25, 2014 I thrust you Merlin. It's strange because you are the first one who still have the effect after unchecking the box. Which graphic settings are you using ?
[TWB]otavio Posted October 25, 2014 Posted October 25, 2014 Let's just agree that the developers are control freaks, and they think they're dealing with console kids who don't know what kind of hardware they're running or what's best for their setup.
PreachR Posted October 25, 2014 Posted October 25, 2014 I just want to turn up the cockpit shadow resolution for now. Those huge jagged shadows are not in alignment with the overall fidelity of the rest of the game. 1
SharpeXB Posted October 25, 2014 Posted October 25, 2014 Clod team fusion makes spotting a nightmare in comparison.I thought TF had fixed the lack of AA and the LOD problems? The fact that I just can't see other aircraft at all or that they actually flicker and disappear was the reason I just quit CloD. I have not tried the TF mod though. Ok back on topic now...
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