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Love the multiplayer Hate the single player


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Posted

I have tried to just get on with the job of playing single player to unlock the stuff I need for multiplayer but i just can't be arsed with this crap.

 

I don't care about skins that much. I never use heavy guns on a fighter. 

 

What are the absolutely necessary unlocks for multiplayer? 

 

I was thinking the IL2 really needs the anti armour rockets the RBS-82. But they are so far along the IL2 bar I'll never get that far. 

 

I would like to try the gun pods on the stuka now the convergence works but don't know if I have the time to fly the stuka on autopilot at 2x game speed from map icon to map icon so I can use these gun pods online. 

 

I'm not gonna make a review for the this game on metacritic yet because I am still hoping the dev will fix this.

 

Make the multiplayer XP unlock stuff please! 

 

 

 

 

 

  • Upvote 2
Posted

I believe, 777 will make more great campaign module for us. I expect ground warfare module, too,(remember the video in development.)

 

Everything I hope, this module will not be too expensive...

1./KG4_Blackwolf
Posted

I have tried to just get on with the job of playing single player to unlock the stuff I need for multiplayer but i just can't be arsed with this crap.

 

I don't care about skins that much. I never use heavy guns on a fighter. 

 

What are the absolutely necessary unlocks for multiplayer? 

 

I was thinking the IL2 really needs the anti armour rockets the RBS-82. But they are so far along the IL2 bar I'll never get that far. 

 

I would like to try the gun pods on the stuka now the convergence works but don't know if I have the time to fly the stuka on autopilot at 2x game speed from map icon to map icon so I can use these gun pods online. 

 

I'm not gonna make a review for the this game on metacritic yet because I am still hoping the dev will fix this.

 

Make the multiplayer XP unlock stuff please! 

Willy, the Devs have said they can't. They are not running a mmog so SP grind or MP without it. It is what it is. I don't get the skins unlock, the up guns ok but skins too? At least start us off with a white skin so we can blend in.

Posted

Funny, the best thing I've found about unlocks is that planes that need them the most (bombers and ground attack planes IMHO) are the ones that get best SP content. La-5 pilot that wants just to shoot other players has all reasons to complain when he has to down AIs to get flat windscreen... but mud movers get the same targets they hunt in multiplayer. Getting Stuka unlocks requires me to bomb the same trains, tanks and bridges I'm after when I fly Stuka in multiplayer, making SP much closer to MP... just no hostile players hunting me.  

  • Upvote 1
1./KG4_Blackwolf
Posted

Funny, the best thing I've found about unlocks is that planes that need them the most (bombers and ground attack planes IMHO) are the ones that get best SP content. La-5 pilot that wants just to shoot other players has all reasons to complain when he has to down AIs to get flat windscreen... but mud movers get the same targets they hunt in multiplayer. Getting Stuka unlocks requires me to bomb the same trains, tanks and bridges I'm after when I fly Stuka in multiplayer, making SP much closer to MP... just no hostile players hunting me.  

Yeah maybe, Its just practice for us. As you said no hostile players hunting you. That's half the fun though sneaking around, taking the long way into a target, avoiding the fighters and getting your bombs on target before they knew what hit them. We have great fun doing it in ROF. Still its not MP. Hope we can do the same in BOS.

Posted

Funny, the best thing I've found about unlocks is that planes that need them the most (bombers and ground attack planes IMHO) are the ones that get best SP content. La-5 pilot that wants just to shoot other players has all reasons to complain when he has to down AIs to get flat windscreen... but mud movers get the same targets they hunt in multiplayer. Getting Stuka unlocks requires me to bomb the same trains, tanks and bridges I'm after when I fly Stuka in multiplayer, making SP much closer to MP... just no hostile players hunting me.  

 

Thats a good point. Maybe I can just do the stuka and Il2  and get their weapons unlocked.  I'm happy to just use the typical historical loadout online. 

Posted (edited)

You're preaching to the choir unfortunately.  This whole system was not well received, and is hurting enthusiasm.  There have been several threads on it, and a poll which showed roughly 75%+ were against it.

Edited by Elbows
Posted

I've removed off topic posts. Kindly stay on topic.

 

 

About unlocking via single player, I know its not popular but it's like a kind of training/familiarisation process for newcomers. Most of us are early access members, but we're not the whole market.

Posted

Never understood the Must-have-every-skin-every-field-mod-for every aircraft before I can even venture online attitude. The Only issue is really for those that want to use Fighters in Jabo role and they seem to be "unlocked" with a couple of missions..consider it as training and move on :)

 

Most, all?(sims) do not even have the historical options to remove armoured headrest, add windscreen/cockpit armour, ;) having extra historical options becomes a negative feature? even with the fact you have to "earn" them

 

Cheers Dakpilot

  • Upvote 3
wellenbrecher
Posted

About unlocking via single player, I know its not popular but it's like a kind of training/familiarisation process for newcomers. Most of us are early access members, but we're not the whole market.

That still isn't an argument to enforce it on everyone for MP  ;)

Posted

+1 Dakpilot, the unlocks come fast as well, and there's the added bonus that the single player has a habit of putting you in combat situations fairly quickly so you tend to learn a lot faster than you would by playing just online.

  • Upvote 1
Posted

That still isn't an argument to enforce it on everyone for MP  ;)

 

Was not intended to be at all

 

Cheers Dakpilot

Posted

+1 Dakpilot, the unlocks come fast as well,

That totally depends on the plane and unlock. For fighters, sure, it's super easy to quickly get the unlocks. I mean, for the Bf 109 F-4, founders already have the 20mm gondolas, i guess the rear armor mod is the only thing really worth unlocking, if you just want to fight planes. You can get that in one mission. If you fly the Fw 190, just want to fight planes and don't want the MGFF, you'll have to unlock exactly nothing whatsoever. Same for the Russian fighters (you already get the 23mm for the LaGG-3 in the mandatory tutorial).

 

But if you want to get something like the BK37 in the Ju 87 to go tank-hunting, you'll need a lot of time. I flew four Stuka missions yesterday, got shot down twice by AAA, once by an enemy fighter. Total experience in these 4 missions (~60 minutes, thanks to 2x acceleration) was something like 80 XP i think. To get the BK37, you need perhaps 1200 XP (i'm not 100% sure, but it's the last unlock). I guess i got really unlucky yesterday, but even if everything goes as planned, it's a long way and it's simply tedious.

 

Same is true for some other planes, like Il-2 or Pe-2.

Posted

If you took off, landed, and completed the mission on expert settings you'd get there faster.

In a stuka surviving flak and fighters is harder than in a fighter of course.

=69.GIAP=RADKO
Posted (edited)

I've removed off topic posts. Kindly stay on topic.

 

 

About unlocking via single player, I know its not popular but it's like a kind of training/familiarisation process for newcomers. Most of us are early access members, but we're not the whole market.

 

You can achieve the same results through particular mission load-outs without an unlock system. The unlock system does not provide longevity for newcomers. You could gradually introduce newcomers to equipment through set missions.

Edited by =69.GIAP=RADKO
  • Upvote 1
EAF19_Charlie
Posted (edited)

As a ground pounder I enjoyed unlocking things for my IL2 in the SP mode. 

 

During the missions it gave me time to notice things that normally go unoticed.

 

Such things as steam from a trains chimney in my face as I got closer,then looking for a gap between the tree lined track to have another go at it, artillery crews running away as I began to fire at them,flak spiralling towards me as I flew past flak units,searchlights blinding me as  I tracked the headlights of trucks moving through the city,smoking a Tanks engine with 23mmAP rounds that bought it to a halt rather than the norm "big bang explosion"...these are just a few examples of what "grinding out" the campaign can bring.

 

I think this game has a lot of potential.

Edited by EAF19_Charlie
Posted

I gotta say, I no fan of unlocks in a sim, but it's really not that much of a hazzle to get all the stuff for one plane (all the stufff for all planes will ofc take considerably longer). Even with short missions on "normal" it's something like 20 missions, less than 15mins each, and you're done with one plane.

 

It also helps, that the campaign missions are much more fun, that they appeared initially. I don't know if it's something that's happened in recent updates or it's a result of progress in chapers or pilot level, but the world you fly in is so much more alive, than when I first started the campaign. I still don't like the campaign design (it's not even really a 'campaign' as such) but the missions are entertaining enough, to keep me grinding.

 

Still, if the devs truly care about pleasing their customers, they'll allow people to gain XP in MP.

Posted

After a few hours I have unlocked a bomb and a white skin for most the fighters which is all I need. The stuka and Il2 is a bit harder. I keep doing a mission, I kill the ground targets , then have to fly back to the point on the map at 2x speed and autopilot.. it's really quite tedious and just when I finally get to the end I get CTD. 3 times in a row ! lol

 

The more I think about it though, the more I realise I wouldn't have used the heavy weapons online anyway...I generally fly with the lightest weapons or what i think is historical so I won't need to do much more single player. I read a post about the Russian 3.7 mm canon being trialed at Stalingrad but the recoil was too strong and the pilots didn't like it. Well if thats true then I'll just stick to the 23mm anyway.

 

Multiplayer this game fantastic. The threat of attack at any time makes cruising not boring. I am hunting, and alert scanning for enemy. .. When I get into a fight and I look at the enemy plane and I know there is a person looking back and he wants to kill me before I kill him My heart pounds and I feel so competitive and desperate to survive.

 

But being force fed this AI campaign EDITED I am cranky, auto pilot, 2x game speed, muttering and swearing to myself and then CTD.

Tourettes guy plays BOS

 

Posted

You can achieve the same results through particular mission load-outs without an unlock system. The unlock system does not provide longevity for newcomers. You could gradually introduce newcomers to equipment through set missions.

How would having set missions be better than randomly generated ones that you can select from(escort or intercept, etc)?

Not that I really care very much about this debate, but I just fail to see how it would be an improvement.

Posted

I agree, the Campaign World is more populated than it was. The Missions can be fun and challenging to fly and for me at least the biggest hurdle is to get over the mindset that the whole point of the Campaign is to 'grind through' for unlocks as quickly as possible. 

  • Upvote 1
=69.GIAP=RADKO
Posted (edited)

How would having set missions be better than randomly generated ones that you can select from(escort or intercept, etc)?

Not that I really care very much about this debate, but I just fail to see how it would be an improvement.

 

Just because a mission has been set before you (field mod terms) doesn't mean it hasn't been randomly generated. There are far better ways to introduce a pilot to field mods than to have them unlock them through XP whilst restricting everyone else. 

Edited by =69.GIAP=RADKO
Posted

Yeah maybe, Its just practice for us. As you said no hostile players hunting you. That's half the fun though sneaking around, taking the long way into a target, avoiding the fighters and getting your bombs on target before they knew what hit them. We have great fun doing it in ROF. Still its not MP. Hope we can do the same in BOS.

Well, it may be matter of different competence :). At the moment hitting a speeding locomotive with one bomb from diving Stuka and surviving is more than challenge enough for me. I suspect I will unlock 37mm cannons (by finishing locomotives with low altitude bombing) long before I learn to do it with any reliability :( . 

Posted

About unlocking via single player, I know its not popular but it's like a kind of training/familiarisation process for newcomers. Most of us are early access members, but we're not the whole market.

 

Yep, I can understand the motive behind the unlocking system, but unfortunately the dev's have catered for the needs of the newcomers, but haven't catered for the needs of all the many experienced players that have already bought the game... we are part of that same market too :(

 

  • Upvote 2
Posted (edited)

If the single player "grind mode" helps the devs to make more money that's great. Maybe we will get more maps, aircraft, dlc in the future.

 

But because of my medical problems i just can't play more than a few hours a month and i just don't like single player.So i feel the devs should implement MP grind mode as well. 

Edited by IVJG4-Knight
Posted

Its a sad state , for a flight Sim ,  when you fly on auto pilot  go and have a shower , come back and you have your unlock . !!! but on several occasions when i have finished a mission click finished i get the  CTD . so i have lost my silly points .

 

and i know ive not missed anything . its a chore.

 

However Multiplayer i am enjoying but missions i think are too short . i would like bigger missions that effect the out come .

Posted

 

 

What are the absolutely necessary unlocks for multiplayer? 

 

 

Absolutely NO unlock are necessary, anyone who tell you otherwise is either trolling or neither played MP.

  • Upvote 1
Posted

If you create a coop style mission (not sure if possible yet, but then i'm not one of those few with FMB and dedicated server) and you plan to use specific fighters in the fighter bomber roll, unlocks are necessary.

 

If you want to use a Stuka squadron as tank hunter ("Ju 87 G style") or realistic weaponry on the Il-2, unlocks are necessary.

 

If you want to replicate a Pe-2 110 series squadron, unlocks are necessary.

 

Those can be necessary unlocks for 9 out of 10 planes already. Could probably think of more, if that doesn't count yet.

MiG21bisFishbedL
Posted

I've removed off topic posts. Kindly stay on topic.

 

 

About unlocking via single player, I know its not popular but it's like a kind of training/familiarisation process for newcomers. Most of us are early access members, but we're not the whole market.

That's a poor effort to allow for familiarization; having one on one instruction community members is infinitely better.
  • Upvote 1
Posted

Well yes, but on the slight off chance that one to one online instruction is not available, it's not a bad step.

 

Besides, people can jump online without any unlocks and start training/tutoring right this second, should they so desire.

=RvE=Windmills
Posted

Argument for new players doesn't work since campaign doesn't teach you anything at all. You can literally do the exact same things in QMB, and have more freedom in practicing with the exact difficulty that works for you. You can restart immediately, start exactly where you want and with what altitude, and practice that with over and over again.

 

What does campaign add to this?

Posted (edited)

Well said iLOVE the campaign should be a campaign , not this BS. i keep saying it , Stalingrad major step in history and its been forgotten .. Just think about all them men who fought for our freedom . so we can sit here and moan . LOL....

Edited by II./JG77_Con
LastRightsXIII
Posted

 

 

What does campaign add to this?

Unlocks.

You've to unlock the unlocks in SP if you want to use them in the QMB.

I'm enjoying the SP side of it to be real.

But I really don't own the game with things being locked in the QMB If I want to play off line (disconnected).

Grrrrr!

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