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Unlock Modifications is a boring process to be honest...


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Posted

Rockets are very effective at strafing rows of parked aircraft at the airfield attacks. 

Posted (edited)

I got a few unlocks this weekend. He111 is the only thing I fully unlocked...Well, not me but the AI. I just started the missions put it on auto@ 2xspeed, do my thing and once in a while shut down the mission and start a new one.

 I was lucky to have three hours available the week it was released, before they axed time compression, so I have most of the things I want for the 190, I also managed to get through the G2 up until I unlocked the two Romanian skins.

 That's about as far as I got. I may get the AI to unlock some weapons for the Il2  and maybe a bomb for the Lagg but, not too soon. I find the whole process retarded and I need some time to recover after the experience.

 The unlocks killed whatever little interest I may have had for the offline play.

Edited by Jaws2002
wellenbrecher
Posted (edited)

IMO all the ground attack planes are more efficient to unlock stuff if you pilot them yourself, especially when doing "Ground Support" as opposed to "Ground Attack". Just put all your ammo into all targets you see, then beeline back to the exit point at x2. Getting twice the required amount really helps with getting things over with.

The overall experience - minus not being in any danger whatsoever from fighters - is mostly the same as MP anyway.

 

 

Quick question:

How does the autopilot handle level bombing in the He111 and Pe2? I'm rubbish at that and have no real intention of learning the ins and outs with the limited tools we have in this game (as compared for example to how accurate and detailed the Lotfe is in CloD), so I guess I could do the Pe2 as a dive bomber. But then it's right at the bottom of the list of planes I plan to use, only followed by the LaGG.

 

 

 

 

Anyway, maxed out the Ju87. Way too fast compared to the other planes so far :c

Now it's back to boring stuff if I want to have more planes in a state I like to have them for MP.

Edited by [JG2]G3_wellenbrecher
Posted (edited)

I've been playing the campaign since it started. Maybe a mission or two after work. Maybe a little more on the weekends. The G2 is completely done for me. The Pe-2 partially along with the LaGG. You know what? Hasn't hurt me a bit. Hasn't wasted my time. Really hasn't affected my outlook on life. It's all good. Very little pain for a little gain. Obviously your mileage may vary.

Edited by Rjel
  • Upvote 2
LBR=H-Ostermann
Posted

Field mods only lasted until factories started to implement the field mods specs into the production planes. So too, if a unit was authorized to do a refit in the field (as with the "headrest" removal ) it didn't matter your rank, it was a unit wide authorization. If the CO did not have the authorization to do his crate then no one could. If he had the authorization then it meant his unit had the same authorization. And as with the headrest all it would take is a wrench, which I'm sure the ground crews had, no need to go to a rear area echelon center, hence field mod. But the mods that became production specs would dwarf the field mods of the equipment type at a point in time, maybe sooner, maybe later.

 Certain bombs might have been delivered in dibs and drabs but every bomber pilot, regardless of rank, was expected to be able to carry them for the mission intended. If a unit was to use the special purpose bombs the unit as a whole, not the individuals, would be expected to fly with said bombs. Unless they were specially trained for special purpose bombs such as the dam busters. But then those who flew the dam busting missions were few and far between, of a strategic nature, and all of one unit.  But on the frontline, as with the Russian front, the missions were more immediate and can't really be considered strategic. Ariel bombing in and around Stalingrad was purely tactical by it's very nature. Common bomber units bombing with common bombs, some bigger than others, but standard issue. And unlike what we usually have in multi-servers, the bombers would try to put up more than one or two planes at a time. How many stories are there of the sad fate of the new pilots who only saw a handful of missions, I guess they didn't get the word they weren't to fly the missions because they hadn't accrued the required XP for the mission.

 

 Equipment is designated to certain units for certain missions. I, as a rifleman, wasn't issued an M-60 machine gun, that was equipment for weapons plt., but we had a weapons plt. attached and were trained in its use.  If a person decides he wants to fly a Stuka in this game as a person assigned to a unit that made it their business to attack tanks with a 37mm cannon, then as a person playing the role of a pilot of said unit should have the equipment the unit had. If they didn't want that possibly in this game because there weren't any such units at Stalingrad then they should've left it out. Otherwise the unit had the gear for all their pilots, field mods or production models.

  • Upvote 1
Posted

I'm pretty much working full time plus right now, and I am frustrated that I'm using precious off time hours to unlock things just so I can have a decent time in the servers. I still have a long way to go with my lack of available time. Don't get me wrong, I love everything else the developers did with this sim, but this is now a game.

LLv44_Mprhead
Posted

The biggest problem I see with this now (if you don't count having unlocks in the first place) is that when you have completed campaign, you will still have to fly those same generic missions if you want to unlock stuff for different plane. If there was different campaign for each plane, like there should be imo, then it would not be so bad. Failing that, then figure out some other way to unlock stuff.

  • Upvote 2
Posted

I agree again, rockets seem to be very ineffective weapon in my arsenal too.

 

As they should be.

 

In April 1943, the first production Ju 87 G-1s were delivered to front line units. Battle of Stalingrad was over by then.

LLv34_Flanker
Posted (edited)

S!

 

 I can say that "field mods" are done even today in air forces, including ours. If it is a good one, it will be passed up to proper authorities for official acceptance. So nothing new there. But the said "field mod" is limited to one plane before accepted, as not in a war now. The bureaucracy is a bit different in peace time :P Based on my experience with planes, and what I've read about field mods during WW2, they were pretty common and could be as limited as within a squadron only. But they were done and usually in a very unofficial manner. But not without evaluating and discussing them through after testing.

 

 As of bombs and all. It boils down if the said squadron is tasked to perform bombing or ground attacks using them, besides their fighter duties. If so, the depot of the squadron has the bombs, and required infrastructure. It won't magically appear as a "field mod". Again from RL experience, if tasks like using bombs are being issued then all the required things are assigned to the using unit, at once. People should not complicate things and argue about semantics ;) Of course different armed forces have cultural differences, but overall they acted as a big cohesive unit with the goal of performing their assigned tasks with highest possible efficiency.

Edited by LLv34_Flanker
MiG21bisFishbedL
Posted

Nope, Luke. I love calling BS when I see it. ;)

But, some of them were field mods. Literally, the first rear gun emplacements in Il-2s were field mods.

 

The first runs of Il-2s were single-seaters per Stalin's orders. The attrition they suffered forced crews to frankenstein on rear guns. Rear gun equipped IL-2s didn't reach units until 1942. So, for the Il-2 represented in BoS, yes it would be a field modification.

 

http://en.wikipedia.org/wiki/Ilyushin_Il-2#Rear_gunner

 

It still doesn't excuse the utterly flawed unlock system which is doing more to hurt the game than any "hater," but yes they were field mods.

Posted

Flanker, an expert says no field mods were possible in the Luftwaffe. Have you not seen the numerous threads on the removal of the outer wing cannons on the Fw190A?

....................................

Then there are:

Rüstsätze kits could be fitted in the field, as opposed to Umrüst-Bausätze kits, which were typically fitted in the factory. This was not a hard and fast rule, however; during production runs various Rüstsätze kits were often fitted by factories in order to meet Luftwaffe demands

LLv34_Flanker
Posted

S!

 

 That expert maybe should check his facts :P And yes, seen those armchair experts foaming on forums ;) For example the Fw190A's detatched to Kuhlmey's Gefechtsverband had their outer cannons removed "for better performance", so not only F-8's they had too as JaBo. Even pictures of them! Luftwaffe did own field mods if that helped to achieve something positive. I do not think the inspector dared/cared to travel from relative safety of Germany out to the East with partisans and all that ;)

1./JG42Nephris
Posted

Tbh the unlock stuff is the reason why I quit playing BoS.

It wasnt intentionally, like I didnt decided once to stop, it was more a sneaky process.Just lost fun playing the , for my favour pointless campaign and

right now I cant find the motivation anymore to hop into SP to grind Xp for having the expected freedom im Mp.

Atm I really prefer flying Il2 1946 again. Ashame but it is like that.

  • Upvote 3
Posted (edited)

I just finished unlocking F-4.

 

It was really boring process tbh, you'll know it if you played any RPG games like Diablo. It feels just like that.

At least Diablo has a fancy story  :P

 

For now campaign is a QMB with exp points and waypoints.

It's easier at some point. Press ] until you reach the action point, shoot down one or two IL-2s and press ] again. 120 exp yay!  :cool:

Oh wait, I have to do the same process for other planes too. ouch!

Edited by SeriousFox
MiG21bisFishbedL
Posted

I just finished unlocking F-4.

 

It was really boring process tbh, you'll know it if you played any RPG games like Diablo. It feels just like that.

At least Diablo has fancy story  :P

 

For now campaign is a QMB with exp points and waypoints.

It's easier at some point. Press ] until you reach action point, shoot down one or two IL-2s and press ] again. 120 exp yay!  :cool:

Which really brings up the question: Why does it even exist like this?

 

It doesn't involve the player all that well. There's no consequence to it, at all. There's no real immersion, there's no incentive other than to "get it out of the way."

 

The fact that they seem to be sticking to their guns is upsetting.

  • Upvote 1
Posted

For the IL2 I only went so far to get the rear gunner and completely white camo.

I was debating to get the HE rockets at some point, but then decided that was too much effort for too little gain. I can't aim with those things anyway and prefer to bring bombs, so there's that.

 

You see, if even you use white skin, other players will see your IL-2 with green generic skin for a first 0.5 second.

Posted

dear developers, consider if you could be so nice to set in your database full unlock for preorder customers we had no clue that you will put this bad idea into simulator.

 

very simple,  in user profile make checkbock for full unlock available for preorder users, and it will best for both sides

  • Upvote 3
DD_bongodriver
Posted

dear developers, consider if you could be so nice to set in your database full unlock for preorder customers we had no clue that you will put this bad idea into simulator.

 

very simple,  in user profile make checkbock for full unlock available for preorder users, and it will best for both sides

 

Not strictly true, it was mentioned quite early on, then never mentioned again, it blindsided us because of that and because there were quite a few other things to raise concerns about to distract us.

Posted

Not strictly true, it was mentioned quite early on, then never mentioned again, it blindsided us because of that and because there were quite a few other things to raise concerns about to distract us.

Still the only fair solution as a cheap grindable version is coming (in Russia for now, but...).

Posted

Not strictly true, it was mentioned quite early on, then never mentioned again, it blindsided us because of that and because there were quite a few other things to raise concerns about to distract us.

 

Well the poll from 2013 about single player only unlocks had 600 participants and has had over 9000 views ....whatever your opinions on it, it has not exactly been a secret...seems more people were interested in going to the FW190 bar ;)

 

Cheers Dakpilot

DD_bongodriver
Posted

 

 

whatever your opinions on it, it has not exactly been a secret...seems more people were interested in going to the FW190 bar

 

I thought I just said that.

Posted

I thought I just said that.

 

No, you said it  "it was mentioned quite early on, then never mentioned again" the poll is still up and had a fair amount of interest over the year and a bit..but anyway, both our points still stand  :)

 

Cheers Dakpilot

DD_bongodriver
Posted

only poll I'm aware of is from 14th October 2014.

Posted

Don't continue silly little arguments like this. They contribute nothing and cause irritation.

Posted

See above.

DD_bongodriver
Posted

http://forum.il2sturmovik.com/topic/752-unlocking-mods-solo-career/

 

From July 6 2013 note post #5

 

Cheers Dakpilot

 

Yeah, so like I said, it has been known about for a long time, but nobody has been talking about it, it was left to languish as a poll dropping off the bottom of the boards and hiding from public consciousness, and despite the overall negativity to the idea and even a second poll it has been pushed on us regardless.

Posted

The unlock exclude our squad to be active, very few of us got the time for this crap. I really cannot understand why the developers choose to ignore 90 % of the customers

 

They lost my $100. I have no time for that crap.

wellenbrecher
Posted

You see, if even you use white skin, other players will see your IL-2 with green generic skin for a first 0.5 second.

It's for my own sanity and my own "sense of propriety" more than anything else.

  • 1CGS
Posted

They lost my $100. I have no time for that crap.

 

You've told us that in all 5 of your posts on this forum. We get it.

  • Upvote 1
Posted (edited)

Just flew a mission in IL-2 1946/HSFX 7 pilot(!) career.

What a difference! What an immersion! Sky full of planes.

Shelving BoS SP until... (?)

 

Graphics certainly aren't everything.

Edited by ST_ami7b5
Posted

well im not even playing it anymore, after ive realized that you cant unlock stuff in mp. I could live with unlocking stuff, but not if its restricted to that boring (for me atleast, i think that the original il2 campaigns are much better), grindy campaign that doesnt feel like stalingrad (again, for me atleast).

Posted (edited)

I have first unlocked the LA-5 then little by little one mission per week (I have not much time) I unlock the Yak-1 and because I do not fly anything else I am happy and also because I have little time. :unsure:

Edited by senseispcc
Posted (edited)

Kameraden,

 

What a depressing read this thread has been.....

 

So, I fly MP not SP and I am also a squad flyer. Presently BoS is installed and I patch and take a look once in a while (MP numbers are low for a new game) however the majority of my squad has moved on to other simulations (sadly as in uninstalled BoS). In fact we are running Flanders in Flames this evening in RoF and should have a pretty good turnout for those that like MP Missions (for an older game).

 

Ghost Skies for CLoD is in the planning stages and should be a blast as that starts up (of course it could turn out buggy, but we shall see). So we are flying it as well and have been as a group working up the MiG-21Bis and FW 190 D-9 during our spare time.

 

Perhaps by Christmas, I will have enough spare time to actually checkout this game. To be honest, I did expect we would be flying the living daylights out of this right now but what has been delivered is not our cup of tea. It will be interesting to see by Christmas what changes have been made by the developers and if it falls more into our squad operating genre.

 

Just reiterating what my squad mate has posted earlier, I personally have been quiet, taking a wait and see attitude.

 

I think some of the angst that has developed here has been because of the initial enthusiasm was so high and the final release was a community marketing disaster. No excuse really, because by now they should well understand who the customer base that put $100 on the table up front was expecting and missed the mark with the majority of the player base.

 

Really want this to turn positive and hope the enthusiasm can be recovered, right now it is sitting at bipolar in my mind. 

 

S!

Edited by II./JG1_Lipfert
  • Upvote 3
Posted (edited)

Here's what I'd like to see happen, pronto. 

 

Unlock system stays in place, except the things to unlock would not affect gameplay.  Just have it be skins for now, and when you complete it you get a badge signifying you're a Ju-87 pilot or whatever.

 

That way the core system stays as is, the MP players can ignore the campaign, and SP players will still have goals.  What do you think?
 

Edited by avlSteve
  • Upvote 1
Posted

You've told us that in all 5 of your posts on this forum. We get it.

 

 

No, in one or two posts Ive said IL2 fannies have a bad history of getting crap from the title and calling it Golden.

 

I simply dont trust neither the Devs or their fan base. No matter what names the Devs are hiding behind. But this unlock thing interests me cause I just cant guage their thinking in implementing it. It just makes no sense.

 

And I'll keep saying it. Got a problem with it then put me on ignore.

Jason_Williams
Posted

Play nice Luke and USAF or we'll put you both on permanent ignore. People are allowed to praise the product or criticize it in a polite and fair manner, not each other which is what you guys are doing.

 

Everyone else, let others break the rules on their own accord if they wants even if it annoys you. Just talk about the product and not each other.

 

Jason

  • Upvote 3
Posted

Ach!
fark it. I just play and grind.
and while i am at it, i get better at handling the planes.
like... proper takeoff and landing.
better lineup and planning for ground attacks.
handling a mauled bird back to base.

whoops. must be why they call those points "XP" points.
Okayyyy... back in the day of FB and 1946 i had all the options right from the start

- in here i gots to fly and prove i can handle the plane before i get handed the full arsenal.

 

It aint cool. it's tiring... but it is hardly a game breaker.

"The lerche" anyone? Jeez....

 

the time posting in here, you could ve done a flight and "unlocked" some field mod.
unlock is prolly here to stay. ranting aint makin it go away.
stop ranting, get unlockin'.

It's the last unlocking you are likely to see, there will not be any more unlock like "need to gain XP unlock the FMB functions" or "need to get XP before you can unlock the dedicated server"
 

DD_bongodriver
Posted

you don't think a whole new round of unlocking joy awaits with a new theatre release?

Posted

Nah.
The community just nagasaki'd the game makers.

There are topics everywhere, you get it in the online games chat, Other forums are complaining...
tis is their personal "Unlockgate" if you will.

 

If they do not get the message by "THAT", The customer can always do it the american way: Vote with the wallet

....and make the Devs lose their jobs mwahahahahaha.

 

Enough already.
We get it.
they get it.
get over it and trust they learn their lesson.

How to be sure that happens?

No way, but wait and see.

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