71st_AH_Cujo Posted October 26, 2014 Posted October 26, 2014 (edited) I am really baffled by the whole concept. I know for a fact this title is loosing potential clients because of this. Some people are so stubborn that they will not support this sim simply because they are forced to fly the SP campaign. Edited October 26, 2014 by 71st_AH_Cujo
KodiakJac Posted October 26, 2014 Posted October 26, 2014 The SP make people hate the IL2 Game. In particular the SP players. You MP guys aren't even supposed to have to do SP or like it. SP players should like the SP Campaign and many of us can't stand it. The SP Campaign makes you feel like a little kid when you play it. I thought flight simmers were supposed to be in the 16 to adult age group.
JG1_Pragr Posted October 26, 2014 Posted October 26, 2014 I was forced to play SP game after more than 10 years of online. OK, thanks 1C you let me remember how boring this kind of play is. Anyway this is my opinion only and I don't think it's the only one right. Still I'd like to know how the portion of MP and SP players. What I know is reaction of many guys from my unit whose simply left this game and go play CloD or DCS because there is no stupid SP limits for MP play. Long life of games like former Il-2 is particularly due MP campaigns and events which hold the community and thus the game itself alive. With the concept we can see in the BoS atm, the game is on the best way to very short life. I really can't see how we could organized any MP events with something like "Do you want participate. Great!!! But you have to finished SP campaign to be able join with weapons". It's silly and I bet the community die with such limitation in very short. I don't think the game is bad. In fact I think it's really good. Just the unlocking concept is absolutely sh...
dkoor Posted October 26, 2014 Posted October 26, 2014 Must say that some of you guys told some of the finest crybaby stories I've encountered so far on my IL-2 lifetime. I could even understand and support most of the whining... but when I recently rolled the game and saw that I need to: - select shortest route mission - load mission - hit "X2" and "A" - continue to do whatever I did before loading the game - hit "Esc" ...I can only laugh at some whinings. Frankly I doubt it will take more than actual 2hrs of your life to completely unlock everything. Times to load the missions and exit them after Autopilot does its thing. One could even use that time to familiarize with fav ride. PS. I completely unlocked Stuka and Bf-109F in like two-three days (or so) of scarce playing without even knowing where the wheel brakes are or how do I open radiator on airplane. You can say that you disagree with the principle and how these unlocks are redundant, but to say that they are in any way some series obstacle is BS. I also don't support unlocks, but I can easily live and deal with them as they are. Nothing much to add to this. 1
dkoor Posted October 26, 2014 Posted October 26, 2014 (edited) Hey mate... I don't think you got me right. I was thinking how much time it takes you to to load the game, hit A and X2 then Esc - I think not more than a 2-3 minutes or two per mission, if that. You don't have to sit and watch Autopilot flying. Edited October 26, 2014 by dkoor 1
JG4_Sputnik Posted October 26, 2014 Posted October 26, 2014 Get rid of the thought that you have to unlock everything before going online. Do your favorite plane and do the rest in the long haul. If I fly online I mostly use one or two planes, I guess nobody does one online session and uses all planes and all mods on the same evening. Be a bit patient and do one mission or two if you got time. It works for me, however I can not speak for everyone.
Cognac Posted October 26, 2014 Posted October 26, 2014 Attracting new players, enhancing the SP campaign, unlocks, field mods... all things aside, the reason why I personally don't approve of the system is simple: I paid a hundred bucks for the game. Whatever reason one can come up with to try to explain the thinking that went behind this system is moot. My answer will always be the same: "one hundred dollars." 6
senseispcc Posted October 26, 2014 Posted October 26, 2014 (edited) I say after playing some time during the week ends, this game is not finished! I like the "Unlock" system but the campaign in itself is not finished, there is no FMB for the MP or SP to build their missions and help the construction of this game. And there is no skin building system but the game is released! The "Unlock" system is nice but is too long to learn the planes functions and particularities. Each part of the campaign could be independent of each other so that a player could choose what part of the global campaign he wants to play and not the others. The fine tuning of some aspects of the game are not possible (graphics for the more modest PC)(skill of the gunnery of your opponent so you can survive the campaign against gunners) even some control keys are not reachable. One last thing could there be a possible reset for the camapign phases per phases so we could play it again and again without the "unlock"? And last but not least; the white snow covered ground surface is great but I fear some color blindness and hope for a summer map. Edited October 26, 2014 by senseispcc
RedGuard Posted October 26, 2014 Posted October 26, 2014 I fly this great SP Campaign on auto-pilot and X2, my wife is completely puzzled by my new flying style and thinks I'm wasting electricity. On the bright side, I've been enjoying the MP side of it. Red 3
51thPolux Posted October 26, 2014 Posted October 26, 2014 Hello, I'll add a bit of my little experiment.Lan flying very often (every 6 weeks), here the unlocks are a bad thing for me to use the simulator lan or flight squadron are on the net.The lan is between 10 and 14 people who are going to fly solo to unlock planes to fly together for the lan !!It's just possible that all players are at the same level in the game. Private life, work and other ... All the players do not have time to fly solo to unlock planes that do not interest.You can imagine the scene or player will have to fly alone to unlock his plane while his buddies fly together ... fantastic !!Imagine more the work of mission designer (me) to scenarios taking into account the aircraft available to each player missions ....(And then I put aside the lack of FMB is mandatory lan).You tell me it's ditto on ROF !! and no, the players who did not fly the mission were a passage in the ROF store and now finished.You are doing a superb job and this simulator is just fantastic, but it will have to choose between simulator and games. You can not please everyone ... but it's too late your simulator does not pass more on the PS4 .... unlocks it for racing games.We are going to wait 14 to lan the sim to fly and have fun with your baby Polux 2
VBF-12_Stick-95 Posted October 26, 2014 Posted October 26, 2014 I have now unlocked about 66-75% of the content. On a scale of 1 to 10 for fun, 10 being the best, I would rate it the sp missions to achieve the unlocks a 1.
bigchump Posted October 26, 2014 Posted October 26, 2014 It can be done if you're willing to put up with all those nasty CTD's. The hours are obviously wrong.
Pigomortis Posted October 26, 2014 Posted October 26, 2014 Hey mate... I don't think you got me right. I was thinking how much time it takes you to to load the game, hit A and X2 then Esc - I think not more than a 2-3 minutes or two per mission, if that. You don't have to sit and watch Autopilot flying. The fact that the unlocks can be achieved this way makes the idea of having unlocks even more nonsensical. Not to mention if I had the time, I would rather be actually playing a game.
Guest deleted@30725 Posted October 26, 2014 Posted October 26, 2014 I still can't believe they let autopilot do everything for you. I posted a topic about it, but it has vanished. Really stupid and as stated it makes the whole point of unlocks idiotic. I did this today. I ate breakfast and had a shower while the plane flew a bunch of missions and landed. By the time I went out I had a quarter of the unlocks for one plane.
TG-55Panthercules Posted October 26, 2014 Posted October 26, 2014 Does the 2x and autopilot method work to get past the "esc" key bug? I just went in to try the first campaign/tutorial mission, flew it normally and got to the end, but then could not get the "esc" key to work and could not exit the mission. So, I assume the result when I crash out the game and restart is going to be zero XP for that mission. Seems a waste.
JG300_Fried Posted October 26, 2014 Posted October 26, 2014 (edited) If I had known for the unlocks, I would not have spent such money on this software. If I want to play "arcade" stuff, I go for a fps or sumthin' else. Unfortunately, I have no time for such games. That's why I prefer use my sparce freetime on simulators. It's a good thing DCS has started to release loads of new planes (even WWII) at just the right time. That's why I won't launch Bos again til the unlocks exist. The good point is that I have more time to master the aircrafts in DCS. Edited October 26, 2014 by Fried300
dkoor Posted October 26, 2014 Posted October 26, 2014 (edited) Does the 2x and autopilot method work to get past the "esc" key bug? I just went in to try the first campaign/tutorial mission, flew it normally and got to the end, but then could not get the "esc" key to work and could not exit the mission. So, I assume the result when I crash out the game and restart is going to be zero XP for that mission. Seems a waste. It is some kind of a bug you are experiencing, I guess. It should work normally, when mission objective is met, you don't even have to land you can hit "Esc" key right there. Or wait for Autopilot to land. You can even disengage Autopilot -after it flew the mission- then hit Esc and see what happens... Hope it works for you! I loaded a mission then went playing with my daughters for couple of hours. When I returned to PC Autopilot has landed the Sturmovik successfully and it was pitch black night... easy around 120-ish points . Edited October 26, 2014 by dkoor
Brano Posted October 26, 2014 Posted October 26, 2014 As far as I know Bf109F4 and G2 were pure fighter versions.Any bombload was smtg rare,nonstandard.ETC500 bombrack has been produced only in small quantities for G2 and F4 20mm gunpods were also built only in few hundreds. Fw190 A3 detto.No bombloads available for it as standard.Outer wing 20mm MGFF cannons can be a bit of controversy.Some publications suggests that they were not commonly equipped (to save weight and increase performance) on easrtern front.This can be a question of disputes. For Ju87 and He111 you have all standard bombloads right from beginning.Rarities like 1000kg or 1800kg satan bombs are bonus.If you want it,unlock it. Same goes for IL2 and Pe2.... Unlocks=field mods/nonstandard In good old times such monstrosities like 1800kg satan or 5000kg soviet FAB bombs were forbidden on serious MP servers just for the sake of sanity and realism. 1
Uufflakke Posted October 26, 2014 Posted October 26, 2014 If I had known for the unlocks, I would not have spent such money on this software. If I want to play "arcade" stuff, I go for a fps or sumthin' else. Unfortunately, I have no time for such games. That's why I prefer use my sparce freetime on simulators. It's a good thing DCS has started to release loads of new planes (even WWII) at just the right time. That's why I won't launch Bos again til the unlocks exist. The good point is that I have more time to master the aircrafts in DCS. I think the dev team of DCS is laughing their heads off at the moment. Instead of having to deal with a competitor, BOS founders run into their arms. And only because of the incomprehensive decision of the 'unlocks' which runs throught the forums like a virus. I see a very dark future for BOS. Which should not have been the case at all.
Uufflakke Posted October 26, 2014 Posted October 26, 2014 (edited) And is probably not going to happen. While I was so enthusiastic about a Stalingrad Flightsim. What's going on at the moment and that bizar December closing down scenario I wait till things changes for the better. If not I still have the money in the pocket. Edited October 26, 2014 by Uufflakke
Ala13_Kokakolo Posted October 26, 2014 Posted October 26, 2014 I told all of you. The unlock system belongs to MMO and Arcade - Battlefield style games. Simmers do not want them, but you said; we know better, it is going to be amazing, you will see. Well, I have seen... you have made and arcade simulator "you are now entering in the combat area" your IA behaving like idiots crashing into the enemy in expert mode (I have recorded it in video, I am going to show it in my youtube channel soon), one key does all the start up, "now you have reached the exit point...", planes already warm up when started, an stupid key in the map to show you EXACTLY where your plane is... when we have DCS which makes everything right... 3
indiaciki Posted October 26, 2014 Posted October 26, 2014 (edited) Unlocks for expert mode: : Edited October 26, 2014 by indiaciki 3
=RvE=Windmills Posted October 26, 2014 Posted October 26, 2014 Sitting here typing while the AI is completing a 2 waypoint 100km pointless flight. Yawn.
MiG21bisFishbedL Posted October 26, 2014 Posted October 26, 2014 Frankly Flying just the SP to unlock is becoming an horrific experience .. the result is get to fly more DCS The SP make people hate the IL2 Game.Yeah it's killed my incentive to play and I like single player.
3instein Posted October 26, 2014 Posted October 26, 2014 Sitting here typing while the AI is completing a 2 waypoint 100km pointless flight. Yawn. If it is pointless, why do it? Mick.
indiaciki Posted October 27, 2014 Posted October 27, 2014 I don't do it. Even with AP 2x it's a waste of time.
=RvE=Windmills Posted October 27, 2014 Posted October 27, 2014 If it is pointless, why do it? Mick. Nothing is going to happen. Nothing ever happens on those parts. I am not doing this for fun I'm doing this so I can playing MP properly. But after 2 hours I'm barely through 3 upgrades for the Il2 and I feel like punching something. The AI is dumb, the missions are incredibly repetitive, the whole experience is just utterly soulless. The hilarious part about it is that I like everything about the game, but this is killing it for me. Of all the things that could make the game worse, it's the devs themselves that insist on forcing people to play their horrid campaign so they can get the full MP experience. It's so backwards that it's almost funny.
Y-29.Silky Posted October 27, 2014 Posted October 27, 2014 (edited) The unlocks aren't going anywhere, lets stop whining. It's only 10-15 missions per plane. On the bright side, and whoever disagrees with this is a liar, the campaign really improved my ground attack skills. 199th post on this thread, this thread should be locked, it's getting out of hand, it's not productive anymore, and is now just fodder for people who've barely played the game. Edited October 27, 2014 by Silky 2
indiaciki Posted October 27, 2014 Posted October 27, 2014 (edited) The campaign teached me how to fly a huey, And to do a cuban 8 above the airfield in a He 111. To Land my 109F with a 250kg bomb in order to not bounce or ballon even I read all **** bf109 manuals...(I grew up in a GA environment). I don't mind the campaign. I can do without unlocks.I'd fly the plain locked A/C. It's a great sim in the making BUT programing a campaign that barely anyone wants to fly and having He111 and 109 flying like RC aerobatic gliders...That is time wasted on nonsense that could have been used improving the FM of a potentionaly great sim. Edited October 27, 2014 by indiaciki
silent_one Posted October 27, 2014 Posted October 27, 2014 Grinding my Fw190 has made me a lot better in it . Ive actually quite enjoyed it. However Id still rather not have it, and the 2x time acceleration!
indiaciki Posted October 27, 2014 Posted October 27, 2014 (edited) Grinding my Fw190 has made me a lot better in it . Ive actually quite enjoyed it. However Id still rather not have it, and the 2x time acceleration! Did you compare it to the DCS FW? I can't - don't have the 190 in BOS. It think there's a serious weight issue in the BOS FM. If you have both please compare them. Edited October 27, 2014 by indiaciki
BigPickle Posted October 27, 2014 Posted October 27, 2014 (edited) Short missions Expert...I was able to do it in under 40 hours. Also there not unlocks there Field mods. Thats spending the average working week playing to get a bunch of unlocks. Edited October 27, 2014 by BigPickle
TG-55Panthercules Posted October 27, 2014 Posted October 27, 2014 Well, I'm glad the "2x on autopilot" approach is working for some folks, but apparently I'm not going to be able to do that. I did manage to get past the "Esc key not working" bug (in that it has not recurred since it trashed my first tutorial mission), but I've had nothing but trouble with the post-tutorial missions. On my first attempt my 109 was rear-ended by the following AI plane on the runway. Fortunately, I was still sitting there in front of my screen and saw that happen, so I didn't come back 20 minutes later only to realize the mission had failed. The second time, I managed to get off the ground, but I sat there watching things go at 2x just in case something else went wrong. After getting all the way to the action area and shooting down one of the enemy fighters, I watched my 109 and its 3 AI buddies circle pointlessly over the area for the next several minutes. There was no sign of the enemy bombers, which apparently had passed through the area while we were being engaged by the enemy fighter. I finally got tired of watching the 109s go around in circles, so I bailed out: Something I wish I could do from this unlock process After that debacle, I learned I had gained a whopping 6 EXP: Apparently, it forgot I had managed to take off, so I didn't even get half of those points. RUK? So then, I decided that maybe an intercept mission was not the way to go, so I selected an escort mission for the next try. After getting all the way to the action area, shooting down an enemy fighter who was threatening the Stukas we were escorting, and making it safely all the way back till our airfield was in sight, I watched in simulated horror as one of my AI buddy 109s rammed into me on the landing approach - another bailout, and another paltry points result after all that time: By the way - in what alternate universe does it make sense that shooting down an enemy plane would be worth less than half the points you get from just taking off? At this rate, I'm likely to lose interest before I can get to the end of this process. Oh wait ... that's already happened. I'll check back in a few weeks and see how things are going. Hopefully things will be better by then. 1
[TWB]Pand Posted October 27, 2014 Posted October 27, 2014 Best advice I can give you... get some friends and fly Multiplayer! Had an absolute blast on the Loose Deuce server tonight with the rest of the TWB crew. Unlocks you NEED to participate in aerial combat: 109: Headrest removal if very helpful for rear vision but not required (2 missions at most for each the F and for the G) Yak: None. you don't need any unlocks. Yeah single player blows and is an utter waste of time... so dip into where the real action is and start loving this game. Check out some fun highlights here: http://www.twitch.tv/pand_twb/profile 1
MiG21bisFishbedL Posted October 27, 2014 Posted October 27, 2014 Well, I'm glad the "2x on autopilot" approach is working for some folks, but apparently I'm not going to be able to do that. I did manage to get past the "Esc key not working" bug (in that it has not recurred since it trashed my first tutorial mission), but I've had nothing but trouble with the post-tutorial missions. On my first attempt my 109 was rear-ended by the following AI plane on the runway. Fortunately, I was still sitting there in front of my screen and saw that happen, so I didn't come back 20 minutes later only to realize the mission had failed. The second time, I managed to get off the ground, but I sat there watching things go at 2x just in case something else went wrong. After getting all the way to the action area and shooting down one of the enemy fighters, I watched my 109 and its 3 AI buddies circle pointlessly over the area for the next several minutes. There was no sign of the enemy bombers, which apparently had passed through the area while we were being engaged by the enemy fighter. I finally got tired of watching the 109s go around in circles, so I bailed out: Something I wish I could do from this unlock process After that debacle, I learned I had gained a whopping 6 EXP: Apparently, it forgot I had managed to take off, so I didn't even get half of those points. RUK? So then, I decided that maybe an intercept mission was not the way to go, so I selected an escort mission for the next try. After getting all the way to the action area, shooting down an enemy fighter who was threatening the Stukas we were escorting, and making it safely all the way back till our airfield was in sight, I watched in simulated horror as one of my AI buddy 109s rammed into me on the landing approach - another bailout, and another paltry points result after all that time: By the way - in what alternate universe does it make sense that shooting down an enemy plane would be worth less than half the points you get from just taking off? At this rate, I'm likely to lose interest before I can get to the end of this process. Oh wait ... that's already happened. I'll check back in a few weeks and see how things are going. Hopefully things will be better by then. This post should be read by the developers. 1
Brano Posted October 27, 2014 Posted October 27, 2014 Did you compare it to the DCS FW? I can't - don't have the 190 in BOS. It think there's a serious weight issue in the BOS FM. If you have both please compare them. There is one thing that bothers me with DCS dora.I can´t stall it whatever crazy maneuvers I push it into. Sorry for OT 2
kozo Posted October 27, 2014 Posted October 27, 2014 is somewhere updated developers status about unlocking vs multiplayer? does they reading this forum or just no care as expected?
mondog Posted October 27, 2014 Posted October 27, 2014 ^Beaten to it. Anyone who wants to learn the ropes will spend all of their time in QMB/Single Player prior to diving into MP (though the training servers etc. are quite good). The unlocks will do nothing for them...nor will this system magically attract a new wave of players. Pretty much this. I learnt to fly aircraft in the original IL2 in the QMB. Same with Lomac/DCS/FC - I learnt the aircraft in the quick mission generator. There is no need for these unlocks. I doubt Johannes Steinhoff had to unlock rockets on his 262. Or did he have to level up with Galland first?
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