Snacko Posted October 22, 2014 Posted October 22, 2014 BoS is 'completed', but it still doesn't work on multi-monitors. Yes, we will.. 3) Will the game support multi-monitor mode?Yes. No, we wont! 21) Does the game feature triple screen compatibility?No, it doesn't With 'any' Antialiasing turned on I get the black screen. It has always been this way, and still is.. At my native Resolution (5760x1080) (Full Screen or no Full Screen) the cockpit will NOT center! 3
SCG_Space_Ghost Posted October 22, 2014 Posted October 22, 2014 There are those types of inconsistencies all over the dev diaries. I have read/cross referenced a lot of them and have had a pretty good laugh at how "gamey" and oversold things ultimately became. They get swept under the rug and people still sing heavenly praise. I feel your pain, sir.
BigPickle Posted October 22, 2014 Posted October 22, 2014 Oculus im guessing being another one? Just booted the game, no oculus support
SCG_Space_Ghost Posted October 22, 2014 Posted October 22, 2014 Oculus im guessing being another one? Just booted the game, no oculus support They have pledged OR support. They have gone both ways on multimonitor support... (Pretty big deal for this genre.) 1
=AH=_Sid_ Posted October 22, 2014 Posted October 22, 2014 The strange thing is, it works perfectly in ROF and used to work perfectly in BOS. But at some stage something changed and now no matter what I try, my view is never centred, always off to the left side (but note the reflector site is perfect, it's not just a case of moving my head position to the right). *I think what has happened is the image used to be centred on the centre of the screen and any clipping of the image occurred evenly around the edges. Now they seem to force the top left corner of the image to the top left corner of the screen, so any clipping occurs only to the bottom and right side of the image. *I think - I'm in no way an expert here, this is just a guess. For info I run the game at 5160x2560, which works fine in ROF, CLoD, AH2, Elite, & DCS, it's just BOS that has this problem.
dburne Posted October 22, 2014 Posted October 22, 2014 The strange thing is, it works perfectly in ROF and used to work perfectly in BOS. But at some stage something changed I could be wrong, but I " think " what changed, was the graphics presets only. Prior to that, I am pretty sure one could get it to work properly. Hopefully someone will correct me if my recollection is wrong.
AndyHill Posted October 22, 2014 Posted October 22, 2014 Please tell me we can actually modify graphics options in the final version. Anyway, you are partly correct. The problem with triple screen started when the options were locked and we couldn't fix it ourselves anymore, but the problem with the weird position of the screen (above) is a new one I think and possibly not correctable with options (unless we also get to adjust the one relevant to the issue).
dburne Posted October 22, 2014 Posted October 22, 2014 Please tell me we can actually modify graphics options in the final version. Anyway, you are partly correct. The problem with triple screen started when the options were locked and we couldn't fix it ourselves anymore, but the problem with the weird position of the screen (above) is a new one I think and possibly not correctable with options (unless we also get to adjust the one relevant to the issue). Sorry, unless they change their mind, they have already stated no - final version will be current graphics presets only.
E69_Chipi Posted October 22, 2014 Posted October 22, 2014 (edited) BoS is 'completed', but it still doesn't work on multi-monitors. Yes, we will.. No, we wont! I can prove to devs that I preordered the game when they were saying that multimonitor was an actual feature, so I am going to open a ticket asking for a full refund of my deluxe edition. No more jokes with this. Edited October 22, 2014 by Chipi 2
dburne Posted October 22, 2014 Posted October 22, 2014 I can prove to devs that I preordered the game when they were saying that multimonitor was an actual feature, so I am going to open a ticket asking for a full refund of my deluxe edition. No more jokes with this. Sounds like a pretty valid reason to me, will be interested to hear how you make out.
ducs Posted October 22, 2014 Posted October 22, 2014 So just fyi, I use triple monitors and it only works perfectly up to 3870x900 (or something around that) anything over that will have the errors. I'm perfectly happy for now with them at the lower res (though I really do want this fixed soon) as the game still looks great.
SCG_Space_Ghost Posted October 22, 2014 Posted October 22, 2014 (edited) -snip-Oh really? It seems to me that he wanted a refund because support was initially pledged for a major hardware feature when said feature was actually completely dropped, unsupported somewhere (fairly early, actually... I've been here too) in the development cycle and I recall there being quite a long silence waiting for an official reply. See it as you will. I don't blame him. Edited October 22, 2014 by FalkeEins
Beazil Posted October 23, 2014 Posted October 23, 2014 (edited) I'm confident this will be addressed in short order. It's a popular feature of most flight Sims (all of the ones I can think of). In the meantime it's still fun at a reduced resolution in triple head. Sadly I'm down to two temporarily, but that's how I had been running. Give them some time. I don't think this feature will be abandoned. At least I hope not. edit: for clarity, I'm running single resolution at the moment and not dual monitors. Edited October 23, 2014 by Beazil
SCG_Space_Ghost Posted October 23, 2014 Posted October 23, 2014 I'm confident this will be addressed in short order. It's a popular feature of most flight Sims (all of the ones I can think of). In the meantime it's still fun at a reduced resolution in triple head. Sadly I'm down to two temporarily, but that's how I had been running. Give them some time. I don't think this feature will be abandoned. At least I hope not. edit: for clarity, I'm running single resolution at the moment and not dual monitors. It has already been stated that it will not be supported. Till 777 says otherwise, it will not be a feature of this title.
161SQNGoldleader Posted October 23, 2014 Posted October 23, 2014 I'm confident this will be addressed in short order. It's a popular feature of most flight Sims (all of the ones I can think of). In the meantime it's still fun at a reduced resolution in triple head. Sadly I'm down to two temporarily, but that's how I had been running. Give them some time. I don't think this feature will be abandoned. At least I hope not. edit: for clarity, I'm running single resolution at the moment and not dual monitors. I put in a support ticket about this yesterday, the initial response was "Hi, Unfortunately, at this time, you may encounter such a situation. For this reason, we have placed the appropriate information on our website ====================================================== 21) Does the game feature triple screen compatibility? No, it doesn't http://forum.il2sturmovik.com/topic/2074-game-setup-and-settings-faq/#faq21 ====================================================== Try to reduce the value of the "Antialiasing" and turn off "VSync" If the situation changes the information will appear on the site. Stay tuned for news" When I asked if and when it would be fixed I was told "Hi, At the moment, we have no specific information on this issue." I am not getting my hopes up for a fix
Beazil Posted October 23, 2014 Posted October 23, 2014 Yes, but they also said initially the bar issue on the 190 would remain as it was pre fix. They said they would wipe unlocks (field mods!) at release. They also initially stated that they were going to initially support triple monitors, and all they can offer at the moment they "have no specific information on the issue". Don't jump to conclusions about what the developers will or will not do. React to the news, post feedback, and listen attentively to the response. Rinse and repeat. This group is a small group but they are as passionate about producing their product as we are about consuming it. Give them time. To their collective credit, this team listens to it's community - at least that's what the evidence suggests. Let them know what you have as a setup. Share your workarounds. Be part of the solution. Trust me, there are enough of us out there that I'm sure the community will eventually develop a workaround, possibly before the developers do, but we don't know that for sure, and I'm sure I sound all rainbows and lollipops right now. I will return to a triple head setup, even at reduced resolution if I have to as soon as I am able. And I will tweak and twerk whatever solutions we can piece together, but again, I'm confident this, along with occulus support will be added/fixed/addressed before long. They've already committed to supporting the rift publicly, and have a setup they are using in development right now - they just have nothing to say about it at this time. Let them work with NVidia/Ati to get the support they need for triplehead functionality, or to fix whatever rendering issues they have that prevent it from working the way they want. You can't give support to a feature you don't have working. Hence they cannot say "we support triple monitor setups" because at the moment, it doesn't work as intended. Let them fix what they need to.
=AH=_Sid_ Posted October 23, 2014 Posted October 23, 2014 It doesn't need to support "triple monitors" in the same way a few limited programs do. It just needs to be able to scale to whatever resolution your single 'virtual' monitor is (whether created by Nvidia 'Surround' or ATI 'Eyefinity'), and then give the user enough graphics options that this resolution doesn't just blank the screen. It's worked perfectly in ROF for the last five years, why reinvent square wheels?
AndyHill Posted October 23, 2014 Posted October 23, 2014 What really gets me is that there's no* need to "support multiple monitors", all they need to do is stop preventing us from fixing the issue. Everything worked fine in RoF (with post effects off), everything worked fine in earlier betas (with post effects off) until the fix was taken away. * There may be a new issue with the viewpoint location on wide screens, but that should be an easy fix. 1
E69_Chipi Posted October 23, 2014 Posted October 23, 2014 (edited) After reading some of the posts, I think it it's better to disregard the refund impulse. It was the heat of the moment. I am an enthusiastic who wants to support development of flight sims. In fact, I own everything released for ROF and I hardly play it, but I think that IMHO, ROF helps its own way to preserve a piece of aviation history. And I hope BOS will get to the same standards. That's why I will keep on supporting it and will be more patient in the future. Anyway my money is already accounted for on my budget... Edited October 23, 2014 by Chipi
BigPickle Posted October 23, 2014 Posted October 23, 2014 A little OT i know but is that a spade grip i see there? If so where did you buy it?
SCG_Space_Ghost Posted October 23, 2014 Posted October 23, 2014 A little OT i know but is that a spade grip i see there? If so where did you buy it? http://www.spitsim.co.uk/
ChicagoChad_VR Posted October 23, 2014 Posted October 23, 2014 2001 IL-2 @ 5760x1080 ini.exe edit 2007 IL-21946 @ 5760x1080 ini.exe edit 2009 RoF @ 5760x1080 native 2011 IL-2 CLoD @ 5760x1080 native 2014 IL-2 BoS @ 5760x1080 not supported! I expected multi-monitor support from the progression listed above. I am angry that it is not supported. 1
Dte_Reprobator Posted October 23, 2014 Posted October 23, 2014 i feel really sad about it, the game is pretty good, but this lack of compatiblity ruin it for me. The ability to deactivate the post process like before would be neat, maybe via a triplescreen preset in the preset option if they do not want us to play too much with the graphics. personally i don't see their reason for downgrading the graphic scaling option that was pretty rich in rof...
kestrel79 Posted October 24, 2014 Posted October 24, 2014 Yep this sucks. It used to work in early summer in BoS. I flew with it. Sure the textures were a bit grainy with that dirty filter thing (SSAO?) forget what it was.
7./Sch.G.2_Stublerone Posted October 24, 2014 Posted October 24, 2014 (edited) Buy a big TV Omg...there is nothing more to say....you did not get it!...casual? Grmpf 50% of my squadron and other squadrons are using triple screen setups and will still use it after Oculus Rift Consumer Version is coming out (1-2 years and 2 more years to support it in realistic graphics...but buy it!!!!). I have a DK2 and there is currently nothing I can see, that brings a pilot to buy such things before it is not really worthy. And it is not and also the consumer version will not serve the correct experience. Wait for consumer version ....3 ....or so....and prepare to combine at least 3 graphics cards for modern, graphics demanding games (especially photorealistic things). So...we cannot play Il2 anyways currently. And as there is nothing, that keeps a multiplayer environment alive like dynamic campaigns, moving dogfights, etc., I also do not see, why to fly. I mean: Only go on a dogfight server? For the rest of my life? No thank you very much. Edited October 24, 2014 by 7./Sch.G.2_Stublerone
E69_Chipi Posted October 24, 2014 Posted October 24, 2014 (edited) The ability to deactivate the post process like before would be neat, maybe via a triplescreen preset in the preset option if they do not want us to play too much with the graphics.That's a good idea. A multi monitor "preset" option. Have you though of making a separate post suggesting it? If you don't want to do it, I will. But maybe if the fix were that simple devs would have done it already. Anyway it's worth the try. Thanks Edited October 24, 2014 by Chipi
Dte_Reprobator Posted October 24, 2014 Posted October 24, 2014 i'm leaving for work and won't be back before monday, so yes do it! i support you as saif in another thread there is a specialised forum (wsgf) for widescreen and multimonitoring gaming, they have a game widescreen and multimonitoring support db, maybe posting a revienw of bos may draw the attention to some of the comunity's magician that already made some hack software to enable multimonitoring to game that do not support it maybe here : http://www.wsgf.org/forums/viewforum.php?f=64
=AH=_Sid_ Posted October 24, 2014 Posted October 24, 2014 It doesn't need a 'multi monitor "preset" option', it doesn't even need the options to be present in the GUI. It just needs the options to be available and adjustable in the start.cfg file. I think all 'Triple Screen' users accept they can't run the game with all the eye candy turned on, only the preset options don't give enough control for the user the fine tune things.
[7e]Forza42 Posted October 24, 2014 Posted October 24, 2014 where is the ''custom'' option ? i don t have this in my game O_O the things i really don t like from 777, it s that many thread are talking about this issue, and no one of 777 take a minute to answer .... they are ''deaf'' ....
AndyHill Posted October 24, 2014 Posted October 24, 2014 There is no custom and that's precisely the problem. And yes, the solution really is that simple; it worked perfectly before when we could disable post_stuff from the config file. All we are asking for is for 1C/777 to not prevent us from fixing this ourselves.
Jason_Williams Posted October 24, 2014 Posted October 24, 2014 where is the ''custom'' option ? i don t have this in my game O_O the things i really don t like from 777, it s that many thread are talking about this issue, and no one of 777 take a minute to answer .... they are ''deaf'' .... No we're not deaf, we have had MANY things on our plate. Here's our answer from another thread. We didn't purposely change anything. Something, we don't know what broke the old support that we brought over from ROF. Our graphics system was modified quite a bit from ROF as development wore on. We will eventually fix the triple monitor support, but that time frame is up to Loft and those that have to build or fix the support. We are aware of the desire to have this supported. Any misunderstanding on this was from Loft's poor english skills. Jason 1
=AH=_Sid_ Posted October 25, 2014 Posted October 25, 2014 Thanks Jason, I'm glad to hear the problem is being looked at.
AndyHill Posted October 25, 2014 Posted October 25, 2014 No we're not deaf, we have had MANY things on our plate. Here's our answer from another thread. We didn't purposely change anything. Something, we don't know what broke the old support that we brought over from ROF. Our graphics system was modified quite a bit from ROF as development wore on. We will eventually fix the triple monitor support, but that time frame is up to Loft and those that have to build or fix the support. We are aware of the desire to have this supported. Any misunderstanding on this was from Loft's poor english skills. Jason If it helps any I can perhaps help a bit: the thing that went wrong was the inability to turn off post processing. RoF already has the same issue and it was simply brought along from there. The fix in RoF is disabling post processing effects and the fix in early BoS was exactly the same (the very earliest version had the same issue as RoF but it was fixed when we got the ability to remove post processing in a config file). Of course it would be nice to have perfectly functional triple screen with all features, but removing post effects is a very, very good tradeoff everyone was happy with. Nowadays there is another issue with the focus point of the view on very wide resolutions. For some reason the position of the main focus is not relative to the screen width in very wide resolutions. This is a new issue I don't know exactly how to fix, but my guess and hope is that it's not that difficult to correct.
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