Jump to content

A suggestion regarding the campaign and landing.


Recommended Posts

Posted

I'm loving the campaign, perfect in every respect apart from the landings.

Yes I know I don't have to land, but for me the mission isn't complete and satisfying until the bird's on home turf as it were.

 

There is the problem, so I nurse back my overheating, shot up crate and somehow get her on the runway and invariably a gear goes or the an elevator drops off and even though you've done your best to get home in one piece you get rewarded with an emergency landing and half XP points?

 

At the very least if you land at your home base and survive you should get full XP with an emergency landing being just that but on friendly territory.

Otherwise, you might as well just end the mission in the air and be done with it, which is only experiencing half the fun.

  • Upvote 5
reddog=11blueleader*
Posted

Good Point!

Posted

I think emergency landings you should get more xp than you normally would, more challenging  = more xp :good:

Posted

It is like the game threat the landing with a damaged plane like a crashed plane, a mistake easy to make but not realistic. :(

Posted

Full agreed, you should not be punished for returning a lightly/heavily? damaged aircraft safely all the way back to your home base only to have a wheel fold up after landing, and get the same result if you had bailed at the first instance of trouble

 

Cheers Dakpilot

Posted

I think emergency landings you should get more xp than you normally would, more challenging  = more xp :good:

No. There is no reason why you should be awarded more when you land trashed airplane. Just give same amount of xp, maybe lower it if you damage the plane during landing. And I heavily dislike you can quit without landing the plane, even if it's just an option, just force us to do so.

Posted

No. There is no reason why you should be awarded more when you land trashed airplane. Just give same amount of xp, maybe lower it if you damage the plane during landing. And I heavily dislike you can quit without landing the plane, even if it's just an option, just force us to do so.

There is. An emergency landing is dangerous. One usually wants to land a plane damaged by enemy fire. So the pilot who takes the risk and his plane gets damaged should be rewarded. Even more if he just doesn't bail out. Why? A crash landed plane can be salvaged. A plane that hits the ground in vertical ater the pilot bailed out has almost no value. On the other hand ditching a plane behind enemy lines shall not be rewarded. It gives the enemy source of information.

Posted

Landing a damaged plane at your base should actually earn bonus points! That was a feat that earned medals in the real war. After all a pilot could always just bail out or surrender.

LLv34_Flanker
Posted (edited)

S!

 

 Landing at base, bringing your plane home should not penalize you. You took the risk and flew back, bringing your information with you. The plane might be a write-off, but the pilot is back. Also the game deciding when mission fails at critical damage is a bit strange. Managed to bring an IL-2 back to friendly territory near an own base, but because I had critical damage = failure. As long as you get to the "right side" of the front, you should not be penalized too harshly. But if you crash or bail in the lap of the opposing force, do not expect a parade and willing girls waiting for you.

Edited by LLv34_Flanker
Posted

You should at least get a voucher for a bottle of brandy. In fact, the entire XP system should be replaced with reward of Schnapps or Vodka as appropriate. The entire unlock system would suddenly be embraced by a throng of new flight sim pilots, and the Devs would own the sim market.

Posted

S!

 

Also the game deciding when mission fails at critical damage is a bit strange.

 

Yes, my engine took a hit and it gave me the 'critical damage' message, but I managed to glide it back to the runway at the exit waypoint, a friendly field.  I was elated and didn't feel like a failure at all.

Posted (edited)

Rise of Flight has these great "achievement" badges like cigarette lighters or letters from home

 

This is what you got for 10 wounded landings

http://en.wiki.riseofflight.com/images/4/46/8003002.png

 

I can see BoS having "A Bottle of Vodka" for making a certain number of successful crash landings!

Edited by SharpeXB
Posted

You should at least get a voucher for a bottle of brandy. In fact, the entire XP system should be replaced with reward of Schnapps or Vodka as appropriate. The entire unlock system would suddenly be embraced by a throng of new flight sim pilots, and the Devs would own the sim market.

 

I like your way of thinking. Some lend lease whisky would be nice too.

Posted

You know you don't need a degree to see the problem. They've cut corners (time issues) and implemented longevity ripped off from a RPG genre. They'll argue that everyone is doing it and that's justification not to become creative. So instead of standing out the crowd, they've opted to mingle with it. So it isn't hard to picture what kind of company it's fast becoming.

 

When I look even further in to the problems of longevity. I find it serves more of a distraction. Some people are now focusing more on gaining experience points than just enjoying the simulation as a whole. So now you're wondering why you've been penalized! To put it blunt, the donkey chasing the carrot isn't happy! This is an example of what’s deeply wrong.

 

If you spent as much time in the campaign as you have spent slamming it on the forums, you'd already have everything unlocked!

  • Upvote 1
Posted

If you spent as much time in the campaign as you have spent slamming it on the forums, you'd already have everything unlocked!

Right!
LLv34_Flanker
Posted

S!

 

 2 more planes to unlock, the Bf109G-2 and Fw190A-3, and hating every moment of this XP grind. Add to that the super stupid AI and more than weird route planning on missions and so forth = living hell :(

Posted (edited)

It's a tough sell to try to get experience points to mean much in a combat sim.  The thought of immediate RTB, before the ground target or enemy squadron (and all their friends) have been destroyed, is unthinkable, as long as the engine and airframe hold up.  I've forfeited many a point that way... but... what else am I going to do, avoid the action to claim my points?  Can't be done! 

 

Still breathing at the end of a sortie cannot be expressed in points, I guess.

Edited by avlSteve
Posted (edited)

At the very least if you land at your home base and survive you should get full XP with an emergency landing being just that but on friendly territory.

Otherwise, you might as well just end the mission in the air and be done with it, which is only experiencing half the fun.

Agreed. Not only it punishes players trying to bring home damaged planes (just get it to exit point and be done with it), but it discourages unexperienced players from trying to improve their landing skills. Unless player believes he has 50/50 chance of making a good landing (damages plane every second attempt), it's less risky for him forget about landings because game punishes most of his attempts. Wasn't campaign (and experience system) supposed to make game more attractive for just these players?

Edited by Trupobaw
Posted

My Stuka was missing half a wing, it took me half an hour to line up the final approach alone, but when I finally landed it, damn it felt so good! But sadly, my points were already set the moment my wing was damaged by AAA with the message "Your aircraft is critically damaged!"

Posted (edited)
sim players arguing how much XP they should get for doing xyz thing they usealy did for no reward, system is working properly already  :lol:

 

XP system will only bring bad behavior usually seen on stats driven MP servers, in SP.

Soon it will be like; why do some xyz thing that will not get me XP, why bother do it properly until they aword me with XP, everything will have to be for XP and not for enjoying the mission...

 

They just need to have some kined overall ranking SP system to poop up when you start the game so everyone can see how bad/good you or your friends are in collecting XP in shortest time and on what difficulty settings and it will be perfect.

Edited by Yakmaster

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...