=LD=Hethwill Posted September 2, 2013 Posted September 2, 2013 Steel Fury for tanks. Still play it and will do until a better WW2 one shows up.
J2_Trupobaw Posted September 2, 2013 Posted September 2, 2013 (edited) The graphics and abilities of hardware will improve. The market may stay as it is or slowely shrink until it's not sustainable. Which brings us to... I agree. War Thunder could bring many people into the more realistic sims. Starcraft and it's clones surely did bring more players to turn based strategies. Star Wars arcade / racing games sure lured people to sequels to X-Wing / Tie Fighter and revitalised space simulator genre as whole. I'm pessimist here, arcadisation brings people to the genre but serious, complex titles stop appearing or become marginalised. Flight sims are already an enclave of complex gaming, probably because of stronger conection with real world activity. But still, I suspect War Thunder - like flying games will suck potential pilots from flight sims rather than bring them; people expecting flying games to be power fantasies will find what they wanted and never move on, rather than start a sim with simplified FM and experiment what will happen if they turn training wheels off. Edited September 2, 2013 by Trupobaw
Trooper117 Posted September 3, 2013 Posted September 3, 2013 'Power fantasies'... that's a new one! However, regardless of peoples penis extensions, there will always be others that will be looking for more. There will be people who aren't or who are sick of the dogfighting scenarios and will start looking for the more co-operative and immersive side of flight simming. 2
Wind Posted September 3, 2013 Posted September 3, 2013 The solution for that is increasing the price. Its a refined hobby, so it can be more expensive. Normal games can be 50$.. if flight sims are to ccontinue.. they will need to charge more.. 100$ or even more. Or like they are going to do here, charge for extra content. I personally think it is definately the way not to go. Imho, that exclusivity mindset has destroyed a lot of companies, in different business areas. The future of softwares, be it utilitarian or recreational, seems to be in the rental // micropayment // other models.
rarapka Posted September 3, 2013 Posted September 3, 2013 Speaking of hardware alone Oculus Rift with this: https://www.youtube.com/watch?v=-JrvLWvcMhc can you imagine???
Pizzicato Posted September 6, 2013 Posted September 6, 2013 Speaking of hardware alone Oculus Rift with this: https://www.youtube.com/watch?v=-JrvLWvcMhc can you imagine??? Holy crap! DO WANT!
ACG_Kraut Posted September 6, 2013 Posted September 6, 2013 The future of softwares, be it utilitarian or recreational, seems to be in the rental // micropayment // other models. This is the model that instantly turns me off to a game. I can't stand feeling like I'm being nickeled and dimed to death. War Thunder didn't used to be very bad about it, but after this most recent patch, they will never see another penny from me. Having to pay real money for trivial things such as individual ammo belts, upgrades, skins, and weapons just disgusts me. I don't mind buying individual aircraft, especially in a high fidelity sim (like BoS and DCS) where you really get a lot for the money and will spend lots of time learning each plane. If the aircraft is highly detailed I will see it as an "expansion" of sorts and will be more likely to buy.
VeryOldMan Posted September 6, 2013 Posted September 6, 2013 I personally think it is definately the way not to go. Imho, that exclusivity mindset has destroyed a lot of companies, in different business areas. The future of softwares, be it utilitarian or recreational, seems to be in the rental // micropayment // other models. That is the model with most hatred from the communities. Charging for extra contesnt like an extra plane is seen as meehh but the micropayment ones for every little things get peopel mad and simply do not work when your game is supposed to have a WORLDWIDE deployemntn because there is no system that allows for frequent free of hassle payments worldwinde. For example, here and in A CRAPTON of countries, I need to pay 2$ extra for every international transaction I do with my credit card. That simply makes impossible to play games where i need to buy several 50c stuff every week.
Wind Posted September 6, 2013 Posted September 6, 2013 That is the model with most hatred from the communities. Charging for extra contesnt like an extra plane is seen as meehh but the micropayment ones for every little things get peopel mad and simply do not work when your game is supposed to have a WORLDWIDE deployemntn because there is no system that allows for frequent free of hassle payments worldwinde. For example, here and in A CRAPTON of countries, I need to pay 2$ extra for every international transaction I do with my credit card. That simply makes impossible to play games where i need to buy several 50c stuff every week. Hmm, I would almost claim for the contrary. Many people seem to like the "selective content" angle. They can chose what to buy, and buy only for their needs. I do understand well your point about the literal "micropayments", they really can be a pain in the ass, but the general business model has potential. The thing is to give the people access to a barebone that they can fill depending their needs and money. That people can buy the basic setup, then depending what they want, how much they play and what they are interested in, they can buy the content. For me, I pretty much know the planes I want to buy for example in this game, or what scenarios I am most interested in. So, if publishers can come up with a viable idea how to get me to buy certain flyable planes, mods, maps, missionpacks or whatnot. Well, I am sold. Let alone if say 1c would come up with the necessary tools that the community could design some maps, scenarios, content or whatnot and sell it via 1c website (standardized, tested, authorisized) with a deal that would make both parties happy. Well, hell, that could be a real booster. Not that 1c would make a boatload of cash directly, but they would keep new content flowing in, they would integrate the community to the game and thus achieving a boost to the brand. As said, the developers need, and are thinking of new methods of surviving and we as consumers, we need to learn new ways of consuming. Hell, few years ago I, as a music freak, could not have envisioned that I will "rent" music, like I do nowadays via spotify. What has it caused? Have I dropped consuming music? Hell no, I consume it even more, and I buy more music as well due to the accessability to new artist and I go to their concerts as well. We all, the producers and consumers, will have to think about new methods of consuming, like it or not.
ACG_Kraut Posted September 6, 2013 Posted September 6, 2013 (edited) The thing is to give the people access to a barebone that they can fill depending their needs and money. That people can buy the basic setup, then depending what they want, how much they play and what they are interested in, they can buy the content. This is my exact problem with that model. We aren't building a computer, or a house, or anything else that you would generally want to piece together (some people don't even want to build those things). We are buying a game, and with that "give us more money for content that should come with the game" business model, it feels like we are buying something that is not complete and are then required to buy more to fix it. No, when we buy a game, we expect it to be complete and full of content. When people go to see a movie, do they stop it halfway through to check the ticket? or tell them at that point that to see the ending they have to have the "Super Uber Premium" ticket purchased? I don't think it's that tall of an order for consumers to demand a full, complete product when they pay for something. Edited September 6, 2013 by [AKA]Kraut
trumps Posted September 7, 2013 Posted September 7, 2013 the pc with which im wrtting this is 11 years old and intend not to replace it, screw consumism its for vacation time in my home city i have just a 5 old one This is halfthe problem that developers face with intensive sims and i would bet is a good deal of the reason for their demise. We as consumers want want want with regards to graphics, flight model fidelity, and gameplay, and show no mercy when they can't deliver, but they are struggling and wasting time and money tying to create something that will work well and create the most realistic experiance possible on new as well as with regards to computers ancient technology! Even just from a programmers personal pride an passions point of view i should imagine it would be hard to get enthusiastic and do your best work when you can't exploit the systems full capability!
hiro Posted September 7, 2013 Posted September 7, 2013 I'd say pc and stick / rudder, ch products will stick around flight sims are to be flown that way. Now a new space fighter game like descent unlimited or starcraft space carrier or space channel 7 that will use the hand control like [media]https://www.youtube.com/watch?v=3b4w749Tud8[/media] But for flight sims combat, ww2 style, its going to be traditional. I think the market will always have from for ww2 sims . . . i mean heck, we all know the feeling. there's something about warbirds that stirs our souls, and if it can move us, then it can move the children of the future. And even if the gaming pc dies and goes out, I'm sure someone will come out with something that can run a good warbird sim with the stick, throttle and rudder and keyboard or something even like avionics . . .
Stig Posted September 7, 2013 Posted September 7, 2013 Let alone if say 1c would come up with the necessary tools that the community could design some maps, scenarios, content or whatnot and sell it via 1c website (standardized, tested, authorisized) with a deal that would make both parties happy. Well, hell, that could be a real booster. Not that 1c would make a boatload of cash directly, but they would keep new content flowing in, they would integrate the community to the game and thus achieving a boost to the brand. +1 Have you suggested the idea in Developer Assistance?
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