FuriousMeow Posted October 18, 2014 Posted October 18, 2014 Just another thing where attention to detail was done by the dev team. Go vertical in a fighter at 300+km/h and bail out. The pilot will still have vertical momentum, and his parachute will deploy behind him but facing towards the ground. It will slowly drag him and then cause a slight pendulum as the vertical momentum is slowed, then neutralized and the pilot begins to descend followed by the parachute.
II/JG17_HerrMurf Posted October 18, 2014 Posted October 18, 2014 (edited) I'd like to see about five random animations for bailing out based on gun camera footage, down the development path. Standard, legs askew/bicycling, tumbling, cannon ball and head first. All with different parachute deployment times. Draw the wrong type of deployment at a low altitude and you run out of space due to the tumbling/later deployment, etc. Visually and immersion wise it'd be more interesting. Not looking for the second by second animations like CloD but a little variety would be pretty cool. Especially for the movie makers. Edited October 18, 2014 by HerrMurf 1
FuriousMeow Posted October 18, 2014 Author Posted October 18, 2014 (edited) Do you mean you select the way you bail out? I'm not clear on the "draw wrong type of deployment" - I assumed you mean you pick it, so you can get out of the cockpit and into a position to deploy your chute properly asap. I would like to see the ability to decide when you open your chute. That way the "chute killer" stuff is more on the person who bailed out's control. I myself don't care if I get chute killed, unless of course its an online war, but having the ability to decide when you deploy your chute would be pretty nice that way you can free fall and then deploy your silk for a short ride down. I'm pretty sure that is historically accurate, unless of course it was a jump line out of a C47/Li2/Ju52 then it was fixed deployment. Edited October 18, 2014 by FuriousMeow
II/JG17_HerrMurf Posted October 18, 2014 Posted October 18, 2014 (edited) No, the game randomly picks which way you get out in my scenario. If you draw 'tumbling backwards while fumbling with your chute' it takes longer than perfectly arched exit from your aircraft to PLF. Maybe a second press of the same key is for chute deployment but the delay before you can activate is dictated by your type of aircraft exit as well - in your version of events. Did I just create a coding nightmare? I really just want the different aircraft exit animations. I think it would be visually interesting and add to the immersion for the guy who is on your six as well as movie makers. Edited October 18, 2014 by HerrMurf
FuriousMeow Posted October 18, 2014 Author Posted October 18, 2014 (edited) Oh, I get it now. A randomizer as to how you bail out. Interesting. I would add in the ability to also be struck by your aircraft, that was a random thing that could happen back in PAW or AoE I think. Actually, instead of a randomizer - I would just base it on the physics. The way to properly bail out of most fighters was to pop the canopy, undo straps and nose forward while leveraging yourself with your legs to kick out. So rather than a random roll of the dice, it would be entirely in the players hands for fighters - don't nose forward enough or don't roll inverted and nose forward a little less - you won't get as clear from the aircraft (using a physics calculation of course) and strike the horizontal or vertical stabilizer. Knocked out, can't deploy chute, didn't make it. Or even then could model it based on where on the body you get hit - but that would require a more in depth pilot DM with breaking up into sections which currently isn't done (unfortunately). It would add a lot to the bailing out part, but unfortunately it is a lot of work for something many may not care about and so it is a fairly low ROI. Would be cool, especially knowing you have to do a certain manuever with your fighter to ensure a safe bail out - in online wars or single player where the life really counts it would add a lot to thinking about actually bailing out rather than riding the plane until the very end. Dive bombers/attack aircraft and bombers would be different though - because some bailed out of hatches or would easily step out onto the wing and dive away due to low speeds and level flight, or just belly in since, for example, Il-2s and Stukas w/Gunpods would be very low and very slow. Edited October 18, 2014 by FuriousMeow
SharpeXB Posted October 18, 2014 Posted October 18, 2014 The current "leapfrog" dive is wrong and would get the pilot killed hitting the tail. You were supposed to go headfirst over the side and down.
FuriousMeow Posted October 18, 2014 Author Posted October 18, 2014 (edited) The current "leapfrog" dive is wrong and would get the pilot killed hitting the tail. You were supposed to go headfirst over the side and down. Well if properly executed, it would work - as in throwing the stick forward and jumping out (reality would be actually thrown out), or being inverted and applying forward stick pressure. From what I've read that was the recommended bail out procedure for the 190. Edited October 18, 2014 by FuriousMeow
II/JG17_HerrMurf Posted October 18, 2014 Posted October 18, 2014 (edited) Yeah but it often didn't happen that way. Just watch the gun cam videos. FM - you could just have a tail strike be one of the random options and make it's frequency pretty low. There are other, far more morbid, options as well but I'm probably not down for that. And I'm willing to wait quite a while for it. I wouldn't want it in lieu of anything important. Maybe an intern can show it off to a dev as a means of getting hired full time? Edited October 18, 2014 by HerrMurf
siipperi Posted October 18, 2014 Posted October 18, 2014 I think that's how it works on most flight sims, but I wouldn't want try this bail out leaping: Randomized bailout animations would be cool though! 2
avlSteve Posted October 18, 2014 Posted October 18, 2014 I would like to see the ability to decide when you open your chute. No doubt, this would be excellent. Especially considering the inordinate amount of time I spend using them.
Y-29.Silky Posted October 18, 2014 Posted October 18, 2014 (edited) @siipperi - That looks painful. In that case, they'd have to add physics to the pilot so he'd bounce off that.But what I haven't seen mentioned yet, is the chute actually opening, especially from being burned by an engine fire. But I think this should wait until the core aspects of the game are done, I'm sure it could be a nice mod. Edited October 18, 2014 by Silky
Y-29.Silky Posted October 18, 2014 Posted October 18, 2014 I myself don't care if I get chute killed, unless of course its an online war If someone is strafing (without using rockets/bombs) my helpless teammates on the runway with a fighter aircraft, I am very happy to shoot their chute That's the only case for me though.
Creepermoss Posted October 18, 2014 Posted October 18, 2014 (edited) I used to do this when I was a kid. "Look Ma, no hands!" Edited October 18, 2014 by [JG2]Creepermoss
SharpeXB Posted October 19, 2014 Posted October 19, 2014 Are chute failures modeled? They should be. You should always consider ditching rather than bailing out.
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