Jump to content

The almost daily updates ruined F5-Day :(


Recommended Posts

Posted (edited)

Still, what are your wildly speculative guesses for todays update, which may or may not come, given that we had an update just a few hours ago?

Edited by Finkeren
Posted

I am still waiting for some

 

Snow

Oil/Watereffects on canopys

MP XP counting toward itemunlocks

Announcement of first DLC so i can preorder

  • Upvote 1
LLv34_Flanker
Posted

S!

 

 Bug fixes, graphical options and more unlocks? Yes, we need them. I will order every single package and throw in all my hard earned if we get more unlocks a la WT style :P

Posted

Oculus DK2 preview!

S~

Posted

My own predictions:

 

Time compression restored to campaign mode

 

AI improvements for level bombers and general improvements in ability to keep formation with you

 

"You have took off" corrected to "You have tooken off" :P

 

Implementation of full manual engine startup procedure

 

Addition of a secret boss level at the end of campaign, where you fight Hitler in a "Haunebu" UFO

  • Upvote 5
LLv34_Flanker
Posted

S!

 

 You have taken off ;)

  • Upvote 1
Posted

Don't ruin it :huh:

LLv34_Flanker
Posted

S!

 

 All the text could use a native english speaker to go through them. While mostly correct there are some "lost in translation" moments clearly seen.

Posted

I don't know. Are there any native English speakers associated with the dev. team?  

 

('Murican doesn't count :P )

LLv34_Flanker
Posted (edited)

S!

 

 Jason Williams or any of the testers?

Edited by LLv34_Flanker
Posted

There are.

LLv34_Flanker
Posted (edited)

S!

 

 So some work for them to do. The texts are clumsy, riddled with small errors. This clearly shows they are more or less straight translations from Russian, by a non-native english speaking person. It does not work so well as a lot is lost in the translation. There are different flavors in languages that do not straightly translate over thus requiring some work. But for sure will be done.

Edited by LLv34_Flanker
6./ZG26_5tuka
Posted

Nearly wanted to say Ju-52 but now that they announced it the suprise would be left behind...hmm, ok new one: Fi-156 Storch !

Maybe some minor content and stuff. I'd actually like a controll revamp (trim bound to axis for all fighters ect) and some fixes. Not worth mentioning the MP XP point system :biggrin:

Posted

Template for skins , Oil/Watereffects on canopys, bug fix , Ju-52  :) .

Posted

I am hoping that the remaining features of the SP campaign discussed in the DDs are included, or at least in the final 10%.

 

DD 21
 
When you enter a phase you'll be asked to join a regiment. The regiments available vary

from phase to phase the way it happened back then during Battle of Stalingrad: some

squadrons leave, some come to the front lines, join other units or get renamed. Which

regiment you choose defines which side you server with - Soviet Air force or German

Luftwaffe. You'll be free to change sides before every mission. Thus, all your stats

gathered in the game get bound to your account while specific data is split in two

separate profiles - USSR and Germany.
 
Every regiment has a home base and specific aircraft in service. You can use any plane

that your regiment has available.

DD 23

 

Players will have one rank indicator for all their profiles while these profiles may have

different levels depending on pilot's progress in German and Soviet campaigns. For

instance, you may see a Rank 5 player meanwhile his level on the USSR profile could be

higher than on the German one, and it would be shown on his badge.

Historical medals/decorations will be given for players' progress through Historical

campaign. Some of them will be pretty simple to earn - and they really weren't too hard

to achieve in WWII; others will be very difficult to get and only a limited number of

those will be given to players. Criteria of rewarding with these will be as close to the

real ones as possible, as will their appearance. And every side will have its own

rewards.

 

The SP campaign as we now have it does not correspond to how it was described in these important details.

Posted

How about the ability to fly without the nose bouncing all over so I can aim and actually enjoy the Sim. That would be great. If I could just fly straight enough, long enough, to hit something anything other than the cold snowy steppes.

  • Upvote 1
Posted

How about the ability to fly without the nose bouncing all over so I can aim and actually enjoy the Sim. That would be great. If I could just fly straight enough, long enough, to hit something anything other than the cold snowy steppes.

That'd be good too. Unfortunately TEARS (Talent, Experience and Reflexes Simulation) is still a technology in its infancy.

Posted

S!

 

You have taken off ;)

Hell yeah. Also hope the term "airplane" is permanently expunged. I really don't want to be landing on "airplane carriers" in some future expansion.

How about the ability to fly without the nose bouncing all over so I can aim and actually enjoy the Sim. That would be great. If I could just fly straight enough, long enough, to hit something anything other than the cold snowy steppes.

Check you don't have control inputs like yaw set next to each other twice in the control menu. It will give you double the control input for every action.

Posted

1. Mid air refuelling.

2. Pilot health power ups whilst refuelling

3. 'Fire and forget' RBS-82 rockets.

4.  Choice of fluorescent gun sight rings.

5. Parachutes optional (only after reaching pilot level 5.)

6. Introduction of Kamikaze kills. (double exp points.)

7. 'Band of Brothers' medal for all Metacritic reviews given.

8. Free UFO speed available to all pilots for only $50. (pilot must have reached level 14 and possess no more than 3 brain cells.) 

Posted

Agreed F_IV, it should be aeroplane.

Posted

Haha funny, but seriously, I have no problem with cfs3, Il2 1946, CloD, or in RoF. In BoS I have to fly straight as if it were a 747. Wait, maybe that would be an improvement. I just want the darn bouncing and wobbling to go away.

 

Tested two different flight sticks on the other Sims, its BoS that is hypersensitive or I need to get under the hood of the Sim and adjust something, but what? I tried dead zone,and adjusting the curves with minimal results.

Posted

I'm a purist. To me the correct term will always be "flyer"

Posted

Haha funny, but seriously, I have no problem with cfs3, Il2 1946, CloD, or in RoF. In BoS I have to fly straight as if it were a 747. Wait, maybe that would be an improvement. I just want the darn bouncing and wobbling to go away.

 

Tested two different flight sticks on the other Sims, its BoS that is hypersensitive or I need to get under the hood of the Sim and adjust something, but what? I tried dead zone,and adjusting the curves with minimal results.

 

Sounds like something is amiss, then.  Could it be turbulence?  If not, maybe reset the control mappings to default and try again.

Posted

Or try flying the Soviet aeroplanes, they are far smoother in their handling than the 109s, which seems to match the historical and recent accounts very well. Lagg3 in Ground Attack role is easy to fly.

Posted

Seriously though... considering the amount of mini patches we have been receiving, (all good stuff) we should be seeing something really good in todays update (be sure)... :soldier:

Posted

I am hoping that the remaining features of the SP campaign discussed in the DDs are included, or at least in the final 10%.

 

DD 21

 

When you enter a phase you'll be asked to join a regiment. The regiments available vary

from phase to phase the way it happened back then during Battle of Stalingrad: some

squadrons leave, some come to the front lines, join other units or get renamed. Which

regiment you choose defines which side you server with - Soviet Air force or German

Luftwaffe. You'll be free to change sides before every mission. Thus, all your stats

gathered in the game get bound to your account while specific data is split in two

separate profiles - USSR and Germany.

 

Every regiment has a home base and specific aircraft in service. You can use any plane

that your regiment has available.

DD 23

 

Players will have one rank indicator for all their profiles while these profiles may have

different levels depending on pilot's progress in German and Soviet campaigns. For

instance, you may see a Rank 5 player meanwhile his level on the USSR profile could be

higher than on the German one, and it would be shown on his badge.

Historical medals/decorations will be given for players' progress through Historical

campaign. Some of them will be pretty simple to earn - and they really weren't too hard

to achieve in WWII; others will be very difficult to get and only a limited number of

those will be given to players. Criteria of rewarding with these will be as close to the

real ones as possible, as will their appearance. And every side will have its own

rewards.

 

The SP campaign as we now have it does not correspond to how it was described in these important details.

 

This :good:

Posted

7. 'Band of Brothers' medal for all Metacritic reviews given.

 

LOL!!!

Posted

A zoom to mouse cursor on the map would be a nice addition.

 

Mick. :)

Posted

I must admit... being able to adjust the size of the map would be a bonus!

Posted

I predict the Space Spitfires and Ironsides from the 'Doctor Who' episode 'Victory of the Daleks' will be added.

=362nd_FS=Hiromachi
Posted

AA brought to normal level ? Above player level 10 AA became laser guided. Approaching train is like suicide now.

 

What else ...

ah yes, small hope for Ju 52. 

Fixed escort of attackers type of missions.

And give me back my time compression :)

Posted

AA brought to normal level ? Above player level 10 AA became laser guided. Approaching train is like suicide now.

Beyond maybe the first four tutorials, incremental difficulty doesn't work in a combat flight Sim...its not believable and ruins immersion.

Posted

Beyond maybe the first four tutorials, incremental difficulty doesn't work in a combat flight Sim...its not believable and ruins immersion.

It would work in terms of quantities of enemies vs allies, if the campaign got harder and harder for the Germans and easier for the Soviets.

Posted (edited)

Addition of a secret boss level at the end of campaign, where you fight Hitler in a "Haunebu" UFO

 

Good one, but as a luftfighter I want to fight Stalin and I want Steam achievement for this! :)

Edited by marklar
=362nd_FS=Hiromachi
Posted

Beyond maybe the first four tutorials, incremental difficulty doesn't work in a combat flight Sim...its not believable and ruins immersion.

 

It would work in terms of quantities of enemies vs allies, if the campaign got harder and harder for the Germans and easier for the Soviets.

 

Point is, that a ground attack mission (I tried La-5 in that role. FW-190  was awesome. But La-5 doesnt seem to be anywhere near the LaGG-3 durability. Goes on fire any time gunner looks at you or AA gun hits you) with various planes. Since I completed campaign week ago I just decided to "unlock" all airfields. A try various weird combinations.

 

However due to my level (as I presume, since that is what Devs said) AA became highly effective, even high speed passes dont work. The train was just an example since I was approaching the target, saw it and dove to drop bombs to kill locomotive. When I was around 700 m from it AA just ruined me (and not only that, mission was close to enemy airfield so flying anywhere around would be a suicide too).

 

I like when things are not easy but amount of AA guns over the objectives looks like they would group all Division AA component and call for help Luftwaffe ground units. Literally, my cover engaged the enemy 109's and soon they were shot down by AA, not to mention my flight which was damaged before we even approached the target. What is the point of enemy fighters over the objective if AA can do all the work ?

Posted

Good one, but as a luftfighter I want to fight Stalin and I want Steam achievement for this! :)

Certainly, but I warn you: His moustache is quite a lot bigger than Adolfs. It's gonna be tough.

 

What's more: He'll be flying the I-185, and as we know from IL-2 1946 that plane is totally-über-awesome, and the only reason it wasn't put into mass production was, that it would've been unfair to the Luftpussies.

Posted

Birdstrikes. Bird poo on the canopies. Geese. Groundcrew who get out of the way when childish sim pilots try to run them down. Only negative time compression so missions take four times as long (compulsory). Mouth organs. Geese playing mouth organs. Buffoon detectors. Buffoons playing mouth organs. Buffoons playing with geese. Ermine. Arctic foxes. Arctic hares. Lemmings. I-16s.

Posted

 

 

"You have took off" corrected to "You have tooken off"
 

 

:lol:

Posted

some ladies of the night in our hangers....hey pilots need love too  :P


landing "gear" retracted  instead of landing "gears" retracted...

Posted

I'm guessing we'll see ponies frolicking in the snowy fields.

 

There will be people milling about in the villages, men smoking, women hanging out the washing.

 

I think rainbows will be added too and sundogs.

 

The addition of meteor showers will please many.

 

:P

I'm pretty sure Nostradamus said something very similar to this in the year...1552.  

  • Upvote 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...