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Rift Support - Timeframe and/or workarounds.


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Posted

S! all! Hope you're doing fine.

 

I've been working on Rift support in several games, via third party or bug fixing with the devs. Unfortunately Il2 BOS seems to be one of the hardest to get working. Currently I've tried Vireio perception and Open Track IR (the latter works, the former doesn't) but I can't get the game to display properly, render in 3D without artefacts, or have the correct FOV.

 

I was wondering if there was any sort of timeframe from the devs (regarding whether Rift support will be pre or post release, not expecting anything too exact) or if any of you have had more luck than me getting this to work...

 

Bit of a pain, this game is pretty much THE one I'm looking most looking forward to playing with the Rift (along with Arma 3).

 

Cheers again, let's get this working!

Posted

Wouldn't it be sensible to await the retail version of the device, thereby allowing the developers to code for the definitive technology? They have very little resource as it is.

Posted

I'm sure the devs will add OR support at some time but from some of their replies over the past year it looks way down the priority list unless anything has changed recently.

To be honest, the whole VR question in windows needs better integrating so that it's not down to the individual program to work but for directX or whatever to handle it all.

DD_bongodriver
Posted

Wouldn't it be sensible to await the retail version of the device, thereby allowing the developers to code for the definitive technology? They have very little resource as it is.

 

Why? there are people that have the DK2 so why shouldn't those people get a look at current implementation like other games have allowed? why have 777 bothered buying both developer kits to date? if resources are so limited then why bother messing about with the developer kits at all?

1PL-Banzai-1Esk
Posted (edited)

It was announced that BoS will be released with Oculus Rift support (sometime in November). It was also stated that we should hear more about Rift support after the 15th of October (don't ask me why this date), so hopefully we will find out something about how is DK2 implementation going pretty soon.

 

It will be interesting to see how locked graphical presets will impact Oculus support and overall experience. I really wish there was a way to get rid of SSAO in Ultra preset.

 

So far I was only able to run Live For Speed and Eurotruck Simulator without major problems. DCS crashes on my PC ,and when it works it's great but a bit juddery. Elite Dangerous is currently difficult to play because of some tracking issues , screen flickers a lot as if I was loosing positional tracking.When it is working properly it's quite impressive, especially new space stations.

 

I am certainly looking forward to trying out BoS with DK2 , hopefully it will happen.

Edited by Don_Kojote
Posted

+1 I just got DK2, looking forward to fly BOS.

There are some values for OR in BOS config, but they seem to be not working in actual game...

Posted

+1 I just got DK2, looking forward to fly BOS.

There are some values for OR in BOS config, but they seem to be not working in actual game...

 

Yeah, I noticed those. Couldn't get anything from them either though.

 

Wouldn't it be sensible to await the retail version of the device, thereby allowing the developers to code for the definitive technology? They have very little resource as it is.

 

Well that kinda defeats the purpose of the dev kit. The point of these is to a) build hype by showing potential and, more importantly, b) to allow devs to incorporate support (either natively or third party) the Rift upon consumer release. If the devs wait until CV1 to integrate support then the release of CV1 will be pretty barren, as nothing will support it from the get go.

VR-DriftaholiC
Posted

There are lots of threads on this just search. The dev's actually mentioned we would have some news on DK2 implementation after the 15th. So we can look forward to at least a alpha test of the integration soon I hope.

Posted

There are lots of threads on this just search. The dev's actually mentioned we would have some news on DK2 implementation after the 15th. So we can look forward to at least a alpha test of the integration soon I hope.

 

I hope so very much, definately needs a direct to rift option too. I did some searching and its all speculation by the way, no actual evidence that anyone got anything working in bos yet.

racingslippers
Posted

Im just desperately waiting for DK2 support. Ive never really got on with monitors and flight-sims and after experiencing DCS: Mustang in VR I just want to get in to IL2:BoS and fly all night, every night!

Posted

I've got it working (albeit in 2D) with Vorpx and Opentrack to convert Rift trackers to in game head tracking.

 

Will update once I nail the how to's and so on.

 

Also does anyone know if BOS runs in DX9 or DX11, if DX9 I shoud be able to get vireio's free Rift integration going. No guarantees on 3D though.

1PL-Banzai-1Esk
Posted

Well BoS is released now, I hope for some good news in next couple of days.

DD_bongodriver
Posted

Well BoS is released now, I hope for some good news in next couple of days.

 

Good luck!

1PL-Banzai-1Esk
Posted

:) always optimistic Bongo.

 

I went through a phase of disbelief, but after all they had Rift support behind the scenes long time ago , all there was to do when they got DK2 wss to add positional tracking. Time will tell , I wonder if engine improvement in DCS will affect DK2 experience.

DD_bongodriver
Posted

Yeah, I remember the 'Borsch and cream' speech too.

Posted

Yeah, I remember the 'Borsch and cream' speech too.

 

So pessimistic, but I understand. If all I needed to do was use opentrack to make use of the Rift's tracking data and transform it into trackIR data (which is all implementable natively, it's part of the OR SDK!) then I'm surprised they haven't done the same. I wonder what the hold up is...

 

Anyway still seeing if I can crack 3D somehow.

1PL-Banzai-1Esk
Posted

weptalo [developer] 10 hours ago :

We'll turn the compatibility on in one of the up-coming updates. Probably November.

 

That's from Steam. So now it's anytime in next five weeks. Maybe we will get support by the time consumer version is out ;)

Posted

That's fantastic news, I bought this game a while ago because I mistakenly believed it already had rift support. Can't wait, Thank you

1PL-Banzai-1Esk
Posted

No problem, it would be nice to get some official news here though. Devs have their DK2 for a month now , I wonder if they had time to mess around with it and what's their opinion.

 

Some update on progress wouldn't hurt.

 

Devs were so enthusiastic about DK1 so I believe that they would want to try their creation in DK2 , positional tracking and all.

 

Now the question is how is 3D working in BoS with Rift, as far as I know there is no 3D monitor support in BoS so it would possibly affect Rift implementation.

DD_bongodriver
Posted

 

 

as far as I know there is no 3D monitor support in BoS so it would possibly affect Rift implementation

 

No, there is no relationship between 3D monitor and the rift.

1PL-Banzai-1Esk
Posted

Ok, thanks for clarifying. Could you share your DCS experiences Bongo? Does it run smooth for you? I Managed to win couple of duels with Ai in Mustang and Dora but DCS randomly crashes on my PC so I can't fly for too long. I got Sabre recently though, hoping thad new EDGE engine will fix crashes when it's released , and I must say that Sabre has very legible cockpit, all gauges are clearly visible and easy to read , I was quite impressed.

 

I am awaitng Spitfire for DCS and Edge engine. Pair that with Oculus Rift consumer version and I think we're in for a ride.

 

As much as I want BoS to support Rift right now I understand it's quite complicated , look at DCS and Elite threads about DK support , they are over 300 pages long each. I know that part of this is because both of these game have support since DK1 time , but the other part is hundreds of post with questions how to run the games without judder or other problems , including people not being able to play at all.

 

We took on ourselves to be pioneers of VR :) and it's amazing and also irritating experience. Waiting formsupport in your beloved games being one of irritations :) , getting things to work another.

DD_bongodriver
Posted

I can get it to run smooth, my hardware helps I guess, not having any issues with it, the 190 also has a very good cockpit, good readable gauges and more importantly the 'bar' issue is simply not there...it is all a myth.

 

I don't think the rift implementation is that much of a struggle, I really don't understand why we haven't been given it in BOS, the devs have been playing with it for months and telling us how good it tastes.

  • Upvote 1
1PL-Banzai-1Esk
Posted

Maybe they strive for perfection and want to blow our collective socks off. With Direct to Rift mode and smooth 75 fps judder free experience ;).

 

What I want to see in BoS when playing is a shot off wing or jettisoned german canopy flying past your head.

 

DCS works to some extent for me but there is just so much more happening in BoS in terms of effects and visuals , also QMB should be a great tool for some casual Rift flying.

 

Anyways let's keep this thread alive :) we have to push our agenda don't we? :)

  • Upvote 1
DD_bongodriver
Posted

good luck....again, doesn't matter what we want, it is clear we just get what we are 'given'

1PL-Banzai-1Esk
Posted

I understand your sentiments Bongo , but we really are a few and Oculus support is probably not that high on 'to do' list right now. We who witnessed it in DCS and Elite Dangerous know that it's completely new and amazing experience but as I said we are few and should be happy that DK2 support is officialy promised on two separate occasions , remember when Loft said that there will be no Oculus support until Consumer version sells loads. I think we just have to be a little more patient :) and be happy for what we are going to be 'given'.

Posted

Just check out r/oculus to see how many people purchased assetto corsa as soon as kunos added dk2 support. I think dk2 support will be a major sales driver for il2 Bos as well.

  • Upvote 2
1PL-Banzai-1Esk
Posted

I would not say it will be 'major' sales driver , but I will agree that possibly few hundred copies of BoS would sell. Now any sold copy would be a benefit for the devs , judged by LFS , Rift support can be implemented by one software developer , so not much of investment (in terms of manhours or money) to get support going.

 

There is a problem though, what if a DK2 user buys BoS solely for Rift support and is not happy with implementation and then judges the game based on that only.

 

Now if you were cynical you could say that it's ok to boost sales by adding a feature that is likely to not work as some people would expect.

 

I bought Elite Dangerous because I heard it was great in DK2 , it was at the start , so impressive that I just couldn't go back to play it on a monitor , even though graphics were better on a monitor , everything looked so flat.

 

Now since last Beta version I am getting terrible judder and loss of positional tracking , game is basically unplayable. Because I am aware it's still work in progress , both DK2 and Elite , I just patiently wait for Beta 3 to see if there is any improvement.

 

Having DK2 support will sell more copies but it will also bring a hundreds of pages of questions and complaints if it's not well done.

Posted

No, there is no relationship between 3D monitor and the rift.

 

 

I don't think the rift implementation is that much of a struggle... [snip]

 

As somebody who has worked on implementation myself, on native games instead of using 3rd party drivers, this couldn't be more wrong. Sorry Bongo. The BOS devs aren't able to use any 3rd party driver apart from the rift SDK, they're implementing post-render barrel distorting and (hopefully) laying out the HUD in 3D space. Furthermore if they wish to do it right they'll have to put in their own black smear correction, chromatic aberration, jitter tweaks and if we're really lucky timewarp. Any one of those takes time when you're not just borrowing somebody else's drivers. Oh and they'd need to fix the FOV of the base game, which currently has issues being above current (80ish-H) in cockpit. The Rift needs about 100-110-H.

 

And if the game doesn't work on 3D monitors, chances are it isn't configured for 3D display, in which case it will need to be reworked to display properly in 3D, that means changes to AA pass priority, shadow render's world transformation etc.

 

Anyway, it's easy to go to one extreme or the other and say it's either impossibly complicated or really easy and the devs are lazy/incompetent, the truth is normally somewhere in the middle. The devs have promised Rift support, evidently something has postponed that as on the 22nd of Sept they were pretty confident that it would be included with launch, now we're waiting a few weeks. If done well this would bring quite a few new people into the fold, especially from the /r/oculus community. Done as well as DCS this would utterly replace that game as the leading Rift flight sim. If it's crap... well that'll probably be that, I don't think we'd see any drastic fixes.

  • Upvote 2
  • 2 months later...
Posted

Any update on using 3rd party drivers while we wait for the dev release?

Posted

Any update on using 3rd party drivers while we wait for the dev release?

 

So far no way to get the 3D working, if any body finds a 3rd party software that makes it work in 3D then I *may* be able to get the warping and tracking going.

Posted

Does it at least work in 2D?

Posted

Does it at least work in 2D?

 

Hmmm, it may function with Z-Buffer 3D (which has tons of artifacts and bad stuff, but is at least in 3D). I'll give that a shot. 

 

I'll get back in to seeing if it works now VorpX is far more stable. Bit concerned about the FOV as the widest FOV is nowhere near the 120 needed for the Rift.

Posted

Hmmm, it may function with Z-Buffer 3D (which has tons of artifacts and bad stuff, but is at least in 3D). I'll give that a shot. 

 

I'll get back in to seeing if it works now VorpX is far more stable. Bit concerned about the FOV as the widest FOV is nowhere near the 120 needed for the Rift.

 

Nope, I can't get it to hook properly because of the transitions between loading screens. I think I could get around this if I had access to inner workings of the game but just getting there is a bit out of my depth.

Posted

I had BOS running with TriDef and Opentrack in early access but have dropped BOS because of the total lack of progress in providing native Rift support: http://forum.il2sturmovik.com/topic/13645-oculus-support/?do=findComment&comment=220991

 

DCS is about to start Edge testing and I would rather spend my effort and money where there is a genuine interest in actual Rift support. Even without Edge DCS is pretty compelling Rift experience, but the menus are a pain.

  • Upvote 1
  • 2 weeks later...
Posted

I had BOS running with TriDef and Opentrack in early access but have dropped BOS because of the total lack of progress in providing native Rift support: http://forum.il2sturmovik.com/topic/13645-oculus-support/?do=findComment&comment=220991

 

DCS is about to start Edge testing and I would rather spend my effort and money where there is a genuine interest in actual Rift support. Even without Edge DCS is pretty compelling Rift experience, but the menus are a pain.

 

I quite like the DCS menus being on the main screen TBH. Plus, if you use virtual desktop you can get them to show up on the Rift as if you're looking at a curved imax screen (the menus must be run in windowed mode for this to work)

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