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is there a changelog already ?


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Posted

just updated my version. is there a changelog somwhere ?

6./ZG26_5tuka
Posted

Long live google translator:

 

The update is available.
 
List of changes in the new version:

Quote

     1 The display of the balance of ammunition in the turret
     2 In the Campaigns usovreshenstvovan design mission selection
     3 In the Campaign added information about the task in the mission before it starts
     4 In the Campaign in the 2nd chapter Fixed problem with places without the target area and zakgruzkoy
     5. Campaign corrected non-awarding of the landings
     6. Campaign added a penalty (zero points) for friendly fire
     7 In the campaign, the player and its links now properly exposed color of the aircraft (the player the choice, driven standard or white camouflage)
     8 When attacking ground targets AI aircraft now partitioned between a goal
     9 Fixed display of ammunition and residue returns from suspension containers WB81B
     Fixed 10 "High" icons on projectors
     11 to adjust the position Timmer and adjustable stabilizer for cruising flight (well, give or take)
     12 AI Fokker and Messer are now not so often fall down in a tailspin
     13. tehnochat added reports of overheating, damage, using up a course of small arms
     14. Campaign fix the problem with the generation of the mission is too close to the edge of the map
     15. Campaign at higher level player flak now become more aggressive

II./JG77_Manu*
Posted

 

The update is available.

 

List of changes in the new version:

 

Quote

 

     1 The display of the balance of ammunition in the turret

     2 In the Campaigns usovreshenstvovan design mission selection

     3 In the Campaign added information about the task in the mission before it starts

     4 In the Campaign in the 2nd chapter Fixed problem with places without the target area and zakgruzkoy

     5. Campaign corrected non-awarding of the landings

     6. Campaign added a penalty (zero points) for friendly fire

     7 In the campaign, the player and its links now properly exposed color of the aircraft (the player the choice, driven standard or white camouflage)

     8 When attacking ground targets AI aircraft now partitioned between a goal

     9 Fixed display of ammunition and residue returns from suspension containers WB81B

     Fixed 10 "High" icons on projectors

     11 to adjust the position Timmer and adjustable stabilizer for cruising flight (well, give or take)

     12 AI Fokker and Messer are now not so often fall down in a tailspin

     13. tehnochat added reports of overheating, damage, using up a course of small arms

     14. Campaign fix the problem with the generation of the mission is too close to the edge of the map

     15. Campaign at higher level player flak now become more aggressive

 
usovreshenstvovan and zakgruzkoy.....think i have to take another english course :salute:
Posted

So, has this fixed the CTD issue that Zak said was being worked on?

Posted (edited)

Is this a joke ?

 

QMB limited to 2x now too ?

Edited by FZG_Immel
Posted

Is this a JOKE ?????

 

QMB limited to 2x now too ????  wtf

 

REALLY? LOL, I would not be surprised in the least !

Posted

just tried with stuka, and i was limted to 2x  ---

 

herp

 

derp...

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