FZG_Merlin Posted October 10, 2014 Posted October 10, 2014 just updated my version. is there a changelog somwhere ?
6./ZG26_5tuka Posted October 10, 2014 Posted October 10, 2014 Long live google translator: The update is available. List of changes in the new version:Quote 1 The display of the balance of ammunition in the turret 2 In the Campaigns usovreshenstvovan design mission selection 3 In the Campaign added information about the task in the mission before it starts 4 In the Campaign in the 2nd chapter Fixed problem with places without the target area and zakgruzkoy 5. Campaign corrected non-awarding of the landings 6. Campaign added a penalty (zero points) for friendly fire 7 In the campaign, the player and its links now properly exposed color of the aircraft (the player the choice, driven standard or white camouflage) 8 When attacking ground targets AI aircraft now partitioned between a goal 9 Fixed display of ammunition and residue returns from suspension containers WB81B Fixed 10 "High" icons on projectors 11 to adjust the position Timmer and adjustable stabilizer for cruising flight (well, give or take) 12 AI Fokker and Messer are now not so often fall down in a tailspin 13. tehnochat added reports of overheating, damage, using up a course of small arms 14. Campaign fix the problem with the generation of the mission is too close to the edge of the map 15. Campaign at higher level player flak now become more aggressive
II./JG77_Manu* Posted October 10, 2014 Posted October 10, 2014 The update is available. List of changes in the new version: Quote 1 The display of the balance of ammunition in the turret 2 In the Campaigns usovreshenstvovan design mission selection 3 In the Campaign added information about the task in the mission before it starts 4 In the Campaign in the 2nd chapter Fixed problem with places without the target area and zakgruzkoy 5. Campaign corrected non-awarding of the landings 6. Campaign added a penalty (zero points) for friendly fire 7 In the campaign, the player and its links now properly exposed color of the aircraft (the player the choice, driven standard or white camouflage) 8 When attacking ground targets AI aircraft now partitioned between a goal 9 Fixed display of ammunition and residue returns from suspension containers WB81B Fixed 10 "High" icons on projectors 11 to adjust the position Timmer and adjustable stabilizer for cruising flight (well, give or take) 12 AI Fokker and Messer are now not so often fall down in a tailspin 13. tehnochat added reports of overheating, damage, using up a course of small arms 14. Campaign fix the problem with the generation of the mission is too close to the edge of the map 15. Campaign at higher level player flak now become more aggressive usovreshenstvovan and zakgruzkoy.....think i have to take another english course
Trooper117 Posted October 10, 2014 Posted October 10, 2014 So, has this fixed the CTD issue that Zak said was being worked on?
FZG_Merlin Posted October 10, 2014 Author Posted October 10, 2014 (edited) Is this a joke ? QMB limited to 2x now too ? Edited October 10, 2014 by FZG_Immel
dburne Posted October 10, 2014 Posted October 10, 2014 Is this a JOKE ????? QMB limited to 2x now too ???? wtf REALLY? LOL, I would not be surprised in the least !
FZG_Merlin Posted October 10, 2014 Author Posted October 10, 2014 just tried with stuka, and i was limted to 2x --- herp derp...
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