HeavyCavalrySgt Posted October 9, 2014 Posted October 9, 2014 "Or was he a lieutenant? No matter, I will avenge him!" For me the pain point of the current campaign is that there is no sense of immersion. The wingmen don't matter in the long run, their planes don't matter, the success or failures of the missions don't matter. It is just a series of stand alone events with no continuity whatsoever. I never have to worry about availability of aircraft or pilots to fly them, or make decisions about how to allocate those resources to the missions my squadron has assigned. There is no requirement to plan missions to meet the bombers I am escorting at a certain time, or get my bombers to the escort rendezvous on time. There is not even the concept of playing "Dead is Dead" which generated so much passion in Rise of Flight. In short, it all just feels very sterile to me. The grinding for unlocks... It doesn't really bother me, I guess, as a concept. It isn't the way I would have gone if it was my decision to make, but I can accept that it is the direction the developers went.... except there is no continuity. It isn't like my nameless self is being rewarded for past performance with better equipment. My character is as transient and insubstantial as everything else in the game. If there was continuity, I could understand how my character's advancement leading to being given priority for limited resources like better weaponry. I am missing the goals that I expect in a campaign - promotions, competing to be the highest scoring ace, getting to the point where I am a section leader, then a flight leader then a squadron leader. 7
Gort Posted October 9, 2014 Posted October 9, 2014 So they have a beautiful sim, but no depth or reason to become intellectually invested. Something that has you thinking between flights about how to approach a mission and keep your squadron alive and able to meet the future threat would be the holy grail. 1
SvAF/F19_Tomten Posted October 9, 2014 Posted October 9, 2014 I agree, it's a shame. I have very fond memories of a Finnish campaigned I played in Forgotten Battles. We were kicking the Russians ass wherever we were sent on missions, we downed enemy bombers, we saved friendly bombers in trouble and we shot down a few Russian aces. In a way you got to know those you were flying with the most and I remember how sad you felt when someone you liked died, like that one time our flight was in a massive dogfight and our second highest scoring ace had a mid air collision with another Finn and neither survived. In BoS however, I don't feel as if those I fly with are anything other that bots. I hope they change or make another campaign in the style of the old ones, those where amazing.
Finkeren Posted October 9, 2014 Posted October 9, 2014 Forgotten Battles still stands for me as the best career mode ever made in a flight sim, and if you take a look at it, you'll realize how little it actually takes to create immersion, when you have a great sim to work from. I still have hopes to one day see something similar in BoS. 3
HagarTheHorrible Posted October 9, 2014 Posted October 9, 2014 I hope they change the terminology when shooting down an A.I aircraft. The idea of shooting down "bot's " just doesn't overly appeal, even if that is what it is. 1
senseispcc Posted October 9, 2014 Posted October 9, 2014 I find the campaign missions immersive if you want more immersion we should have four air to air missions in five without any contact with the opponent! Not very fun but realistic.
SvAF/F19_Tomten Posted October 9, 2014 Posted October 9, 2014 I find the campaign missions immersive if you want more immersion we should have four air to air missions in five without any contact with the opponent! Not very fun but realistic. And what does that have to do with this issue??
LastRightsXIII Posted October 9, 2014 Posted October 9, 2014 Good topic Post.....It's the same feeling for me.
Finkeren Posted October 9, 2014 Posted October 9, 2014 I find the campaign missions immersive if you want more immersion we should have four air to air missions in five without any contact with the opponent! Not very fun but realistic. I think there's a general consensus, that the missions themselves are alright. Things could always be better of course, but it's a good start. It's the framework around those missions that is lacking in immersion and sense of purpose.
HeavyCavalrySgt Posted October 9, 2014 Author Posted October 9, 2014 I find the campaign missions immersive if you want more immersion we should have four air to air missions in five without any contact with the opponent! Not very fun but realistic. What about the current model do you find immersive? Maybe I am missing it? As far as missions without contact, it does happen now in RoF, although not that frequently. There are also dud days where you can't fly, but perhaps not as frequently as happened historically. I personally don't see why the trade off with a more involved campaign would require that many no-contact missions 9Particularly over Stalingrad) but I definitely wouldn't mind at least some -- most of the flying I have done in the game was before there were other aircraft at all, or weapons to shoot at them. It would be a good way for new squadron member to build experience. I hope they change the terminology when shooting down an A.I aircraft. The idea of shooting down "bot's " just doesn't overly appeal, even if that is what it is. Perhaps also the congratulations after taking off - I meant to put in a bug on that.
sallee Posted October 9, 2014 Posted October 9, 2014 I hope they change the terminology when shooting down an A.I aircraft. The idea of shooting down "bot's " just doesn't overly appeal, even if that is what it is. Better than shooting up them though? 1
Vaxxtx Posted October 9, 2014 Posted October 9, 2014 I find the campaign missions immersive if you want more immersion we should have four air to air missions in five without any contact with the opponent! Not very fun but realistic. There were/are missions like that in IL246 using Dgen or DCG. There are also missions where you are changing airfields, which is no combat. And I love both. Why? Because even though your flight did not engage in combat, other squadrons and ground units did. After the mission you get a deatiled AAR of what happened while you were on your merry little flight to a new airfield, with info on pilots ground units, and where the front had moved. So....sure bring it on.
Flack88 Posted October 9, 2014 Posted October 9, 2014 Personally I was surprised why they didn't go with a Career Campaign the same as in Rise Of Flight.
HeavyCavalrySgt Posted October 9, 2014 Author Posted October 9, 2014 Personally I was surprised why they didn't go with a Career Campaign the same as in Rise Of Flight. I will be honest - when I bought in, I expected at least that much, and was hoping for improvements. 2
MelbourneFL Posted October 9, 2014 Posted October 9, 2014 I feel just the same. Rise of Flight's campaign was pretty good with that kind of stuff. I don't understand why they didn't use any of that for BoS. Alexander
No601_Prangster Posted October 9, 2014 Posted October 9, 2014 I remember on the old Ubisoft IL-2 forum Forgotten Battles was constantly criticized fro being "soulless". The RoF campaign "lacks immersion" according to a vocal group on the 777 forums. Basically any flight sim campaign is going to attract the same criticisms because people have different likes and expectations and you can't please all of the people all of the time and for a certainly vocal minority on all forums the developers will always be wrong.
HeavyCavalrySgt Posted October 9, 2014 Author Posted October 9, 2014 I remember on the old Ubisoft IL-2 forum Forgotten Battles was constantly criticized fro being "soulless". The RoF campaign "lacks immersion" according to a vocal group on the 777 forums. Basically any flight sim campaign is going to attract the same criticisms because people have different likes and expectations and you can't please all of the people all of the time and for a certainly vocal minority on all forums the developers will always be wrong. If someone feels that RoF's campaign lacks immersion, I would suggest they avoid BoS.
II./JG53Lutzow_z06z33 Posted October 9, 2014 Posted October 9, 2014 (edited) So they have a beautiful sim, but no depth or reason to become intellectually invested. Something that has you thinking between flights about how to approach a mission and keep your squadron alive and able to meet the future threat would be the holy grail. Or finding the holy grail itself. We could always have a mission where we chase Indy through the desert. Just without the birds! Edited October 9, 2014 by OCTz06z33
Feathered_IV Posted October 9, 2014 Posted October 9, 2014 I find the campaign missions immersive if you want more immersion we should have four air to air missions in five without any contact with the opponent! Not very fun but realistic. Surely there is a lot more to it than that. I feel just the same. Rise of Flight's campaign was pretty good with that kind of stuff. I don't understand why they didn't use any of that for BoS. Alexander I agree. Especially after having gone to all the expense of developing the program, I'm very surprised they do not make use of it and develop it further.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now