scoobe Posted October 8, 2014 Posted October 8, 2014 Don't know what was changed. I haven't seen a list yet but the autopilot is back (thank you!). Accel time is still limited to 2x (I can live with that). Rob
IIN8II Posted October 8, 2014 Posted October 8, 2014 (edited) I am sure we will get an update on what it was at some point today. Edited October 8, 2014 by IIN8II
BigDally Posted October 8, 2014 Posted October 8, 2014 Change log for an update on October 8th: - GUI won't minimize randomly anymore - Incorrect markers for bombs and rockets fixed - Aim helper mark for rockets is only shown on the ground and disappears if the ground is too far away - Too frequent night missions fixed - Bomb raids, Interceptor missions, Convoy missions are now starting on various altitudes - Similar machine guns and cannons are now gathered into one block on the GUI speed bar - A mission would now end automatically if a player goes for an emergency landing or successfully bails out - In interceptor missions enemy is now more aggressive - Autopilot is back in Normal mode - In campaign and in QMB a warning will be shown if you shoot friendlies (later we'll add XP penalty) - Bf 109 G-2 max speed is now tuned properly according to the reference with tail wheel retracted (speed increased for 10-12km/h) - Hitting enemy plane's bomb hatches and gears can now break them off. - Horizon Autopilot tuned correctly: excessive wobbling removed, turning around on high altitudes improved - Some IL-2 and La-5 skins descriptions fixed - Order to pass command to a wingman removed - A player can now pass checkpoints on a heavily damaged plane - Player's wingmen cannot switch checkpoints - Fancy phrases about sky were removed from campaign briefing - Kotelnikovo airfield location fixed - Intercept Bombers mission now has alied AAA shoting at the enemy 1
oneeyeddog Posted October 8, 2014 Posted October 8, 2014 Personally I would have preferred the x16 over the autopilot. 1
Afwastus Posted October 8, 2014 Posted October 8, 2014 One step at a time comrade, one step at a time. 4
oneeyeddog Posted October 8, 2014 Posted October 8, 2014 One step at a time comrade, one step at a time. Afwastus, can't they be brisk steps?
Finkeren Posted October 8, 2014 Posted October 8, 2014 Seems overall good changes. Baby steps in the right direction. 1
Valok Posted October 8, 2014 Posted October 8, 2014 (edited) Change log for an update on October 8th: - Bomb raids, Interceptor missions, Convoy missions are now starting on various altitudes Bomber's are also spawning really high now. I was at ~6.5k looking left and right searching for the friggin bombers when suddenly I check my front and bang, there they are. It was funny really. I did this type of mission several times and they were never at this altitude, guess I'll climb up to ~7.5k from now on. Edited October 8, 2014 by Valok
J2_Trupobaw Posted October 8, 2014 Posted October 8, 2014 Seems overall good changes. Baby steps in the right direction. Same as yesterday. Baby step each day, I like that. If that's how devs intend to finish it I'm suddenly less worried about future of this title.
keeno Posted October 8, 2014 Posted October 8, 2014 Hi all, you know what, I've been following the initial hostility to developments and the wild posts written by some players and was determined not to join in. But I've tried the initial few missions of the campaign today and guess what..............I actually enjoyed it. I can see how the die hard MP pilots are upset and why, but I can also see a balanced view of what the Dev's are planning and what they are trying to achieve by taking the sim in the direction they have. I hope that now the sim has had some tweaks to the campaign and hopefully emotions have settled a bit we can look forward to developing a great sim with a good community spirit. Cheers. 3
dave9810 Posted October 8, 2014 Posted October 8, 2014 - Order to pass command to a wingman removed WHY?!? I sometimes like to practice formations with the AI as lead. And mainly because the AI cannot keep a steady formation with the player even with auto level on. 1
Feathered_IV Posted October 8, 2014 Posted October 8, 2014 (edited) Great news. Looking forward to checking out the progress. I was 75% downloaded with yesterday's update when I had to shut down my computer. If I resume this evening and there's a new update as well, will I be in trouble? Edited October 8, 2014 by Feathered_IV
StickMan Posted October 9, 2014 Posted October 9, 2014 (edited) Yes, now get rid of the unlocks for MP and bring back the Eagles Nest so that the crying will cease and the fun can resume. Good job with the constant fixes. Edited October 9, 2014 by GeneralZod
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