Uther Posted October 8, 2014 Posted October 8, 2014 I would really like to manage my engine while having icons and get exp in campaign mode. Normal is too limited on what I can do with my AC and Expert I can't find my targets. Can't we get scalable difficulty with scalable EXP?
malcheus Posted October 8, 2014 Posted October 8, 2014 http://forum.il2sturmovik.com/topic/11210-how-fly-campaign-normal-difficulty-full-engine-management-ic/ 1
J2_Trupobaw Posted October 8, 2014 Posted October 8, 2014 Right, engine management is no longer a problem. Just map all three (and control that disables aim assist) to one key and hit it at start of the mission.Only thing left in that department is to separate keys that disable map icons (like) and hud gauges (dislike).
yaan98 Posted October 8, 2014 Posted October 8, 2014 (edited) It's not just a matter of controlling the plane's engine, but the problem is that if simplified physics is part of normal setting. Or maybe other simplified flight settings that are in normal mode and not in expert mode. Edited October 8, 2014 by yaan98
malcheus Posted October 8, 2014 Posted October 8, 2014 It's not just a matter of controlling the plane's engine, but the problem is that if simplified physics is part of normal setting. Or maybe other simplified flight settings that are in normal mode and not in expert mode. This is the difficulty setting screen, the squares marked in green are checked under normal difficulty. Simple flight mechanics is not marked in green, so it isn't active in normal difficulty. You only get auto engine managment, outside views, instrument panel and aiming assist and object markers.
ST_ami7b5 Posted October 8, 2014 Posted October 8, 2014 As I said many times: Make a 3rd mode: Expert + icons + outside views. Multiplicator 1.5
yaan98 Posted October 8, 2014 Posted October 8, 2014 Thanks malcheus. So, I assume this would apply to the campaign as well as QMB then.
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