Hr_Rossi Posted October 7, 2014 Posted October 7, 2014 (edited) Yes, i am impressed. This campain mode really makes me loving this product. I used to fly as a Fighterpilot and so i do for most of my time i spend for flyn simulators. This has been changed since i fly this great designed campain. To make more points i decide to fly groundattack missions. It tooks me far out in the fields around Stalingrad, a hughe map with lots of details i didnt realize before. I fly in the morning when the sun rises, at midday when the sky is clear and the snow shines so white that you are blended and in the night when the sky is full filled with al the stars shining. Vehicles explode under the fire of my guns and their pieces fligh arround my cockpit. Trains explode in huge clouds of steam and leave a glossy sheen of fire in the trees and snow arround. Flak comes up when searchinglights spot my plane. The struggle back to the homebase can be a challenge after every mission, especially when the defense spots you and send their fighters behind you. I am a Attackpilot now, i can feel the exciting and dangerous task they have to complete. I know there is much more.So tell me what impresses you. Edited October 7, 2014 by Absolut 2
[TWB]80hd Posted October 7, 2014 Posted October 7, 2014 I like the flexibility to jump in, pick a plane and a mission and just go.
J2_Trupobaw Posted October 7, 2014 Posted October 7, 2014 I like ground attack, too. Although I wish there was more targets in Stalingrad, it's a flyover city at the moment. Hope to see more variety in targets and their locations. I like the simple fact that most of experience (which, unlocks aside, is measure of our success) is awarded for completing the mission and bringing plane back to own lines. Rof career used to have the second feature (not anymore due to bug), but first one makes shooting random targets of opportunity really secondary. I like the flexibility to jump in, pick a plane and a mission and just go. This too, all it misses is squadron names for units stationed on these airfields. Easier than making a separate career for every plane type I like to flight in career mission two-three times per month. The weirdest thing I saw watching those "missions" was: your side is always bombing at 400m altitude. The enemy bombers are at 4000m... what's the logic? AI fighter escorts (109s) are flying formation with He 111 while escorting ???? Simplification coming from rush towards release - one template per mission type. Maybe they'll add more variety after release. Or not.
39bn_pavig Posted October 8, 2014 Posted October 8, 2014 I am quite enjoying it as it allows me to practice various mission types either as RP (long mission) or simply get in quick and try to achieve an objective in shorts. Much more interesting than QMB in that you don't know what to expect and often get bounced without realizing... and also ground attack in QMB seems kind of aimless... wander around until you see something then bomb it. It's great being able to fly a short mission, fail abysmally, then immediately start another one and face different targets and objectives, but the same role. I still think they have a long way to go to polish it up and add more variety, but it really is quite fun. I was getting bored with replaying "ghosts in the snow" over and over. Though that's a great little mission, it does get a bit tedious always being the same. While I am looking forward to more refined linear campaigns of that type, they do tend to be one off play throughs and being stuck with having to complete all objectives can make such campaigns a big commitment that doesn't always suit the half hour you may have to spare to devote to them.
LLv24_Zami Posted October 8, 2014 Posted October 8, 2014 I have liked to play it so far. As a SP its nice to have more complicated missions than normal QMB can produce. And this is just beta, it will improve before release.Details in this game stuns me still every day. I dont mind about unlocks, if thats what it takes to this title succeed, so be it. I would have hoped career campaign,hopefully game is success and we can have different kind of campaigns later.
No601_Swallow Posted October 8, 2014 Posted October 8, 2014 (edited) Funnily enough, I find myself wishing I could refly the same mission! Sometimes, the time of day, the mission objective, the atmosphere, all of it is very nice indeed, but I do the Lagg groundloop two-step and fail the mission, or flak gets met, etc. And I want to do it again and succeed. So, I wish there was a "Replay" option. Also, looking ahead to the FMB, I'd like to be able to save the missions and open them up in the FMB (or have a look at the mission file and attendant scripts/links/triggers, etc. Maybe the mission files are already accessible. I haven't looked. Or, if they're generated and stored temporarily on the 777 Skynet servers, perhaps we could have the option in future of downloading them to our client-thingy machines. Anyway, love the show Steve, etc, etc. Edited October 8, 2014 by No601_Swallow
heinkill Posted October 8, 2014 Posted October 8, 2014 Funny how quickly 'what do you like about campaign' turns into 'I don't' from some people. Guys, arent there enough threads for/about that? I like that there is a campaign, there wasn't for DCS P51 when I bought it (just training missions), and CoD campaign was a buggy mess, Wings of Prey you could only fly one side. It is simple, easy to get into, and it works Random mission generation with unlimited replayability Nice interface. Can fly all planes, sides 2
Gambit21 Posted October 8, 2014 Posted October 8, 2014 (edited) I'm having fun - taking the "it is what is is" outlook for the moment and just enjoying it. One thing I'd like to say to the devs in the Russia - I'm not liking the stupid magical "you will get action at this spot" element - lose it. Like someone said above, things should be unpredictable. I should sometimes fly around for an hour and not see anything, other times I should find myself in a furball in a place I didn't anticipate. The little awards and "new level of pilot"....argh...reeks of an old Nintendo game or a current mobile game, forget high fidelity flight sim. I can really do with out that stuff. Edited October 8, 2014 by Gambit21 1
Finkeren Posted October 8, 2014 Posted October 8, 2014 I'm determined to try to enjoy it, but it's not that easy. The missions themselves are alright, though obviously underdeveloped and with less variety and "population" than there's potential for. The real problem is with the framework: It's dull, lifeless and disconnected from both the historical setting and the sim itself. It offers not the slightest bit of immersion or sense that anything you do matters. Until something is done in this area, the campaign will never be more than a random mission generator. Oh, and difficulty presets need to go away. Right. Effing. Now. 5
Zak Posted October 8, 2014 Posted October 8, 2014 Thanks for this topic, Absolut. A good place to gather some hopefully useful feedback.
Finkeren Posted October 8, 2014 Posted October 8, 2014 Thanks for this topic, Absolut. A good place to gather some hopefully useful feedback. So glad to see that you're listening Zak. BoS is a wonderful sim, and the mission generator software seems to be working well enough, but there really are some changes and additions that are urgently needed to make the campaign viable for release. Hope the best for you. Even though I might criticise, I truly believe you have created something with BoS that will serve as the core of this franchise for years to come. Please take some of the complaints that have been voiced lately seriously, they come with the best of intent. 5
pilotpierre Posted October 8, 2014 Posted October 8, 2014 Ok, I was interstate on Friday and didnt get back until Monday night. After reading all the howling on the forum I was expecting to be disappointed. After a long drawn out download followed by a nauseous resetting of 4 CH controllers I was good to go. I was not impressed with having to plow through the 4 Training missions, they should be selectable for those who wish to do them. Re the campaign (flying experienced) - I have only flown 14 long ground attack missions with the LaGG 3. Completed 9, shot down, crash landed or bailed on the rest. I like the ground attack and got to see some action on the periphials on the way to the target and the return. I flew 2 interception missions with the La5. The first one I didn't see the the bombers at all. Note: the briefings for the intercept missions require enemy heading and ALTITUDE. I like the Profile information (that) is sufficient for roll players to be able to role play (imho). I dont even mind the unlocks as they roll around fairly fast. I think the campaign shows good promise to become meaningful and immersive. I don't like the large yellow childish pop ups the tell you you have taken off etc, they need to be selectable. Now, I'm clearly a retard as I am unable to find the default key for recording despite going through all the settings over and over. Is there one in the current iteration? Also I had a mapping on my throttle that took me to a view of the gauges, I cant find the default for that either? Hang in there guys, I am sure the devs have taken cognisance of all the negativity wrt "various unhappiness" here and there and eventually a compromise will be forthcoming? 1
Hr_Rossi Posted October 8, 2014 Author Posted October 8, 2014 The campain map is full of life. You can see it easily in the nightmissions. Artilleryfire everywhere at the Frontlines, tracers in the air from the Dogfights above you. The headlamps from vehicle colums and trains all over the map. And i realy like that friendly troops fire green signalflares when you pass their area to show you their location. 2
Hr_Rossi Posted October 8, 2014 Author Posted October 8, 2014 (edited) @ pilotpierre lftCtr+R you can find it in the settings under service, enable/disable recording Edited October 8, 2014 by Absolut
bzc3lk Posted October 8, 2014 Posted October 8, 2014 (edited) Now, I'm clearly a retard as I am unable to find the default key for recording despite going through all the settings over and over. Is there one in the current iteration? Main menu / settings / service / Enables / disables flight recording / what ever key you want to assign. I have mine set to the " caps lock " key so I can see when it is recording via a light on my key board. Edited October 8, 2014 by bzc3lk
scoobe Posted October 8, 2014 Posted October 8, 2014 The campain map is full of life. You can see it easily in the nightmissions. Artilleryfire everywhere at the Frontlines, tracers in the air from the Dogfights above you. The headlamps from vehicle colums and trains all over the map. And i realy like that friendly troops fire green signalflares when you pass their area to show you their location. I agree. I am enjoying it for the most part. I don't mind the unlocks, or the lack of 16X fast forward, but please bring back the autopilot! It would be nice to see some more action going on around the player. Tanks or soldiers fighting it out, other flights. Just something to give the world more life. I love the night lighting, spotlights and soldiers walking around on airfields. Clouds are the best Ive seen in a flight sim. HE111 is my ride of choice. I'm not much of a fighter jock. Love the bombers. Rob
indiaciki Posted October 8, 2014 Posted October 8, 2014 (edited) Btw. Any combat mission in wartime is completed when you return to base. It doesn't matter if you hit something or not. Whether it has been successful isn't the pilot's problem. Every sortie you come back from is counted as a combat mission. That's realistic. You gain experience by number of sorties flown not by shooting anyrhing down. This is what makes the ROF campaign much more realistic. Having kills on every mission is arcade. Edited October 8, 2014 by indiaciki 7
pilotpierre Posted October 8, 2014 Posted October 8, 2014 On one of my missions the requirement was to knock out 4 targets. I sustained damage on the first run and only managed 2 ground kills before making a bee line for home. I actually had to dead stick a belly landing well short of my base. However, I still got a Mission Successful. Thanks for the responses on the recording default guys.
=SqSq=Sulaco Posted October 8, 2014 Posted October 8, 2014 Btw. Any combat mission in wartime is completed when you return to base. It doesn't matter if you hit something or not. Whether it has been successful isn't the pilot's problem. Every sortie you come back from is counted as a combat mission. That's realistic. You gain experience by number of sorties flown not by shooting anyrhing down. This is what makes the ROF campaign much more realistic. Having kills on every mission is arcade. Bummer a feature like this hasn't been implemented yet, sounds like it would be a great addition. On one of my missions the requirement was to knock out 4 targets. I sustained damage on the first run and only managed 2 ground kills before making a bee line for home. I actually had to dead stick a belly landing well short of my base. However, I still got a Mission Successful. Thanks for the responses on the recording default guys. Sounds like a good one, must have been tense!
No601_Swallow Posted October 8, 2014 Posted October 8, 2014 Main menu / settings / service / Enables / disables flight recording / what ever key you want to assign. I have mine set to the " caps lock " key so I can see when it is recording via a light on my key board. I think that is the coolest thing I've seen on this forum since that youtube film of the skinner creating the "Tovarish" skin! Brilliant idea!
No601_Prangster Posted October 8, 2014 Posted October 8, 2014 The more I play the more impress I am with it. Flew a night/early morning mission and noticed ground machine gun tracers across the frontline. And on an escort mission I was on finals to land when the airfields was bombed by HeIII's. I aborted my landing and chased them down, shooting down one and damaging the second before running out of ammo. When I finally landed the taxiway was blocked by a large bomb crater. So yes I'm impressed and the missions should get even better over time. But if you don't like it then wait a few months after release and they'll be lots of user made content and probably a third-party user made campaign in devepment. 3
unreasonable Posted October 8, 2014 Posted October 8, 2014 Main menu / settings / service / Enables / disables flight recording / what ever key you want to assign. I have mine set to the " caps lock " key so I can see when it is recording via a light on my key board. Thanks for reminding me of that trick - I used to use it in IL2 1946 to check I had turned recording on then off at the start of a new mission to avoid the "memory leak" that nearly everyone used to deny existed.
BFsSmurfy Posted October 8, 2014 Posted October 8, 2014 Just started the campaign, yeh I`ll play it it`s good . 5th mission in I`m flying a damaged 190 back to base when the wingman veers across my path and takes a wing off both our planes......imo the wingmen are very erratic and there were numerous near misses during that 20 min flight, might need looking at. Other than that the entire game is good and will probably only get better.
216th_Peterla Posted October 8, 2014 Posted October 8, 2014 I like the campaing. every time I start is different to the previous one. I manage to flight escorting a formation of 6 HE111, Find in the way a squadron of 3 PE2, 4 Lagg3 on objective and a patrol of 4 Yak1, also various airfields with AAA and numerous ground units. Its a fluid and entertainment game to me but of course will be better. Good starting point so far.
BigDally Posted October 8, 2014 Posted October 8, 2014 I love it, although I must admit I normally do not fly campaigns in WWII flight sims (typically preferring insta-action such as QMB in this case). However the incentive to unlock arms and skins got me to try it, and man I am so glad that I did. I am not a good pilot, but have always been enthused with WWII era aircraft. I remember watching one of the dev videos a while back, in which it was stated that they wanted to make a WWII sim that anyone could enjoy, whether you were an ace pilot flying on full realism, or a novice with a basic joystick for control. I think 1CS has nailed it. I am about halfway through the 3rd chapter with only one skin unlock remaining. I love the dynamics of the campaign, as you never know what you are going to encounter during a given mission. One bomber escort mission may be almost uneventful, with maybe a couple fighters to chase off on the way back to base. While another is at night in a snow storm, with search lights blinding you as you fly over the enemy airfield and enemy fighters near impossible to aim at in the darkness. Additionally the weather effects can make it much more difficult to "aim" your guns, with turbulence/gusts tossing the plane about. I have to think that most of the casual and/or novice players may not frequent these forums, and as such I fear that a predominance of the SP voice may not be heard. With all the rant regarding unlocks as of late, I only hope that the devs do not fully cater to the elite MP crowd and thus diminish the accessibility of the sim. While I fully understand my view is not shared by most, I absolutely love the game in it's current state and can not wait to see how the game expands going forward. Devs, keep up the good work! D 1
Flack88 Posted October 8, 2014 Posted October 8, 2014 Just started the campaign, yeh I`ll play it it`s good . 5th mission in I`m flying a damaged 190 back to base when the wingman veers across my path and takes a wing off both our planes......imo the wingmen are very erratic and there were numerous near misses during that 20 min flight, might need looking at. Other than that the entire game is good and will probably only get better. I have also had this problem, I have also seen them take off and just plummet into the ground.
Blooddawn1942 Posted October 8, 2014 Posted October 8, 2014 So far I like the campaign. It is a good solid base, which can be easyly extended in the future. I'm sure we will get more mission variants, like fighter sweeps, patrolflights, lonepatrols and who knows even artillery spotting and photo reconaisance sorties just like we have them in RoF. Im utterly sure, that this first instalement of the campaign won't be the last we will get to see. There will be some enhancements for sure. So lets keep calm and gather suggestions to help the developers to improve this game mode to our liking. It has lots of potential. And for the lack of role play elements....well...be creative and take what is given so far. I made myself some sort of Pilot log with Excell in which I put down my sorties and what I have achieved. I play it in the good old dead is dead fashion. To simulate beeing part of a squadron I take always the same aircraft from the same airfield until my pilot dies in combat or bally lands behind enemy lines. Then I start another carreer. Absolutely immersive in the good old pen and paper style. For promotions and rewards I created a key. After a given number of missions flown and air victorys/ destroyed ground units, I receive an award or promotion which I note in my pilots log. Sounds weired eh?;-) It isn't. It works perfectly fine for me. Let's not forget that in the age of digital overkill, You can allways use a sheed of paper and a pen. It won't hurt. So if you get a lemon, make yourself a sprite instead of complaining that the fruit is sour.;-) One suggestion regarding ground attack sorties. It would be important to know, which kind of target is to strike BEFORE I have to choose my loadout. Other suggestions has been made which I don't need to repeat. Nice work so far. 1
=362nd_FS=Hiromachi Posted October 8, 2014 Posted October 8, 2014 The campaign is not bad but frighteningly impersonal. Overall, it is not so much about the campaign, but rather a training / QMB missions in succession. No story, no become familiar with the unit, no personal interest in covering wingman (for example). I'm sorry, but the campaign got a little different idea - so far the best I've ever played was a campaign in the Red Baron II (Red Baron 3D) and Rise of Flight. I was a little surprised that he was not elected the same concept campaign here as well as in RoF. In order to understand - this made campaign is not bad, it just really terribly terribly impersonal. I think that after the completion of such a campaign, nothing will motivate that player back to it. +1 No real story behind events, not missions specific to a chapter (I'm in Air Bridge and I'd expect to have a mission about escorting all those important and crucial supplies to surrounded soldiers. In Operation Uranus it would be nice if more would be put on ground attack missions, so we desperately try prevent Soviet units from breaking the front and getting behind our lines. Havent also seen a single mission against Il-2s, all I have to intercept are Peshkas which becomes boring since they always fly same formation and continuously maneuver under my fire). Overall it was nice at the beginning, but in 3rd chapter all I see is way more missions at night and eventually larger number of enemies (formation of 7-9 Pe-2s with cover which I had to intercept with my single wingman). Same missions, same enemies. I'd like to feel more inside, with more personalized missions and reflecting specific chapter. Except of that it is really nice
unreasonable Posted October 8, 2014 Posted October 8, 2014 I made myself some sort of Pilot log with Excell in which I put down my sorties and what I have achieved. I play it in the good old dead is dead fashion. To simulate beeing part of a squadron I take always the same aircraft from the same airfield until my pilot dies in combat or bally lands behind enemy lines. Then I start another carreer. Absolutely immersive in the good old pen and paper style. For promotions and rewards I created a key. After a given number of missions flown and air victorys/ destroyed ground units, I receive an award or promotion which I note in my pilots log. Sounds weired eh?;-) It isn't. It works perfectly fine for me. Let's not forget that in the age of digital overkill, You can allways use a sheed of paper and a pen. It won't hurt. This is also my plan for post release campaign - was thinking of using a dice to select mission type. Once you have rolled you have to do it. Always liked that book.
Vaxxtx Posted October 8, 2014 Posted October 8, 2014 I like the plane models. I like the missions in the evening. Thats really about it. I could not find a single thing else that was interesting, fun, or made me go "wow". Nothing. Maybe I have been spoiled with great campaigns from other sims, and my standard are higher than other folks. Yeah, I think that is it.
rigbyDerekb1948 Posted October 8, 2014 Posted October 8, 2014 Why do I like the campaign? I was expecting the whole "unlock" exercise to be a bit of a boring "pain in the butt", and that it would take forever (I get shot-down a lot!).I also tried the auto-pilot and 16x route (except for takeoff/landing and my rather poor attempts at the combat-action) until it was pulled. Then I started really enjoying the experience and appreciating the philosophy behind the whole idea. Now I'm hooked on the campaign and only occasionally use the 2x function on the longer (30~40km) legs of a mission. To a non-super-expert like myself its the ideal learning experience. I tend to concentrate on ground-attack, now, as its the "safest" way (for me) to complete a mission and gain the unlocks. So far I have unlocked the 190's MgFF and G-2's 151/20 gunpods - something I expected would take an age! (In addition to a host of really stunning new "skins" for a few of the aircraft, various bomb-loads and the '109's headrest options). I really do feel that I have "earned" these things - and that's a nice feeling, much better than getting them "on a plate". Then there are the random variations in time-of-day, clouds/weather, opposition, etc. All of it beautifully represented. As I said, I am no expert so I use all of the assists, and appreciate them! I do hit "H" before landing, to clear my view (I run on three screens, so the inserts aren't that intrusive, anyway), and cycle the minimap as and when I wish, while cycling "O" very briefly for a detailed map-view (a better system,even, than the RoF in-flight map, I think). I could go on and on.....but you did ask. (P.S. I'm retired, so I have more time than most to run BoS) 1
Blooddawn1942 Posted October 8, 2014 Posted October 8, 2014 This is also my plan for post release campaign - was thinking of using a dice to select mission type. Once you have rolled you have to do it. Always liked that book. That's the spirit!:-) I use a 20 sided dice to see if my pilot suffers an injury during the bail out or belly landing. And if I come down behind the lines, I role the dice to see, if my pilot gets captured immediatly or if he can flee and cross the front secretly by night. The deeper I get down behind the front thus sinks my chances of getting back home. Like this: 5km behind the front: 1-2: Suffered injuries during bail out and got arrested. 3-11:Got down just fine but captured by troops. 12-20: Got down unnoticed or managed to hide and flee before troops arrived and made it through the front at night. More than 5 km behind the lines the chance of beeing captured increases and after 20 km even more and so on. You can make even lists like that for trying to flee after You've been captured. There are endless possibilties Just a matter of creativity and imagination. I don't need a campaign GUI. I made my own. Cheers:-)
LLv24_Zami Posted October 8, 2014 Posted October 8, 2014 Is most of the people on this thread that actually like the cmapaign, actually playing their first flight game? Not trying to be a jerk, but I am seriously curious, as it sounds like this is the first time they have played a WWII game. Being amazed at such mediocre things seems odds to me. I have played WWII sims since Battlehawks 1942. Still enjoying BoS and its campaign missions . But this thread was not about that
Blooddawn1942 Posted October 8, 2014 Posted October 8, 2014 Yea. And if I commence my attack out of the sun from above I get +2 on my aiming throw. hehe ;-) Yep. I was into pen and paper stuff 20 years ago when i was young. But still I own the dices. :-)
FlatSpinMan Posted October 8, 2014 Posted October 8, 2014 Leave it alone, Vaxxtx. You're being obnoxious. Read the title of the thread. In fact, take a day or two to do so at your leisure.
FlatSpinMan Posted October 8, 2014 Posted October 8, 2014 Attention all! This thread is about "What you like in the campaign". To be on-topic you should post examples of things you like in the campaign. I can see how confusion might arise. You can post things you dislike, or suggestions, etc in another place. I have removed off-topic content, not because you can't express disagreement, but because it is not relevant to this thread.
Baldric Posted October 8, 2014 Posted October 8, 2014 I'm liking the variables-- just flew my first night mission and that was interesting. I'm like some of the others, using some old RPG dice to decide things (e.g., mission type) and keeping a paper log. I'm also enjoying the smaller encounters in the first chapter and will look forward to entering the other chapters as time warrants. I'm mainly a co-op MP player and this is the first SP campaign that I've enjoyed spending some time in. 2
BraveSirRobin Posted October 8, 2014 Posted October 8, 2014 The campaign seems like a pretty good random mission generator for SP.
J2_Trupobaw Posted October 8, 2014 Posted October 8, 2014 (edited) After flying campaign a bit (and griping about having to cruise these 30-60 km with 2x acceleration) I've put on my flying music from RoF career to get measure of time and found that getting to the action point takes less time than climbing to 2.5 km and getting to the front line in RoF Albatros, with 16x time acceleration - about 5-7 minutes IRL. It isn't as time consuming as it seems, more like tendious because we don't expect much to happen outside the "Action Area" (not the best name,it suggests that rest of the map is not-action ). (The part I like is that cruising isn't as timetaking as it seems).I've also noticed that while the campaign is tendious and repetetive, it fits the Eastern Front theme for me - air war there was supposed to be day in, day out workhorsing, with both sides still having reserves to replace your yesterday's victories. No fast flashbang battles like during Battle of Britain. Much like ground attack careers in RoF, repeativeness is part of immersion in war of attrition. Edited October 8, 2014 by Trupobaw 1
Finkeren Posted October 8, 2014 Posted October 8, 2014 Here's one thing I really do like about the campaign: It's got great performance! There are quite often lots of ground units in play on the map both at the "action point" and elsewhere (I do miss AAA around airfields though) and I've seen as many as 15 AI aircraft in a furball without a hint of stuttering. This tells me, that there's huge potential for expanding the scope of SP content, and regardless of what other criticisms I might have against the campaign mode, that really does give me high hopes for BoS. 3
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now