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PFR_Bearkiller72
Posted

Another update in such short time? I'm definetely curious!

skullbiscuit
Posted

I'm glad some...hell...even most of you guys may have a game that is stutter free....no point in trading specs...been there done that....too old and damn tired to do that again.

 

When I spool up WT as an example and before that was Birds of Prey...I got a flight sim game that behaved well regardless of what type of machine I used or what I might have had running in the background.  Now I have been in this space since Jane's WWII fighters in the late 90's and also have a degree or two in IT, and have spent as much time "under the hood" of my machine as playing (so it seems) in pursuit of flight simming nirvana.  Now I don't want nor need to get into a debate about features, or this or that on these various "entertainment" choices...because that is what they are at the end of the day.....and if half a bucket flies flawlessly all the time vs a full bucket in which most of the time it will be unplayable due to stutters....then guess the half a bucket is where all but the most hard core will spend their time --- this is business and a market reality.

 

So my point is that at $90+ bucks we should not only have a flight sim that plays well without getting into tweakathon (and I'm not the only one with this problem as a search with "stutter" on this forum will reveal)

 

But we better be getting at least everything that we liked from the past (clearly not so from the grousing going on here)

 

Apparently this is not happening and the direction this simulation has taken in the last few weeks is inexplicable considering the audience that funded it (many of us from IL2 days 10 years ago)

 

Considering these moves purely from a business standpoint.....they need to move the theater to the Pacific and the Battle of Okinawa

 

with Kamikaze operations that would be more philosophically consistent with the Devs choices here.  If the IL2 crowd wanted to play WT they would play WT!...and if the Dev's think that they are going to woo away the WT demographics with IL2BOS....then I have bridge in Brooklyn that I'd like to sell em real cheap  :rolleyes:

  • Upvote 3
LLv34_Flanker
Posted

S!

 

 Had stuttering with VSync ON. Turned it OFF and no FPS limits either = no stuttering. Worth a try skullbiscuit.

skullbiscuit
Posted

S!

 

 Had stuttering with VSync ON. Turned it OFF and no FPS limits either = no stuttering. Worth a try skullbiscuit.

Turned of FPS limiter (it was at 60) and this seemed to have taken out most of the micro stutters --- though this makes no sense to me ---  still have some here an there so I can't say that it is micro-stutter free....but this seemed to help --- thanks!

SvAF/F16_Goblin
Posted

Sorry to say, backer from the first moment but now I'm done with it.

I have a life besides gaming and this is getting to cumbersome to deal with!

 

I will stick with the DCS series completely from now on. Not that BoS is not
good or anything like that I simply don't have time with all this "unlocking"
and forced scenario gaming to enjoy some virtual fun with my squadmates.

 

You got my cash and perhaps some day it will be enjoyable but right now it's not.

  • Upvote 3
Posted

Sorry to say, backer from the first moment but now I'm done with it.

I have a life besides gaming and this is getting to cumbersome to deal with!

 

I will stick with the DCS series completely from now on. Not that BoS is not

good or anything like that I simply don't have time with all this "unlocking"

and forced scenario gaming to enjoy some virtual fun with my squadmates.

 

You got my cash and perhaps some day it will be enjoyable but right now it's not.

 

In the time it takes to set up your controllers and get a DCS aircraft off of the ground safely, you could probably finish all of the unlocks in BoS.  ;)

Posted

In the time it takes to set up your controllers and get a DCS aircraft off of the ground safely, you could probably finish all of the unlocks in BoS.   ;)

 

Yeah, but learning aircraft in DCS is fun. Grinding for unlocks alone in Single Player is just so utterly boring I'd rather go through 3 A-10 startup sequences rather than get one phase of the campaign completed in one aircraft.

  • Upvote 4
Posted (edited)

Yeah, but learning aircraft in DCS is fun. Grinding for unlocks alone in Single Player is just so utterly boring I'd rather go through 3 A-10 startup sequences rather than get one phase of the campaign completed in one aircraft.

 

I've played 3or4 missions so far in campagin then I just could be arsed anymore with the effort, when a game takes effort to play it defeats the object for me I doubt i'll pick this one back up again now.

Edited by BigPickle
Posted

Bought the game for the multiplayer fun, I find SP boring and a waste of time, just want my MP planes to have the goodies and they can do whatever they want with SP.

Posted

Yeah, but learning aircraft in DCS is fun. Grinding for unlocks alone in Single Player is just so utterly boring I'd rather go through 3 A-10 startup sequences rather than get one phase of the campaign completed in one aircraft.

 

I dont agree with you on a lot of things, but I do agree here.

 

Bought the game for the multiplayer fun, I find SP boring and a waste of time, just want my MP planes to have the goodies and they can do whatever they want with SP.

You had better hope for a nice selection of servers then....at least if you want to play expert in the US.

Posted

No speculation thread this week?

Posted

No speculation thread this week?

To be honest Feather, your "Dream Campaign" was the only bright spot for a lot of us during a very dark week. I'm guessing most of us are just quietly hoping for something that will lift this community back on its feet.

  • Upvote 1
Posted

That's very kind of you to say so. I'll see if I can add some more tonight.

I must admit I was thinking, has it only been a week? It seems much, much longer. Still, the devs have always proven themselves to be open to suggestions, so I think there's still good times ahead. :)

1./KG4_Blackwolf
Posted

I was going to post about Zak saying they listen but keep doing what they do. Well that says it right there.

After all the stuff going on right now I, like many others chose not to fly at all... SP or MP.  Maybe someday it will get better.

Posted

Sure, this has been something of a downer, but still, we're nearing release, and unless the launch turns into a complete disaster (which I doubt, because at its core BoS is very, very good) the devs can start to look at their work with fresh eyes and get an idea about what still needs to be done.

 

Glass half full.

  • Upvote 2
Posted

Am I the only one who understood Zaks post as saying "we listen and we keep doing what we do" as meaning what they do is build a flight sim/game, and that is simply what they are continuing to do...I spent a lot of time flying with a lot of Russian pilots and if I had analysed their sentence structure the way some of you guys do we would have had a million misunderstandings...LoL :)

 

Cheers Dakpilot

  • Upvote 1
Posted

I Think you're right Mr Fink.  Their chief priority is to get the base game working and complete on time (surely a first in the history of flight simulation).  Once that is done they can take stock and make what policy and gameplay adjustments they must.  Sure this week was a bit of a shocker, but they'll have to work harder than that to get rid of me  ;)

Posted

Sure this week was a bit of a shocker, but they'll have to work harder than that to get rid of me ;)

Amen! (Or whatever the Atheist equivalent of "Amen" is)

Posted

Over the many Dev diaries I always got the impression that they acknowledged that whatever "historical'' campaign they could come up with 3rd party/user ones are always better researched and more imaginative, they even have stated that this is not their strongest point, and after a huge amount of work the RoF career was superseded by user made content and not used enough to justify it cost in creation.

I would say that 95% of the SP community played user made or third party D/gen DcG and normal campaigns..and this is what "made" IL-2 not the handful that came with the game.

 

Lets not forget that DGEN and DCG were both third party "apps"

 

What they need to do and what it seems they are doing is creating the foundations for the future. When looked a from a beginner point of view I think the AQMB campaign is brilliant and will help to bring in newer players who normally would give up.

 

Without new blood this genre will die and the experienced players of 10+ years will simply have a smaller niche to live in.

 

As well as company made additional A/C and theatres the future lies with community input whether interesting  Dservers for MP or SP campaigns and missions..none of this can happen without a (reasonably) bug free and solid release prior to FMB and Dservers.being made available on a mass scale

 

The very same was true for original IL-2

 

Cheers Dakpilot

Posted

True... Il2 had to have time to progress from the original, and then to 'Forgotten Battles', then 'Ace expansion pack' etc.

Plus all the user made content. But that is history, and the dev's have come from that direct lineage...

Maybe I'm being too critical, but I expected at least a campaign that would be the shining light of all WWII aviation combat sims that had come before, (given the teams background) and that's regardless of unlocks.

We have what we have though, and the only positive note at the moment is that it can only get better... (touching wood) :)

Posted

all of you guys crying about the unlock system are wayyy off base...it is NOT THAT BIG OF DEAL...it takes 20 min to unlock something and you get to see different aspects of the game you might otherwise miss by just playing MP... just fly the sim and enjoy it...why in the time it takes for you all to argue a moot point, you could have whatever unlock you wanted and be flying on MP killing people with it...just enjoy the flying. they are polishing off the last of the bugs and getting it ready for sale and i for one think it has turned into a spectacular sim/game...

FTT~

  • Upvote 1
Posted

Some aspects are pretty spectacular... we have all said that.

The unlocks, don't like em but I'm flying and now not that bothered!

But the campaign is what many were looking forward to playing, and its not living up to expectations...

Posted

all of you guys crying about the unlock system are wayyy off base...it is NOT THAT BIG OF DEAL...it takes 20 min to unlock something and you get to see different aspects of the game you might otherwise miss by just playing MP... just fly the sim and enjoy it...why in the time it takes for you all to argue a moot point, you could have whatever unlock you wanted and be flying on MP killing people with it...just enjoy the flying. they are polishing off the last of the bugs and getting it ready for sale and i for one think it has turned into a spectacular sim/game...

FTT~

YOU are off base. For some of us, flying SP against the AI is like clubbing baby seals... Cruel. And it gets boring fast.

 

 

Especially when the missions are always the same, and that the escort of the bomber you attack never seem to engage...

 

 

I don't blame the unlock per se. I blame the fact that I have to actively play SP first to enjoy my purchase completely.

I haven't played SP for 10 years, and i intend to keep it that way. The human opposition is just a thousand times better. So unpredictable

, in good or bad decisions.

 

Give MP unlocks and the problem is solved..

 

Also.. Do you realize how ridiculous it is to force people to play SP in a game that you can't play if you haven't an internet connection ???

  • Upvote 1
Posted

S!

 

Couldn't agree more with FZG_Imell. He said all

 

:salute:

Posted

Well it speaks volumes when people are endorsing Feathered IV's fictional text campaign more than the real thing....?

BraveSirRobin
Posted

all of you guys crying about the unlock system are wayyy off base...

 

No, the people telling us we should shut up and fly SP are the ones who are off base.  I've flown SP.  It sucks.  

Posted

Well, this next update will either make it or break it for quite a few people... hope the dev's have been listening and at least make some sort of compromise... I can't believe after this week they are still going to dig their heels in.

FS_Fenice_1965
Posted

Has anyone noticed that - during the campaign - the FW190 is available during the prelude of Uranus......

As far as I know the 190s shouldn't be part of these campaigns, because they became available later in that area.

  • 1CGS
Posted (edited)

Has anyone noticed that - during the campaign - the FW190 is available during the prelude of Uranus......

As far as I know the 190s shouldn't be part of these campaigns, because they became available later in that area.

 

They were never in the area of Stalingrad. That said, the team has let the player fly the 190 in campaign mode, but there aren't/won't be AI 190s flying with or against you.

Edited by LukeFF
Posted

Some aspects are pretty spectacular... we have all said that.

The unlocks, don't like em but I'm flying and now not that bothered!

But the campaign is what many were looking forward to playing, and its not living up to expectations...

 

The beta campaign has been out for a week: it is by no means a finished product. Notice that the sim is not released yet. I thought most people accepted that fact when they joined the open beta.

YOU are off base. For some of us, flying SP against the AI is like clubbing baby seals... Cruel. And it gets boring fast.

 

You compare flying single player to clubbing baby seals and HE is the one who is off-base ?... - Eh, yeah...

Posted

I thought grabbing a 109 with gunpods and speeding to the enemy base to strafe players as they spawn was the proper equivalent of clubbing baby seals.

BraveSirRobin
Posted

You compare flying single player to clubbing baby seals and HE is the one who is off-base ?... - Eh, yeah...

 

No, it's a pretty accurate comparison.  The Ai puts up about as good a fight as a baby seal.

Posted

If the discussion follows that path.... I'll call Brigitte Bardot to take the moderation over...

Posted (edited)

The beta campaign has been out for a week: it is by no means a finished product. Notice that the sim is not released yet. I thought most people accepted that fact when they joined the open beta.

 

You compare flying single player to clubbing baby seals and HE is the one who is off-base ?... - Eh, yeah...

 

Nope. read what I wrote.

 

I compared fighting against the AI planes to clubbing baby seals.

 

its exactly what it is. I find no challenge in fighting the AI, unless they outnumber me a lot. (which is trouble with humans too). im far to be the only one in that case, that you like it or not.

 

the person I answered to was the one calling people off base to begin with.

Edited by FZG_Immel
Posted

No, it's a pretty accurate comparison.  The Ai puts up about as good a fight as a baby seal.

A baby seal would do better, in my honest opinion. This forced singleplayer is a complete disaster, i dont mind it at all, IF it was seperated from the multiplayer! The devs should have made a poll a few months before the release of the campaing, they would have noticed that atleast 60%, if not more, would have disliked their system with unlocks in singleplayer, forcing mp veterans to fly against a pretty dull AI, in order to grind mods for planes. Honestly, what on earth were you guys thinking! ?  :wacko: Still this sim is comming along nicely, except the singleplayer unlocks i suspect this sim once polished off abit, will be great. S!  :salute:

BraveSirRobin
Posted

I thought grabbing a 109 with gunpods and speeding to the enemy base to strafe players as they spawn was the proper equivalent of clubbing baby seals.

 

Baby seals almost never have friendly fighters CAPing their ice flows.

Posted

Baby seals almost never have friendly fighters CAPing their ice flows.

They need to get on TS then :salute:

  • Upvote 1
Posted

I thought grabbing a 109 with gunpods and speeding to the enemy base to strafe players as they spawn was the proper equivalent of clubbing baby seals.

 

You should know that MP veterans, who don't like this system, and who have been through all the old Il2 online campaigns (VEF IAW etc) do not care for this, nor for gunpods, unless it has a very specific mission purpose, such as intercepting bombers, and in which case dogfighting or even messing with fighters will be avoided as much as possible.

Posted

The beta campaign has been out for a week: it is by no means a finished product. Notice that the sim is not released yet. I thought most people accepted that fact when they joined the open beta.

 

 

You compare flying single player to clubbing baby seals and HE is the one who is off-base ?... - Eh, yeah...

Here we go again with you... I'm well aware the game is not finished. If you are keeping up with events, Jason has said that regardless, it's not going to change, it will be released in it's current form.

I'm also well aware that after that date, things may change once the game has been pushed out the door, although he has no information on that count.

Despite that, most are agreeing that the campaign lacks any substance and it appears to just be a jumble of disconnected qmb type missions.

I would have thought that with your history in playing sims even you would agree that the campaign as it is leaves a lot to be desired.

II/JG17_HerrMurf
Posted

Amen! (Or whatever the Atheist equivalent of "Amen" is)

It's just an affirmation. I think you are still OK.

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