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The single player campaign thread WITHOUT talking about unlocks


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Posted

Yeah, I just checked. There's AA and static aircraft and infantry but no scrambling fighters or the like.

 

Far from perfect but also not too bad. There are also ground units well outside the "action point" mission zone.

Posted

Well its an improvement on ROF for sure, so not too bad, yep. Spawning scrambling fighters would be awesome though! Thats one of the things we need to push through, not this poinntless battle against unlocks. Its not hard either, ROF editor can save templates, so a proximity trigger can spawn scrambling fighter template for every airfield (with some probability variable that ROF editor has as well).

Posted

Yeah, I just checked. There's AA and static aircraft and infantry but no scrambling fighters or the like.

 

Far from perfect but also not too bad. There are also ground units well outside the "action point" mission zone.

 

Sounds like the foundation is there. I wonder if the developers are planning to implement more complex scenarios as you progress in the campaign. It would make sense for them to keep earlier missions easier to keep situational awareness and introduce scrambling and other such surprises as player skill increases.

  • Upvote 1
Posted (edited)

The foundation is alright and with a few simple changes/additions it could become actually quite good.

 

Like a simple DID option. You choose a squadron (doesn't have to be the totally correct airfield etc., maybe that could be added later) and beginning as a wingmen (maybe with an option to already start as flight or squadron leader). Then you can get promoted after a few sucessful missions to flight leader and get control over your flight, get the possibility to change the loadout for instance. Then you can get promoted further to squadron leader and can setup the type of mission, how many flights are involved etc. and incase of a ground-attack/bomer squadron, which targets to bomb. If you die half way into the campaign, you have to start again (if you don't want to start as a fresh wingman again, you can probably restart as flight leader). That could be pretty rewarding. Maybe if you for instance choose a Yak-1 squadron, but would to fly La-5 after a while, you could get the option to switch to a different squadron after some time. Maybe combined with a promotion. If you reached squadron leader status, you could select the planetype for each of your flights and select your own planetype as you wish.

 

Replace "intercept" type mission with regular patrol/free-hunting missions. Currently in every intercept mission you'll find ~3 bombers + escort at the "action point" and that's get boring at least after the second mission. I'm not even flying those missions anymore. Also from everything i read, there were no strict "interceptor" squadrons during the BoS. At least no interceptions of bombers which were still far away from the front line.

 

Talking about "action point" etc., just get rid of those names and the yellow messages ("way to go! you landed!", use it during the tutorial perhaps, but not in the normal campaign). Call them waypoint 1, 2, 3 etc. If you start as a wingman (see above), these on screen messages could be replaced by voice commands from the flight leader ("we've reached waypoint 1, let's change course to 123° and head for waypoint 2" etc.). By the time your reach flight leader status, you'll figure out where to go anyway and don't need that info anymore.

 

Add other objects for ground-attacks missions beside artillery positions (at least those have been the only targets for me, when flying these missions).

 

Then increase total numbers of units, especially air units by about 2x. At least make it an option to increase it for every player. If someone has a high end system, he should be able to see a few more planes on his screen.

 

Add some randomess to it. If youre objective is to fly a ground attack with fighters, let a flight of enemy planes intercept you out of nowhere. Maybe if you reach the target, the target is not there anymore or already destroyed and you have to change your plan and probably attack something else.

 

These few changes would not be terribly hard to do and they would add a lot to the campaign.

Edited by Matt
  • Upvote 3
Posted

Airfields seem to usually have AAA but not a lot else. ONCE i saw dozens of infantry running around like ants as i was strafing planes, which was pretty great.

  • Upvote 1
Posted

Boring and repetitive. It's how I'd describe it. It's funny to play ten, fifteen intercept missions in a German fighter, over Stalingrad, in an Il-2 game, and never see an actual Il-2. Same three Pe-2's over and over again.

  • Upvote 5
Posted

Seriously think about that for a sec.  European Air War, which was made in 1998, has the record.  That is 16 years ago. Sure the graphics and flight model are better here but the gameplay is so much worse.  I do not understand why something that was possible sixteen years ago is apparently impossible now.  Shouldn't things get better over time.

 

 

There are very few games that have better gameplay than what came some time ago - a lot of things are derivative now and if something is the same as it was before it doesn't have so much WOW factor, because you've seen it all before.  Try the P39 v Ju88s demo mission from IL2 and it'll bore the hell out of you.

 

The whole numbers/engine game is a bit passé now too.  I don't think that in Stalingrad you had 100s of aircraft in the same airspace at the same time.  You also wouldn't have seen '000s of tanks either - only the few you'd have been trying to take out.  Script a map/mission properly and you can get away with a lot less objects than you think you need.  Make a sandbox (a great idea as it allows freedom of gaming) and you can end up with poor gameplay because it isn't historic.  It's still fun but the gameplay is lacking.  Personally speaking "historic" is what it's all about.

 

We need big numbers for the BoB and for USAAF daylight raids that's all.

 

Hood

  • Upvote 1
Posted

Boring and repetitive. It's how I'd describe it. It's funny to play ten, fifteen intercept missions in a German fighter, over Stalingrad, in an Il-2 game, and never see an actual Il-2. Same three Pe-2's over and over again.

 

Yeah, I`ve never seen AI stuka, fw-190, sturmovik or la-5 either flying. Hopefully some variation is seen in before release. Intercept missions are the worst.

Posted

190 and La5 were not involved in operation Uranus so you sould not see them ;)

Posted

190 and La5 were not involved in operation Uranus so you sould not see them ;)

 

Yes I know but they are in the game campaign so thought I would see them around :) . But stuka and sturmovik is missing also

Posted

190 and La5 were not involved in operation Uranus so you sould not see them ;)

 

 "The new La-5 was sent to Stalingrad and the 287 IAD with 27 IAP, 240 IAP, 247 IAP and 437 IAP at Verkhnyaya airport. Graf shot down his first two La-5 on 8 September followed by two more on 9 September. On 10 September two more fell to his guns over Stalingrad"

 

Graf and Grislawsski by Christer Bergstrom

 

Cheers Dakpilot.

Posted

 "The new La-5 was sent to Stalingrad and the 287 IAD with 27 IAP, 240 IAP, 247 IAP and 437 IAP at Verkhnyaya airport. Graf shot down his first two La-5 on 8 September followed by two more on 9 September. On 10 September two more fell to his guns over Stalingrad"

 

Graf and Grislawsski by Christer Bergstrom

 

Cheers Dakpilot.

 

Did not know that, more reason get la-5 to sky in the campaign :salute:

MiG21bisFishbedL
Posted

Boring and repetitive. It's how I'd describe it. It's funny to play ten, fifteen intercept missions in a German fighter, over Stalingrad, in an Il-2 game, and never see an actual Il-2. Same three Pe-2's over and over again.

This, and I like single-player experiences, as well. If the campaign is going to be as integral as it is, it needs to be better.

Posted

Ok, I've played the campaign a little now. I liked the cut-scenes, they got me all amped up to get started but then I got slapped in the face with these tutorial missions. 

 

The concepts involved are not that complicated and the balloon tips are really enough to guide me through the complicated process of clicking on an airfield, selecting a plane and equipping it. I don't think I need to fly an entire mission that consists of going to one waypoint and then another, especially when there are markers in the sky to fly to. I'm not mentally handicapped. (Despite claims to the contrary)

 

Why I am required to do tutorial missions before I start a campaign? Aren't I a fighter pilot who'se just been sent to the front?

 

It seems as though the answer is no, I'm not a pilot who has been sent to the front for active duty, I'm some kind of meta-pilot, a vague, fleeting consciousness thingy who flits between units and factions without any real allegiance or identity. Ok this in an interesting way of showing off the game engine and telling the wider story of Stalingrad and it provides people with a means to grind away unlocking shiny new bits for their aircraft but isn't this a WW2 flight simulator? Why are we only simulating the hardware and not the human aspect as well?

 

Most of all, why do we have role-playing mechanics when the player is denied any opportunity to play an actual role?

 

The answer is, or so it seems to me: Because that's what everyone else does. Not because it's a good idea or because it fits the context but because that's what "Marketing" says we should do. So there it is, the cancerous mercenary mindset has found our niche of gaming at last. 

 

I'm sorry, I love the simulation, it has quality written all over in in terms of modelling and creating the feel of flight and combat but there is no context, I can't "get into" it. It's just shiny planes flying on team death match servers and I probably won't play it very much unless the placeholder campaign is supplemented by an actual, proper career mode. I'm making a Let's Play series on it at the moment and I don't see how my viewers or myself are going to be entertained by this campaign if I'm just flying quick missions over and over with no real framework or identity. I certainly won't have it on my PC for ten years like other titles, not without the intervention of a third party career or some rethinking by hte developers. 

 

I might not even be playing it in 6 months, and you can take that to the bank. 

  • Upvote 1
Posted

Uninstalled BoS tonight in order to make room for a few different installs of IL2 46.

 

Re-installed IL2 46 with HSFX. Installed some new maps, as well as Stalingrad that looks amazing, and the good old Westfront campaign by Boelcke. Another install with HSFX and DCG, and various mods. And the big DBW mod on another.

 

Now between IL246, CLoD, Elite, DCS, and Arma3, I can wait to see if the devs turn some bad decisions into good ones. Until then the BoS forum will get more attention than the game from me.

VBF-12_Stele
Posted

In regards to the singleplayer campaign mechanics, I think it would be a great if the game saved your gun convergence settings. I have to keep setting it to my preferred convergence setting, since it always defaults back to 400m.

  • Upvote 2
Posted

Why does nobody complain about map icons when playing on Expert difficulty? This thing spoils the game more than anything else.

And why there is still no radio communication? Even some Soviet planes were equipped with such Alien technology devices.

Posted

Why does nobody complain about map icons when playing on Expert difficulty? This thing spoils the game more than anything else.

Did you try turning them off if they bother you?

  • Upvote 3
Posted

The foundation is alright and with a few simple changes/additions it could become actually quite good.

 

Like a simple DID option. You choose a squadron (doesn't have to be the totally correct airfield etc., maybe that could be added later) and beginning as a wingmen (maybe with an option to already start as flight or squadron leader). Then you can get promoted after a few sucessful missions to flight leader and get control over your flight, get the possibility to change the loadout for instance. Then you can get promoted further to squadron leader and can setup the type of mission, how many flights are involved etc. and incase of a ground-attack/bomer squadron, which targets to bomb. If you die half way into the campaign, you have to start again (if you don't want to start as a fresh wingman again, you can probably restart as flight leader). That could be pretty rewarding. Maybe if you for instance choose a Yak-1 squadron, but would to fly La-5 after a while, you could get the option to switch to a different squadron after some time. Maybe combined with a promotion. If you reached squadron leader status, you could select the planetype for each of your flights and select your own planetype as you wish.

 

Replace "intercept" type mission with regular patrol/free-hunting missions. Currently in every intercept mission you'll find ~3 bombers + escort at the "action point" and that's get boring at least after the second mission. I'm not even flying those missions anymore. Also from everything i read, there were no strict "interceptor" squadrons during the BoS. At least no interceptions of bombers which were still far away from the front line.

 

Talking about "action point" etc., just get rid of those names and the yellow messages ("way to go! you landed!", use it during the tutorial perhaps, but not in the normal campaign). Call them waypoint 1, 2, 3 etc. If you start as a wingman (see above), these on screen messages could be replaced by voice commands from the flight leader ("we've reached waypoint 1, let's change course to 123° and head for waypoint 2" etc.). By the time your reach flight leader status, you'll figure out where to go anyway and don't need that info anymore.

 

Add other objects for ground-attacks missions beside artillery positions (at least those have been the only targets for me, when flying these missions).

 

Then increase total numbers of units, especially air units by about 2x. At least make it an option to increase it for every player. If someone has a high end system, he should be able to see a few more planes on his screen.

 

Add some randomess to it. If youre objective is to fly a ground attack with fighters, let a flight of enemy planes intercept you out of nowhere. Maybe if you reach the target, the target is not there anymore or already destroyed and you have to change your plan and probably attack something else.

 

These few changes would not be terribly hard to do and they would add a lot to the campaign.

 

Sounds really good!

Posted

Did you try turning them off if they bother you?

 

Damn, I thought they are part of the difficulty settings.

Posted

Damn, I thought they are part of the difficulty settings.

You can turn off all "helpers".

 

I play the campaign on "normal" difficulty since I like outside views and the 1st thing I do is switch off all automatic engine controls as well as the gunnery helper and the HUD.

 

Voilà, custom difficulty mode.

Posted

You can turn off all "helpers".

 

I play the campaign on "normal" difficulty since I like outside views and the 1st thing I do is switch off all automatic engine controls as well as the gunnery helper and the HUD.

 

Voilà, custom difficulty mode.

 

Yes it is very good we have that ability, as I would prefer to fly in the same was as you mentioned as well.

 

But that sure makes me wonder, why in the world would they not just allow one to set that in the realism options under custom, so it is set globally rather than having to disable all of those aids at the start of each and every mission.

Just put a lock on the items they don't want to make selectable, like unlimited ammo, etc...

  • Upvote 2
LLv32_kankkis
Posted

Yes it is very good we have that ability, as I would prefer to fly in the same was as you mentioned as well.

 

But that sure makes me wonder, why in the world would they not just allow one to set that in the realism options under custom, so it is set globally rather than having to disable all of those aids at the start of each and every mission.

Just put a lock on the items they don't want to make selectable, like unlimited ammo, etc...

 

Agreed.

Posted

Yes it is very good we have that ability, as I would prefer to fly in the same was as you mentioned as well.

 

But that sure makes me wonder, why in the world would they not just allow one to set that in the realism options under custom, so it is set globally rather than having to disable all of those aids at the start of each and every mission.

Just put a lock on the items they don't want to make selectable, like unlimited ammo, etc...

 

I absolutely agree with you.

 

It's the same issue I have with the "presets" for grafics quality.

Posted

Yes it is very good we have that ability, as I would prefer to fly in the same was as you mentioned as well.

 

But that sure makes me wonder, why in the world would they not just allow one to set that in the realism options under custom, so it is set globally rather than having to disable all of those aids at the start of each and every mission.

Just put a lock on the items they don't want to make selectable, like unlimited ammo, etc...

 

An even simpler solution is to follow what their QMB GUI does: have custom setting earn no XP at all. Sure, for getting unlocks it'd be useless, but for those who want to play the campaign with their own settings would at least have a way to do so.

 

Of course, the ideal solution is just an adjustable multiplier based on individual options, but I'm mentioning the above because it'd probably be very simple to implement in the limited time they have.

Posted

Does anyone remember Their Finest Hour: The Battle of Britain or Secret Weapons of the Luftwaffe? by LucasArts?

 

 

These campaigns IMO are head and shoulders above nearly every sim that has been released since (Exclude F4, EAW, Rowan BoB).

 

You had decisions to make preflight. Targets strategic or tactical.

 

You had limited machines of varying quality available IE Some missions that had airfields near a target you needed to protect might only have Bf-109G-6 instead of Fw-190 or Me-262 AC so you flew 109's

 

You could move squadrons to different airfields

 

Losses were felt when you could only field 2 rotten in a mission because of attrition.

 

you could put resources into devloping new technology or beefing up output of current types with mods

 

Your missions had IMPACT on the War Front - Targets on factories meant less aircraft types being produced - fuel refineries less fuel, etc.

 

You could fly in several missions in one day as several pilots and build the AI logbooks up

 

These games were in the late 80's to start. Their graphics were primitive and sim is a word that was used erroneously BUT they were immersive and entertaining to the point you kept coming back every day wondering what was going to happen next or what you could achieve - conditions necessary for the attempted sea landing in England?

 

If these campaigns were combined with the sim technology of today we'd have a SP winner; I never have understood why this hasn't happened yet.

 

 

Take Panzer General (AKA Panzer Korps) and combine it with IL-2 voila!

 

This is the SP I have been looking for for years.

 

Keep adding planes, theaters, terrain and I'd keep buying. Do the whole war I'll buy it and I think many other would too.

 

  • Upvote 1
Posted (edited)

Yes it is very good we have that ability, as I would prefer to fly in the same was as you mentioned as well.

 

But that sure makes me wonder, why in the world would they not just allow one to set that in the realism options under custom, so it is set globally rather than having to disable all of those aids at the start of each and every mission.

Just put a lock on the items they don't want to make selectable, like unlimited ammo, etc...

 

Map all the "helpers" off to a single keypress perhaps even the same key as "start engine" .....automatic custom :)!  with the added benefit that if you get lost or need help you can turn them on again instead of re-starting/failing a mission

 

The only thing we need is to be able to turn the "chat" on and off independently

 

Cheers dakpilot

Edited by Dakpilot
Posted

Map all the "helpers" off to a single keypress ..

THAT is a brilliant idea. I have to try that out ASAP.

 

:clapping:

Posted

Ok, I've played the campaign a little now. I liked the cut-scenes, they got me all amped up to get started but then I got slapped in the face with these tutorial missions. 

 

The concepts involved are not that complicated and the balloon tips are really enough to guide me through the complicated process of clicking on an airfield, selecting a plane and equipping it. I don't think I need to fly an entire mission that consists of going to one waypoint and then another, especially when there are markers in the sky to fly to. I'm not mentally handicapped. (Despite claims to the contrary)

 

Why I am required to do tutorial missions before I start a campaign? Aren't I a fighter pilot who'se just been sent to the front?

 

Hum, it's just a tutorial teaching the basics of the campaign mechanics in 4 extremely easy missions. How is that a slap in the face? Let's get some perspective here, it's a minor inconvenience that will be _VERY_ useful to new players.

 

And yes, as far as the game was concerned, you were a new player. We all were. I guess they could have given us the option to skip the tutorial missions, but I'm willing to bet that's a dangerous option to give (many players might skip it, then complain because they don't understand things the tutorial covered). At least they minimized the annoyance by making those tutorials very quick and easy.

 

I do agree about the "out of context" issue. It's hard to care about the campaign when there's no tangible results. My hope is this is one of the things they're working with modders to address (Jason posted something along the lines that they were working with 3rd parties).

 

But the tutorials are fine and easy to get through.

Posted

Good shout, although if you do map them to "start engine" if you decide to turn them on again won't you promptly stop your engine? ;)

 

If you leave the original inputs (multiple inputs for same function are allowed) there is no problem, the only conflict can be turning them back on when you shut your engine off :happy: , not a biggie though

 

Cheers Dakpilot

Posted

One thing I would like, actually, is more flavour text surrounding the unlocks.

 

For example, it would be nice if, after unlocking a new gun, I actually found out how that gun is better than the default loadout, or for what mission type that armament might be best.

Posted

Flew some more in the campaign, and it atleast seems to get more action-filled towards the end (or then I was just unlucky in the beginning).

 

When flying home after a successfull ground attack in my FW190, I suddenly found myself in the middle of a dogfight. It didn't seem to be a very intensive one since I only spotted about two soviet aircraft and three Messerschmitts hunting them, but once I checked the record I took of it (where you can actually see icons), I noticed there were infact far over 10 aircraft constantly fighting around me in the clouds. Once I managed to find my way out of the fight, I was hit by flak from the enemy airfield below me, damaging my fueltank. Fortunately this happened just seconds before reaching the exit point (had no time to fly all the way home and land this time).

I feel like the more I play the campaign, the more I learn to like it.

 

There were two major things I found quite worthless in their current states at the moment, those two things being wingmen and radio messages. After take off, I rarely see my wingmen ever again, if not about 300 meters behind me, even though I'm flying 70% throttle. Once I start attacking bombers or whatever I bump into, most of the time my wingmen are nowhere to be seen and I'm the one taking all the hits. They are there somewhere but they're just too far to give me any aid/cover.

Then radio messages, they're not informative enough. I hear a report of spotting an enemy bomber in 12 o'clock, but nobody cares to tell me what altitude, could be 3000 meters below me (out of sight), or 3000 meters above me (also out of sight). I have no idea where should I look to actually see something in 12 o'clock. Radio messages in an actual battle are quite useless too. I hear my wingmen engaging enemy fighters and destroying targets, but nobody tells me wether or not I have one on my own tail or if they're in trouble and need my aid. They don't even react if I shoot at a friendly plane.

Pardon me for my comparision, but in '46 I love the atmosphere the radio gives in a dogfight. My wingmen yelling how they're being attacked, how they're going down, how they're excited for a kill, how I have an enemy on my tail and how they're going to deal with him as soon as they can. There is actual communication between the (AI) pilots in '46, which makes my wingmen feel like actual pilots flying with me. At the moment BoS is missing this feeling.

Posted (edited)

As far as leaving wingmen behind, as an example cruising speed in Bf 109F was around 400-450kph, which is only about 40/45% throttle,and as low as 315kph for max endurance,  one of the problems with old IL-2 was not being able to keep up...perhaps cruise speeds for AI have been set to a more historical factor...at 70% throttle you are burning a lot of fuel in the cruise :)

 

Although more accurate it does make reaching the target take a bit longer if you stay with your wingmen.....

 

Cheers Dakpilot

Edited by Dakpilot
Posted

I wonder if the AI skill level is affecting their formation flying because sometimes they fly on wing very well, sometimes not so good. Just flew bf-109g2 escort mission and wingmen stuck with me whole mission, no problem. I just waited for them to come in formation after takeoff.

Posted
it does make reaching the target take a bit longer if you stay with your wingmen.....

Exactly this

 

As the flight leader, I'd expect my wingmen to catch up to my speed as long as they're able to do it.

Posted

Hum, it's just a tutorial teaching the basics of the campaign mechanics in 4 extremely easy missions. How is that a slap in the face? Let's get some perspective here, it's a minor inconvenience that will be _VERY_ useful to new players.

 

And yes, as far as the game was concerned, you were a new player. We all were. I guess they could have given us the option to skip the tutorial missions, but I'm willing to bet that's a dangerous option to give (many players might skip it, then complain because they don't understand things the tutorial covered). At least they minimized the annoyance by making those tutorials very quick and easy.

 

I do agree about the "out of context" issue. It's hard to care about the campaign when there's no tangible results. My hope is this is one of the things they're working with modders to address (Jason posted something along the lines that they were working with 3rd parties).

 

But the tutorials are fine and easy to get through.

 

Yes, tutorials are a great idea and they should be in a section of the game called "Tutorials"! Not at the start of a Campaign, not after an epic cut-scene that gets people all pumped up for some action. It was like somebody poured cold water down my back. I was ready to fight! Za Rodinu!, Horrido!, Whatever! and then I have to fly these silly missions. Ok, silly for me but useful for others so why not put them outside the campaign and in the main screen where they can be easily found? Usually a new player is going to be looking for tutorials and not at starting a campaign straight away so even if they are good missions they're hidden in a place that isn't obvious.

 

Have a look at DCS, they know how to do tutorials. FSX is another great one.

  • Upvote 1
Posted

Flew some more in the campaign, and it atleast seems to get more action-filled towards the end (or then I was just unlucky in the beginning).

 

When flying home after a successfull ground attack in my FW190, I suddenly found myself in the middle of a dogfight. It didn't seem to be a very intensive one since I only spotted about two soviet aircraft and three Messerschmitts hunting them, but once I checked the record I took of it (where you can actually see icons), I noticed there were infact far over 10 aircraft constantly fighting around me in the clouds. Once I managed to find my way out of the fight, I was hit by flak from the enemy airfield below me, damaging my fueltank. Fortunately this happened just seconds before reaching the exit point (had no time to fly all the way home and land this time).

I feel like the more I play the campaign, the more I learn to like it.

 

There were two major things I found quite worthless in their current states at the moment, those two things being wingmen and radio messages. After take off, I rarely see my wingmen ever again, if not about 300 meters behind me, even though I'm flying 70% throttle. Once I start attacking bombers or whatever I bump into, most of the time my wingmen are nowhere to be seen and I'm the one taking all the hits. They are there somewhere but they're just too far to give me any aid/cover.

Then radio messages, they're not informative enough. I hear a report of spotting an enemy bomber in 12 o'clock, but nobody cares to tell me what altitude, could be 3000 meters below me (out of sight), or 3000 meters above me (also out of sight). I have no idea where should I look to actually see something in 12 o'clock. Radio messages in an actual battle are quite useless too. I hear my wingmen engaging enemy fighters and destroying targets, but nobody tells me wether or not I have one on my own tail or if they're in trouble and need my aid. They don't even react if I shoot at a friendly plane.

Pardon me for my comparision, but in '46 I love the atmosphere the radio gives in a dogfight. My wingmen yelling how they're being attacked, how they're going down, how they're excited for a kill, how I have an enemy on my tail and how they're going to deal with him as soon as they can. There is actual communication between the (AI) pilots in '46, which makes my wingmen feel like actual pilots flying with me. At the moment BoS is missing this feeling.

I've flown mostly IL2 ground attack missions and my wingmen always seem to stay with me and they will generally attempt to obey the flight leader commands that i give them.

Posted

Sorry if I missed it but has there been any word about being able to restart the campaign, I saw they fixed the bug for those of us that could not continue through the first mission was restarting addressed?   I want to restart my campaign mid-way through, remove all my unlocks and start new, will I have to buy another copy of the game?

  • Upvote 1
LastRightsXIII
Posted

Maybe a reset at release

LastRightsXIII
Posted (edited)
You can turn off all "helpers".

 Help please. 

How?

Especially the map icons

Edited by LastRights13

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