SkyMirage Posted October 5, 2014 Posted October 5, 2014 I use a twist control rudder, and it's really sensitive, even on lowest sensitivity. I slight turn and my plane wiggles around the sky back and forth like <insert funny simile here>... It's really hard to aim. Tips?
Bulkhead Posted October 6, 2014 Posted October 6, 2014 (edited) I use twist too. For me it helps a littlebit to use S-curve. Low sensitivity in the center half and higher out at the edges. Try set the top bar (I think) to 50%. I like the RoF settings better and it's easier to tweak the response there. The curve can be shaped in all possible ways, symmetric and non-symmetric. Edited October 6, 2014 by Bulkhead
6./ZG26_5tuka Posted October 6, 2014 Posted October 6, 2014 Try to work with deadzones, especially on the lower end. Rudder controlls are very sensetive in BoS and difficult to master with twist. Pedals truely pay off here though you still have to get used to it.
Tops1 Posted October 14, 2014 Posted October 14, 2014 I find the problem is when I'm taxiing, The plane literally goes in circles on the ground when I input rudder, any suggestions I can't seem to texi at all!
Jaeger55 Posted October 14, 2014 Posted October 14, 2014 Welcome to the club. I find that the controls are way too sensitive. I haven't.found a satisfactory solution for it and I refuse to introduce a third party program or spend even more money on more equipment to remedy this. As it is I have all curves at 100% and have some 10% dead ones on th settings. Results are ....ehh not good. It is a pity, looks like a fun game/Sim but I spend the whole flight just trying to fly without tumbling all over the sky.
Tops1 Posted October 14, 2014 Posted October 14, 2014 Well yeah that's right I use rudder pedals myself and I still can't keep the plane straight on taxi
Thunder7 Posted October 20, 2014 Posted October 20, 2014 Has anyone found a solution for this problem yet? I'm having a lot of trouble with the FW 190. I haven't even managed to take off in this particular airframe, but I can do some pretty impressive circles around the airfield. 1
indiaciki Posted October 21, 2014 Posted October 21, 2014 i don't think dead zones are of any use. the S-curve should be exremely shallow. almost horizontal for the center 80%.
Marq_Tex Posted October 27, 2014 Posted October 27, 2014 Has anyone found a solution for this problem yet? I'm having a lot of trouble with the FW 190. I haven't even managed to take off in this particular airframe, but I can do some pretty impressive circles around the airfield. Read Requiem Tutorial for FW 190 But try this to start: Look the tail wheel, pull back the stick and move the rudder left or right as you need.... FW 190 is easy La 5 is more wild
Uriah Posted October 27, 2014 Posted October 27, 2014 It really does take a while to learn how to deal with this. But I finally got it down so I don't do all that spinning around. I remember I had the same issue with 1L-2 1946. I even had trouble in Cliffs of Dover, but I finally got comfortable there too. No trouble in War Thunder at all,lol.
PostumusAgrippa Posted October 28, 2014 Posted October 28, 2014 (edited) Well yeah that's right I use rudder pedals myself and I still can't keep the plane straight on taxi Two different issues. Taxiing problems most often have to do with an unlocked tail wheel, and you can either A) lock the tail wheel, cause it doesn't matter anyways, or B) pull back on the stick while applying rudder to turn, which seems to help, or both. Actual, in the air rudder sensitivity while using a twist stick is always going to be tough, because there isn't enough actual physical travel to get the kind of precision you want. You can make a crazy non-linear curve, but that ends up making things more difficult when you want close to full rudder deflection (like when you're making a strafing pass). A steep S-curve is a tradeoff between accuracy at low deflection and inaccuracy at high deflection. You will notice this when you crank the pitch sensitivity way up - when you get to the part of the S curve where it approaches vertical, your movements become more twitchy and less smooth, since every little stick motion causes a large amount of elevator movement. The same thing happens when you use a steep S-curve with the rudder input. I would recommend getting some kind of rudder pedals - you are serious enough about flight sims to buy this game, when you could have just gone to War Thunder or, god forbid, its rival WOWP, both for free. They will make a difference for this any any other flight sims you end up playing in the future. Edited October 28, 2014 by PostumusAgrippa
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