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Google Earth Overlay and BoS!


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71st_AH_Hooves
Posted

Hey guys, I took the BoS map and used Google Earth to create an Overlay that allows me to use some Google tools to aid in Navigation!  Let me know what you think or if you have any more cool ideas of what we can do with Google Earth!!

 

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  • Upvote 14
LastRightsXIII
Posted

That is flippin' cool.

71st_AH_Cujo
Posted

That is awesome Hooves.

Posted

Thanks for taking the time to show that , very interesting

 

Cheers Dakpilot

71st_AH_Mastiff
Posted

mmmm I wonder about taking the google map textures for summer and using those?

Posted

Nice work, I really hope 777 would bring ruler and other useful tools for full map view so we could actually plan our flight routes in game.

Posted

Maybe this it's a stupid idea, but with device link in one future, maybe, you can take your virtual coordinates and use it like a virtual gps to google earth or similar program in a second screen or tablet.

Posted

Posted

Really nice =SE=Hooves. Thanks for taking the time to share this.

Posted

I am currently writing a program that will accomplish this. You'll be able to enter two airfield, your starting airfield and the destination airfield and it will return the distance, heading, and runway facing of the target. Once that is accomplished I will work on adding other useful features such as mentioned above creating a course to a target area as opposed to an airfield providing valuable feedback regarding distance, heading, eta, etc. I should have an initial testing version soontm. If there are any specific features wanted regarding the UI like a map interface or something like that or the display of other useful information please let me know. This will be a free program made on my spare time for you guys so feed back will be appreciated especially in these early development stages. I will be making my own thread about this when I have my first presentable build available. See you in the skies :salute:  .

  • Upvote 8
71st_AH_Hooves
Posted

I am currently writing a program that will accomplish this. You'll be able to enter two airfield, your starting airfield and the destination airfield and it will return the distance, heading, and runway facing of the target. Once that is accomplished I will work on adding other useful features such as mentioned above creating a course to a target area as opposed to an airfield providing valuable feedback regarding distance, heading, eta, etc. I should have an initial testing version soontm. If there are any specific features wanted regarding the UI like a map interface or something like that or the display of other useful information please let me know. This will be a free program made on my spare time for you guys so feed back will be appreciated especially in these early development stages. I will be making my own thread about this when I have my first presentable build available. See you in the skies :salute:  .

Fantastic!! thats what I really want!!!

Posted

I am currently writing a program that will accomplish this. You'll be able to enter two airfield, your starting airfield and the destination airfield and it will return the distance, heading, and runway facing of the target. Once that is accomplished I will work on adding other useful features such as mentioned above creating a course to a target area as opposed to an airfield providing valuable feedback regarding distance, heading, eta, etc. I should have an initial testing version soontm. If there are any specific features wanted regarding the UI like a map interface or something like that or the display of other useful information please let me know. This will be a free program made on my spare time for you guys so feed back will be appreciated especially in these early development stages. I will be making my own thread about this when I have my first presentable build available. See you in the skies :salute:  .

That sounds awesome!  Will this be for android/ipad or both... or for pc?

71st_AH_Hooves
Posted

Also as far as I know KML files have an ability in Google earth to be fed with Real time information. Perhaps using the parser we can figure out a way to feed that info into GE?

Posted

Very cool...Thanks.

Posted

That sounds awesome!  Will this be for android/ipad or both... or for pc?

I would like it to be multi platform, but in the beginning I will be focusing on pc, more info about this once I get further along in development. Have it open on a separate screen displaying your course info or what not, or if you know the layout of the mission before hand use it for planning an operation with a squad. I am a computer engineering student(senior) so I am sure you guys can understand that being in the data gathering/planning stage along with the course load, I cannot give a release date as of yet. Once I know the details for exactly what needs to be done, I will then give an approx. release date. 

 

Also as far as I know KML files have an ability in Google earth to be fed with Real time information. Perhaps using the parser we can figure out a way to feed that info into GE?

 

I do not know much about using GE, but the tools it has are really useful for doing the things we want to do with it. However having a program that is solely focused on doing what we need it to do will use less resources which is always a good thing. 

 

What information are you referring to being parsed ? Data being outputted from my program ? or Data being outputted from BoS(somehow translating the [x,y] on the map in game into useful information for GE) ? If we could do that for GE that would be interesting. I however would not know where to begin with that issue aside from parsing the data.

71st_AH_Hooves
Posted (edited)

I would like it to be multi platform, but in the beginning I will be focusing on pc, more info about this once I get further along in development. Have it open on a separate screen displaying your course info or what not, or if you know the layout of the mission before hand use it for planning an operation with a squad. I am a computer engineering student(senior) so I am sure you guys can understand that being in the data gathering/planning stage along with the course load, I cannot give a release date as of yet. Once I know the details for exactly what needs to be done, I will then give an approx. release date.

 

 

 

I do not know much about using GE, but the tools it has are really useful for doing the things we want to do with it. However having a program that is solely focused on doing what we need it to do will use less resources which is always a good thing.

 

What information are you referring to being parsed ? Data being outputted from my program ? or Data being outputted from BoS(somehow translating the [x,y] on the map in game into useful information for GE) ? If we could do that for GE that would be interesting. I however would not know where to begin with that issue aside from parsing the data.

It actually wouldnt be to hard to convert the x,y in BoS to a coord format for GE, after the map has been placed properly, it reads you the corners in Lat long. and the map in BoS starts at 0,0 on the bottom left (im not sure what it ends at) once we determine the "box" for each. Its just math from there.

 

Once that is determined. We can use a parser to pass information such as location for pretty much anything ( what ever the parser spits out vs what we want) and we can feed it into the KML for Google earth.

Edited by =SE=Hooves
Posted

It actually wouldnt be to hard to convert the x,y in BoS to a coord format for GE, after the map has been placed properly, it reads you the corners in Lat long. and the map in BoS starts at 0,0 on the bottom left (im not sure what it ends at) once we determine the "box" for each. Its just math from there.

 

Once that is determined. We can use a parser to pass information such as location for pretty much anything ( what ever the parser spits out vs what we want) and we can feed it into the KML for Google earth.

 

How will we be getting the x,y coor in BoS, in real time? Reading that data directly from memory ? As long as we know the addressing method/offsets used to store this data into memory, we could then set it up to retrieve data from that location every several hundred thousand to a million or more clock cycles(definitely more so we can retrieve data every second or several seconds or how ever long we need it to check).   

 

You know with this data we can also create a sort of flight log of where the pilot was during the mission. We can store the data on something simple like a queue. Then spit it out at the end of their flight plotting the points of where they were on the map. 

71st_AH_Hooves
Posted

How will we be getting the x,y coor in BoS, in real time? Reading that data directly from memory ? As long as we know the addressing method/offsets used to store this data into memory, we could then set it up to retrieve data from that location every several hundred thousand to a million or more clock cycles(definitely more so we can retrieve data every second or several seconds or how ever long we need it to check).   

 

You know with this data we can also create a sort of flight log of where the pilot was during the mission. We can store the data on something simple like a queue. Then spit it out at the end of their flight plotting the points of where they were on the map.

 

Were going to be working on this a bit later. Right now I am not sure how it kicks out that info, but Ill keep up with you.

IV/JG51_Cobraj
Posted

Very cool!!

DD_bongodriver
Posted

Interesting idea, I might have to try this out to see if there are traces left on earth of the original airfields.

71st_AH_Hooves
Posted

Interesting idea, I might have to try this out to see if there are traces left on earth of the original airfields.

There are some for sure, I want to say GUMRAK is now a full fledged Air port. But yeah update this thread if you find any!

Posted

 Thanks I need anything that can help in navigation.

1./JG42Nephris
Posted

Much appreciating your effort your doing here for the Comm.

But...isnt it actually a developer task to deliver a proper solution for being able to navigate?

I mean a working ,stepless zoomable and moveable map would already decrease navigation problems to a half.

Rulers & stuff would be welcome features however.

So what i mind is the Comm is already doing work, which should imho be done by Devs and be implemented in game.

It is a basic function.

Posted

It actually wouldnt be to hard to convert the x,y in BoS to a coord format for GE, after the map has been placed properly, it reads you the corners in Lat long. and the map in BoS starts at 0,0 on the bottom left (im not sure what it ends at) once we determine the "box" for each. Its just math from there.

If it can help, the map is in cartographic projection UTM38(North). There's a linear transform between the game coordinates and this projection. Then you can use a UTM38 => Geographic transformation to get the latitudes and longitudes.

71st_AH_Hooves
Posted

Much appreciating your effort your doing here for the Comm.

But...isnt it actually a developer task to deliver a proper solution for being able to navigate?

I mean a working ,stepless zoomable and moveable map would already decrease navigation problems to a half.

Rulers & stuff would be welcome features however.

So what i mind is the Comm is already doing work, which should imho be done by Devs and be implemented in game.

It is a basic function.

There is a map provided by the devs that works in game. The community is taking things to the next step.. Mainly because we enjoy doing it. Feel free to not use anything we make.

If it can help, the map is in cartographic projection UTM38(North). There's a linear transform between the game coordinates and this projection. Then you can use a UTM38 => Geographic transformation to get the latitudes and longitudes.

OH Rama, this is very useful info TY!!!!

Posted

Awesome

 

were can I get the map ???

Posted

Kudos to Hooves and Kleinburger. This will be a very worthy tool.

Posted

Kudos to Hooves and Kleinburger. This will be a very worthy tool.

+1

Posted (edited)

Great work, Hooves. You didn't use the final enroute chart - it's 45mb. Not blurry with all headings and distances:

 

http://www.radiofilm...e_chart_pdf.pdf

Edited by indiaciki
71st_AH_Hooves
Posted

Great work, Hooves. You didn't use the final enroute chart - it's 45mb. Not blurry with all headings and distances:

 

http://www.radiofilm...e_chart_pdf.pdf

Your rock man! UPdating now!

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