YoYo Posted September 22, 2014 Posted September 22, 2014 Is it true (from video) ? : Only Normal and Expert opiton in the Campaign? It isnt good move, for example, to battle with AI that shoot through the clouds I like to have externals view, thats all, no any icons, facilitation ect. For screenies or video too. So, in this case I will not set up Expert FM, engines ect. + external view only. I hope its a still of "beta of campaign" and Custom option will be added in the final version of IL-2 BoS. Please do not leave this settings only Normal and Expert. Simply "Custom" setting must be - like in RoF, old IL-2, CoD, DCS, other simulators with ect...... 10
216th_Peterla Posted September 22, 2014 Posted September 22, 2014 You have externals on normal. I don't know if this is what you mean?
J2_Trupobaw Posted September 22, 2014 Posted September 22, 2014 (edited) You have externals on normal. I don't know if this is what you mean? You can't turn off RPM limiter and (i think) prop assist on normal, so only way to fly there is to slam throttle full forward and never worry about ATA / RPM limits of your plane. Big price to pay for these outside views / icons / whatever you need that isn't on Expert. Edited September 22, 2014 by Trupobaw
Brano Posted September 22, 2014 Posted September 22, 2014 You can admire your crate from outside in track recorder.But custom settings are valid point to ask for.
malcheus Posted September 22, 2014 Posted September 22, 2014 I'm OK with getting normal XP, while turning off auto engine managment etc.; but keeping on external views and navigation icons. But like this, it's either war thunder or full realism.
YoYo Posted September 22, 2014 Author Posted September 22, 2014 You have externals on normal. I don't know if this is what you mean? Different Maps, FM, management of engines, ect. ect, so not only external http://forum.il2sturmovik.com/topic/10854-please-allow-custom-difficulty-settings-campaign. +1000!
Feathered_IV Posted September 22, 2014 Posted September 22, 2014 What actually ARE expert settings? Without being able to look at the individual features how am I supposed to know?
216th_Peterla Posted September 22, 2014 Posted September 22, 2014 Now I understand YoYo, thanks for the explanation and agree with you guys.
jeanba Posted September 22, 2014 Posted September 22, 2014 CFS for instance had a good option for this : According to the difficulty / realism options, there was a multiplier for Experience This can be adapted to BoS.
Karost Posted September 22, 2014 Posted September 22, 2014 I like custom campaign options for DID [Dead is Dead] same like Red Baron 3D just option for the one who like this style :D die 500 time for make 500,000 accumulate point that is it look good ? ..... I don't thing so. [imho]
YoYo Posted September 22, 2014 Author Posted September 22, 2014 I never saw simulator with fixed settings of Campaign. Its a good option like it is now - normal, expert and custom. As I think They want to create something like points ect. for unblocking aircrafts? It will be more difficult with custom settings? Dont know. I hope this "custom" option will be in the final version of BoS.
dburne Posted September 22, 2014 Posted September 22, 2014 I was shocked to see they are only going to allow normal or expert settings in SP campaign. To me that is about as bad as these dang custom graphics presets they are only allowing. I am not thrilled about this at all. 1
SCG_Neun Posted September 22, 2014 Posted September 22, 2014 (edited) I'm trying to figure the rationale behind this lack of choices and I suppose it's because they want to restrict the difficulty options while garnering XP's, because they foresee a lot of people reducing the difficultly to "arcade" like settings so they can quickly unlock the goodies.....skins and the like. (not sure...maybe someone could fill me in on why) In the long run, the "game" which they made a point of stressing within the video is what we have to label this unlocking feature which for many of us....the 5 percent market, seems unfair and restrictive....But to the other 95 percent, it's probably not even going to be noticed. We have to think in these terms, because that's the reality of the market out there. At this point...and I hope I'm wrong, this feature (unlocking) is a main component of the "game" and it's not going to be changed....But, I'm hoping they can consider making "custom" options available within Campaign. This could backfire as well....as a lot of newbies might want the choices as well. To be honest....I don't even recall what the customs settings offer in an arcade mode.....but I suppose it's things like unlimited ammo.....maybe arcade flight settings....not sure...What about fine tuning custom options within Campaign to exclude the arcade settings altogether...just within campaign? Edited September 22, 2014 by JagdNeun
jeanba Posted September 22, 2014 Posted September 22, 2014 I was shocked to see they are only going to allow normal or expert settings in SP campaign. To me that is about as bad as these dang custom graphics presets they are only allowing. I am not thrilled about this at all. I only hope they do this for beta testing purpose and that we will be free to choose our options at a later stage
YoYo Posted September 22, 2014 Author Posted September 22, 2014 (edited) I'm trying to figure the rationale behind this lack of choices and I suppose it's because they want to restrict the difficulty options while garnering XP's, .... XP's for campaign? Shot them all :D! Maybe You have right but its easy to do for calculation - option "on" its for example 10 points, "off" 0 points. Expert for example 200 points, some people turn off only cocpit view (1 option) - means minus 10 points, so he will recive only 95% points in total of XP. It isnt a reason for me and everything is possible to do with this subject. Edited September 22, 2014 by YoYo
=38=Tatarenko Posted September 22, 2014 Posted September 22, 2014 You can have full CEM in Normal. Try SHIFT M and SHIFT R. Works for me.
malcheus Posted September 22, 2014 Posted September 22, 2014 Imagine a guy called Dorky McNewb, who just graduated from War Thunder academy; and is now ready to "pwn" all them flightsimmers. He starts off with unlocking all the "l33t" headrests for his starter planes, so starts the campaign easy (normal) mode. Here he finds out that planes are not controlled with a mouse, but with a yoke, and that planes fly less efficiently after being shot a few times. Dorky really likes this feel of flying an airplane, and wants to learn some more of this flight sim stuff; now he has two options: -abandoning the campaign and experimenting in the QMB without gaining XP and gradually turning on difficulty settings to get a nice learning curve. This makes the game more difficult and it takes away the rewards. -Abandoning a learning curve, and becomming an experienced sim pilot in one step. He can learn engine managment and navigation while simultaneously learning about complex flight models without external views, by setting the campaign difficulty to expert.
Livai Posted September 22, 2014 Posted September 22, 2014 I see it coming Custom Realism Settings goes forever for better performance. Why not to do this Normal Settings 1x Experience Expert Settings 2x Experience Custom Settings 0.5x Experience and all are happy 1
YoYo Posted September 22, 2014 Author Posted September 22, 2014 You can have full CEM in Normal. Try SHIFT M and SHIFT R. Works for me. And I for Icons, H for text M for maps (but how to turn off where Im?) ect. for sure, but it isnt good way for "user".
1./JG42Nephris Posted September 22, 2014 Posted September 22, 2014 (edited) Custom Settings 0.5x Experience Depends on what expert setting means. Up to now "expert" meant not to be disabling all options. That said, custom can could also mean to go past expert settings. Give each "option" a value, which can then be counted as XP in its sum. Edited September 22, 2014 by 1./JG42Nephris
kendo Posted September 22, 2014 Posted September 22, 2014 (edited) I'm trying to figure the rationale behind this lack of choices and I suppose it's because they want to restrict the difficulty options while garnering XP's, because they foresee a lot of people reducing the difficultly to "arcade" like settings so they can quickly unlock the goodies.....skins and the like. (not sure...maybe someone could fill me in on why) In the long run, the "game" which they made a point of stressing within the video is what we have to label this unlocking feature which for many of us.... I think it is exactly for that reason - in order to 'simplify' the calculation of XPs. That's why we lose flexibility to play the game at our preferred settings. It is an example of the 'snowballing' effects of the unlock strategy - the entire game starts to have its features set according to the 'logic' of what is needed to make the unlock system work rather than what is best for the players. Until it starts to resemble a 'tail wagging the dog' situation. Edited September 22, 2014 by kendo
Saurer Posted September 22, 2014 Posted September 22, 2014 I think it wouldn't even need full Custom setings opend, just an "intermediat" setting with outsideviews and easy navigation but full Engine Management ang give it a x1.5 Multiplier
ST_ami7b5 Posted September 22, 2014 Posted September 22, 2014 (edited) I think it wouldn't even need full Custom setings opend, just an "intermediat" setting with outsideviews and easy navigation but full Engine Management ang give it a x1.5 Multiplier This is what I suggested too - "advanced" or "experienced" with the same settings like "expert" plus outside view and icons. Multiplicator 1.5 Edited September 22, 2014 by ST_ami7b5
S10JlAbraxis Posted September 22, 2014 Posted September 22, 2014 I have to say I am extremely disappointed in the campaign. I can live without the more realistic experience in ROF (although that is almost a game killer for me) but being limited to no custom selections in the campaign random mission generator is terrible. I could care less about silly experience points and unlocking things. After all this is not a console game and I don't think most who invested in this game are children. Treat me like an adult and allow me to enjoy the game in single play as I please - I do not care about multi player. Since the developers have done such an outstanding job I had planned to buy anything they put out (assuming they continue to do so) but with the campaign limitations I am no longer going to support this game. I wish I had never invested in it.
SharpeXB Posted September 22, 2014 Posted September 22, 2014 I think the need is to match the SP and MP levels of difficulty. RoF used to have about 5 levels, ranging from Novice to Ace in SP and MP. Then at some point it got simplified to the same 3 as BoS. Probably because having so many settings divided up MP too much.
SharpeXB Posted September 22, 2014 Posted September 22, 2014 Maybe the campaign has specifically different objectives based upon a fixed level of difficulty. It's a problem with flight sims if you design missions around easy game setting they'd be too difficult on expert and vice versa. An example is ammo limits. Your plane only carries a few bombs in Expert. If the mission requires you to destroy a dozen targets it's impossible. But on custom settings with unlimited ammo the same mission with a single target would be simple and boring. That's a guess the reason for only two setting.
S10JlAbraxis Posted September 22, 2014 Posted September 22, 2014 You are probably right regarding consistent MP SP difficulty but why not also add one more option for SP - custom? At any rate since I do not play MP this completely ruins the game for me since, for example, I would like to take off from an airfield and also have aircraft locations highlighted, but I suppose I am SOL. Not sure why developers think drumming things down is the way to go. They have lost my business. I just sent a request for a refund.
malcheus Posted September 22, 2014 Posted September 22, 2014 I see it coming Custom Realism Settings goes forever for better performance. Why not to do this Normal Settings 1x Experience Expert Settings 2x Experience Custom Settings 0.5x Experience and all are happy So by making the game more difficult (disabling auto engine management) I get less experience?
J2_Trupobaw Posted September 22, 2014 Posted September 22, 2014 You can have full CEM in Normal. Try SHIFT M and SHIFT R. Works for me. It's not full CEM. Take Stuka. Try Shift M and Shift R. Go full throttle, finest propeller pitch, fly for few minutes. Watch as the game starts forces throttle reduction to protect the engine. No way to turn this off in Normal that I know of.
FlatSpinMan Posted September 23, 2014 Posted September 23, 2014 Hang on You bought the game, have been playing it, and now you want a refund? Good luck with that. I might take that hamburger I ate yesterday back to the shop for a refund.
YoYo Posted September 23, 2014 Author Posted September 23, 2014 I just sent a request for a refund. ? Its a still beta version, not final, so You dont know the final version. I hope the custom settings of realism for campaign will be.
S10JlAbraxis Posted September 23, 2014 Posted September 23, 2014 I really didn't anticipate actually getting a refund but thought I would try and express my dissatisfaction. I spent $100 on this game and it (the campaign) seems like it is being designed for the War Thunder crowd who will spend $40 play for a short time and move on. I am just frustrated as such an otherwise great sim is being ruined at the last minute. I did learn an important lesson and will only buy completed and released games from now on. By the way, the response to my request for a refund follows as well as my response back.... (no response to this yet) This is not what was shown in the recent developers video regarding the campaign: Normal = Air ground markers - no take off - optional landing Expert = takeoff and landing no air or ground markers Are you saying that I will be able to have air and ground markers in expert mode? I need clarity about this. From: 1CGS Support Team [mailto:support@1cgs.net]Sent: Tuesday, September 23, 2014 9:21 AMSubject: Re: IL2 / F9A2E8A1-2ECE-4D29-824E-D72010423F8F / Very Poor Design Choice - Refund Hi, The ability to take-off and landing will remain in the campaign. Air and ground targets markers will remain in the campaign. 2014-09-22 22:12 GMT+04:00 <site-support+il2+f9a2e8a1-2ece-4d29-824e-d72010423f8f@1cgs.net>: Hi,Your developers have done an outstanding job creating what is probably one of the best flight simulators I have ever experienced. Based on what I have seen so far I had planned to buy everything this team releases in the future (as I have done for ROF). However when I saw the campaign I was shocked. I can live with the lack of real squadrons and passage of time like in ROF but limiting difficulty to either of two choices is crazy. I want to be able to take off and land but also have aircraft and ground targets highlighted...... snip
S10JlAbraxis Posted September 23, 2014 Posted September 23, 2014 I didn't think I could not take off and land. What I took away from the live stream is: 1) Short mission = start in the air, land if you wish and have more aids such as plane and ground markers. I am never going to play this as I dislike starting in the air. Take off and navigating is half the fun. 2) Long mission = take off and land (good), manual engine management (good), lack of visibility aids for air and ground units (bad). No ability to customize this experience in general (bad). While I am generally a "hard core" type in terms of difficulty settings I do always turn on visibility aids (limiting to nearby targets if possible). Why? Current technology is no where near providing the fidelity of the human eye in a real environment so attempting to distinguish targets in a sim is far more difficult then in real life. When standard monitor resolutions are north of 20,000 x 30,000 on a 30" screen I may reconsider as resolution and clarity of distant targets will approach reality. I hope I am wrong about my assumptions (and may be) but that is what I got from the live stream...
S10JlAbraxis Posted September 23, 2014 Posted September 23, 2014 So that is very good news assuming you are correct. Since I have been playing on custom settings all along I just checked the normal and expert settings in game and there is no indication what the settings actually are. Is this info available anywhere? Thanks.
S10JlAbraxis Posted September 23, 2014 Posted September 23, 2014 OK - I will watch it again - was kind of tired when I watched it yesterday!
LLv32_kankkis Posted September 23, 2014 Posted September 23, 2014 What annoying me, on normal there is no CEM and on expert, there is no waypoint markers, i'm poor in navigating. So i really hope custom settings on campaign, so i can play with CEM and navigation markers.
ST_ami7b5 Posted September 23, 2014 Posted September 23, 2014 Still no explanation from devs why not custom settings or at least an 'intermediate/advanced/experienced' setting. Even WT has 3 modes
Mugwump Posted September 23, 2014 Posted September 23, 2014 Yes, it's a truly baffling decision to remove the custom settings. Just put the options back in and make any settings less than full "expert" worth 1x XP, just like normal. Or, better yet, remove the silly, arbitrary XP grind system altogether and replace it with, I don't know, a real campaign with linked missions, historical squadrons, and player stats? Madness!
S10JlAbraxis Posted September 23, 2014 Posted September 23, 2014 Just watched the video again (section regarding difficulty) and the situation is better then I initially thought but still I will not be able to select all the difficulty options I like as in "custom" for quick missions. I like manual engine management and want target indicators and (I could be wrong) manual engine management is expert mode only and target indicators are normal mode only. Why can't we have a choice? Why limit enjoyment in this way? If there was a good and logical reason fine but what is it? I would be happy to have the campaign with no experience points and custom difficulty and to hell with unlocking skins. Or as in ROF simply assign experience point modifiers to each selection in custom as a previous poster suggested. Seems this would be a simple solution (I could program this function in Excel in 15 minutes). This is all very frustrating!!! I really hope the developers reconsider. My last post on this topic. Something I learned the hard way in 30 years in a highly competitive business. Listen to your customers and never assume you know better. Every time I did that success followed. 2
KodiakJac Posted September 23, 2014 Posted September 23, 2014 This one has hit me like a freight train. After I've done all the unlocks and I'm sitting down to play missions in the SP Campaign for the rest of my life I can NEVER use Custom Realism settings? Through the grind process I could live with having Custom Realism settings taken away, but to take them away forever has ruined the one aspect of the game I've been looking forward to...the SP Campaign. I have no interest in the "quickie" missions generated by the QMB so please don't tell me "Don't worry, you'll have Custom Realism in QMB.". I enjoy full long realistic missions and the only place they can be found for single play is the SP Campaign. 1
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now