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What difference will VR make to flight simming ?


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HagarTheHorrible
Posted

So, very few of us have tried it, very few titles support it and those that can be made to work are adapted by tinkering rather than serious fundamental changes.

 

However, if we were to indulge in a bit of blue sky thinking ( I reckon as simmers we're probably quiet good at that) what changes will VR bring to the flight simmers experience ?  What things will it degrade, what will it enhance what sort of things, that maybe we don't even think about, or even take for granted will change in 3D VR ?  What do you think will be more difficult and what will become easier ?  What, if anything, will we have to sacrifice to achieve satisfactory frame rates ?

DD_bongodriver
Posted

 

 

What, if anything, will we have to sacrifice to achieve satisfactory frame rates ?

 

Money.

 

 

 

What things will it degrade

 

Nothing IMO

 

 

 

what will it enhance

 

Immersion and sense of presence, 3d depth perception, sense of speed, overall flying skill.

 

 

 

What do you think will be more difficult and what will become easier ?

 

Drinking while playing will become complicated, but looking around in a true representation of human physiology will be easier

  • Upvote 1
VR-DriftaholiC
Posted

He pretty much summed it up. In my mind it's revolutionary. There is nothing on the horizon technologically that I'm more excited about. 

Posted (edited)

If by VR you mean head mounted displays (not closely the same thing), thing that may suffer is simpits building. Sitting in one cockpit and wearing another on your head may be one to much, even if problem of using controllers will be solved. 

As with every thing that looks impressive to consumer and is relatively cheap for creators to apply, it may lead to dumbing down games while making heavy use of HMDs to cover it, until HMDs stop being a novelty. See how introduction of CD-Rom  led to few years of medicore games stuffed with multimedia content in late 1990s, or how synergy of CGI and 3d cinema is replacing screenwritewrs and stunt professionals with choreographers right now. I suspect the "If you can't do it right, do it in 3d" moviemaking principle will be embraced by games devs for few years. In case of sims, it may lead to "warthunder realism with plane bits going towards you, gravity style" approach. I hope it won't. 

 

Edited by Trupobaw
Posted

What is real sex to porn?

 

Master

HagarTheHorrible
Posted

What is real sex to porn?

 

Master

Lack of wrist ache for a start.

HagarTheHorrible
Posted

What difference will depth perception and 3D make to shooting, head on passes, collisions, low level flying, landing pattern positioning ?

DD_bongodriver
Posted

What difference will depth perception and 3D make to shooting, head on passes, collisions, low level flying, landing pattern positioning ?

 

it will make all the difference in the world, we are simulating a 3d spatial environment, trying to push lead toward targets moving in 3d space, in 2d distance is difficult to judge, try tossing a ball of paper into a bin with one eye closed  it is not as easy as doing it with both eyes open, that is what VR does for simulation.

HagarTheHorrible
Posted

it will make all the difference in the world, we are simulating a 3d spatial environment, trying to push lead toward targets moving in 3d space, in 2d distance is difficult to judge, try tossing a ball of paper into a bin with one eye closed  it is not as easy as doing it with both eyes open, that is what VR does for simulation.

Will that make deflection shooting more, or less, challenging ? One of the difficulties that fighter pilots had to overcome was assessing range and deflection, whether it's opportunity and practice this seems to be less challenging in flight sims than suggested by actual fighter pilots in real life. I just wonder if adding depth perception will change this to any degree ?

DD_bongodriver
Posted

Well, because the current DK2 is resolution limited it is not something I have been able to test properly.....that and the fact most of the time I'm just drinking in the incredible sensation of actually being in the cockpit and just dicking about doing aero's (in DCS), but I did have a little practice at strafing, the difference it made for me was night and day.

Posted

S!

 

 Properly done and VR will be the next thing in flight simming. I am really waiting for worthy VR equipment to come, OR in mind as it seems devs have it too :) 

Posted

VR in the new DCS:MIG21 cockpit  :wacko:

VR-DriftaholiC
Posted

Why is there a rift/vr thread in every sub forum?

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