kaboki Posted September 16, 2014 Posted September 16, 2014 I like this game alot, but one thing annoys me and that is the ridiculous low LOD radius.... Why can't you open up the settings so us with mid range computers can take advantage of our hardware and tweak the LOD to our own desire. I run this game at max, smooth as butter so I can't help to think that It could even have looked alot better than it is now if I just could increase the settings even more. And with open settings those with low spec computers could tweak it to get the most out of their rigs and choose what settings they prefer instead of the stupid "preset" system.
VR-DriftaholiC Posted September 16, 2014 Posted September 16, 2014 I think the LOD of ground textures is seriously bugged even on "Ultra" 1
Matt Posted September 16, 2014 Posted September 16, 2014 It's the same limitation as in RoF, which afaik was not changed since its release in 2009. Luckily, it's possible to mod the LOD of the ground textures very easily in RoF to get the full resolution, so i hope after the mod pops up displaying that advantage of the higher resolution LOD in BoS, the devs will start implementing a slider for that. It's also causing no performance loss (for my system anyway) in RoF whatsoever, so i still have no idea why this limitation is still in place. It might've made sense in 2009, but it makes no sense today and it seriously affects the visual quality more than anything else both in RoF and BoS. 2
kaboki Posted September 16, 2014 Author Posted September 16, 2014 (edited) Having presets only and no advanced settings is the weirdest dev decision I ever seen in a game. Why can't they just have booth options like almost any game out there has(even FPS games). Their basicly telling us users that we are to dumb to tweak these settings ourselves. They also probably is afraid of the usual complaints like, "I maxed my settings but my game runs like sh.it", but the user forgets he's running a rig that belongs to the museum and now goes crazy on forums complaining about how bad this game runs. I guess this is the price we pay for having sim devs trying to get casual players into the game, hence dumbing sh.t down so they avoid complaints about e.g how hard it is too tweak this game and make it run good on their rig. I would love to have settings that could get even the latest Uber computer to it's knees, then the game would be future proof and run better and better and also look better as hardware catches up, as it is now this game can't even bring my mid range computer too it's knees, even when running with 4XSGSS. Edited September 16, 2014 by kaboki
1CGS LukeFF Posted September 16, 2014 1CGS Posted September 16, 2014 It's the same limitation as in RoF, which afaik was not changed since its release in 2009. It was increased at some point, I think around 2012.
BravoThreeZero Posted September 17, 2014 Posted September 17, 2014 Ground object visibility range is way too low. For example, the current scenario on Eagle's Nest involves destroying static airplanes to disable an enemy base temporarily. However, the static planes only pop into view at about 1 km regular zoom, and even less at wide zoom. Then trying to kill them with bombs that do less damage than the flatulence of a well-fed gerbil... but that's another topic. 1
Dakpilot Posted September 17, 2014 Posted September 17, 2014 I don't think the view distance/LoD "bubble" is any different in RoF at max settings, it is however much less noticeable due to multicolured map and green trees having very similar colour when zoomed in or out, this with the much lower altitudes used in RoF made the issue of little consequence... Whether max forest visibility, textures etc are controlled by one simple "ultra" setting or by ticking a bunch of check boxes the end result max graphic settings will be the same. Extending forest/building/object visibility should work with very high end computers but then people with those setups will have a visibility advantage, a major problem for online balance between people with differing systems I am sure the map creators and the Devs want their work to look as good as it can and to suggest that they are being lazy or don't care seems a bit far fetched. what hampers things is the need to encompass such a large amount of varied systems, however things HAVE moved on and to make the "base" level of equipment the same as games from 4+ years ago SEEMS like a bad idea even if it opens up good gameplay to a larger customer base. A lot of misuse is made of graphic settings in multiplayer in other games, remove trees to give better vis etc. and many people used to play at reduced resolution even when their systems allowed much better visuals. It all comes down to balance, to get the maximum amount of people to play on the "same playing field" and I believe that is the reason for the presets, whether the maximum settings in Ultra are high enough for modern and future hardware is another question I do have to agree that a moving curtain of tree vis and object pop up are real immersion killers for me as well, and I hope that some improvements can be made, however they still have to work with heavy weather, a full sky of aircraft and max amount of ground objects/scripts etc without FPS drop and stuttering creeping in..... Cheers Dakpilot
kaboki Posted September 17, 2014 Author Posted September 17, 2014 I don't think the view distance/LoD "bubble" is any different in RoF at max settings, it is however much less noticeable due to multicolured map and green trees having very similar colour when zoomed in or out, this with the much lower altitudes used in RoF made the issue of little consequence... Whether max forest visibility, textures etc are controlled by one simple "ultra" setting or by ticking a bunch of check boxes the end result max graphic settings will be the same. Well ROF is a sim that was made in what 2009?, and BoS is a sim made recently so I don't see that LOD has too be as "bad" as in ROF... And if they put up a LOD slider it "could" be different than having "Ultra" preset because then they can add the possibility too even have higher LOD than in the current pre settings.(My guess is that they have "tuned" the Ultra settings so most computers out there can use this setting). E.g FSX has a LOD slider, but it maxes at 4.5, but we can override it in config files and have higher LOD than the devs ment for us to have. I belive BoS devs could let us have higher LOD if they wanted too. Who said anyone was lazy???? All I said was that I think it's a weird decision to not allow us too tune settings..
Dakpilot Posted September 17, 2014 Posted September 17, 2014 Sorry I was not accusing anyone of saying they are lazy, just implying that they are not for using presets, I also agree that they could allow us to have a higher LOD especially compared to a game from four years ago...as I said hardware HAS moved on, but it has to be presented in a way that does not disadvantage those with average machines, again it is all about balance,..but the balance has to move up with time and hardware progress, in two years time mid to high CPU's and GPU's are going to make the 6 yr old rigs that were running RoF very pedestrian Cheers Dakpilot
Bassly Posted September 17, 2014 Posted September 17, 2014 I really hope this isn't the final LOD what we have now, specially for ultra preset. Things like these... ...even, if it's ment to be as a balancer between low and high end machines. It really breaks the otherwise great looking graphics. 1
LeLv8_Otto Posted September 17, 2014 Posted September 17, 2014 After flying some hours MP on Stalingrad map I really wish this could be adjustable by player according to his computer specs. 1
Matt Posted September 17, 2014 Posted September 17, 2014 It was increased at some point, I think around 2012. For ground objects, buildings, planes and forests only I believe. The ground textures LOD remained the same I think. I also couldn't imagine them looking worse in the first release. But I could be wrong of course.
kaboki Posted September 17, 2014 Author Posted September 17, 2014 (edited) Sorry I was not accusing anyone of saying they are lazy, just implying that they are not for using presets, I also agree that they could allow us to have a higher LOD especially compared to a game from four years ago...as I said hardware HAS moved on, but it has to be presented in a way that does not disadvantage those with average machines, again it is all about balance,..but the balance has to move up with time and hardware progress, in two years time mid to high CPU's and GPU's are going to make the 6 yr old rigs that were running RoF very pedestrian As I said I run this game already at max with excellent performance with my mid/high range i73770k GTX680 so there is room to have higher visuals even on my humble rig, also having deeper control over settings benefit people with low end computers because then they can "fine" tweak it ro run even better with their hardware than the presets allow.... Why not have booth easy and advanced options like almost any game/sim out there.. The only LOD setting they should block is how far away we can spot planes/ground targets to keep it balanced, but terrain LOD could have been way better. Edited September 17, 2014 by kaboki
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