Krupi Posted August 19, 2013 Posted August 19, 2013 Hullo Chaps, With the announcement of the preorder (damn my OCD like fixation on the Fw190) my interest in BOS has started a slow uphill climb... But before I throw away any cash I really need to know a few things on the CEM... Now hopefully I do not open/pour salt on wounds but I am a huge fan of a certain game which name I will not mention, anyway this game gave me everything I could have asked for in terms of CEM and I really hope BOS has at least kept or increased this detail! I have not flown in a few months and now my PC is dead so I really hope I have another game other than ROME 2 to give me a reason to bother fixing it. Regards, Krupi P.S. How is the community, the main reason I stopped flying was due pretty much entirely to the behaviour of the sim community so I really hope things have started to calm down... 1
6S.Manu Posted August 19, 2013 Posted August 19, 2013 (edited) Have you ever tried RoF, Krupi? If the developers use that same CEM in BoS, I think you should not be worried about. I do not find it less complex than "that game"'s CEM, instead engine's more difficult to be managed since you don't have gauges... The community is great at the moment: a good number of pilots is coming from RoF and it seems a more mature one. Anyway IMO the first problems will appear after the release (X plane too fast ect...) or easily during the beta stage.. Edited August 19, 2013 by 6S.Manu
Krupi Posted August 19, 2013 Author Posted August 19, 2013 Yes, I used to like rof but issues with certain aircraft characteristics and 777 stance removed most of the fun, anyway don't want to go into that here... Do we have any official info or videos showing the cem?
6S.Manu Posted August 19, 2013 Posted August 19, 2013 (edited) In the last update (the live stream) they talked a little about that. Can't remember the minute, but sure they tested the prop pitch; still it's unknown if the engine will be damaged by the pilot's mishandling. But I don't see the reason to omit this important feature. They talked about having hydraulic pressure otherwise the pilot could not change PP. It seems complex to me. Edited August 19, 2013 by 6S.Manu
Krupi Posted August 19, 2013 Author Posted August 19, 2013 (edited) Thanks Maun I suppose my question should have included damage modelling do we know what to expect there, I loved the physical DM in RoF but the systems were unfortunately ignored in my opinion? Edited August 19, 2013 by JG52Krupi
6S.Manu Posted August 19, 2013 Posted August 19, 2013 Can't remember if it's been already answered. Probably you should check the past Q/A updates. I think it's a really important feature too.
Finkeren Posted August 19, 2013 Posted August 19, 2013 The DM has been thoroughly reworked for BoS (for obvious reasons - duralumin doesn't cruble the same way canvas does, and WW1 planes in general weren't armoured. I suspect, they have taken the opportunity to add a lot more detail, most likely including damage to all kinds of systems. About CEM in general the livestream seems to sugest, that it will be more detailed than RoF (for instance LOFT mentioned that the LaGG-3 won't be able to change propeller pitch among other things without the engine running, because it is driven by hydraulics - That's the kind of attention to detail that give me hopes of a detailed and realistic, yet manageable, CEM) Don't expect ClOD or DCS levels of complexity, they will undoubtly make some things automatic, like fuel system management, oxygen supply and radio, but expect all things to act in a realistic manner and don't think you aren't gonna have your hands full for the first few flights. 1
Krupi Posted August 19, 2013 Author Posted August 19, 2013 I really found that small things like that really added to the atmosphere so I do hope fuel systems are modelled in some way
Finkeren Posted August 19, 2013 Posted August 19, 2013 I really found that small things like that really added to the atmosphere so I do hope fuel systems are modelled in some way They are modelled, and in fairly great detail, you just can't control them. As I said: You can expect most things to function and behave realistically, it's just that certain minor things are automated. Personally I'd like to have full CEM. I also like fiddling with those things, but I honestly think, that giving up on small details like those mentioned is a fair tradeoff. The real issue is how realistic the planes behave and "feel", and there BoS is in really good shape with the Digital Nature engine.
Krupi Posted August 19, 2013 Author Posted August 19, 2013 Things like fuel tank selection can have a impact on aircraft performance... It would be great if there modelled
FuriousMeow Posted August 19, 2013 Posted August 19, 2013 Do you plan on getting the most out of your Bf or Fw by disabling kommandogerat?
Bearcat Posted August 20, 2013 Posted August 20, 2013 I really found that small things like that really added to the atmosphere so I do hope fuel systems are modelled in some way I hope they are modeled to the extent that you can switch tanks. I suspect that this engine is pretty robust though and even if some features are not modelled fully upon the initialnrelrase that at some point depending on support they may be down the road a pace.
Finkeren Posted August 20, 2013 Posted August 20, 2013 I'm pretty sure, that the devs at some point specifically stated, that fuel tanks would be modelled in detail, but that their operation would be automatic and not under the players control. About the Kommandogerat, I definately expect, that we'll be able to turn that off and fly manual.
150GCT_Veltro Posted August 20, 2013 Posted August 20, 2013 About DM, this could help to understand better what we could have.
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