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HagarTheHorrible
Posted

Do you think we'll get glints in BoS ?

 

CLoD does it more or less successfully, just wondering if it would be desirable, or even do-able in the enhanced DN engine ?

 

If there is a complaint about the glint effect in CLoD it's possibly ,because of the nature of glazed cockpits on some aircraft being multi paned, they glint or flash too much, especially if there are several aircraft in formation.

Posted

Glints would be nice, but i hope they will be better done than in CLOD(TF mod) where i think the effect is over done, though that is prob the best the best they could do with the code they have.

 

Glints will be less important in BOS(though still very welcome!) because we will be able to spot and ID aircraft much easier and at much further distance with BOS's much better LOD system and better FSAA and AF, just try ROF to see how it does it much better than CLOD.

HagarTheHorrible
Posted

 

Glints will be less important in BOS(though still very welcome!) because we will be able to spot and ID aircraft much easier and at much further distance with BOS's much better LOD system and better FSAA and AF, just try ROF to see how it does it much better than CLOD.

Agreed.

LLv34_Flanker
Posted

S!

 

 Anything that adds to realism without being a gimmick that hogs resources for offering very little or nothing.

Posted

Glints would be nice, but i hope they will be better done than in CLOD(TF mod) where i think the effect is over done, though that is prob the best the best they could do with the code they have.

 

 

I agree, TF released some good patches but the reflections are overdone.

 

Just like as said in on of the comments: "Hey, it is like a band of japanese tourists - all with cameras and making shots of english countryside! So real! :D"

 

 

https://www.youtube.com/watch?v=JcobWpApuXk

Posted (edited)

they have DF server so im not suprised they done somthing that helps you see airplanes from far, so  one can enter DF faster :) to me it also looks overdone and funny at moments

Edited by Yaklover
HagarTheHorrible
Posted

Looking at that video again, I wonder if the glints are just too big and look more like the puffs from bullet strikes rather than flashes of light.

HagarTheHorrible
Posted

 

Glints will be less important in BOS(though still very welcome!) because we will be able to spot and ID aircraft much easier and at much further distance with BOS's much better LOD system and better FSAA and AF, just try ROF to see how it does it much better than CLOD.

Weren't glints more useful for longer range, before you could normally spot a bogey, playing an important part in tactical manoeuvering prior to combat.

 

RoF is good at visibility, it might add something if that was extended to pre-normal dot visibility in BoS.

  • Upvote 1
Posted

All i see is bunch of spits in formation flying to me with cameras taking photos LOL , i hope will not have anything like this in BoS.

Posted

All i see is bunch of spits in formation flying to me with cameras taking photos LOL , i hope will not have anything like this in BoS.

Agree. That's not very well done at all!

SYN_Haashashin
Posted

wow never saw that or heard about it, but boy, those flashes....way over done, and they magically desapear when in close range, is that CloD modded??? strange way to deal with the visibility problem of that sim.

Posted

Weren't glints more useful for longer range, before you could normally spot a bogey, playing an important part in tactical manoeuvering prior to combat.

 

RoF is good at visibility, it might add something if that was extended to pre-normal dot visibility in BoS.

 

There are not dots in RoF.  When you spot a contact it is a 3d object.

 

The Il-2 dot-blob thing is a dinosaur of virtual air combat.  Even after the glints TF added to Clod, they're still having to go back to work on the level of detail scaling, which is much worse than the older 1946!

  • Upvote 1
HagarTheHorrible
Posted (edited)

There are not dots in RoF. When you spot a contact it is a 3d object.

 

The Il-2 dot-blob thing is a dinosaur of virtual air combat. Even after the glints TF added to Clod, they're still having to go back to work on the level of detail scaling, which is much worse than the older 1946!

Pedant. (Aren't we all)

 

I think you know what I'm getting at even if my terminology is slightly askew.

Edited by HagarTheHorrible
Skoshi_Tiger
Posted (edited)

Light reflecting off glass surfaces should be very visible depending angle of sun path  and orientation of aircraft etc. It will also be interesting to see how the glare from terrain will be handled with all that ice and snow. Will we get whiteout conditions?

 

Another question along the visibility line would be would be how are contrails going to be handled in BoS? I assume there will occasionally be high altitude missions. 

Edited by Skoshi_Tiger
HagarTheHorrible
Posted

Light reflecting off glass surfaces should be very visible depending angle of sun path  and orientation of aircraft etc. It will also be interesting to see how the glare from terrain will be handled with all that ice and snow. Will we get whiteout conditions?

 

Another question along the visibility line would be would be how are contrails going to be handled in BoS? I assume there will occasionally be high altitude missions.

 

I think pretty much most of the Soviet air ops were tactical in nature, supporting the ground war and as such was very much carried out at low level or in support of low level aircraft.
Posted

Pedant. (Aren't we all)

 

I think you know what I'm getting at even if my terminology is slightly askew.

 

Sorry, no, I wasn't really sure.  My bad for misinterpreting.

Posted

wow never saw that or heard about it, but boy, those flashes....way over done, and they magically desapear when in close range, is that CloD modded??? strange way to deal with the visibility problem of that sim.

While they are a little overdone in TF the example in the video is highly rare. When in the air it's generally not that noticeable and you see the occasional flash from other planes in the air as well. It can be quite immersive as the glint off a cockpit is visible beyond the visible range of a plane and combat reports from WW2 pilots shows it could help to spot a plane. The problem with TF is that they're having to hack the code and it doesn't look like they can fully control when a glint should appear and when it shouldn't. As a result we get more glints than should really appear. However if the effect could be added realistically to BOS I think it would be a welcome addition.

SYN_Haashashin
Posted

While they are a little overdone in TF the example in the video is highly rare. When in the air it's generally not that noticeable and you see the occasional flash from other planes in the air as well. It can be quite immersive as the glint off a cockpit is visible beyond the visible range of a plane and combat reports from WW2 pilots shows it could help to spot a plane. The problem with TF is that they're having to hack the code and it doesn't look like they can fully control when a glint should appear and when it shouldn't. As a result we get more glints than should really appear. However if the effect could be added realistically to BOS I think it would be a welcome addition.

 

 I know it is a realisitc feature but its way over done, I would love to see the reflections from certain angles but that video surprise me as the reflections come and go like camera flashes and in a way that is not realistic at all. I dont know which problems have or dont have TF as Im not interested at all in CloD, and the problem you describe, IMO is what happens when you hack other people work.

Posted

Now you guys are taking this thread where it should not go.  Are you two *trying* to get it locked?

Posted (edited)

If an airplane or group of planes even were coming straight at you, wouldn't you only see the glint once? Isn't it all based on where I am, the target is and the direction of the sun? When I watch a high flying jet pass over on a sunny day I only see the glint once and it's much brighter than I saw in that video.

Edited by Rjel
Posted

If an airplane or group of planes even were coming straight at you, wouldn't you only see the glint once? Isn't it all based on where I am, the target is and the direction of the sun? When I watch a high flying jet pass over on a sunny day I only see the glint once and it's much brighter than I saw in that video.

Well, yes if you would have only one reflecting surface.

 

But some aircraft, Do-17, Ju-88 & He-111 for example have very faceted plexi cockpits.

So you have to consider that you move against not one, but 5-10-15 faceted surfaces that have the possibility for

reflecting the light = larger probablity for glints.

71st_AH_Hooves
Posted

So from my memory of playing the ALPHA, there is a sort of "glint" phenomenon, that happens when a plane is in line with the reflection of the sun, However its more of a wing "flash".  It is subdued a bit and not crazy noticeable from long distances.  (However I did not test this either)  What I remember is being in a rolling scissors against a 109, and that the position in which the sun hit the wings of the other aircraft I saw his wings turn white and glow for a fraction of a second as we passed through the suns angle.  I don't remember seeing any "glint" off the cockpit glass, but reflections do a play off the aircraft surfaces. 

 

 

Hope that helps.

  • Upvote 1

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