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Mission Making and Mission Editor

Special area to discuss how to make missions and use the Mission Editor


2738 topics in this forum

  1. Mission Editor

    • 1 reply
    • 682 views
  2. Tactical fonts colour.

    • 5 replies
    • 1.1k views
    • 7 replies
    • 1.1k views
  3. Ground fog/haze in BON

    • 5 replies
    • 1.2k views
    • 2 replies
    • 829 views
    • 7 replies
    • 650 views
  4. parked linked entry vehicles and headlights

    • 3 replies
    • 941 views
  5. House smoke effect delay?

    • 0 replies
    • 647 views
  6. New 'veteran' effects?

    • 6 replies
    • 942 views
  7. ToDT V_1 Firing Point Objects Primer

    • 12 replies
    • 1.6k views
  8. Normandy - Pointe du Hoc

    • 13 replies
    • 1.3k views
  9. Foreign Language Files

    • 2 replies
    • 671 views
  10. Creating a working campaign

    • 26 replies
    • 2.2k views
    • 5 replies
    • 712 views
  11. exact village smoke location ?

    • 3 replies
    • 896 views
    • 1 reply
    • 752 views
  12. BoN Map. Unable to get AI in flight to taxi/take off.

    • 20 replies
    • 1.5k views
  13. Flak on ships

    • 3 replies
    • 1.1k views
  14. Only bomb or rocket armed fighters?....

    • 3 replies
    • 887 views
  15. AI having a hard time flying the b-26 ?

    • 4 replies
    • 1.1k views
    • 0 replies
    • 715 views
  16. Where are the AQMBs .mis?

    • 2 replies
    • 705 views
    • 2 replies
    • 860 views
  17. Converting AQMB missions to Co-op?

    • 0 replies
    • 663 views
    • 3 replies
    • 674 views
  18. Setting cloud height

    • 16 replies
    • 2.8k views
  19. flags on ships - where? - fixed

    • 0 replies
    • 651 views
  20. AQMB missions

    • 0 replies
    • 616 views
    • 1 reply
    • 584 views
  21. Any tips on radar units?

    • 10 replies
    • 1.8k views
  22. Loadout per plane

    • 3 replies
    • 691 views
  23. Lead plane in AI flight missing bombs.

    • 1 reply
    • 798 views
    • 2 replies
    • 683 views
  24. AI aircraft height in formation.

    • 2 replies
    • 824 views
    • 19 replies
    • 1.6k views
  25. ME mission tree WIDTH

    • 4 replies
    • 719 views
  26. Lock map entities

    • 22 replies
    • 2.2k views
    • 4 replies
    • 1.2k views
  27. Resaving old missions

    • 24 replies
    • 3.2k views
  28. the perfect Map GUI

    • 26 replies
    • 4.3k views
  29. Should AI Parked Planes Be MCU Repairable?

    • 0 replies
    • 595 views
    • 1 reply
    • 748 views
  30. A good dogfight. How?

    • 10 replies
    • 1.3k views
  31. How do I use Bendix radio in my mission?

    • 6 replies
    • 1.3k views
    • 2 replies
    • 745 views
  32. Triggering an event with an altitude check ?

    • 11 replies
    • 1.2k views
  33. V1 Launch Site Assets Issue

    • 3 replies
    • 1k views
    • 0 replies
    • 575 views
  34. Apologies for the dumb question

    • 5 replies
    • 899 views
    • 3 replies
    • 500 views
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