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Mission Making and Mission Editor

Special area to discuss how to make missions and use the Mission Editor


2757 topics in this forum

  1. Windows Fonts for the ME - fixed

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  2. More than one way to trigger an event.

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  3. complex trigger and -c luascripts.

    • 4 replies
    • 912 views
  4. dragging balloons ?

    • 8 replies
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  5. Can't stop Command:Cover MCU

    • 12 replies
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  6. Ambient ground war - big caliber tracers?

    • 2 replies
    • 891 views
  7. Respawn the V-1 buzz bomb issue

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  8. Mission file parameters dump

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  9. Re start a Timer

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    • 811 views
  10. Proximity trigger on deactivated entity ?

    • 3 replies
    • 890 views
  11. torperdo problem

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  12. Time Scale Function Randomly Disabled

    • 3 replies
    • 877 views
  13. getting the ground height at (X, Z) coordinates ?

    • 3 replies
    • 959 views
  14. Vehicles in the ME starting with underscore

    • 6 replies
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  15. Target Randomization

    • 5 replies
    • 1.3k views
  16. Is there a way to force A.I. to fly lower than 600ft (180m)?

    • 2 replies
    • 679 views
  17. Western Front Map Object (Template) Files

    • 6 replies
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  18. Tactical Code Colors in ME Question

    • 1 reply
    • 794 views
  19. What does the: "mission name".list file do?

    • 9 replies
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  20. Mission saving problem

    • 6 replies
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  21. Is it possible for Ships to fire flares

    • 8 replies
    • 998 views
  22. Prokhorovka map front lines for other days

    • 2 replies
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    • 1 reply
    • 655 views
    • 0 replies
    • 707 views
  23. Just need 2 small tidbits of info

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    • 835 views
  24. When are timers required or not?

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  25. Searchlights the easy way.!

    • 7 replies
    • 1.4k views
  26. check zone set up issues

    • 18 replies
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  27. Placing NDB's on my own Airfield?

    • 5 replies
    • 921 views
  28. Despawning ONLY AI in a COOP

    • 7 replies
    • 902 views
  29. Translator ServerInput (not able to en/disable)

    • 1 reply
    • 658 views
    • 1 reply
    • 622 views
  30. Flying Circus - Performance / Stutter

    • 6 replies
    • 1.5k views
  31. Timed Deactivate/Delete...?

    • 14 replies
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  32. HE-111 bug - fixed

    • 5 replies
    • 1.1k views
  33. How to set visual navigation points?

    • 6 replies
    • 918 views
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