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  2. Missionbug

    Imagine if UberDemon created content for CloD :(

    Yes, it is amazing what he can do although sadly I fly very little these days so have not given his latest stuff a go but for anyone using the older IL-2 he is the man for sure as far as creating missions for your entertainment. The old game is now unrecognisable to the original with many aircraft and objects included from other sims all high resolution and most of the maps are re-textured or new made so the content is huge, just the thing for Uber to work with. Take care and be safe. Wishing you all the very best, Pete.
  3. I gave this mod a good try out over a fair few mission using various fighters and opponents. Really it makes it it just too easy especially if it's combined with vonS damage mod. It really takes away any challenge out of taking down 2 seaters. With vonS DM mod removed it could be okay but then wing breaking comes back and that's something I can do without.
  4. [CPT]Crunch

    Can engine reliability be modeled in IL2 Korea?

    And how is it realism when some guy already sabotaged your plane before you ever fired it up, certainly not random. Programs aren't known for doing random very well. I'd rather they model systems in more depth and detail, with more of them. Like a water coolant system that directly affects your oil system with thermal transfers going on, and that directly affects bearings and frictional loads on moving parts.
  5. LUZITANO

    Two tanks for each Series of Air Battles

    Can I buy two, please?
  6. [CPT]Crunch

    Dev Blog #51: Yak-9P Cockpit

    To me having these Russian props in game isn't worth the effort, North Korea's peoples air force or what was left of it barely lasted 45 days of war. Than limped across the Chinese border with less than thirty pilots alive and even fewer airplanes never to have another impact on the war. And we don't have the southern portion of the peninsula where they did much of their last sorties.
  7. Today
  8. I dont think you need to be that scared of using them in MP, especially if you are only using one or two of the things! They arent THAT bad when it comes to resource usage. You only need to be careful when you are building something which will use like 20 or 30 of them AFAIR.
  9. Basically, what you described is exactly what I'm trying to do. Trying to find a way to have a group of player aircraft fly through a "target area", and set up a method so that when 4 or 5 of those player aircraft are "detected" in that target area then an action occurs (not specific aircraft in the group mind you, just 4 or 5 of that group's planes, and preferably not by detecting the same plane multiple times). I've tried a Counter and it doesn't work when Target Linked from a Check Zone... so without using a Complex Trigger, I don't know how to do this. So for example, lets say I want to set up a "target zone" over Arnhem. The players will be flying over Arnhem during their mission, probably in near squadron strength (12 to 14 players). I want to set up a trigger over Arnhem in such a way that when it detects 4, or 5 (or any number rather than all) of the player aircraft in that group, an event is fired. If I use a standard Check Zone setup, it fires the the moment the first plane enters the Zone. If I use a Check Zone with "further" checked, then it will fire only when ALL the player planes exit the zone. Neither of these solutions is what I am looking for. Primarily because of all the comments and discussions around the fact that a Complex Trigger takes up a whole lot more resources than a Check Zone. This is for multiplayer missions, so I need to keep the AI / active MCU resource use as low as possible.
  10. Barkhorn1x

    PWCG skins by Gooseh

    A bit confused here. The pilot skin assignment screen has 3 sections - see screenie below: 1. Aircraft type = in this case only the Alb. DIII is available. 2. Specific J18 skins available: - Upper right quadrant - ONLY those skins listed on the skins text files for a given squad will appear here. - In this case there are basically two sets: * One set done long ago by "The Dude (?)" - the Lion, Skull, Snake, etc. These are "plausibly" historical skins. * The other done by Gooseh - these are historically accurate skins. - (If you are seeing more than these something is wrong here. Please advise.) 3. ALL Alb. DIII skins you have on file: - Lower right quadrant - in Alpha order - You can pick whatever you want here - For example, I have my own personal Gooseh skins listed at the top here.
  11. KOHTYP

    Skins Bf 109 E-4

    Here is the download link.
  12. Great to see he's still working on IL2:1946, but imagine if CloD had his enthusiasm and talent. https://www.sas1946.com/main/index.php/topic,72627.0.html
  13. Hello everyone, I’ve been a fan of Rise of Flight since it’s very first version, The Great Air War. It’s been an incredible journey and a truly unique WWI flight-sim experience. Although official support is still active, it’s clear that Rise of Flight has a steadily declining player base, as shown by the current statistics: https://steamdb.info/app/244050/charts Sooner or later, the day will come when the servers are retired, and the ability to log in (even once to generate offline data) will be lost. For that reason, I’d like to kindly ask the developers to consider one of the following options: A fully DRM-free re-release - for example, through GOG, which would preserve the game for future generations without requiring online activation. A Steam re-release - containing all content and playable entirely offline. Such a step would not only help to keep Rise of Flight alive as a piece of flight-sim history but also serve as a great gesture and promotion for your current and upcoming titles, such as IL-2 Sturmovik: Flying Circus or Korea: IL-2 Series. Thank you for reading and thank you to the developers for keeping this classic alive for so many years.
  14. Yup. It took the Luftwaffe a hell of a long time to understand even the basics of organised 'air defense' (or as the RAF would have insisted 'air defence'😉). Eventually, they got it, but it was very much a lost opportunity during the time when RAF bomber raids were small and poorly organised: had the Luftwaffe been able to organise faster, they could have done a lot more damage, and maybe deter the RAF from scaling things up at the rate they did. Anyone who's been watching Al Murray and James Holland's YouTube videos on the Battle of Britain (link) will be familiar with a recurring theme of theirs: the shear incompetence of the German leadership. This failure to understand the capabilities own technology was maybe not on that scale, but it was symptomatic of the broader problem. They'd expected the RAF to be defeated in a few days. They didn't expect the RAF to have the capacity to be actively engaging in bombing while simultaneously defending Britain. And, until they'd found out how wrong they were, they had no reason to even think seriously about defence.
  15. paul_leonard

    Records File Desynchronization Issue

    I use freeware Libretranslate. You also need to download Docker for Windows so that Libretranslate can run inside it. I didn’t know much about it but Copilot got me up and running. Now I batch translate files on my local PC into 7 languages in a few minutes. I had others review the output and the consensus seems to be not perfect by any means, but readable and the effort to translate is appreciated.
  16. MoeFactors

    Records File Desynchronization Issue

    I think this is an existing issue rather than a problem with IL2DCE, and the script I personally created also encountered the same situation.
  17. It's just an idea. I would like to see it (as an option), but I can live without it Also about the image, it's %. Yes, The range is 0 to 100%. What if you want to force a failure? Other sims have this feature too for some scenearios like nursing an engine back to the airfield. But again, just an idea. As you say, if this cut the developement of something more important for more people, then of course priorities exists! Kind regards,
  18. timothy55

    Skins Bf 109 E-4

    Excellent work rate and numerous products, thanks Julian!
  19. screen

    Endlich IV

    Mahlzeit
  20. Thanks. The actual truth is that, a long time ago, in the Rise of Flight days - I saw the wishlist threads and decided to make a bunch of polls discussing different WWI aircraft. I discovered years later that the forum moderator had collected my threads and pinned the post to try to preserve them - so I realised that they'd been valued. In response, I made a few more threads recently. I find it interesting to document what aircraft aren't in the simulation, as it provides more understanding of history, what other aircraft might have been seen in real life... and the context in which the existing aircraft were developed. So, it is interesting outside of the idea of a wishlist. There are a handful of quite interesting fighters left - although most have been modelled. There are a few gaps (particularly French two seaters, and aircraft that were a bit out of date by 1916 but still flying). It is really interesting. I might do a thread on fighters, the Austria-Hungarian/Italian Front, and on early war aircraft... but they'd probably be just to add 'colour' to our understanding of how the sim relates to history (rather than officially being wishlists).
  21. YR-AndreiTomescu

    Dev Blog #374: Flying Circus Development Update

    i've read sometime ago in a British book about such a case : the plane was a Spad, and were some La Prieur rockets (if i'm correct). the pilot ignited the "beasts" but they failed to launch, so the wing got partially ripped and the plane entered a spin. however the pilot managed to crash land and survived. i'll search the book, maybe i'll read it again. it was very good. something with "pilot life" or something however i dunno much about WW1 aircraft pilotage. All i know from old Aces of Dawn and what i've tested in FC is that rudder is more important than in WW2. i'm planning to go back in time and go WW1 after the Siege ald Liberation module Also i've got your truly polite and soft hint and i'm sorry, i will not pollute this topic with things unrelated with WW1. Sorry.
  22. Options are not free. The devs have limited time and doing one thing means that they can't do something else. This is like arguing that someone may not oppose specific government spending, because the government spending helps some people, even though the real choice is obviously between spending the money one way or spending it in different ways (or reducing taxes). I have my doubts that people really consider it all that fun aside from experiencing it once as a novelty. My opinion is that the devs should focus on things that are fun for many people, lots of times, not just one time. Nursing a broken engine home due to combat damage is already part of the game, so how much does it really add, other than that the engine breaks before you even get into combat? Also, I don't understand your screenshot. What happens if you set engine failures to 1? Does a single random person in the MP server get a failed engine? And how is that useful for a SP scenario, because you can never create a proper SP mission that way, where you can give a clear challenge?
  23. LuftManu

    COOP Mode?

    This! I would love to have this feature. Seems like we are getting a "Friend" or profile on the menu, per the pictures. If we could create a lobby and invite people to join alltogether to a server or host a coop / Career mission, it would be really cool!
  24. Hopper64

    Skins Bf 109 E-4

    Fantastic Julian. Thank you!!
  25. E69_julian57

    Skins Bf 109 E-4

    https://www.mediafire.com/file/1nieum2v3d5z6sz/Bf109E4_JG+3+WESSLING+Y+6.dds/file
  26. Reduced rope winding speed for all kite balloons to 6 m/s (was 20). Applies of course to Flying Circus as well as to the one operating on Normandy shores during D-Day landing. For details, please watch this thread. slower_balloons_(for_IL2BoS-FC).zip
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