Jump to content

Oculus Rift - who is going to use it?


  

362 members have voted

  1. 1. Will you use Oculus Rift?

    • Certainly.
      127
    • Probably.
      71
    • Fifty.Fifty
      45
    • Probably not.
      67
    • Certainly not.
      52


Recommended Posts

Posted (edited)

Wondering about that now.

Edited by JtD
Posted

for now it will be 50-50 I think. I am still waiting for the price before being overexcited. And also perfs still need to be better, which is on the way with the HD version I guess, but yeah still the price...

J2_Trupobaw
Posted

Not me. Two main reasons that head mounted displays were a failure in 1990s were 
1) strain to the eyes  (like playing while sitting in first row in cinema; black box with bright displays directly on your head). You tried it for 15 minutes and you were amazed. You tried to use it in everyday gaming and your eyes started to hurt after 20 minutes. I've endured 30 minutes once, just to prove the point. 
2) and inability to see your keyboard / stick/throttle/whatnot.

I know nothing of OR averting part 1) and even if it does,  it will still be close to useless in games with controls more complicated than gamepad and couch. For the time I will wait and see, but for now the whole OR business smells of "Let's see if consumers forgot why the concept is inherently flawed and buy it again" approach. Fool me once, shame on you...

  • Upvote 1
Posted (edited)

I'll have to try it first, for the same reasons mentioned by Trupobaw. And also find out if longer use of the product has any side-effects like motion sickness or eye-strain. Also a tad worried about having a screen so close to your eyes because of small amounts of radiation, having your screen at an arm's length is much better in that regard. 

 

260px-Inverse_square_law.svg.png

Edited by Sven
Posted (edited)

The ultimate in immersion - of course this will be tried!!

 

Maybe I won't buy the first iteration of the Rift, but this is going to be 'it', I've no doubt - forget about getting yet another monitor - or even a new room with a large enough desk to fit three of them, yeah sure... 3D by design... built-in realistic head tracking... 

 

All the issues from the 90ies can be overcome - this stuff will very shortly be light enough and the displays good enough to not cause aches in eyes or neck; also the 'can't see my keyboard' problem is a non-issue, really - just mount a camera up front and overlay on the image if required, maybe half transparently or something; cameras are a dime a dozen, tiny and don't weight anything anymore. And I don't want to see my keyboard anyways when sitting in an airplane (see immersion) - after all we got joysticks with hundreds of buttons today. Or, even better, looking into the future a bit: combine the camera with recognition of your hand/fingers and "clickable" cockpits... 

Edited by Dooga
Posted

Wonder why they don't have a small camera (like the front-facing one on a mobile phone) attached to the front of OR and pointing down at your keyboard?

 

If you hit a hot-key (like the Space-bar) it activates the camera and places a PiP on the screen you are looking at, so you can see your keyboard without having to remove the OR unit? Then again, having not seen or used an OR, maybe it's already there?

 

I like the idea but also agree, long sessions could cause Motion sickness and eye strain and I don't have that sort of cash available to see if I like it....so maybe if they have a gaming convention in the UK and it's available, I'll try it then and decide.

 

Cheers, MP

  • Upvote 1
Posted
Also a tad worried about having a screen so close to your eyes because of small amounts of radiation, having your screen at an arm's length is much better in that regard. 

 

Interesting question. I'm doubtful that a 7"  (or whatever size the screen of the display will be) LCD screen powered by 5 volt causes higher amounts of radiation than a 22+" LCD or LED screen, even if the bigger screen (or screens) is further away. I would assume it's the exact opposite.

 

Motion sickness could be a problem for games, in which the player moves around and turns his head (say an FPS or RPG), it should be no big issue for a flightsim hopefully, where the players sits in the same position all the time (both ingame and for real).

 

I'll preorder the consumer version of the Rift as soon as it's avaliable for preorder and as long as the screen resolution is atleast 1080p (more would definately be better, but then you also need better hardware to support it, so 1080p might be a good compromise for now) and the price is lower than 300 €.

 

For checking the keyboard, it will hopefully be able to just flip the display part up. Similar to some night-vision goggles.

Posted

There is no way I am going to wear a box on my head.

  • Upvote 5
Posted

Depends on how it's implemented...

Without clickable cockpits, if I have to map 200 functions on my poor joy, it will be hard to use !

[JG54]Vyper
Posted

I don't think it'll be friendly to my eyesight with my poor reading distance. Already have to wear pretty nasty glasses as it is.

Posted (edited)

How much does it cost? The 100% reliable, non nausea inducing, perfect example of Flight Simming VR? How much does it cost?

 

When these questions are answered, I'll buy the retail version, after all of the other lab rats have endured the worst of it. Keep it up chaps! We need your input!! :)

 

P.S. The poll should include another category of: 'I have no idea'. :)

Edited by Dutch
  • Upvote 1
12.DD_Agost
Posted

Probably not. There are too many questions left unanswered from health issues to the quite discomforting and unacceptable sight of myself playing with a box on my head (no matter how fancy and light) totally unaware of my surroundings like a mindless husk not from this world.

 

How much does it cost? The 100% reliable, non nausea inducing, perfect example of Flight Simming VR? How much does it cost?

 

When these questions are answered, I'll buy the retail version, after all of the other lab rats have endured the worst of it. Keep it up chaps! We need your input!! :)

 

P.S. The poll should include another category of: 'I have no idea'. :)

Totally agree with Dutch here.

LLv34_Untamo
Posted (edited)

S!

 

Like many have said, depends on many things:

- how heavily it will be priced

- how it feels on you / does it cause nausea

- will it be difficult to play not seeing the keyboard (I do have HOTAS controls)

- etc.

Edited by LLv34_Untamo
Posted

P.S. The poll should include another category of: 'I have no idea'.

Yes, I thought of that a little late, when several votes were already cast.
Posted (edited)

Already using the dev kit.  I hope the commercial version is above 1080... maybe 1440. But it needs to increase the current resolution above 1280x800.    They are comfortable and I was lucky that the eye cup suited my prescription, so no eye strain.   Currently they only use 3 degrees of freedom, so I hope they sort that out also.  I did suffer from VR sickness, but after a little use it disappeared.  I remember Descent use to make me sick too...but I powered through it. :).

 

It is not like looking at a floating screen or cinema, you are immersed in the VR world.  It is like walking around with a hoody on.  Still, even with only 3 DOF and the low res, I am keen to try it on BOS.

Edited by [AUSCOG]gonk
Posted (edited)

I wasn't sure what Oculus Rift was when I happened upon this post so I researched it. I was encouraged in what I saw but was left with more questions than answers. So for now it is a pass for me but never say never.

Edited by Capt_Maxx
I/JG27_Rollo
Posted

It's intriguing in principle but I can't see myself wearing that thing...

Posted

I can't wait for the final prduct :fly:

Posted

It really depends on what the actual experience of the consumer version turns out to be (time will tell).

 

For now it's hard to beat TrackIR.  The immersion is incredible yet the equipment is not cumbersome or intrusive.  Plus you really don't need to turn your head very much to see nearly 360 degrees around you.

 

I think the biggest plus of OR will be the complete elimination of ambient light.  Just think about how much more immersive gaming is in a dark room compared to a sunny environment!

Posted

On GamesCom Loft has tested full HD Oculus. I'm waiting for his feedback now. I bet it's even better than the current 720p dev kit version :)

Posted

I am not going to be an Oculus early adopter, but I will certainly be somewhere in the early majority customers to late majority customers,  on the Oculus technology adoption life cycle. It is not a matter of if I will adopt it, so much as when.  :salute: MJ

Posted

Can't see me using it to be honest. How on earth will one be able to select controls and operate keyboards?

What am I missing here?

Posted

if i have the moneys i'll buy it

Posted

Interesting question. I'm doubtful that a 7"  (or whatever size the screen of the display will be) LCD screen powered by 5 volt causes higher amounts of radiation than a 22+" LCD or LED screen, even if the bigger screen (or screens) is further away. I would assume it's the exact opposite.

 

Motion sickness could be a problem for games, in which the player moves around and turns his head (say an FPS or RPG), it should be no big issue for a flightsim hopefully, where the players sits in the same position all the time (both ingame and for real).

 

I'll preorder the consumer version of the Rift as soon as it's avaliable for preorder and as long as the screen resolution is atleast 1080p (more would definately be better, but then you also need better hardware to support it, so 1080p might be a good compromise for now) and the price is lower than 300 €.

 

For checking the keyboard, it will hopefully be able to just flip the display part up. Similar to some night-vision goggles.

 

 

Issue is not radiation.  In fact LCD displays and  lEd displays have  minimal radiation comapred to old CRTs. The problem is thr strain of your eyes  focusing   so close for too long.  Simply put a book  at 4 cm from your nose..  now try to read it for 4 hours. You will end up with a HORRIBLE headache.

Posted

I don't see how that's comparable.

 

If you read a book 4 cm from your eyes (the screen of the Rift is not even that close to your eyes, more like 10 cm), both eyes will try to focus on the words and letters, so the eyes will point inwards in a totally unnatural way.

 

In the Rift, you eyes look straight ahead or alteast in a parallel direction. They don't focus on the same point of the screen.

79_vRAF_Friendly_flyer
Posted

Am I entirely mistaken, or are the lenses form the outset made to have your eyes focusing far off, relaxing the strain?

Posted

I don't see how that's comparable.

 

If you read a book 4 cm from your eyes (the screen of the Rift is not even that close to your eyes, more like 10 cm), both eyes will try to focus on the words and letters, so the eyes will point inwards in a totally unnatural way.

 

In the Rift, you eyes look straight ahead or alteast in a parallel direction. They don't focus on the same point of the screen.

 

 

Unfortunately   eyes are not that simple to decieve. It keeps getting subtle hints that  something is wrong and  checking the  short range focus. Specially becaus emost peoel do nto have absolutely perfect vision and  both eyes do not focus exactly same way. I am not taking this   form no where... worked with other  VR equipment in past and still know  people that  have used the Oculus rift for demos of games on the  studios theywork now.  They all said that is MUCH  more stressing than a large monitor  if you stay too much time without a break. Nothign that can prevent it form beign a nice toy.  But  you  will not want to make a  8 hour  mission on it without a  break.

79_vRAF_Friendly_flyer
Posted

 But  you  will not want to make a  8 hour  mission on it without a  break.

 

Then again, I would not want to do that with a large monitor either...

Posted

I would barely have time to use it 2 hours a day (and that not even regularly...). I don't think anybody wants to have that thing on the head all day, so let's not blow this out of proportion. I consider it to be on par with a HOTAS or TrackIR or whatever, you just put it on when you need it.

 

There's no dobut that it will most likely be way more stressing than a normal monitor (especially when you're not used to it yet), but it's not comparable with reading a book from 4 cm distance (which practically doesn't even work for 1 minute if you try it).

Posted

Y'all are in danger of ninja attacks, just sayin'.

Posted (edited)

This picture could be titled "Before or After". I am looking forward to using this product!

 

OcculusRift2014_zps1e6cfe9d.jpg

I'll use Voice Recognition Software(s) http://www.dwvac.com/ to overcome keyboard issues.

Edited by Jupp
Posted

As one of my eyes is permanently broken I won't use it I suppose. Unless they make a version for pirates; )

TheBlackPenguin
Posted

Probably, but not until its been tested and proven. Maybe until the 3rd of 4th iteration, we shall see.

  • 1 year later...
Posted

I think the Rift has the potential to provide the most realistic WWII flight sim experience. Lets hope they release a 4K version.

Posted

Would this device be a hindrance if I needed to pour another tequila shot while en route to the target?  If so, it's doubtful.  I don't know enough about it to feel qualified to vote, though.

Guest
This topic is now closed to further replies.
×
×
  • Create New...