I/JG27_Zimmi Posted July 28, 2013 Posted July 28, 2013 I just stumbled over this "Zielwirkungsbild" and wondered, in which way the destruction of roads and railroads will retard or stop the movement of ground forces. Will it be possible to stop the movement of larger car and supply columns by placing several hits on a road and its direct sorrounding so simply passing left or right will not be possible for our smart AI drivers? Is different terrain (gras, mud) simulated, which means that there will be certain areas of the map which can just be passed sticking close to roads? 4
csThor Posted July 28, 2013 Posted July 28, 2013 +1 There's a lot of relevance here - interdiction was a very important issue and control of strategically important transport/road centers was often essential for ground campaigns.
Uufflakke Posted July 28, 2013 Posted July 28, 2013 And will craters be 3D holes with heaps of soil around it or will we have a 2D texture again?
SYN_Vander Posted July 28, 2013 Posted July 28, 2013 Since IL2 BoS will use the RoF engine, we can make some assumptions. In RoF, when you destroy a bridge, a train will still try to cross, fall of the bridge and explode . However, with the mission editor you can create a trigger that goes off when the bridge is destroyed and then stop the train when it gets to the bridge. Some goes for when you destroy a train. It will block other trains coming over the same track as they will run into it. Some mission logic is needed to do this more realistically. Destroying roads is not possible afaik in RoF, but is it really IRL? trucks can bypass a crater and in RoF they will also bypass a destroyed truck on the road. But yes, destroying entrenched positions and crossroads with Stukas will be great objectives! There are bunker objects in RoF, so no doubt they will be in BoS as well.
I/JG27_Zimmi Posted July 28, 2013 Author Posted July 28, 2013 (edited) One more thing which I currently don't want to post in the suggestion thread. I'm not quite sure if this feature is already implemented in RoF and thus most likely will be available in BoS as well. It might also be already implemented in current BoS version, according to some statements regarding missions and campaigns I think to remember. -------------------------------------------- Type of improvement: Mission editor Explanation of proposals: Battlefield / ground damage objects / random distribution I don't have that much experience with the RoF mission editor, but I suppose there is yet no object like "bomb crater area". (at least I was not able to find it) As for IL-2 you can currently place bomb craters by hand. What about some sort of 2D object (variable in size) in which bomb craters, artillery craters or simply battlefield textures are randomly distributed. This would allow for a very local battle simulation and mission generation. Let's extend the idea: Generally it would be great to have some sort of random distribution object or function. An example: You first create groups of objects which you want to be placed in your "battlefield area": Group 1: 1 destroyed tank + smoke + fire + crater Group 2: crater and destroyed car Group 3: abandoned artillery unit + ammunition objects + sandbags ... Group n: ... You now place the "random distribution object" (RDO). Lets say 150 m x 350 m. You want objects of Group1 to Group n being randomly distributed. You can define how many group elements will be placed in total (lets say you have n groups, and you want 3 times n objects to be placed). Additional options should be available ( for instance random object rotation on/off). The RDO will now place different objects in different positions every time you fly the mission, so you will never know the exact position or amount of ground vehicles. Benefits: enhanced mission design -------------------- edit: Another thought: Will vehicles be able to cross frozen rivers and will we be able to destroy ice shells with bombs? Edited July 28, 2013 by I/JG27_Zimmi
SYN_Vander Posted July 28, 2013 Posted July 28, 2013 Although I have created 3d crater objects for RoF, this is not what you are requesting. So I should put this in the suggestions thread. There is already a "fire" object and (static) objects can be destroyed before the mission starts. So in a way it's possible, but not automatically distributed like you propose. Btw, there is already an 3d modeling SDK for static objects for RoF, so I'm sure this will work for BoS as well. Maybe they have to release a new 3dsmax plugin though.
I/JG27_Zimmi Posted July 29, 2013 Author Posted July 29, 2013 (edited) 3d modelling SDK for static object in RoF.. hmm never heard of that before I'm wondering what the developers plans for BoS are? Will there be a similar approach to static objects? Edited July 29, 2013 by I/JG27_Zimmi
SYN_Vander Posted July 29, 2013 Posted July 29, 2013 3d modelling SDK for static object in RoF.. hmm never heard of that before I'm wondering what the developers plans for BoS are? Will there be a similar approach to static objects? Let's hope so! See here: http://www.rofmods.com/en/
I/JG27_Zimmi Posted July 29, 2013 Author Posted July 29, 2013 Thanks I just downloaded the information / example file provided by Jason.
theOden Posted July 29, 2013 Posted July 29, 2013 Nice list of mods there SYN_Vander, you're made a considerable contribution from what it looks like. Spontanous applaud to you for that and hopefully we'll see you in BoS mod list (if there will be one).
352ndOscar Posted July 30, 2013 Posted July 30, 2013 I, for one, will just be happy if I roll in for a BRUN on the Stalingrad rail yards in my IL2 or Ju87 and see a proper "marshaling yard", with double track mainlines and the sweeping radius turns typical of railroads the world over and not the 45 deg angle, T intersections that are the bane of the original IL2. We've already seen the roads and they fit the bill. Being able to crater them, inhibit the flow of traffic, script triggers for their interaction in the MB, are all bonuses going forward. Vehicles crossing the Volga over the ice? Well, that might be a bit of a stretch given the weight of vehicles and tanks. Google up some photos of the Volga with its broken ice flows and you'll get the picture. Bridgeheads over the Volga are a complicated affair - and not for the faint of heart; unless you're looking for a watery burial. 1
1CGS LukeFF Posted August 2, 2013 1CGS Posted August 2, 2013 Railway tracks in ROF look quite nice and are not nearly as primitive as those in IL2.
Finkeren Posted August 5, 2013 Posted August 5, 2013 Vehicles crossing the Volga over the ice? Well, that might be a bit of a stretch given the weight of vehicles and tanks. Google up some photos of the Volga with its broken ice flows and you'll get the picture. Bridgeheads over the Volga are a complicated affair - and not for the faint of heart; unless you're looking for a watery burial. Doesn't seem that far fetched. I've seen loads of pictures of cars driving on the ice of the Volga. I spoke with a guy who lived in Volgograd for a few years, and he said that every Winter they had to rescue people who drove onto the ice too early in the winter and crashed through. Besides wasn't the winter 1942-43 unusually cold in Sourthern Russia?
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