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Requiem @ 1C Press Event


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Posted (edited)
Hi all, I don't post much as I'm more of a lurker in general, plus there are a couple of threads about the press event so I'll try to avoid repeating what has been said too often when giving my experience of the day. I apologise in advance if this is one of those "too long, didnt read threads" for you, but I enjoyed myself and would be doing a disservice to you if I didn't recount what I remember.

 

    I was lucky enough to be invited by Jason to fly out from Dallas and check out the alpha which I was very excited to do. There were other RoF guys he wanted to bring out who unfortunately were unable to attend, such as Patrick Wilson who made the modded SP Campaign for RoF, but I'm told that like me he lives in Texas so maybe some other time.  I did take my camera with me, but I'm not including many photos as it didn't take very good shots in the dimly lit carrier, plus there are plenty of much better shots/video available from Hooves, Einstein, and others which will turn up over the next few days.

 

    I arrived at the Waterfront hotel pretty early, around 9am, and as I got out of the cab Loft walked right past me about to have a smoke so I called out his name and got a surprised look before I introduced myself and we had a quick chat for a few minutes before I checked in. After I checked in I had a long wait ahead of me, so I decided to see Oakland which felt like a good idea at the time when I checked out a map of the area. I planned to get off at the Arts district and make my way back down towards the hotel using the free shuttles that take you around, so I hopped on one at 1st street trying find something to eat for lunch. The idea didn't seem that great after a while since the area looked like it was getting dodgier the longer I was on the bus so I got off at 20th (around the arts district area) and started walking back the way I came. I wouldn't go so far to say I was excessively worried while walking back, but it was definitely eyes forward scanning around with ears listening as I made my way back. I ended up making it back to a nicer area with a few restaurants, had lunch, then walked back to the hotel to chill out for a few hours before the shuttle came and picked me up.

 

    The shuttle was a few minutes late and I was the only one standing around waiting for it, so I was wondering if I completely missed it but it did turn up shortly after, at which point I ended up meeting a few of the guys such as Mastiff, Hooves, and Einstein from SimHQ along with a few other people I think were journalists covering the event. They had a lift arranged with someone else, didn't catch his name, so they hopped off and headed onwards to the event. I believe they got lost on the way as they turned up after I did using the shuttle, a problem which would repeat itself when I rode with them back to the hotel that night :lol:  In saying that though, our shuttle driver basically got lost AFTER entering the compound where the USS Hornet was moored because he didn't know which vessel was the aircraft carrier..."umm, possibly the one with the aircraft on top of it?"

 

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    The event itself was great, it had an open bar and nice Cuban food along with the organisers and models getting around in flight suits which was a nice touch. I only had a few drinks over the course of the night as I wanted to retain my memory as much as possible ;) , so I'll do my best to remember things as I didn't worry about taking notes. Before the event started we were hanging out in a group where Jason introduced himself to all of us. The look on his face was priceless when I introduced myself, he said I looked like nothing what he expected me to, an "older, stately gentlemen" I believe were the terms he used for those expectations :lol:   I hadn't been on a carrier in years, so I was keen to check out the aircraft in the vicinity before anything else. I started walking around taking some photos and ended up being pulled aside by Loft in a corner near an old school fully encapsulated simulator, so I spoke with him for about 20 mins and I could really tell how excited he was to be making BoS. I don't know much about the Eastern front so he filled me in on what to expect from the alpha, especially when flying the Lagg. Jason then came over and I got to speak with him also about plans for BoS and RoF. I respect that much of what I talked about with Jason and Albert was in confidence, but I want to say that the team had a strict deadline to make a playable build for this event, and talking with them explained that this was the reason for the relative inactivity on the RoF side of things. Also, the team would like any changes we see as a result of development in BoS to be translated as a part of RoF, so I expect we will see the Digital Nature Engine used in BoS become part of RoF, essentially changing the RoF we have now into a RoF 2.0 in the process.

 

    The presentations were quite good and I believe Hooves has some footage of those, but the standout feature for me from the one of the slides was that there would be the possibility of 100+ players in multiplayer. Loft also discussed some of the data they will be using to model the aircraft during his presentation. They have a hold of previously classified Soviet documents that pertain to the testing of the German aircraft after the end of the war, so while he didn't go into a lot of detail about performance figures and what not, it is good to know that they at least have data on aircraft from the same perspective to allow for a more valid comparison between their test results. Later on Loft personally gave a demo of many different features of the alpha which Hooves recorded, so keep an eye out for that as its pretty special, especially the night sequence  :)

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    I know everything in the alpha is a WIP, so take what I report here keeping it in mind. Nothing that I write here is set in stone and I am just reporting on my impressions thus far. With the presentation done it was time to get into the cockpit and finally have a crack at this :)  I sat down and reflexively kicked my feet out looking for rudder pedals, but my feet were met by the PC case. Oops, twisty stick it is then  :blink: At the desk there was a Thrustmaster joystick which was of the type that gets pulled apart to separate the throttle and joystick. The interface is the same as RoF, but that will be changing for the release so I'm not worried about that. I had a glance through the controls and responses and felt right at home as I began adding S curves to the rudder and pitch because of Loft's advice earlier about how twitchy the Lagg 3 is. There were controls for mixture, prop pitch, all that good stuff so even though we won't have clickable cockpits everything will still be mapped so we have a decent level of CEM when flying an aircraft. Between the Lagg 3 and the 109 Einstein was taking plenty of photos of these various aspects, so be sure to check out his article on SimHQ for those. There was a few identical scenarios for the 109 and Lagg to choose from for the night, so I started out with my usual free flight routine when flying a new aircraft in a Lagg to get a feel for it before I decided to actually shoot at anything. It began as an airstart and I found the Lagg was pleasant to fly in general and would do what I wanted without much issue, but I quickly found it really doesn't like doing aerobatic maneuvers. It has an underpowered engine for this airframe and bleeds off speed very easily. For example, getting it to loop was a challenge compared to the 109 as I had to have close to 450km/hr to perform a loop effectively without just flopping over at the top. I was glad I applied curves before I started flying because even with the curves enabled it was still touchy. There is a hard compromise to make because of the shorter lengths of our joysticks, so I think using an elevator curve at the least will be necessary to help flying the Lagg effectively. The 109 on the other hand was an absolute joy to fly. It is clearly the superior aircraft against the Lagg and has great control responses. For example, aileron rolls were very snappy and precise compared to the Lagg. Later on I also put time acceleration on after spawning and climbed up for a few mins to get some altitude to put the aircraft through some spins. Again, the 109 came out on top here and was easier to recover than the Lagg. I almost didn't need to attempt a recovery for the 109 in a left hand spin, but the Lagg on the other hand took a bit longer to come out of both spins once it was fully developed. The Lagg requires a very delicate touch with the controls and it doesn't take much deflection to throw you around the sky. If I could equate these aircraft to RoF equivalents, I would call say the relative easiness of the 109 makes it like a SE5, while the Lagg is something like a D.XII which needs you to put the time in to do well in it.

 

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    For miscellaneous stuff:The canopy slide animations are nice and when I pulled back the canopy on the Lagg I didn't note any discernable speed decrease. However, the sound difference between the open and closed cockpits is great. You go from hearing the drone of the engine to hearing loud winds in addition to it. I doubt you will see people flying online with their canopies slid back to hear other aircraft in BoS ;)  I didn't bother sliding back the canopy on the 109 in flight for obvious reasons, but I would have liked to have seen if it flew off or something.. :lol: . I tried various pilot animations commands from RoF, but these were obviously a WIP as I noticed only a few of them working. I was also able to shoot off flares, so its nice to see they are being retained. The head movements could use a tiny bit more oomph to them, especially laterally when initiating a roll and maintaining maximal roll rate. The positive and negative G influencing head movement up and down is good, but there was little movement from side to side.The flyby camera could use some work to reduce the relative speed between it and the aircraft because the speed at which these BoS aircraft are moving makes short work of the current flyby view we have in RoF. The mods were interesting for the 109, I asked Einstein to take pictures of these, but from memory I remember underslung cannons, 4 bombs, removable headrest, and reinforced windshield glass. Loft told me these mods, and certain skins, will become available to you through the SP campaign as you progress, allowing you to use them in MP. I asked for clarification about certain SP campaign aspects and he said there would be no need to 'succeed' at a mission to progress to the next one. As long as you stay alive to make it back to base you will progress in the campaign. However, if you want more points you should do the missions which require takeoffs and landings, versus the instant action style missions, because Loft wants to reward players who spend the time doing so. I tried the various mods and noticed the reinforced glass seemed to be bugged though as it was broken every time I loaded it, but this reminds me of another point. Cockpit damage. In one of the missions vs the AI, I maneuvered into a position to let the AI shoot at me which it did with no problems. Its rounds wounded me, destroyed several gauges rendering them non-functional and graphically cracked/destroyed, as well as cracking the canopy glass in the process. A great feature for which I am thankful the team has not neglected! :salute:

 

    The big thing I really noticed between flying both of these was the feel of flying. There is quite a sense of inertia to these planes which is unlike what you experience in Rise of Flight. I noticed this particularly when I was testing the ground attack missions. In both the Lagg and 109 I would climb up and begin my attack run at about 30 deg nose down, quickly building up airspeed. I would make my pass, destroy the target, then climb back in a turn looking behind me to observe the damage, and it was the process of my climbs upward which were catching me by surprise. Both the 109 and the Lagg, but particularly the Lagg, would wallow out at the bottom of my dive as I began pulling out of it. Basically, I could have a positive nose attitude and still feel like I was sinking. The only other sim I have had this feeling is when I jump in DCS P-51. I know that is a strong comparison to make, but Loft aims to get a FM that is very close to the quality we expect from the DCS series and judging by how I felt after those ground attack passes I'm inclined to believe he and the team can do that. During the air-air portion of my testing I preferred flying the 109 over the Lagg. The 109 quite simply just does what you want it to do, whereas the Lagg you really need to concentrate and focus on what you are doing or else the twitchiness of the controls will put you at a disadvantage. It was becoming quite evident why it was nicknamed "the flying coffin." When it comes to the online component there is no doubt in my mind people will be gravitating to the 109 in this matchup, with teamwork being the name of the game if the Lagg's want to succeed.

 

    The level of detail and their transitions are great and what I have come to expect from my Rise of Flight experience. No popping in at a certain range, no dots, just smooth transitions which allow you to identify aircraft silhouettes at a reasonable range. Just as it should be. Clouds looked to be about the same as we have in Rise of Flight, but when I flew through them I didn't notice any condensation, so that's probably not enabled yet. There is also a great snow haze effect when flying at a relatively lower altitude as you look into the distance. Between being low with the snow, haze, and clouds, it almost felt as if the horizon was blending in with the ground at times. The ground object capability has also been improved a lot compared to RoF, and while I didn't get to see the 50 v 50 tank battle alluded to elsewhere, the amount of objects/aircraft in these missions exceeded what we can see in RoF. I saw bunches of tanks and other vehicles from both the Soviet and German sides, as well as the aircraft in the air, all doing their own things. The trucks with the rocket launchers on the top were very impressive. They had some great animation as they positioned themselves to fire off salvos, with each individual rocket leaving the launcher until none were left. There was probably about 10 of these in addition to all the other vehicles/aircraft, and when these salvos were being fired at night time it was the only thing responsible for a slight FPS drop during my play, probably due to the ton of lighting/shadow effects required of these rockets at night. Another animation which is awesome was the bailing out of pilots. The canopy flies off and and the pilot falls out the back, with the parachute fluttering out the back in the wind before it catches and opens up. Unfortunately the bailout is not first person like in DCS-P51 (after the cockpit pops off it goes to 3rd person), but Loft mentioned it is one of those things he would like to have in the game down the road. I could however enter first person after I was stable in the parachute and floating down. The parachute and pilot are collidable objects, so don't try and be a smart ass and buzz some guy in his parachute or else you may end up killing yourself as well  :P

 

     After this amount of time I spent messing about, Einstein and one of the models behind me were talking about something. I think she wanted to have a go, so I got up to let her have the seat and take over. She didn't know how to fly it though, so I was there trying to explain basic maneuvering to her while she was getting shot at. I ended up just holding my hand next to the screen and getting her to replicate my hand angle to fly around, and while she shot at the enemy a lot she didn't really hit, but she did black out a lot after losing control and entering steep dives. I put a finger on the stick every now and again to prevent catastrophe, but she was having fun with it and that's all that matters. As the night was winding down I got a couple of in-pit photos courtesy of Einstein, and right at the end I got a nice photo with Loft and Jason. It was really great to meet both of them, Loft and Jason are both top blokes who want to create a great simming experience for all of us, and that experience won't just end with software like BoS  ;)

 

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    After the event was done with a few of us hung around for the final ghost tour of the night. The guides gave us a historical rundown of various areas of the ship, and with the amount of suicides the USS Hornet had seen during its time it's no wonder why it's believed to be the most haunted ship of the US Navy. I took a photo of an area which Hooves has a strange video of which I've posted for comparison here. There is some strange floaty thing towards the top of the photo which he also has in his video as he moves the camera around.

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    The next morning a group of us all had breakfast and shot the breeze some more before it was time to go. I hadn't met anyone from the flight sim community before and was very happy and thankful to have had the opportunity to do so, plus I made some new friends there who I plan on doing some online flying with soon. Jason and Loft, it was a pleasure meeting you both and discussing things with you. I can tell you both have a real passion for what you are doing, so just keep your heads down and don't stress out over the forums too much. It will all come good in the end.

 

    Overall, after my experience there and seeing the alpha first hand I will be pre-ordering as soon as funds permit it. If you are holding off on it, feel free to do so, but if the quality of what I saw there continues for the rest of the project then I expect you will be buying it anyway once some real reviews come in  ;) All the best guys, sorry again for the long post, but I thought a nice indepth review of my experience was warranted. I don't think I forgot anything, but you never know.

 

*back into forum lurker mode* :ph34r:

 

- Requiem

 

TLDR: Had an awesome time, great quality for an alpha build, recommend pre-order.

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Edited by Requiem
  • Upvote 9
Posted

Thankyou Requiem.  Very good report. Exactly what I was looking for.  Very pleased to see the intention to pass on developments made in the BoS engine to RoF too.

 

Gonna' have to preorder now. :biggrin:

Posted

Great read Req!

 

Looking forward to the game and make some missions for it! ( I have of course pre-ordered the premium edition). I'm also glad you were able to answer my question if it's necessary to achieve the main objective to progress in the campaign :)

Skoshi_Tiger
Posted

Thanks for your  run down of the event. Good to see it from another perspective.

Cheers!

71st_AH_Mastiff
Posted

Hey Req; it was a blast meeting you had a great time. I hope in the future we all can get to together and do it again!!

 

Great write up, guys this is exactly the way I felt about it too.. :salute:

Posted

It was great to meet you, Req!  I'll work on my Aussie accent for the next time we meet up. ;)

TheBlackPenguin
Posted

Thanks Requiem, read every word and even liked the the Ghost tour part of your article. Already pre-ordered the premium edition and really looking forward to trying it out.

 

Perhaps there will be other get togethers in future :).

Posted

Thx for this write down.

Enjoyed reading it.

71st_AH_Mastiff
Posted

Hey requiem, me Hooves debunked that sort of halo effect. its the IR shadow. reflection off the fluorescent light on the ceiling

[JG54]Vyper
Posted

Thanks for the evaluation, nice write up.  :)

II/JG17_HerrMurf
Posted (edited)

Good write up Req.

 

You address several topic, here, people on my write up have been asking. I have directed them to your write up for things I don't have answers to. Mostly ground/vehicle detail and LOD type questions. 

 

Jason directed me over to you for at the event but you were very busy being the IP for that blonde so I stayed away :). I want to start a training server when this thing launches. Jason was interested and said you might be as well.

Edited by HerrMurf
71st_AH_Hooves
Posted

It was great to meet you, Req!  I'll work on my Aussie accent for the next time we meet up. ;)

"thats not a knife!!"  

 

LOL 

 

 

yeah Req that was spot on!  I def dont remember the night is such great detail, (thanks to alot of free IPA's :drink2: )  Thats why I bring my video camera ;) .  But that was a legit review.

Posted

Very nice preview/review Requiem.Thanks for sharing, it does sounds good.

Posted

Great write up Requiem...that was me that drove us back to the hotel, btw. I hope you enjoyed the tunnel tour  :lol:

Posted

No worries guys, glad you enjoyed the read. I've no idea how to quote on this forum, so sorry about that. Keep an eye out for Hooves' videos though, I believe he should have some really great footage coming.

 

Herrmuff - feel free to send me a PM about the training thing. I'll be interested in helping out when the time comes.

Einstein - Added you to steam.

AbortedMan - Man that tunnel ride was so awesome I'm glad we got to do it twice! We have to thank both yours and Hooves' GPS for that adventure  :)

 

But yeah, you all kinda need to work on that Aussie accent a little bit, and judging by some of the reactions I think my attempts at an American accent came off as passable. Just don't watch Steve Irwin or Crocodile Dundee for insipiration and you'll do fine  :P

  • Upvote 1
01Wingchaps
Posted

Thanks for the writeup, Requiem. I'll be pre-ordering this as well, I'm starting to get quite excited about it!

Posted

Good stuff man! I am even more psyched about this than I was yesterday when I took my card from it's safe place to grab my pre order.

SYN_Kollwitz
Posted

thx Req, very good read S!

Posted
The presentations were quite good and I believe Hooves has some footage of those, but the standout feature for me from the one of the slides was that there would be the possibility of 100+ players in multiplayer. Loft also discussed some of the data they will be using to model the aircraft during his presentation. They have a hold of previously classified Soviet documents that pertain to the testing of the German aircraft after the end of the war, so while he didn't go into a lot of detail about performance figures and what not, it is good to know that they at least have data on aircraft from the same perspective to allow for a more valid comparison between their test results. Later on Loft personally gave a demo of many different features of the alpha which Hooves recorded, so keep an eye out for that as its pretty special, especially the night sequence  :)

 

For the love of god, please, PLEASE use GERMAN flight test data for GERMAN aircraft, use SOVIET test data for SOVIET aircraft. Anything else is bound to lead to biased and skewed results. Else I foresee similar FM discrepencies as are still present in RoF with most of the mid war German fighters being unbearably slow snailicopters, Camels outrunning anything short of a Fokker D.VII and Pfalz D.XII, etc.

 

PUH-LEASE with sugar on top

  • Upvote 4
Posted (edited)

An example of what happens if the devs use Soviet data for German aircraft. First of all most data is based on captured aircraft that we do not know which state they are in, how many flying hours the airframe has, how worn out the engine is, how rough the surface finish has become through use, etc. These tests are certainly not a good indication of what a factory fresh aircraft is capable of

 

Look for the Soviet report at the end of this post!

 

Notice the figures for the Bf109E & F (2nd and 3rd entry)

 

First of all what is apparent is that the Emil is NOT in anything of a good shape.

 

Speed figures of the report:

Sea level: 440kmh

5000m: 546kmh

 

Messerschmitt specifications (Bf109E-3):

Sea level: 500kmh

5000m: 570kmh

 

http://kurfurst.org/Performance_tests/109E_V15a/Geschw_109V15a.html

 

http://kurfurst.org/Performance_tests/109E_French_trials/french_109e_performanceT.html

 

Also turn times are excessively high (26.5 - 29.4), official Messerschmitt (calculated) data suggests a best turn time at constant altitude and speed of 18.96s at 1000m. Given that the Emil has a slightly bigger wing area (16.4m^2) than the Friedrich (16.1m^2) and is also much lighter (2550kg for an E-4, 2780kg for an F-2, 2890kg for an F-4) it seems only logical that the Emil would have a faster turn time than the Friedrich and Gustav which are quoted with taking 19.5-20.5 and 20.0-21.0 respectively for a full turn in test reports.

 

http://kurfurst.org/Performance_tests/109E_Baubeschreibung/109E3_Baubeschreibung.html

 

 

Of particular interest are the figures given in the German specifications as the smallest turning radius of the 109E.

These are, at Sea Level and at 6000 m, with and without deploying flaps to aid turning :


Without use of flaps :
at  0 m altitude - 170 m (557 feet), at 6000 m (19 685 feet) altitude - 320 m (1050 feet).

With use of flaps :
at  0 m altitude - 125 m (410 feet), at 6000 m (19 685 feet) altitude - 230 m (754 feet).

 

 

Similiar figures are given by a calculation by Messerschmitt AG on Bf 109E turn times and radius in an internal Messerschmitt report.

The calculation was based on a similiar set of data, but assumes the slightlly lower power output of the DB 601A-1 at 990 PS. Conditions in the calculation were 2540 kg weight, 990 PS output, an altitude of 0 m and no height loss. Under these conditions, the turning characteristics of the Bf 109E were as follows :

Turn time for 360 degrees: 18,92 seconds.
Turn radius for above turn: 203 m

Take note that the smallest turning radius and the best turning time do not occur at the same airspeed, which would

Further calculations were made for a diving turn of a descent rate of -50 m/sec, which would be equivalent translate to an overall power output

Turn time for 360 degrees in a -50m/sec diving turn : 11,5 seconds.
Turn radius for the -50m/sec diving turn above : 190 m

 

Then there is the Bf109F (no exact model stated). This machine also seems to be wildly underperformant no matter if it's a F-2 or F-4.

 

Speed figures of the report:

Sea level: 510kmh

5000m: 556kmh

 

Messerschmitt specifications (Bf109F-2):

Sea level: 515kmh

5200m: 615kmh

 

http://kurfurst.org/Performance_tests/109F1F2_Kennblatt/Kennblatt_fur_Bf109F1F2_DB601N.PDF

 

A Bf109F-4, the model that we are going to get, would be even faster than the F-2 due to its more powerful DB601E engine (530kmh at sea level, 635kmh at 6000m)

 

Interestingly the Bf109G-2 (last entry, the 2nd from right is actually a G-2/R-6 with underwing gondolas which increase weight by 215kg and decrease level speed by about 8kmh on average) in the report is actually spot on, both in level speeds and turn times. The values match official Messerschmitt data pretty well and are even a tad on the high side

 

Speed figures of the report:

Sea level: 524kmh

7000m: 666kmh

 

Messerschmitt specifications (Bf109G-1):

Sea level: 537kmh

7000m: 660kmh

 

Rechlin specifications (Bf109G-1):

Sea level: 524kmh

6400m: 650kmh

 

http://kurfurst.org/Performance_tests/109G_Rechlinkennblatt/rechlin_G1_blatt.html

 

http://kurfurst.org/Performance_tests/109G_Erlatrials/Erla109G_13speedrun_scatter_web.jpg

 

http://kurfurst.org/Performance_tests/109G1-6_datasheet/109G_perftable.html

 

I think this is a very good showcase of how picking foreign test data can lead to some very flawed results and a warped picture of an aircrafts performance. Please do not go down that road and be fair to all sides!

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Edited by JG52Karaya
  • Upvote 5
Posted

Some of Kurfurst's statements in the past have struck me as overly optimistic in the past about the 109 (I recall his argument about gondola cannon at wikipedia), but the data at his site is genuine.

 

After the problems we've had in RoF with captured aircraft data, it beggars belief to see it relied on again here in BoS, especially when German data for WW2 is much more intact than WW1.

 

Good luck with that!

  • Upvote 3
SYN_Blackrat
Posted

Great write up Req, glad you had a great time, thanks.

Posted

The bit about using Soviet flight test results on captured German aircraft was the one thing that stuck out as an issue for me as well. Primary data for German planes really should be German test data and vice versa for the Soviets. All sides it seems had a habit of under-estimating their opponents aircraft when testing them as the plane may have been damaged when captured, or they might not maintain it correctly to perform the tests, use the wrong type of fuel, pilots didn't know all the ins and outs of the plane, etc. The Soviet data is nice secondary data to compare against the primary German data which is available but that should be about the extent of it. Are 777 using data from tests of captured Soviet planes by the Germans?

  • Upvote 4
Posted (edited)

I totally agree with Karaya.

 

Analysis of captured planes are not showing the real performance: there are too many variables that can go wrong.

Edited by 6S.Manu
  • Upvote 3
Posted

Loft explained they use Soviet declassified datas so they have datas collected on the same test routines for both sides (in order to have datas that can be compared on the same basis).

  • Upvote 2
I/JG27_Zimmi
Posted (edited)

Interesting stuff karaya. Perhaps we once could talk about your experience regarding flights test data via skype or at some Beisl  ;)

Edited by I/JG27_Zimmi
  • Upvote 2
Posted (edited)

Sure, why not, you know where/how to contact me, I'm always in need of a good beer!


I totally agree with Karaya.

 

Analysis of captured planes are not showing the real performance: there are too many variables that can go wrong.

 

Exactly, also the fact that if we use Soviet data for Soviet & German aircraft we are going to end up with Soviet aircraft with factory fresh performance and the german planes in whatever state they were captured in.. my 2 cents.

 

I would appreciate it if they would show the documentation used to model the aircraft in bos after launch, would go a long way to increase faith in the fms.

Edited by JG52Karaya
  • Upvote 2
71st_AH_Hooves
Posted

Sure, why not, you know where/how to contact me, I'm always in need of a good beer!

 

Exactly, also the fact that if we use Soviet data for Soviet & German aircraft we are going to end up with Soviet aircraft with factory fresh performance and the german planes in whatever state they were captured in.. my 2 cents.

 

I would appreciate it if they would show the documentation used to model the aircraft in bos after launch, would go a long way to increase faith in the fms.

From what I understand per some converstaions, is that they are using information from any source they can find.  And cross referencing it with any other source they can find, then popping it in the engine to cross referance actual data coming from the DN engine.  This seems like the best way to get the best possible realization of realistic performance.

 

  Beleive me when I say, Loft will not put anything in this game he doesnt beleive is the best he could do it.  He made that VERY clear to us over some beers and casual conversation.  He is EXTREMELY in love with flight sims and getting them right.  You couldnt ask for a better person to be in charge in my opinion.

  • 1CGS
Posted

I have the same impression of Loft that Hooves has. He takes this work very seriously and has very high standards for what makes into the game. BoS is in very good hands with his direction.

=BKHZ=Furbs
Posted

I agree, i dont think we could have a better team in charge of BOS, a labour of love comes to mind.

Posted

Thank you Requiem.  Very good report. I've enjoyed reading it.

Posted

Thanks for the report Req. I've now placed a pre-order. From what I've read and seen, and based on 777's reputation (I am an RoF player), I'm looking forward to this!

Posted (edited)

I have the same impression of Loft that Hooves has. He takes this work very seriously and has very high standards for what makes into the game. BoS is in very good hands with his direction.

 

The simple response/question to that is 'is Loft in charge of FMs in RoF?' Personally I don't give much of a hoot for exactly correct FMs, they're always going to be a subjective nightmare and as much a hostage to limited hardware as to bias. But we all know the FMs in RoF are quite significantly distorted, so let's not have any grandiose claims for BoS's if they're going to follow RoF's.

Edited by JG3-Siggi
  • Upvote 1
The-Mysteron
Posted

Nice review mate , btw your still gonna get tonked in the ashes

guess who ?

 

V2

71st_AH_Hooves
Posted

The simple response/question to that is 'is Loft in charge of FMs in RoF?' Personally I don't give much of a hoot for exactly correct FMs, they're always going to be a subjective nightmare and as much a hostage to limited hardware as to bias. But we all know the FMs in RoF are quite significantly distorted, so let's not have any grandiose claims for BoS's if they're going to follow RoF's.

 

Well luckey for us that there is CRAP tons more data on flight models of WWII aircraft compared to WWI. Lofts passion. Will ensure he takes all of it into consideration. Thats what I'm trying to say.

  • 2 weeks later...
VBTAG_yello
Posted

Did I understand well, that we have to fly SP to recover mods for MP?

I/JG27_Rollo
Posted

Did I understand well, that we have to fly SP to recover mods for MP?

That's not 100% decided yet.

We'll just have to wait and see...

Posted

Yes the performance data and actual performance of planes in any simulator will Always be a hot issue!.

 

I agree with Karaya that data from "captured" planes in most cases where not het most representative performance data, OTOH even factory data where prone to be "biased" by either nationalistic or economical  factors ;

 

performance data for russian planes where highly classefied  and discussion about was not encouraged  (even stating that any german plane performed better then any of the early war russian designs was not apreciated to say the least!!.), many US manufacturers  published  the most optimistic performance data for there planes (or use specially prepared planes) to secure gornernemental contracts , german manufacturers also where always competing against each other and this pushed them to sometimes  make optimistic claimes  his is why  governemental flighttest centers where established (rechlin ect.).

 

It is also save to say that most fighters performance deteriorated fast in the harsh frontline enviroment and often primitive maitenance conditions ,so i'm ok with planes not hitting the excact  performance data in a simulator because IMHO on the frontline they just didn't have that "factory fresh" performance for any longer period of time ,this is one of the reasons  why newly arrived planes where given to the highest ranking pilots or the aces while newbie pilots where often flying the worn out "hand me downs"  wich also makes sence because the survival rate of fresh from flightschool pilots was pretty low so their basic task was just to hangon and survive.

 

so IMHO crossreferencing data from as many sources as you can get is the bast way to follow and not always trying to get the plane to perform up to the best numbers you can find anywhere.

 

just my 0.02$

  • Upvote 1
  • 1CGS
Posted

Just to clear about Soviet and German data used for airplanes modelling - engineers got every bit of information possible to check and use, in case of Soviet airplanes - we use Soviet data and tech descriptions, but in case of German airplanes - performance tuned by official german datas and tech descriptions, but in case of some things missing (such as handling characteristics tests/controls lodas and such - which i havent seen from german test sources) - gotta be supplemented with Soviet tests.

  • Upvote 3
303_Kwiatek
Posted

Nice report  Requiem :good:

 

What about take off and landing characteristic?  Is BOS close to DCS P-51 in these area?

 

And what about spin recovery? It work like IRL or like in  ROF?

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