Alibaba Posted July 17, 2014 Posted July 17, 2014 Hi, I just came from other IL-2 series, I used search button, don't be mad at me, I couldn't find... I’d like to know how to enable “flaps up”, “lights on/off” on screen, like in others IL-2*games. By striking keys I really not sure, “did I change something or not?”
=38=Tatarenko Posted July 17, 2014 Posted July 17, 2014 You can't, because in this game there are clear indicators from the pilot's seat whether the flaps are up or down and the lights on or off, which is much better.
Alibaba Posted July 17, 2014 Author Posted July 17, 2014 (edited) __Ok, I understand, but I'm not siting in real plane, I can't touch instruments. How can I check how much prop pich I rolled? I see that knob, and how it roll, but I can't touch it, it's like siting in the car, I don't have to look on radio or heater to say how far I made changes, I just fell them... I'm a little bit disappointed. Either way, thanks for replay. Cheers! Edited July 17, 2014 by Alibaba
=38=Tatarenko Posted July 17, 2014 Posted July 17, 2014 You probably misunderstand how prop pitch works in this game. For example on a LaGG-3 or Yak-1 with the same engine, the prop pitch lever actually regulates the amount of engine RPM. Therefore if we set "full prop pitch" we are allowing the engine to turn at maximum RPM (2600). So how do you know your setting - look at the prop pitch dial (ObOPOT61) and see if it is set for 2600 or if it is lower. Even easier - get a CH TQS and put it on a slider. Then you can do it by feel. Other planes are similar but the numbers are different. I'm at work now but from memory the La-5 is 2400 max and the Il-2 is 2250 max. If the engines are idle (power setting) then obviously they won't produce max RPM whatever the setting on the prop pitch lever.
=38=Tatarenko Posted July 17, 2014 Posted July 17, 2014 It might help if you go on youtube and watch Requiem's guides. They you'll have a better idea where things are and how they work. https://www.youtube.com/channel/UCwV5RLX7mkaDy5gTIiuwGmg
Alibaba Posted July 17, 2014 Author Posted July 17, 2014 I just give simple example, I have no problem what so ever with prop pich. When I'm choosing bombs bay 1, 2 or 3 I like to see on screen, rather look around, where it is. In real life You can feel switch on up, middle, or down position. 1
=38=Tatarenko Posted July 17, 2014 Posted July 17, 2014 Well you asked how you can check prop pitch so I answered it and now you tell me you have no problem with it. What a waste of time. 2
71st_AH_Hooves Posted July 17, 2014 Posted July 17, 2014 I have a feeling this is a case of, "I'm trying to be coy that I don't like BoS's systems" but won't come out and say it. Good try Tatar, but some don't want to be helped. 2
=LD=Hethwill Posted July 17, 2014 Posted July 17, 2014 The visual elements in the cockpit are quite clear. The UI box might help a bit but is not essential. If i interpret correctly, the OP is asking for the possibility of the side screen dials and on off indicators as the IL-2 external view. Correct ? But not in BoS. No sir. Read first sentence again.
=38=Tatarenko Posted July 17, 2014 Posted July 17, 2014 (edited) No I think he wants the text we used to get on the right of the screen in Il2 like "Flaps Up". I suppose it would help beginners as long as it was an option. Edited July 17, 2014 by =38=Tatarenko
Alibaba Posted July 17, 2014 Author Posted July 17, 2014 (edited) The visual elements in the cockpit are quite clear. The UI box might help a bit but is not essential. If i interpret correctly, the OP is asking for the possibility of the side screen dials and on off indicators as the IL-2 external view. Correct ? But not in BoS. No sir. Read first sentence again. To be 100% sure, I meant this. Also I would like to hear, why I can't look straight up? Like 90 degrees Edited July 17, 2014 by Alibaba
Finkeren Posted July 17, 2014 Posted July 17, 2014 Well to be fair, I'm kinda missing the subtle little sliders in the lower left corner of the screen showing the position of the most important CEM levers, that we have in ClOD or the discrete little dial containing all the same Info in RoF. 1
Sokol1 Posted July 17, 2014 Posted July 17, 2014 (edited) "HUD" for things like "Cockpit lights:ON" (or OFF) is very dumb, because one have visual feedback if lights are on ON or OFF. When I'm choosing bombs bay 1, 2 or 3 I like to see on screen, rather look around, where it is. For now the game don't have this ability to select bomb bays, or bomb throw (single, salvo) modes, if have, the bombers - Pe-2 and He 111 - have some kind of "bombs management" device that can be animated or turn lights like accord the selected option. Anyway - like you ask - in "Sugestions" topic some (vocal) player ask for "on screen" message for engine selected on bombers... Sokol1 Edited July 17, 2014 by Sokol1
ShamrockOneFive Posted July 17, 2014 Posted July 17, 2014 TBH... I'm right with the original poster. I don't have tactile feedback from actually pressing the buttons as I would in real life. I'd like a small indicator saying what button I pressed so I know that it worked. Yes Battle of Stalingrad is FAR FAR superior to IL-2's old cockpits that were often missing vital forms of feedback but I don't think one necessarily supplants the other. I get that people want the full simulator experience and understand wanting that feature off. But I can also see a great many players not particularly caring about that (myself included) and would like to see some sort of notification system. I'll survive if they don't add it but I would like to see it as part of the Normal difficulty level. 4
FuriousMeow Posted July 17, 2014 Posted July 17, 2014 Couldn't you engage the HUD instrument panel? I thought that had all relative flight components on it?
Johnny_Red Posted July 18, 2014 Posted July 18, 2014 Look out the window to check your flaps. Get used to your cockpit. Learning the cockpit would be far more rewarding and immersive than text on the screen
FuriousMeow Posted July 18, 2014 Posted July 18, 2014 Some aircraft don't have flaps that are visibly deployed as they are the underside of the trailing edge of the wing. So that doesn't work. However, there are guages that will indicate their deployment so there is a visual indicator but it isn't by looking out onto the wing.
SharpeXB Posted July 18, 2014 Posted July 18, 2014 The small indicators in CoD aren't such a bad idea. Yes, in a real aircraft you could quickly tell the position on an important control by feel without looking down. Perhaps there will be a "mini HUD" like RoF has.
FuriousMeow Posted July 18, 2014 Posted July 18, 2014 (edited) But the LaGG-3, for example, has no feel for anything. There is either pull to deploy or push to retract. There is a gauge that indicates the deploymeny of the flaps. Some flight instruments don't have a "feel" to them, they just have gauges. Edited July 18, 2014 by FuriousMeow
1CGS LukeFF Posted July 18, 2014 1CGS Posted July 18, 2014 Anyway - like you ask - in "Sugestions" topic some (vocal) player ask for "on screen" message for engine selected on bombers... Yes, because right now there isn't a lot of feedback as to what engine I've selected, compared to ROF. All I'm asking for there is the engine number(s) to flash briefly, not to be there permanently.
Matt Posted July 18, 2014 Posted July 18, 2014 It would be great to have this kind of visible messages for everything that could be checked by feel without looking at any gauges. Say state of throttle, mixture, RPM, supercharger, oil cooler, radiator levers etc. on the planes that had levers like that. It just doesn't feel right to me that i have to look at the supercharger handle in the Russian planes to check the supercharger gear for instance.
=38=Tatarenko Posted July 18, 2014 Posted July 18, 2014 As long as they can be turned off. For the supercharger, I'd like to see it separated into 2 separate buttons. That way if you are in a fight you just press the Stage 1 button when you go low and don't have to remember where it was. We've asked for that since the beginning.
Matt Posted July 18, 2014 Posted July 18, 2014 Of course all that should be optional. I think the chances for a visible feedback is currently higher than that for seperate buttons for supercharger, gear and the like. Still, even for those things that are on an axis or have seperate buttons (radiators etc.), i would still like to get some sort of feedback which won't require to actually look at the levers.
Tektolnes Posted July 18, 2014 Posted July 18, 2014 Another reason I like the text to flash up briefly after performing an action is that occasionally you can hit a wrong key command and the text gives instant feedback you've done something completely wrong. The levers might be miles apart in the plane but if the key commands are similar it can lead to a mistake that's not easy to spot right away. It's a nice option to have for those who want it.
Woo66 Posted July 18, 2014 Posted July 18, 2014 (edited) Same here, I wouldn't mind to see these informative messages appearing on screen. For instance I have no clue if the tail wheel is locked or not (sorry if it's obvious) I just press the key hoping it works. Same thing about the aileron trim, after a while you forget completely what was its last position. Once again, it feels weird looking at the levers to check everything, it's like if you had to look at your gear stick when you drive a car to know the current gear. Moreover the current HUD only displays the mixture and the water radiator, when you start learning the full engine management, it would nice to see also the oil radiator, the prop pitch (but I agree with the RPM as a reference + noise of the engine) as well as the water and oil temperature level. (I know there is an overheating icon, but I'd rather know before it happens) Obviously I totally understand that all these info can be read directly on the instruments and this should only be an option that can be turned off (a bit like the aiming help) Edited July 18, 2014 by Woo66
=LD=Hethwill Posted July 18, 2014 Posted July 18, 2014 To be 100% sure, I meant this. Also I would like to hear, why I can't look straight up? Like 90 degrees Ah ok. TBH and IMO doesn't bother me at all if it would be included as an option. WW2OL has a mix of both and never bothered me much, and it could be turned off iirc.
FuriousMeow Posted July 18, 2014 Posted July 18, 2014 It would be great to have this kind of visible messages for everything that could be checked by feel without looking at any gauges. Say state of throttle, mixture, RPM, supercharger, oil cooler, radiator levers etc. on the planes that had levers like that. It just doesn't feel right to me that i have to look at the supercharger handle in the Russian planes to check the supercharger gear for instance. Like this? 1
FuriousMeow Posted July 18, 2014 Posted July 18, 2014 the prop pitch (but I agree with the RPM as a reference + noise of the engine) as well as the water and oil temperature level. (I know there is an overheating icon, but I'd rather know before it happens) You don't control the prop pitch, so that as feedback won't help. The RPMs are the only thing that will help.
Sokol1 Posted July 18, 2014 Posted July 18, 2014 "HUD" for things like "Cockpit lights:ON" (or OFF) is very dumb, because one have visual feedback if lights are on ON or OFF. When I'm choosing bombs bay 1, 2 or 3 I like to see on screen, rather look around, where it is. For now the game don't have this ability to select bomb bays, or bomb throw (single, salvo) modes, if have, the bombers - Pe-2 and He 111 - have some kind of "bombs management" device that can be animated or turn lights like accord the selected option. In fact these options relative to bombs, bombay, modes already exist - no need show them in "HUD" - is showed in the "Tablet" bombsight. Sokol1
Matt Posted July 19, 2014 Posted July 19, 2014 Like this? instrumentpanel.jpg Well for one, it doesn't show the position of the RPM control or oil cooler lever, nor does it show the supercharger state for instance. It also doesn't seperate info for multi engine planes. And it does show IAS, fuel level, altitude and RPM, which it shouldn't show. And it won't be avaliable in expert mode anyway. I'm thinking more like the gauges in expert mode in RoF or even better, how it's done in CloD. Showing the position of the control levers.
FuriousMeow Posted July 19, 2014 Posted July 19, 2014 Why do you need to know the position of the RPM lever or oil cooler lever when you can watch the temperature rise or fall and there is a read out of the RPM so you know what output the engine is producing. And these crutches should absolutely not be available in Expert settings. Normal, yes, not Expert.
Matt Posted July 19, 2014 Posted July 19, 2014 Yet they do exist in every recent fligthsim in expert mode. I think you failed to read all previous comments in this topic except yours?
FuriousMeow Posted July 19, 2014 Posted July 19, 2014 (edited) I've read them. How do you feel what position a wheel is in? There is no guiding grove that says this is 50% or 30%, you only know the full stops. There is a lot of talk of "feel" but for the most part the only things you can feel are the joystick, rudder pedals, and throttle. Most VVS planes have wheels to operate various flaps and positions with no "feel" except for full one direction or full the other direction. And how is it Expert if you need a crutch? You don't have 3 rotaries you could assign to things so you can "feel" them out. I do, and I still have to look at the knobs to know their position the same as you would in the real aircraft. Edited July 19, 2014 by FuriousMeow
Matt Posted July 19, 2014 Posted July 19, 2014 I've read them. How do you feel what position a wheel is in? There is no guiding grove that says this is 50% or 30%, you only know the full stops. You don't. That's why the wheel/crank type controls in CloD (which is just mentioned as the best example of this), like the radiator crank on the 109, only show when the crank is turning and when it reached full stop. Not the actual position of the radiator flap.
FuriousMeow Posted July 19, 2014 Posted July 19, 2014 (edited) Exactly, so you wouldn't know the position - that's my point. There is only one thing you would know, what the guages are telling you and you would adjust those wheels and cranks plus or minus to open or close based on what the guages tell you. You know exactly when you spawn to take off in BoS that EVERYTHING is full open. So close the oil/water/engine cowl as you climb out to the point the guages are no longer dropping. Gets too hot, open that up a bit. Too cold, close it a bit - that's the only feedback you'd get in reality not an ever-present HUD telling you exactly everything even when you are staring at your six. There's a reason those pegs pop up through the wings to indicate the position of your gear in addition to the cockpit lights. There's a reason there's a guage for the flaps in the La5 and LaGG-3. In the Il-2 and Yak you'll know your flaps are deployed either 0% or 100% and its obvious to tell based on the switch. Prop pitch you don't even control, so that feedback doesn't help since you aren't setting the pitch but the RPMs. That's why the RPM feedback is there. Mixture can be indicated by the color of the flame in the engines or, again, by the gauges. Supercharger? There's a lever right there and easy to glance at. Boost? Gauges again. The 109, everything is automated so not really a problem there. The flaps can be seen right out on the wings, that's why there are deployment settings painted onto them. Edited July 19, 2014 by FuriousMeow 1
ShamrockOneFive Posted July 19, 2014 Posted July 19, 2014 Look out the window to check your flaps. Get used to your cockpit. Learning the cockpit would be far more rewarding and immersive than text on the screen Works well in a 109 when you can see them. Not so well in a Yak or LaGG where you can't.
Sokol1 Posted July 19, 2014 Posted July 19, 2014 (edited) You don't. That's why the wheel/crank type controls in CloD (which is just mentioned as the best example of this), like the radiator crank on the 109, only show when the crank is turning and when it reached full stop. Not the actual position of the radiator flap. The CloD solution for Bf 109 is worthless for ones that ask for this thing of (visual feedback), the analog level or digital output show only if - e.g. - radiator crank is turned Up of Down... Same in "HUD" To those that ask for "full HUD" this need show "Radiator Open X%". People with advanced HOTAS soft can map timed key for open this 30, 50, 75... 100% with one press. About "fell" of lever position, take for example a LaGG-3 flaps. The real pilot dont have fell about this, because this need use a press and hold command, like a virtual pilot need press and hold a key o joy/HOTAS button. The only feedback is look at dial in panel. FYI - The virtual pilot have a "glance at instruments" mapped in keypad "," key. Anyway flaps is too be used on landing, so the virtual pilot have plenty of time to look at dial, painted marks outside of cockpit - like the real pilot. This is (depend on point of view = grognard X funseeker) a "immersion add" not a "immersion break". BTW - War Thunder have a more practical and elegant solution for HUD than il-2, CloD or BOS. The "major" info, Throttle, Speed, Alt, HDG in one window. And "secondarys", PP, radiator... in another discrete window (BoS actual "MP3" style HUD background dont improve over only digital numbers). Sokol1 Edited July 19, 2014 by Sokol1
Madov Posted July 19, 2014 Posted July 19, 2014 I do appreciate the ability to be able to turn off all info in the HUD, in fact to not have a HUD. That is what Expert Mode is all about. There is enough detail in the cockpit to be able to read the dials and instruments. Look, read, understand and react. To me this is what it is all about. In CloD I turned off all the info windows and messages. In a flying sim I feel they are an immersion killer. Constant practice is what it takes and a desire to learn to read the dials directly, but everything you need to know is right in front of you. Sure in the middle of a dogfight for example, things get pretty hairy and you are multi-tasking like crazy. Wasn't this the lot of the real pilot anyway? This is how a sim should be and I hope that this one keeps faith in this regard for those that want it.
Alibaba Posted July 19, 2014 Author Posted July 19, 2014 (edited) I do appreciate the ability to be able to turn off all info in the HUD, in fact to not have a HUD. That is what Expert Mode is all about. There is enough detail in the cockpit to be able to read the dials and instruments. Look, read, understand and react. To me this is what it is all about. In CloD I turned off all the info windows and messages. In a flying sim I feel they are an immersion killer. Constant practice is what it takes and a desire to learn to read the dials directly, but everything you need to know is right in front of you. Sure in the middle of a dogfight for example, things get pretty hairy and you are multi-tasking like crazy. Wasn't this the lot of the real pilot anyway? This is how a sim should be and I hope that this one keeps faith in this regard for those that want it. Sir, In expert mode You have this: *ofc it can be hidden, but expert should be expert, right? In expert, zero information should be displayed. So, if we have this in expert why we shouldn't have like in all games before from Il-2 series as I said in first place? Anyone from Ace over Europe? There's no km/h etc, only changes and engine information like"engine dead, pilot killed" Edited July 19, 2014 by Alibaba
Madov Posted July 19, 2014 Posted July 19, 2014 In expert, zero information should be displayed. I quite agree and would love so-called Expert Mode to be just that and there to be several gradations for those that like a little more help and in-your-face information. The Devs have decided that to keep things simple they will do it like they have, which is to provide the option for turning off extraneous info windows if the user requires. That suits me fine. In my setup Expert Mode does just what it says on the tin. 1
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