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Whats up with landing and taxing?


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Muthinator
Posted

I have never flown a WWII Russian or German fighter aircraft in real life; however, I do have a pilots license and find the physics on this game hard to comprehend.  Landing with or without flaps is ridiculous.  The aircraft bounces between 10' and 300' every-time.  Is the landing gear made of super-springs?  Are the tires made of bouncy balls?  Also taxing is not possible(yes I know about the tail wheel lock release) and the P-effect seems over-exaggerated.  I understand that there are settings to turn these effects off and that aircraft were not designed to overcome these effects but you shouldn't have to turn them off just to taxi and play the game.  Hopefully this is merely a beta issue.  Regardless, I wanted to bring it up because it seems to need some work.  

qtStamphth
Posted

Think some more before u lose your mind.  Like you said u have never taxiied a WWII aircraft.  You have taxiied Cessnas but those two are completely different animals (well I don't even consider a Cessna an animal).  I'll give u something to shew on; think about the horsepower difference between the two types of aircraft and the fact that these WWII planes pivot from the rear to the front when taxiing not to mention that the tail is down at a descent angle. 

 

Maybe WarThunder would suit you better?

 

 

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  • 1CGS
Posted

Think some more before u lose your mind.  

 

...

 

Maybe WarThunder would suit you better?

 

C'mon, lose the attitude. 

  • Upvote 7
Cybermat47
Posted

C'mon, lose the attitude.

 

+1.

 

And for a second I thought you'd typed 'altitude' :lol:

HagarTheHorrible
Posted

I was thinking about taxiing and ground loops earlier today but haven't had an opportunity to test. To prevent excessive pirouetting during taxiing or ground loops pull all the way back on the stick, this certainly worked in RoF. Maybe keep the tail wheel locked and when you want to turn just push the stick forward to take pressure off the tail and then control the amount and speed of turn by pulling the stick back. Like I say it worked well in RoF with their fixed tail skids.

Posted

I have never flown a WWII Russian or German fighter aircraft in real life; however, I do have a pilots license and find the physics on this game hard to comprehend.  Landing with or without flaps is ridiculous.  The aircraft bounces between 10' and 300' every-time.  Is the landing gear made of super-springs?  Are the tires made of bouncy balls?  Also taxing is not possible(yes I know about the tail wheel lock release) and the P-effect seems over-exaggerated.  I understand that there are settings to turn these effects off and that aircraft were not designed to overcome these effects but you shouldn't have to turn them off just to taxi and play the game.  Hopefully this is merely a beta issue.  Regardless, I wanted to bring it up because it seems to need some work.  

 

You need to be more patient. Throttle up slowly and there is no reason for you to be above half throttle unless you are going to take off.

Posted

Watch Requiem's tutorials on YouTube. He lands all planes without drama or bouncing. I think a lot of the problem people are having is in interpreting the information the sim provides on their rate of descent and height over the threshold when landing.

II/JG17_HerrMurf
Posted

I found recording my landings made a huge difference. I was consistently nose low/wheel landing the aircraft and getting HUGE bounces and Pilot Induced Oscillation (PIO). I now land nose very high in a three point and my bounces are much smaller. I still get a small hop but it is completely controlled. Control your descent rate, keep the stick back and stall her out JUST before touchdown - and keep that nose up even if she hops a bit.

 

This is not to say the rebound dampening is not considerably overdone. I have reported or commented on it several times. I do agree it needs to be softened quite a bit but some of your problems are also, likely, self induced as mine were.

 

I've had no problems with the ground handling other than the aforementioned self induced type. Small inputs and stay well ahead of the AC.

  • Upvote 1
Posted (edited)

+1 HerrMurf.

 

Muthinator, record your landings and see what the problem is. You might be flaring too high, too high a descent rate, etc.. It is possible to get good calm landings with practice, but you need to be extra extra extra soft compared to what you expect is needed. The ground handling I've never had a problem with though apart from the bouncy tailwheel. Make sure you are using fine prop pitch / high RPM settings with the tailwheel unlocked.

 

I agree there is something weird with the bouncing on landings though. I've done a lot of them to get a good example for my videos, and some of the aircraft with their tendency to rebound off the runway was irritating to say the least. Smokin' hole reckons it could be related to tire pressure if they model it, but I've no idea.  It's as if there isn't really much of the shock being absorbed from landing and is instead redirected into springing you back off the ground. The tailwheel also seems really bouncy when applying the full back pressure you should do upon settling onto the runway (for a taildragger).

 

If you can do a close to perfect landing now, once they tweak how the aircraft touches down a bit by release you will likely find it really easy!

Edited by SYN_Requiem
Muthinator
Posted

Well, some of the reply's I read were completely worthless.  Others, however, were helpful.  So for those of you who were helpful, thanks.  I have my own opinion about this game at this point but I will keep it to myself since it would not be considered constructive criticism.

Posted

It is possible to land these machines well, and taxiing is not a problem either if you use throttle carefully and compensate with rudder immediately. However, I do agree with what you said about tail bouncing. It's something I've never seen in real life or in any other sims. I'm pretty sure it will be corrected though.

Muthinator
Posted

I hope so.  I have seen minor bouncing with smaller aircraft but its pretty drastic on here.

Sternjaeger
Posted

I have never flown a WWII Russian or German fighter aircraft in real life; however, I do have a pilots license and find the physics on this game hard to comprehend.  Landing with or without flaps is ridiculous.  The aircraft bounces between 10' and 300' every-time.  Is the landing gear made of super-springs?  Are the tires made of bouncy balls?  Also taxing is not possible(yes I know about the tail wheel lock release) and the P-effect seems over-exaggerated.  I understand that there are settings to turn these effects off and that aircraft were not designed to overcome these effects but you shouldn't have to turn them off just to taxi and play the game.  Hopefully this is merely a beta issue.  Regardless, I wanted to bring it up because it seems to need some work.  

 

You probably fly a Cessna and land on tarmac. 

 

I can assure you that the ground physics are by far the most advanced that we've ever seen in a flight simulator, you have an accurate response which varies according to the ground (snow/tarmac/icy runway etc..), and whilst there might still be the need for some minor tweaking, the responses you get are as close to the real thing as it gets.

 

The reason for your bouncing is probably because you come down too fast, and taildraggers don't like that. Re. taxiing, you're moving a heavier aircraft than what you're used to with a lot more torque and power, so you need to think ahead and compensate the momentum you generate. Taxiing a taildragger proficiently means a good coordinated work of rudder, brakes and throttle.

Think some more before u lose your mind.  Like you said u have never taxiied a WWII aircraft.  You have taxiied Cessnas but those two are completely different animals (well I don't even consider a Cessna an animal).  I'll give u something to shew on; think about the horsepower difference between the two types of aircraft and the fact that these WWII planes pivot from the rear to the front when taxiing not to mention that the tail is down at a descent angle. 

 

Maybe WarThunder would suit you better?

 

17 posts and a lot of (unnecessary) attitude. If you don't relax a bit I can see a "forum holiday" in your future..

Posted

Turn up the turbulance and windspeed all the way then try and land.. thats always fun for me :)

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