smink1701 Posted January 3, 2014 Posted January 3, 2014 Fifi, what is the folder thread for placing sweetfx and Flightfx? Thanks
fantomk Posted January 4, 2014 Posted January 4, 2014 This is directly copied from the Developer Diary part 1: "15) Do you plan the level of graphics cockpits like in basic models in CLOD (Spitfire/Bf-109)? No. You will not see this. The reasons are simple. The creation of one such cockpit takes a year, sometimes more. The popularity of the genre has to be phenomenal for such expenses were justified. If we are not careful, the budget ends and with it the end of the project. It is also not too wise to use more PC than necessary and use twenty textures, where it was sufficient to use three. Not being smart with resources can result in serious performance problems. We hope to find a balanced solution. Good performance with nice looking cockpits." That could explain why the cockpit in CLoD looks a bit better.
FuriousMeow Posted January 4, 2014 Posted January 4, 2014 That CloD shot of the 109's cockpit looks better than the real photo! :D Now that's an interesting comment. I'd rather a cockpit look like the real thing, than "better" - which in any way it's stated means not real at all.
Fifi Posted January 4, 2014 Posted January 4, 2014 Fifi, what is the folder thread for placing sweetfx and Flightfx? Thanks Sorry smink, i won't explain the whole stuff. Read the first link of post #34 above, all is explained there.
taffy2jeffmorgan Posted January 4, 2014 Author Posted January 4, 2014 Yes your right, I completely miss read that, perhaps some wishful thinking ??? thanks for all your help, Jeff.
Fifi Posted January 4, 2014 Posted January 4, 2014 Guys, realised a small mistake in my SweetFX text file, because BOS is using DX9. Please change for this new one: SweetFX_Il2_Fifi_settings.txt Sorry for this.
LLv34_Flanker Posted January 4, 2014 Posted January 4, 2014 S! Testing as we speak Fifi I also liked Jason's settings as well. With subtle changes you can make the game look better without spoiling it or "less realistic".
taffy2jeffmorgan Posted January 4, 2014 Author Posted January 4, 2014 Yes you are right " Cockpit detail will NOT be modified to Clod level " I completely miss read that, It must have been wishful thinking ?? But we have always got FlightFX to touch up here and there ! Cheers. JM.
Fifi Posted January 4, 2014 Posted January 4, 2014 S! Testing as we speak Fifi I also liked Jason's settings as well. With subtle changes you can make the game look better without spoiling it or "less realistic". Yeah, i took Jason text file as the "base" of mine. But i found (at least on my screen) that snow was overlightning lot of stuff like Lapino runway ground for instance...so i started to tweak and adjust. I'm quite satisfied with actual settings. Both planes cockpit are enhanced, as well as environment. Inside cockpit shadows and lighting are now very good, almost as good as in COD. Still a bit blurred on sides, but due to BOS optimization...as in ROF.
smink1701 Posted January 4, 2014 Posted January 4, 2014 was able to get sweet fx working with ROF but tried the same procedure with BOS and nothing ... no split screen, nada. Any suggestions?
Fifi Posted January 5, 2014 Posted January 5, 2014 (edited) Have you rebooted your machine after install? That did it for me, cause at first, nothing as you... + select the right IL2 icon exe, in the left part of FlightFX window! (Not the launcher.exe, from memory) Then don't forget to check "activate SweetFX" box, in the right part of window, and select your right setting text file in the scroll down list. It should look as this: Edited January 5, 2014 by Fifi
ram0506 Posted January 5, 2014 Posted January 5, 2014 @smink, I had some problems with sweetFX and BoS, too. I had to change the path in the "Data Folder" window. Go to the "Override" button and select the path "programs (x86) > 1C Game Studios > IL-2 Sturmovik Battle of Stalingrad > data". Before I changed the path, the "\bin\game" folder was addressed there.
ram0506 Posted January 5, 2014 Posted January 5, 2014 And thanks, Fifi, for your profile. Details are much better visible now. I just tuned down a little bit the Gamma to get the cockpits a bit brighter than in your profile.
BFsSmurfy Posted January 5, 2014 Posted January 5, 2014 (edited) Put Flight FX on my computer, selected the BoS exe from F:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game, selected your profile Fifi, enabled Flight FX , start the game and it doesn`t start. Is there something simple i`m doing wrong. I installed Flight FX, added the exe from above, downloaded your profile and copied it into where the existing profiles were, selected the profile, started the game and all I get is a black screen followed by back to desktop. Sorted, should have read post above!!!, thanks Fifi I`ll be passing this on to all my mates who play, much better colour now, thanks. Edited January 5, 2014 by BFsSmurfy
Fifi Posted January 5, 2014 Posted January 5, 2014 (edited) Ah, glad you finally figured out. Yes, color and brightness may change depending your own screen and settings. But you can adjust colors to your liking in Technicolor tab, playing with red/green/blue negative amount sliders, and brightness in curve tab. Before messing around, make a copy of the setting text, so you can easily roll back! Cheers PS: to take screenshot showing SweetFX effects, double clic on the screenshot number (right part of window) and hit any key you want (free key that is still not mapped to BOS is best). The numbers will change according to the new key. Then find your screenshots in BOS/data folder... Edited January 5, 2014 by Fifi
LLv34_Flanker Posted January 6, 2014 Posted January 6, 2014 S! I begin to like the SweetFX. Need to read more about the settings and start tinkering. There is not much I would change from FiFi's settings, maybe tweaks here and there.
Fifi Posted January 6, 2014 Posted January 6, 2014 (edited) Hey Flanker, easy to tweak SweetFX using FlightFX! Just alt+tab your game, make the changes on the fly and back to game it's instantly applied! No need to always restart game. Edited January 6, 2014 by Fifi 1
LLv34_Flanker Posted January 6, 2014 Posted January 6, 2014 S! Ok I should try the split screen also.
Mogster Posted January 6, 2014 Posted January 6, 2014 The extreme lighting contrast makes the CloD pit look better, more exciting than the real pit photo... ROFs lighting looks less dramatic but appears more realistic imo. I agree that ROFs 109 pit could use nicer textures. 1
79_vRAF_Friendly_flyer Posted January 6, 2014 Posted January 6, 2014 (edited) Only comparison i can make, even though not same 109 type: a real one VS 2 i own on my PC. Don't have others to compare unfortunately. Best would have been to put it in same lighting, but too lazy to find right position. I just resized screen shots to try to match the real one pict. (pictures) What puzzle me is the position of real picture stick by the way! Quite a bit of the difference here is likely due to lighting. A flat light from a low level sun shining obliquely through a cold atmosphere shot through with ice crystals versus the very sharp daytime light at altitude over the sea is bound to make for a few differences. Now, I can obviously see there are differences between the two engines, but I think the temperature and time of day accentuates them. The harsh light of the CLoD cockpit would not be realistic in at ground level with the low winter sun in BoS: Edited January 6, 2014 by 79_vRAF_Friendly_flyer
YoYo Posted January 6, 2014 Posted January 6, 2014 (edited) COD is 14 fps BOS is ?fps ??? Max settings in CoD (more detailed VC) and I have 60 fps with block of monitor refresh rate 60... min 45. TF 4.0 Edited January 6, 2014 by YoYo
Matt Posted January 6, 2014 Posted January 6, 2014 If you use the gamma lift feature of SweetFX, you can get the shadows pretty dark. I'm using 0.8 i think. It won't make it look like CloD, but it feels less washed out and gives a better contrast. I'm also using sharpness and vibrance, which makes the cockpit look more detailed and the exterior colors more saturated. Overall, there's a lot that you can get out of BoS by using SweetFX. 1
Fifi Posted January 6, 2014 Posted January 6, 2014 (edited) Quite a bit of the difference here is likely due to lighting. A flat light from a low level sun shining obliquely through a cold atmosphere shot through with ice crystals versus the very sharp daytime light at altitude over the sea is bound to make for a few differences. Now, I can obviously see there are differences between the two engines, but I think the temperature and time of day accentuates them. The harsh light of the CLoD cockpit would not be realistic in at ground level with the low winter sun in BoS: Haha! Nice job putting this 109E on Lapino airfield! Like it Still believe we need better gauges glass reflections in BOS 109. Edited January 6, 2014 by Fifi
79_vRAF_Friendly_flyer Posted January 6, 2014 Posted January 6, 2014 Haha! Nice job putting this 109E on Lapino airfield! Like it Still believe we need better gauges glass reflections in BOS 109. Thanks! And I believe you are right, the glass could need some shine. Does the cockpit graphic files have alpha layers?
Fifi Posted January 6, 2014 Posted January 6, 2014 (edited) I don't know IOverall, there's a lot that you can get out of BoS by using SweetFX. About SweetFX, here are global effects found in settings: * SMAA Anti-aliasing : Anti-aliases the image using the SMAA technique - see http://www.iryoku.com/smaa/* LumaSharpen : Sharpens the image, making details easier to see* Bloom : Makes strong lights bleed their light into their surroundings* HDR : Mimics an HDR tonemapped look* Technicolor : Makes the image look like it was processed using a three-strip Technicolor process - see http://en.wikipedia.org/wiki/Technicolor* Cineon DPX : Makes the image look like it was converted from film to Cineon DPX. Can be used to create a "sunny" look.* Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)* Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)* Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.* Curves : Contrast adjustments using S-curves.* Sepia : Sepia tones the image - see http://en.wikipedia.org/wiki/Sepia_tone#Sepia_toning* Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. - see http://en.wikipedia.org/wiki/Vignetting )* Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts - see http://en.wikipedia.org/wiki/Ditheri...age_processing )* Splitscreen : Enables the before-and-after splitscreen comparison mode. Edited January 6, 2014 by Fifi
Bussard_x Posted January 11, 2014 Posted January 11, 2014 I do hope that developers will at least consider glass reflection. This will be nice visual upgrade. I do not how much FPS and development time this will cost. 1
71st_AH_Hooves Posted January 13, 2014 Posted January 13, 2014 I do hope that developers will at least consider glass reflection. This will be nice visual upgrade. I do not how much FPS and development time this will cost. There is a screenshot floating around of the bos 109 cockpit with glass on the dials. Anyone have that handy? Im positive they are aware of peoples opinions and certianly have the know how to make changes happen. Patience i guess is what we need to have.
Mac_Messer Posted January 15, 2014 Posted January 15, 2014 The reason why CloD looks so much better is not the textures. They're almost the same. But In CloD there is a high contrast between light and shadow, and that makes the whole thing come alive and look 3D whereas in BoS it's quite dull and flat because the lack of shadows. That CloD shot of the 109's cockpit looks better than the real photo! :D Shocking comparison. The BoS cockpit needs a lot more work. Funny to see BoS looking great in externals, while interiors lack a lot, given that cockpit view is what a sim pilots sees 90% of the time.
FuriousMeow Posted January 15, 2014 Posted January 15, 2014 Compared to the real cockpit on page 1 of this thread, the CoD cockpit has a lot of artistic freedoms put into it. In other words, it doesn't look real.
SKG51_robtek Posted January 15, 2014 Posted January 15, 2014 Compared to the real cockpit on page 1 of this thread, the CoD cockpit has a lot of artistic freedoms put into it. In other words, it doesn't look real. I am pretty shure that the unspecified "artistic freedoms" can be explained by different lighting and a different model of 109.
EdwardTheGreat Posted January 15, 2014 Posted January 15, 2014 I was using SweetFX in WT, is not working since 1.37. Just curious, how is your impact on FPS using FlightFX? I can not afford too much losses atm.
Mac_Messer Posted January 15, 2014 Posted January 15, 2014 Compared to the real cockpit on page 1 of this thread, the CoD cockpit has a lot of artistic freedoms put into it. In other words, it doesn't look real. Yes, although while I (and I dare say many other players) have never seen a 109 cockpit with my own eyes, the CloD pit looks "more real" to me. And with more detail.
Bando Posted January 15, 2014 Posted January 15, 2014 I was using SweetFX in WT, is not working since 1.37. Just curious, how is your impact on FPS using FlightFX? I can not afford too much losses atm. No impact at all. It should not hinder the output.
71st_AH_Hooves Posted January 16, 2014 Posted January 16, 2014 So can anyone find that picture the devs did with the dials having them covered with glass? I cant seem to find it.
Fifi Posted January 16, 2014 Posted January 16, 2014 So can anyone find that picture the devs did with the dials having them covered with glass? I cant seem to find it. This one?
Mewt Posted January 16, 2014 Posted January 16, 2014 Fifi - I just wanted to say thanks for the Sweet FX advice - I got it - and FlightFX working with BOS perfectly. I'm liking your preset too. Would be great if you could publish your .txt anytime you do any significant changes to it.
LLv34_Flanker Posted January 17, 2014 Posted January 17, 2014 S! There is good info on SweetFX on Guru3D forums. Link to the discussion: http://forums.guru3d.com/showthread.php?t=381912
DB605 Posted January 26, 2014 Posted January 26, 2014 Allright, i tried to install sweetfx last weekend and something went obviously wrong as the game wont start anymore. Do i need to uninstall the whole game or is there any other way to get it start again?
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