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Posted (edited)

OK so I re-worked my flightfx settings for those that requested it last build, here are the changes.

 

grey sheen removed

not nearly as dark (as compared to previous settings)

contrast kicked way up, much easier to make out trees and read gauges easily.

 

here are the photos:

 

post-18361-0-73166400-1387045073_thumb.jpgpost-18361-0-35999100-1387045093_thumb.jpg

 

settings can be found here:

 

or here

Edited by -MG-Cacti4-6
  • Upvote 2
Posted

Hmm, SMAA seems to have the same effect as FXAA anti-aliasing. It helps with contact spotting? Kind of cheating :) Could you somehow take two pictures for comparison with distant contacts on the screen? With FlightFX on and off?

Posted

Hmm, SMAA seems to have the same effect as FXAA anti-aliasing. It helps with contact spotting? Kind of cheating :) Could you somehow take two pictures for comparison with distant contacts on the screen? With FlightFX on and off?

sure

 

post-18361-0-47309200-1387055822_thumb.jpgpost-18361-0-32306700-1387055817_thumb.jpg

 

during the replay i took this from you could see the dot with fx both on and off. 

Posted

heres a couple more

 

 

post-18361-0-91514300-1387056299_thumb.jpg

post-18361-0-68742000-1387056302_thumb.jpg

Posted

That Lumasharpen... :wacko:

you not like it? by all means provide feedback, i dont claim to be an expert with this stuff

Posted

Uhm, I think it's a bit excessively unrealistic but I guess it can have a different appearance based on the resolution you run the game at.

With the rendering resolution set at 1920x1200, I usually like these values:

 

#define sharp_strength 0.63

sharp_clamp    0.041
 

They give a more subtle effect while still offering an overall sharper picture.

Posted

Uhm, I think it's a bit excessively unrealistic but I guess it can have a different appearance based on the resolution you run the game at.

With the rendering resolution set at 1920x1200, I usually like these values:

 

#define sharp_strength 0.63

sharp_clamp    0.041

 

They give a more subtle effect while still offering an overall sharper picture.

well i run 1920x1080, i cut sharpen strength down to 1.27 and clamp down to .4

seems to be much more subtle

  • 2 weeks later...
Posted (edited)

please advice:

I don´t get it running.

Where is SweetFX it to be installed?

1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game

or

1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\SweetFX

 

or is flightFX completely diffently installed?

If so, where can I download it?

Edited by ZG15_Falke
HagarTheHorrible
Posted

I tried FlightFX with Jason's settings, but it did wierd things, possibly to the shading or shadows. You can see it in your cockpit pic with FX turned on.  Strangely I only really noticed it in external view, if I remember correctly, but it was annoying enough that I've disabled FlightFX for the time being.

Posted

I toned mine down significantly and it appears to have gotten rid of the obnoxious amount of white out on the horizon. if anybody wants to take a look at it, you can find it on my video, under "my first go at this kinda vid" thread. if you like what you see, reply here and i will upload it to my dropbox

  • Upvote 1
Posted

For some reason when I enable FlightFX the game tries to start, but instantly closes. Am I doing something wrong here?

Posted

I toned mine down significantly and it appears to have gotten rid of the obnoxious amount of white out on the horizon. if anybody wants to take a look at it, you can find it on my video, under "my first go at this kinda vid" thread. if you like what you see, reply here and i will upload it to my dropbox

Would be appreciate if you would upload it, your vid looked good. :)

Posted

For some reason when I enable FlightFX the game tries to start, but instantly closes. Am I doing something wrong here?

the flightfx may be corrupted, try uninstalling the flight fx program and reinstallling. that fixed the issue for me

 

Would be appreciate if you would upload it, your vid looked good. :)

here

Posted

the flightfx may be corrupted, try uninstalling the flight fx program and reinstallling. that fixed the issue for me

 

 

That did the trick, thanks.  :ph34r:

Posted

ah sorry, i uploaded the wrong settings. this should be much mo betters

  • Upvote 1
Posted (edited)

Hi Cacti.

I tried your settings and they work great for me, thanks for that.

At first I just copied and pasted the text you provided to the text file I renamed "SweetFX_Settings_Cacti.txt".

After that I booted the game,, but it did not start. So I deleted the file (well replaced it with one that did work this morning) and the game booted up allright.

I went ahead and edited the file to make sure it had the right format.

After this, I let Sweet FX load your text and it worked.

Here's the formatted text (I hope it works) in a spoiler:

 

 

/*-----------------------------------------------------------.
/ Choose effects /
'-----------------------------------------------------------*/

// Set to 1 for ON or 0 for OFF
#define USE_SMAA_ANTIALIASING 0 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)
#define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)
#define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.
#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves.
#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.
#define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.
#define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)
#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.


/*-----------------------------------------------------------.
/ SMAA Anti-aliasing settings /
'-----------------------------------------------------------*/

#define SMAA_THRESHOLD 0.12 // [0.05 to 0.20] Edge detection threshold
#define SMAA_MAX_SEARCH_STEPS 16 // [0 to 98] Determines the radius SMAA will search for aliased edges
#define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges
#define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners.

// -- Advanced SMAA settings --
#define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)
#define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.


/*-----------------------------------------------------------.
/ LumaSharpen settings /
'-----------------------------------------------------------*/
// -- Sharpening --
#define sharp_strength 1.00 // [0.10 to 3.00] Strength of the sharpening
#define sharp_clamp 0.290 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

// -- Advanced sharpening settings --
#define pattern 4 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
// I designed the pattern for offset_bias 1.0, but feel free to experiment.

// -- Debug sharpening settings --
#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)


/*-----------------------------------------------------------.
/ Bloom settings /
'-----------------------------------------------------------*/
#define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.
#define BloomPower 1.45 //[0.0000 to 8.0000] Strength of the bloom
#define BloomWidth 0.01 //[0.0000 to 1.0000] Width of the bloom


/*-----------------------------------------------------------.
/ HDR settings /
'-----------------------------------------------------------*/
#define HDRPower 1.02 //[0.0 to 8.0] Strangely lowering this makes the image brighter
#define radius2 0.82 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter


/*-----------------------------------------------------------.
/ TECHNICOLOR settings /
'-----------------------------------------------------------*/
#define TechniAmount 0.30 //[0.0 to 1.0]
#define TechniPower 6.02 //[0.0 to 8.0]
#define redNegativeAmount 0.88 //[0.0 to 1.0]
#define greenNegativeAmount 0.88 //[0.0 to 1.0]
#define blueNegativeAmount 0.88 //[0.0 to 1.0]


/*-----------------------------------------------------------.
/ Cineon DPX settings /
'-----------------------------------------------------------*/
#define Red 8.0 //[1.0 to 15.0]
#define Green 8.0 //[1.0 to 15.0]
#define Blue 8.0 //[1.0 to 15.0]

#define ColorGamma 1.28 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.
#define DPXSaturation 3.18 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

#define RedC 0.36 //[0.6 to 0.2]
#define GreenC 0.36 //[0.6 to 0.2]
#define BlueC 0.34 //[0.6 to 0.2]

#define Blend 0.00 //[0.0 to 0.1] How strong the effect should be.


/*-----------------------------------------------------------.
/ Lift Gamma Gain settings /
'-----------------------------------------------------------*/
#define RGB_Lift float3(1.00,1.00,1.00) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(1.00,1.00,1.00) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain float3(1.00,1.00,1.00) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue


/*-----------------------------------------------------------.
/ Tonemap settings /
'-----------------------------------------------------------*/
#define Gamma 1.23 //[0.00 to 2.00] Adjust midtones

#define Exposure 0.00 //[-1.00 to 1.00] Adjust exposure

#define Saturation 0.0000 //[-1.00 to 1.00] Adjust saturation

#define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors

#define Defog 0.00 //[0.00 to 1.00] How much of the color tint to remove
#define FogColor float3(0.00, 0.00, 1.00) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue


/*-----------------------------------------------------------.
/ Vibrance settings /
'-----------------------------------------------------------*/
#define Vibrance 0.28 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.


/*-----------------------------------------------------------.
/ Curves settings /
'-----------------------------------------------------------*/
#define Curves_contrast 0.30 //[-1.0 to 1.0] The amount of contrast you want

// -- Advanced curve settings --
#define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.


/*-----------------------------------------------------------.
/ Sepia settings /
'-----------------------------------------------------------*/
#define ColorTone float3(0.50,0.50,0.50) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image
#define GreyPower 0.00 //[0.0 to 1.0] How much desaturate the image before tinting it
#define SepiaPower 0.50 //[0.0 to 1.0] How much to tint the image



/*-----------------------------------------------------------.
/ Vignette settings /
'-----------------------------------------------------------*/
#define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center
#define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.
#define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)
#define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.


/*-----------------------------------------------------------.
/ Dither settings /
'-----------------------------------------------------------*/
//No settings yet, beyond switching it on or off in the top section.

//Note that the checkerboard pattern used by Dither, makes an image harder to compress.
//This can make your screenshots and video recordings take up more space.


/*-----------------------------------------------------------.
/ Splitscreen settings /
'-----------------------------------------------------------*/
#define splitscreen_mode 1 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

 

 

I hope you don't mind, but if someone wants to try it, just copy paste this text into a file and it should work for Sweet FX.

It is great to mess around with this stuff, as the sim gets a great look from it.

 

Thanks again Cacti.

Edited by Bando
Posted

Hi Cacti.

I tried your settings and they work great for me, thanks for that.

At first I just copied and pasted the text you provided to the text file I renamed "SweetFX_Settings_Cacti.txt".

After that I booted the game,, but it did not start. So I deleted the file (well replaced it with one that did work this morning) and the game booted up allright.

I went ahead and edited the file to make sure it had the right format.

After this, I let Sweet FX load your text and it worked.

Here's the formatted text (I hope it works) in a spoiler:

 

 

/*-----------------------------------------------------------.

/ Choose effects /

'-----------------------------------------------------------*/

 

// Set to 1 for ON or 0 for OFF

#define USE_SMAA_ANTIALIASING 0 //[0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.

#define USE_LUMASHARPEN 1 //[0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.

#define USE_BLOOM 1 //[0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)

#define USE_HDR 0 //[0 or 1] HDR : Not actual HDR - It just tries to mimic an HDR look (relatively high performance cost)

#define USE_TECHNICOLOR 1 //[0 or 1] TECHNICOLOR : Attempts to mimic the look of an old movie using the Technicolor three-strip color process (Techicolor Process 4)

#define USE_DPX 0 //[0 or 1] Cineon DPX : Should make the image look like it's been converted to DXP Cineon - basically it's another movie-like look similar to technicolor.

#define USE_LIFTGAMMAGAIN 0 //[0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)

#define USE_TONEMAP 0 //[0 or 1] Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)

#define USE_VIBRANCE 1 //[0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

#define USE_CURVES 0 //[0 or 1] Curves : Contrast adjustments using S-curves.

#define USE_SEPIA 0 //[0 or 1] Sepia : Sepia tones the image.

#define USE_VIGNETTE 0 //[0 or 1] Vignette : Darkens the edges of the image to make it look more like it was shot with a camera lens. May cause banding artifacts.

#define USE_DITHER 0 //[0 or 1] Dither : Applies dithering to simulate more colors than your monitor can display. This lessens banding artifacts (mostly caused by Vignette)

#define USE_SPLITSCREEN 0 //[0 or 1] Splitscreen : Enables the before-and-after splitscreen comparison mode.

 

 

/*-----------------------------------------------------------.

/ SMAA Anti-aliasing settings /

'-----------------------------------------------------------*/

 

#define SMAA_THRESHOLD 0.12 // [0.05 to 0.20] Edge detection threshold

#define SMAA_MAX_SEARCH_STEPS 16 // [0 to 98] Determines the radius SMAA will search for aliased edges

#define SMAA_MAX_SEARCH_STEPS_DIAG 6 // [0 to 16] Determines the radius SMAA will search for diagonal aliased edges

#define SMAA_CORNER_ROUNDING 0 // [0 to 100] Determines the percent of antialiasing to apply to corners.

 

// -- Advanced SMAA settings --

#define COLOR_EDGE_DETECTION 1 // [0 or 1] 1 Enables color edge detection (slower but slightly more acurate) - 0 uses luma edge detection (faster)

#define SMAA_DIRECTX9_LINEAR_BLEND 0 // [0 or 1] Using DX9 HARDWARE? (software version doesn't matter) if so this needs to be 1 - If not, leave it at 0.

 

 

/*-----------------------------------------------------------.

/ LumaSharpen settings /

'-----------------------------------------------------------*/

// -- Sharpening --

#define sharp_strength 1.00 // [0.10 to 3.00] Strength of the sharpening

#define sharp_clamp 0.290 // [0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035

 

// -- Advanced sharpening settings --

#define pattern 4 // [1|2|3|4] Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.

#define offset_bias 1.0 // [0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.

// I designed the pattern for offset_bias 1.0, but feel free to experiment.

 

// -- Debug sharpening settings --

#define show_sharpen 0 // [0 or 1] Visualize the strength of the sharpen (multiplied by 4 to see it better)

 

 

/*-----------------------------------------------------------.

/ Bloom settings /

'-----------------------------------------------------------*/

#define BloomThreshold 20.25 //[0.00 to 50.00] Threshold for what is a bright light (that causes bloom) and what isn't.

#define BloomPower 1.45 //[0.0000 to 8.0000] Strength of the bloom

#define BloomWidth 0.01 //[0.0000 to 1.0000] Width of the bloom

 

 

/*-----------------------------------------------------------.

/ HDR settings /

'-----------------------------------------------------------*/

#define HDRPower 1.02 //[0.0 to 8.0] Strangely lowering this makes the image brighter

#define radius2 0.82 //[0.0 to 8.0] Raising this seems to make the effect stronger and also brighter

 

 

/*-----------------------------------------------------------.

/ TECHNICOLOR settings /

'-----------------------------------------------------------*/

#define TechniAmount 0.30 //[0.0 to 1.0]

#define TechniPower 6.02 //[0.0 to 8.0]

#define redNegativeAmount 0.88 //[0.0 to 1.0]

#define greenNegativeAmount 0.88 //[0.0 to 1.0]

#define blueNegativeAmount 0.88 //[0.0 to 1.0]

 

 

/*-----------------------------------------------------------.

/ Cineon DPX settings /

'-----------------------------------------------------------*/

#define Red 8.0 //[1.0 to 15.0]

#define Green 8.0 //[1.0 to 15.0]

#define Blue 8.0 //[1.0 to 15.0]

 

#define ColorGamma 1.28 //[0.1 to 2.5] Adjusts the colorfulness of the effect in a manner similar to Vibrance. 1.0 is neutral.

#define DPXSaturation 3.18 //[0.0 to 8.0] Adjust saturation of the effect. 1.0 is neutral.

 

#define RedC 0.36 //[0.6 to 0.2]

#define GreenC 0.36 //[0.6 to 0.2]

#define BlueC 0.34 //[0.6 to 0.2]

 

#define Blend 0.00 //[0.0 to 0.1] How strong the effect should be.

 

 

/*-----------------------------------------------------------.

/ Lift Gamma Gain settings /

'-----------------------------------------------------------*/

#define RGB_Lift float3(1.00,1.00,1.00) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue

#define RGB_Gamma float3(1.00,1.00,1.00) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue

#define RGB_Gain float3(1.00,1.00,1.00) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue

 

 

/*-----------------------------------------------------------.

/ Tonemap settings /

'-----------------------------------------------------------*/

#define Gamma 1.23 //[0.00 to 2.00] Adjust midtones

 

#define Exposure 0.00 //[-1.00 to 1.00] Adjust exposure

 

#define Saturation 0.0000 //[-1.00 to 1.00] Adjust saturation

 

#define Bleach 0.00 //[0.00 to 1.00] Brightens the shadows and fades the colors

 

#define Defog 0.00 //[0.00 to 1.00] How much of the color tint to remove

#define FogColor float3(0.00, 0.00, 1.00) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to remove - default is blue

 

 

/*-----------------------------------------------------------.

/ Vibrance settings /

'-----------------------------------------------------------*/

#define Vibrance 0.28 //[-1.0 to 1.0] Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.

 

 

/*-----------------------------------------------------------.

/ Curves settings /

'-----------------------------------------------------------*/

#define Curves_contrast 0.30 //[-1.0 to 1.0] The amount of contrast you want

 

// -- Advanced curve settings --

#define Curves_formula 7 //[1|2|3|4|5|6|7] The constrast s-curve you want to use.

 

 

/*-----------------------------------------------------------.

/ Sepia settings /

'-----------------------------------------------------------*/

#define ColorTone float3(0.50,0.50,0.50) //[0.00 to 1.00, 0.00 to 1.00, 0.00 to 1.00] What color to tint the image

#define GreyPower 0.00 //[0.0 to 1.0] How much desaturate the image before tinting it

#define SepiaPower 0.50 //[0.0 to 1.0] How much to tint the image

 

 

 

/*-----------------------------------------------------------.

/ Vignette settings /

'-----------------------------------------------------------*/

#define VignetteRadius 1.00 //[-1.00 to 3.00] lower values = stronger radial effect from center

#define VignetteAmount -1.00 //[-2.00 to 1.00] Strength of black. -2.00 = Max Black, 1.00 = Max White.

#define VignetteSlope 8 //[1 to 16] How far away from the center the change should start to really grow strong (odd numbers cause a larger fps drop than even numbers)

#define VignetteCenter float2(0.500, 0.500) //[0.00 to 1.00] Center of effect.

 

 

/*-----------------------------------------------------------.

/ Dither settings /

'-----------------------------------------------------------*/

//No settings yet, beyond switching it on or off in the top section.

 

//Note that the checkerboard pattern used by Dither, makes an image harder to compress.

//This can make your screenshots and video recordings take up more space.

 

 

/*-----------------------------------------------------------.

/ Splitscreen settings /

'-----------------------------------------------------------*/

#define splitscreen_mode 1 //[1|2|3|4|5] 1 = Vertical 50/50 split, 2 = Vertical 25/50/25 split, 3 = Vertical 50/50 angled split, 4 = Horizontal 50/50 split, 5 = Horizontal 25/50/25 split

 

 

 

I hope you don't mind, but if someone wants to try it, just copy paste this text into a file and it should work for Sweet FX.

It is great to mess around with this stuff, as the sim gets a great look from it.

 

Thanks again Cacti.

dont mind at all. much like my warthog profile thread, i started this one up so everyone could brainstorm over various settings!

please advice:

I don´t get it running.

Where is SweetFX it to be installed?

1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game

or

1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\SweetFX

 

or is flightFX completely diffently installed?

If so, where can I download it

flightfx is a completly different install. you can do a google on flightfx download. you can also find info on it in the RoF forums 

  • 3 months later...
Posted

FlightFX seems to refuse working in recent version of Il-2. Any clue why?

Posted

^ Same problem even with AA disabled.

  • 1 month later...
Posted

For some reason when I enable FlightFX the game tries to start, but instantly closes. Am I doing something wrong here?

Same here and uninstalling/re-installing didn't work for me. Incidentally it works fine in ROF so I'm guessing my FlightFX install is not corrupted.

Posted

Well I found my Flight FX problem. A simple oversight on my part. I had assumed wrongly that as ROF had identified the data location correctly in the Flight FX "data folder" field, that BOS would do the same.

 

It didn't. As soon as I hit the "override" button and navigated to the BOS data folder location and selected that folder everything worked great. :)

  • 4 weeks later...
Posted

Dear Rivet!!!
Can I do poprosite,give more details,as You did,it is not clear....

P.S. I also do something that is wrong....
With respect!!!

Posted

Thank you!!!
but it did not help......what to do?! :wacko::gamer::dash::help: :help: :help:

Posted

Thank you guys!!!
everything turned out,it was necessary to carefully read and work with his hands..... :biggrin: :biggrin: :biggrin:

Posted

Sorry MeXican. I only just saw your request. Do you have it sorted now? If not I will try to help.

Posted

not anything to worry,the game began to run,but how to see changes? press Scroll(default)nothing happens....

snowsnipersnow_sniper
Posted

use sweetfx 1.5 in attached file.

do the right repartition in data and bin. ( ever done in the rar attached )

 

be sure to have antialiasing off in BOS  to have sweetfx  enable  you can swing between with sweetfx or with no sweetfx with the "arretdefil" key

 

the sweetfxsetting.txt in data folder is one of mine with grey shame  theme for sreenshoot. you 'll have to learn to play with parameters to adjust contrast / colours / etc ...

 

 

hope it will helps.

 

sheers

Posted

press PrtScr and Pause a visible effect,and when you press ScrollLock no change...... :wacko:

Posted

If you mean how to see difference between default and sweet fx settings you can set sweet fx to split screen. That way you'll see the difference side by side.

 

Untitled-1-2.jpg

 

Just enable the split screen option and select the mode you prefer 1 - 5 and tweak the other settings to your liking. You will see the difference between your settings and the default game settings as you play.

 

Hope that helps.

Posted

Yes,asked what would understand how it works?

posmode detailed explanation?! With respect to You!!!

snowsnipersnow_sniper
Posted (edited)

Just try that one.

perfect for me. More blue make it more cold freezing.

with it own  AA & FSXAA ( in order to make it work you must first check ingame AA to 0 )

 

my ingame preset graphic settings are set to "HIGH"

with 0.8 gamma correction ingames settings

 

 

The zip files have everything you need 2 folders to paste into your game. ( in bin\game\ and in \data )

( it is sweetfx 1.5 from guru 3d.)

all needed in the package with my personnal settings you can tweak

 

If you want to tweak yours, use in "data" sweetfxsetting.txt with notepad. 

 

cheers

post-23169-0-70669900-1403456598_thumb.png

sweetfxBOS.zip

post-23169-0-85293400-1403457146_thumb.png

Edited by snowsnipersnow_sniper
Posted

Thank you,i will try.....  at startup (IL2CLOD)black picture,press ScrollLock, an image of the game...in other games, the effect is not noticeable!!! :blink:

snowsnipersnow_sniper
Posted

For clod

You must copy all files from the two folders in bin where laucher.exe is

But this sweetfxsettings file is not tweaked for clod anyway it would works. Can send you one if needed.

Posted

...with 0.8 gamma correction ingames settings

 

Not using the SweetFX but wow, just the gamma helped alot. The game is way too bright at 1.

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