LG1.Farber Posted December 6, 2013 Posted December 6, 2013 Sounds and looks like an arcade game from the 90's... Its terrible. Its like i am firing massive diamond tracers and the guns are from some kinda steam punk game... 1
LuftManu Posted December 6, 2013 Posted December 6, 2013 From what I readed, looks like the tracers are bad made, but the Smoke and impacts are good, looks like an alpha problem, for sure they can change it, but we need vids
Klaue Posted December 6, 2013 Posted December 6, 2013 (edited) S! Come on guys lighten up it is an ALPHA build give them some time, it will be right. Edited December 6, 2013 by BH_Klaue
LuftManu Posted December 6, 2013 Posted December 6, 2013 (edited) If something its good done, right the Smoke impacts and its not bad at all, they only need time to correct the ones that left Edited December 6, 2013 by Manu_vc
=BKHZ=Furbs Posted December 6, 2013 Posted December 6, 2013 (edited) Sounds and looks like an arcade game from the 90's... Its terrible. Its like i am firing massive diamond tracers and the guns are from some kinda steam punk game... Come on mate, that's hardly the correct way to post a opinion is it? Expected a little better. Edited December 6, 2013 by =BKHZ=Furbs 2
FlatSpinMan Posted December 6, 2013 Posted December 6, 2013 Try to be a bit more reasonable in your tone, Farber. It's an Alpha. I'm sure the Devs are aware of how things are. 1
Fifi Posted December 6, 2013 Posted December 6, 2013 Come on mate, that's hardly the correct way to post a opinion is it? Expected a little better. If it's wrong and horrible, it's wrong and horrible...how can you say this an other way? lol
Maico Posted December 6, 2013 Posted December 6, 2013 First off, way to show your sensitive side. I would refrain on the word stupid. Second of all, I thought the sound was by far the best and most realistic MG, Cannon. The puffs of smoke when the cannon bursts are incredibly good. I like this direction the team has taken. Oh Note, I have never fired a 7.62 But I have fired plenty of heavy MGs. 4
Lextor Posted December 6, 2013 Posted December 6, 2013 I'm not a real pilot, and never shot any real gun.. But for me it sound and feels more realistic than any other games 2
ParaB Posted December 6, 2013 Posted December 6, 2013 Some people just know how to post constructive feedback on an ALPHA version of a sim. Some don't. 4
LuftManu Posted December 6, 2013 Posted December 6, 2013 (edited) Are we going to start another The grass is too green? Sure needs some Optimization and tuning, but the effects that already good done, are really good done. Edited December 6, 2013 by Manu_vc
Sternjaeger Posted December 6, 2013 Posted December 6, 2013 Can somebody post some video as? My machine is kaputt
J4SCrisZeri Posted December 6, 2013 Posted December 6, 2013 (edited) Try to be a bit more reasonable in your tone, Farber. It's an Alpha. I'm sure the Devs are aware of how things are. They're more than aware, they've always been, Ages ago, before giving us the pre-alpha demo, someone clearly stated "there will be ZILLIONS wrong things, and effects will be absolutely placeholders, NOT even close to final stuff" Is that so hard to understand? Wrong and horrible means nothing DURING the early production stages. Such an opinion can be expressed only when the job is done, sorry. Edited December 6, 2013 by J4Scriszeri
SKG51_robtek Posted December 6, 2013 Posted December 6, 2013 My first impression: Bf109: it fires longer as the the gun Button is actually pressed, Way too less ammo, especially the machine guns. LaGG3: Without any chances unless surprise and altitude advantage. Contact visibility is not acceptable as it is without icons. But it is a alpha and there is room, and need, for improvement.
arjisme Posted December 6, 2013 Posted December 6, 2013 If it's wrong and horrible, it's wrong and horrible...how can you say this an other way? lol Let's see... "The guns sounds and tracers still need a lot of work." And if you are aware this is an alpha (how can anyone not know that?): "The guns sounds and tracers still need a lot of work. I know it's still in alpha, so will these be improved?"
Fifi Posted December 6, 2013 Posted December 6, 2013 Let's see... "The guns sounds and tracers still need a lot of work." And if you are aware this is an alpha (how can anyone not know that?): "The guns sounds and tracers still need a lot of work. I know it's still in alpha, so will these be improved?" Yes you're right
71st_AH_Mastiff Posted December 6, 2013 Posted December 6, 2013 (edited) wow some one needs a pacifier. I for one was in the military and the tracers look good to me, Sounds on the other hand my guess is they are in work. (Alpha) Edited December 6, 2013 by 71st_Mastiff 1
-MG-Cacti4-6 Posted December 6, 2013 Posted December 6, 2013 My first impression: Bf109: it fires longer as the the gun Button is actually pressed, Way too less ammo, especially the machine guns. LaGG3: Without any chances unless surprise and altitude advantage. Contact visibility is not acceptable as it is without icons. But it is a alpha and there is room, and need, for improvement. agree on trying to fly that lagg in a combat role. it is....painful lol contact vis also appears to be problematic, many times i didnt know where the AI was until either I (or more time than not) he was right on my butt. I am not so sure about the ammo, I have only done a few flights, but if that is the true ammo loadout, then we all need to learn how to work with it...short bursts only when you know you will hit.
eklund Posted December 6, 2013 Posted December 6, 2013 (edited) I was just gonna say... I don't think that helps though. I think it looks and sounds good. After all, no one here have ever flown or used the guns from any of these planes so what do you know?Verbal harrassment. Warning. Edited December 6, 2013 by Zak
-MG-Cacti4-6 Posted December 6, 2013 Posted December 6, 2013 wow some one needs a pacifier. I for one was in the military and the tracers look good to me, Sounds on the other hand my guess is they are in work. (Alpha) I actually dont have an issue with either. the tracers seem to be solid, albeit not quite what i saw from my M4. The sounds are solid too i think...expecially when ground firing with the engine off...hearing the brass hit the deck brings a smile to my face
LuftManu Posted December 6, 2013 Posted December 6, 2013 Tracers from a 5,56, I dont want to know how the 7,62 or the 20mm Would be
-MG-Cacti4-6 Posted December 6, 2013 Posted December 6, 2013 Tracers from a 5,56, I dont want to know how the 7,62 or the 20mm Would be those tracers and sounds are too arcadey 2
Zak Posted December 6, 2013 Posted December 6, 2013 If you gents would like something changed than please give us trustworthy references. Documents. It's not burocracy, it's a sim, you know. 1
LG1.Farber Posted December 6, 2013 Author Posted December 6, 2013 Sounds and looks like an arcade game from the 90's... Its terrible. Its like i am firing massive diamond tracers and the guns are from some kinda steam punk game... perhaps saying what you dont like about the two things in question will yield to a more productive discussion.... I did.
ParaB Posted December 6, 2013 Posted December 6, 2013 Farber, there's nothing wrong with feedback. But it always helps to try at least a modicum of politeness, especially when a game is still in a rather early development phase. It's actually kinda sad that I seemingly have to point this out. 2
LuftManu Posted December 6, 2013 Posted December 6, 2013 If you gents would like something changed than please give us trustworthy references. Documents. It's not burocracy, it's a sim, you know. Hello Zak, IMHO, The tracers are on a Good way, Just some Tuning, nothing serious, you can really search some good videos about tracers and calibers on the internet, and find some really similar scenes to the recreated in Bos, so I think its on the good way, actually, I really like this Realistic style like in "Arma" series, than in previous Simulators. 1
Zak Posted December 6, 2013 Posted December 6, 2013 Hello Zak, IMHO, The tracers are on a Good way, Just some Tuning, nothing serious, you can really search some good videos about tracers and calibers on the internet, and find some really similar scenes to the recreated in Bos, so I think its on the good way, actually, I really like this Realistic style like in "Arma" series, than in previous Simulators. Thanks for feedback, Manu, I'll poke the FX artist
-MG-Cacti4-6 Posted December 6, 2013 Posted December 6, 2013 I did. no, really you didnt. first off, keep in mind that the rounds you are firing are actually pretty sizable, as such the tracer is going to be larger (although WT takes it to the extreme) secondly, have you ever ACTULLY fired a weapon before? like anything larger than a BB gun? Hav your fired live tracer rounds? Have you ever fired a 7.62 caliber weapon system or higher (m-60, m240, etc). I already know the answer by your comments leading this thread off, I can assure you that the sounds are NOT like something out of a 90's video game, nor are the guns.
LG1.Farber Posted December 6, 2013 Author Posted December 6, 2013 no, really you didnt. first off, keep in mind that the rounds you are firing are actually pretty sizable, as such the tracer is going to be larger (although WT takes it to the extreme) secondly, have you ever ACTULLY fired a weapon before? like anything larger than a BB gun? Hav your fired live tracer rounds? Have you ever fired a 7.62 caliber weapon system or higher (m-60, m240, etc). I already know the answer by your comments leading this thread off, I can assure you that the sounds are NOT like something out of a 90's video game, nor are the guns. Well with a comment like that, what dont you know?
Sternjaeger Posted December 6, 2013 Posted December 6, 2013 Zak, there's plenty of video reference out there, I'm sure we can gather some stuff if needed, especially tracer kind, bullet behaviour etc.. But I'm also sure you already got plenty of material!
HagarTheHorrible Posted December 6, 2013 Posted December 6, 2013 (edited) It's absolutely aright to criticise what you see or hear, but it just needs to be done constructively and best of all backed up with some information or videos or similar. The chances are it is never going to be perfect, and it quite possibly won't please everyone, BUT if you provide a reasoned debate with some salient points and you carry a good number of members with you then I'm sure that the Dev's will, especially given the early stage in development, consider your views and if they consider them an improvement, popular and possible then I'm sure they will try and accommodate them. That to a certain extent is the purpose of the early access, is it not ? Edited December 6, 2013 by HagarTheHorrible
-MG-Cacti4-6 Posted December 6, 2013 Posted December 6, 2013 Well with a comment like that, what dont you know? I dont know how to cook particularly well
LuftManu Posted December 6, 2013 Posted December 6, 2013 (edited) Thanks for feedback, Manu, I'll poke the FX artist Thanks to you for listen us, I think more people on this forum would be more expert in this Tracer thing, so they can help you better, Give the FX artis a Beer and a Hug from me, He just done a Really good work! Edited December 6, 2013 by Manu_vc
6./ZG26_Gielow Posted December 6, 2013 Posted December 6, 2013 I like this one http://www.youtube.com/watch?v=ZoLLDi-M3fk
LuftManu Posted December 6, 2013 Posted December 6, 2013 (edited) I found this one, Looks very helpfull, Notice: The vibrations of the Aircraft make the tracers look not linear 2:16@ Edited December 6, 2013 by Manu_vc
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