simplyjames Posted August 25, 2016 Posted August 25, 2016 (edited) I'm seconds away from preordering the Yak 1b and on the fence about the Ju 52. My question is what will you do with this plane? I assume bombing. But will we be able to drop paratroops or have cargo missions in the campaign? It does however look interesting to fly with 3 engines. Also since we're here, will the yak 1b perform differently than the yak 1? I'm going to get it for the canopy alone but I was just wondering if there were any other upgrades. Edited August 25, 2016 by simplyjames
Voidhunger Posted August 25, 2016 Posted August 25, 2016 In multiplayer it will be interesting with cargo drops, in sp maybe for sightseeing.
1CGS LukeFF Posted August 25, 2016 1CGS Posted August 25, 2016 Plenty of recent topics already about this...
Jade_Monkey Posted August 25, 2016 Posted August 25, 2016 Not bombing. Although they did exist as bombers in the spanish civil war, i dont think that will be their role in BOS
PatrickAWlson Posted August 25, 2016 Posted August 25, 2016 (edited) I could see a small campaign around the Stalingrad pocket. Air drops, parachutists, quick turnarounds on a surrounded field. To me this plane is well suited to the 777 style chapter campaign. here's an idea - low altitude escape from Stalingrad. As long as you stay low enough enemy planes do not spawn. Edited August 25, 2016 by PatrickAWlson 3
Neil Posted August 25, 2016 Posted August 25, 2016 (edited) Tante ju can do a lot of fun things: dropping creates, Dropping parachutes, (and why not capturing airfields) Resupply airfields... and more! I am so happy that this transport was used during all wars involving Germany! with proper objectives, it is a great addition to multiplayer gameplay Edited August 25, 2016 by Nil 2
6./ZG26_5tuka Posted August 25, 2016 Posted August 25, 2016 1. Stand in parking slot repeatendly asking "How to start engines" in chat 2. Takeoff across the airfield only to crash at the nearest ground object in a beautyfull fireball. 3. Climb to 8km Bf109 style only to figure the match is going to end in 3min. 4. Go on forum and complain about crap FM, bad performence and fight it out with others. Sry, my sarcastic side took over... 20
SYN_Lt_Dan Posted August 25, 2016 Posted August 25, 2016 Fly around online looking for a fight with some fighters ......oh and map the bailout key to the trigger on my joystick 1
Monostripezebra Posted August 25, 2016 Posted August 25, 2016 crashing it in style. It´s an offroad plane!
TP_Jacko Posted August 25, 2016 Posted August 25, 2016 Building on the ChiefWH scenario you could set a target for LW to deliver x tonns of fuel ammo food spares from named Ju52s and limit available Ju52s. With a bit of bad weather thrown in would make it a real challange. VVS prowling known supply routes, LW sweep ahead to clear the way and close escort of ju52s. 2
6./ZG26_McKvack Posted August 25, 2016 Posted August 25, 2016 As I have mentioned before and I really hope the devs will go for this, as long we have maybe 2 different loadouts that is just labeled "Cargo" or "Supplies" and when you select one these loadouts they will just simply add weight to the plane. Now it would be cool if you need to equip these loadouts to be able to resupply an airfield but if thats not possible because of current code limitations then just let the mission designers lock the Ju-52 with a specific "Cargo" loadout. Now the plane wont fly with no extra weight at all and minimal fuel, but you are forced to take account for the extra weight. This is a really simple solution and will still bring more realism into it. The same can be used in the offline campaign. You are tasked to fly from one airfield and land at the other and the cargo loudout is locked.
BlitzPig_EL Posted August 26, 2016 Posted August 26, 2016 Get shot down mostly... This. It will be a slow ride to a smoking hole in the ground. I hope I see lots of them in the sky.
Feathered_IV Posted August 26, 2016 Posted August 26, 2016 Drive-by resupply will not be very much fun. The real enjoyment will be in the challenge of landing a dangerously overloaded aircraft, unloading and stocking up on fresh cargo, then trying to get cleanly away. Hopefully gameplay will be much more than pooping troops and crates over friendly airfields. 2
KoN_ Posted August 26, 2016 Posted August 26, 2016 We shall see how this holds up online . Good luck to the pilots .
Lusekofte Posted August 26, 2016 Posted August 26, 2016 (edited) I hope this will be used by both sides for transport, It got a very low stall speed and durable undercarragemaking it pretty good for landing on fields . I have my confidence the mission makers will find something. What about a taskforce of 5 JU 52 with stukas and fighter escort take over airfields, you need f.ighters for escort Stuka for taking care of AA and JU 52 bring the troops in for taking it over. It will be hard , but not impossible and fun. Also if there where possible to deploy artillery and AAA out in the field you can take territory. But I guess there is some coding for doing that. I fly MI 8 in DCS for such missions, but you got those damn missiles you do not see or hear Edited August 26, 2016 by 216th_LuseKofte
Cybermat47 Posted August 26, 2016 Posted August 26, 2016 I can see some challenging supply runs in the future. I mean, this plane has less firepower than my AAFC squadron, and it's more flammable than a rag soaked with oil! I can see nine missions out of ten ending up with the flight sim equivalent of this: But hey, challenge is what makes games fun. Plus, you could always just goof around and try to fly the 52 like a 109. I'd like to see what it looks like when it's diving on some La-5s
6./ZG26_Klaus_Mann Posted August 26, 2016 Posted August 26, 2016 Also since we're here, will the yak 1b perform differently than the yak 1? I'm going to get it for the canopy alone but I was just wondering if there were any other upgrades. Higher Speed due to retractable tailwheel and some other stuff.
Trooper117 Posted August 26, 2016 Posted August 26, 2016 Every time I have met a Ju 52 in game I have shot it down... I guess when I get to fly it in game the same thing will happen. (unless of course it has War Thunder fm's and I can fling it around like a fighter )
6./ZG26_McKvack Posted August 26, 2016 Posted August 26, 2016 As long the friendly fighters can stay below 5000m+ you have a chance. A good escort makes everything possible
PA-Sniv Posted August 26, 2016 Posted August 26, 2016 (edited) I'm sure Zeebra coud do bombing run with Ju-52: drop cargo, shoot cargo chute with rear gunner, and cargo falls on ennemy spawn ! Edited August 26, 2016 by PA-Sniv 2
Gambit21 Posted August 27, 2016 Posted August 27, 2016 Every time I have met a Ju 52 in game I have shot it down... I guess when I get to fly it in game the same thing will happen. (unless of course it has War Thunder fm's and I can fling it around like a fighter ) Nah - you'll have to learn to fly smart. That's the fun of it - it requires a more cerebral mode of game play. That's how I fly anyway, but it will force others to fly like this who are used to charging into an area and hoping for the best. 1
Rolling_Thunder Posted August 27, 2016 Posted August 27, 2016 Leave it in the store. Not interested in this aircraft and what it can't do. 1
ShamrockOneFive Posted August 27, 2016 Posted August 27, 2016 I definitely pre-ordered the Yak-1B. I'm interested in having everything so the Ju 52/3m might be a future purchase. I'd like to hear specifically what the plans are for it.
Cybermat47 Posted August 27, 2016 Posted August 27, 2016 Leave it in the store. Not interested in this aircraft and what it can't do. 10/10 best contribution ever. After all, we all know that the Ju-52 never did anything, despite what history tells us 1
YoYo Posted August 27, 2016 Posted August 27, 2016 I could see a small campaign around the Stalingrad pocket. Air drops, parachutists, quick turnarounds on a surrounded field. To me this plane is well suited to the 777 style chapter campaign. here's an idea - low altitude escape from Stalingrad. As long as you stay low enough enemy planes do not spawn. +1 . Id like to see it too.
JG300_Olrik Posted August 27, 2016 Posted August 27, 2016 (edited) It would be fun if the Ju had a rescue feature in MP. For instance à pilot crashes at belly after being shot but still alive. He says where he locates on the map and the Ju's pilot has to rely and use the offroad and short landing capabilities. The crashed pilot still in game has to wait for the rescue plane landing near he locates and then would be able to click in a menu that displays "go on board the rescue plane" . He should even become a crew and be able to fire with a board gun if not wounded. If the rescue plane land safe after this the pilot stills alive and keeps his battle points and victories. This feature should be available for any other big plane that can carry crews : bf 110, pe2, stuka, he 111... Edited August 27, 2016 by F/JG300_Touch 1
BlitzPig_EL Posted August 27, 2016 Posted August 27, 2016 (edited) The way that aircraft ground handling is modeled in the sim will mean that if you put the Ju52 down anywhere but on an airfield it will likely either A: break it's landing gear, or, B: become hopelessly stuck, or dig in and bend it's props/flip over on it's nose. Edited August 27, 2016 by BlitzPig_EL
Trooper117 Posted August 27, 2016 Posted August 27, 2016 Nah - you'll have to learn to fly smart. That's the fun of it - it requires a more cerebral mode of game play. That's how I fly anyway, but it will force others to fly like this who are used to charging into an area and hoping for the best. Er, it was a joke... of course it won't have WT fm's...
Monostripezebra Posted August 27, 2016 Posted August 27, 2016 I think it would be good to systematically think through gameplay aspects and usages.. maybe even an own thread for that, to eventually give the team a chance to incorporate simple item that would make the game better and the plane more usefull. I think that would be the most interesting thing and also salesdriver if the Ju had more "special use" to offset it´s inability in anything combat, which kind of runs the danger to make it a "collectors" plane in the true sense of the word, that people would just have to have it, but that would rarely be used online beyond the initial novelty boom. A combat sim is after all a combat sim and it takes not much to forsee that at least half of the "gimme" crowd will eventually find it lacking in usefullness after 3 months... What we can allready do with the logic elements and triggers in the game, are air- and tankbases, that get activated by landing suffienct numbers of transport planes. Maybe even correlate the number of availble planes on thoses bases to the number of landings and so on... but all those things make more sense in more complex servers and formats...and then there isn´t really a russian equivalent to it. The whole "supplying the stalingrad pocket" backdrop however is quite usefull for unequal tasks scenarios.. maybe even a goal that is not flights made, but planes got through vs number of attempts (let´s say out of 100 supply flights 60% of the planes must stay intact) could give the blue side a new challenge, since most of the time they´re flying 80-90% "free hunt" over the frontlines in current gameplay. So far the "demands"-ideas for elements that would need to be specifically added run down to the following: -paratroopers that you can deploy -dropable "supply" cargo anything else to ask the devs for? Because now is the time to make coherent concepts? It would be gun if the Ju had a rescue feature in MP.For instance à pilot crashes at belly after being shot but still alive. He says where he locates on the map and the Ju's pilot has to rely and use the offroad and short landing capabilities. The crashed pilot still in game has to wait for the rescue plane landing near he locates and then would be able to click in a menu that displays "go on board the rescue plane" . He should even become a crew and be able to fire with a board gun if not wounded.If the rescue plane land safe after this the pilot stills alive and keeps his battle points and victories.This feature should be available for any other big plane that can carry crews : bf 110, pe2, stuka, he 111... I like the rescue idea.. but the Ju is a really unrealistic and probably impractical (too large) plane for that and it would need a lot of additional coding. DCS does it nicely simple, where you can walk your 3D-pilot with the arrow keys after ejection and hueys can pick it up. In ww2 the planes for that would be more like Fiesler Storch and Po2.. Especially in the times of stalingrad, where transport capability to keep men alive was in both short supply and high demand, sending a 3 engined massive plane to pick up one guy is really the wrong idea... But I could actually see that as a long term goal, and it would make interesting elements to a campaign where keeping pilots alive matters, if a very simple mechanic like the DCS-walk-and-pickup-able-pilot could be implemented. Albeit I´d then wish for appropriate planes, too.
unreasonable Posted August 27, 2016 Posted August 27, 2016 The way that aircraft ground handling is modeled in the sim will mean that if you put the Ju52 down anywhere but on an airfield it will likely either A: break it's landing gear, or, B: become hopelessly stuck, or dig in and bend it's props/flip over on it's nose. My concern too.... if the Ju52 is to be used for rough landings the excessive ground bumpiness will have to be toned down; then we will get the complaints about the MP take-offs again. I hope the devs go for a less extreme ground effect and let server mission designers use oil cans etc to fence off the taxiways in MP.
=/WoVi/=kirumovka Posted August 27, 2016 Posted August 27, 2016 I'd really like to have a paratrooper dropping capability. For example those towns with the opel blitz truck hidden in them - we should already know how much of a pain it is to clear those out. The troops could walks at a moderate pace and shoot objectives
6./ZG26_Klaus_Mann Posted August 27, 2016 Posted August 27, 2016 My concern too.... if the Ju52 is to be used for rough landings the excessive ground bumpiness will have to be toned down; then we will get the complaints about the MP take-offs again. I hope the devs go for a less extreme ground effect and let server mission designers use oil cans etc to fence off the taxiways in MP. Variable bumpyness by Surface. So land on Crop Fields, but no Swamps. 1
TP_Jacko Posted August 27, 2016 Posted August 27, 2016 I'd really like to have a paratrooper dropping capability. For example those towns with the opel blitz truck hidden in them - we should already know how much of a pain it is to clear those out. The troops could walks at a moderate pace and shoot objectives There was a mod on il2 1946 that allowed bases to be captured by paratroops which was great fun. I think walking troops is not going to work in a flight sim.
Gunsmith86 Posted August 27, 2016 Posted August 27, 2016 and here are some ideas what you could do with the Ju521) Standart transport flight from one airfield to another. If the player lands on the right airfield and drives to a marked space on it PWCG or some other small programs counts for example 7 tons of Material sucefully deliverd.If he crashed on landing it counts 50% loss so only 3.5 tons delivered.( This was done day and night by the luftwaffe transport groups for the hole time of the advance in France 1940, Russia 1941 and 1942, africa... , The Ju 52 was the only supply force that could keep up with the rapid advance of the german ground force at that time and because of that they were often the only supplier of advanced airfields for the fighters and groundforce on the front. Up to 5 flights per day was not seldome done by every pilot in these units. ) 2) Special missions 1 (If players have a Ju 52 these missions can be used to fresh up campaigns. Could also be used on fighter or Me110 campaigns simple tell the player that he has been selected for a special mission if he wants he can make a single flight in a Ju 52 )A attack force is underway to brake through a weakspot in the enamy line. behind this point is a small bridge which has to be taken by friendly troops before the enamy can escape offer it.Your Mission is to land with a Ju 52 behind the enamy line near that bridge in a marked area were than would spawn some german troops which would drive or march ( deppends on units we have in game) to that bridge. ( such things were sometimes done for example in norway and russia. )3) Special mission 2 transfer flight:start with a Ju 52 from your airbase and fly to a airbase near the end of the map on your side. land there and drive to a marked spot end mission there. Next mission PWCG creates is one were you get a New airplane for your unit which you now fly to your airbase back. ( Can be used when a unit upgrades to a new plane for example Bf 109 F2 to Bf 109 F4. Could also be used to let the player fly a captured airplane in the next mission so he can learn how the planes that fight against him perform. Was done by units in WW2 )4) Fly a Spy far behind enamy lines land there and get back home.5) Play targed to trap the enamy fighters.Mission description:For some days frendly fighter tryed to get a enamy fighterunit to fight them so they could be shot down. But the enamy allways disapered as soon as they spoted any fighter in the sky. Your job is to fly at 1000m near the front while a large force of frendly fighters stay high above you so they get not spoted to soon. When the enamy notice your plane alone he will send his fighters to shot it down thats when the fighters above get there chance to shot them down. ( culd also be used with bomber mission)6) Capture a enamy airfield while troops are still fighting near or on it.Land at the airfield drive to the end of the runway were a spot is marked by doing this more frendly units spawn near you which can help to capture the airfield.( was done in creta and norway )thats it for know. 1
Bearfoot Posted August 27, 2016 Posted August 27, 2016 I'm looking forward to the possibility of transport flights as well! My favorite ride in DCS is the Huey: medevac/casevac, resupply, air assaults, special forces ... it is an absolute BLAST!! Easily the most fun and immersive missions that I have ever flown.
C-Bag Posted August 27, 2016 Posted August 27, 2016 There were several astounding feats of navigation that were carried off by Ju crews, one we don't have a map of. In the invasion of Norway a fleet of 52's flew in a fog so dense they could not see each other off their own wing tips. It was all complete IFR all the way to the objective. I don't have the details in my head anymore but the account I originally read was chilling. IIRC they lost only a couple due to collision. I know this is not every bodies cup of tea, but I for one have been long awaiting the Ju52. It's the only German aircraft I'm probably going to fly unless there is a Storch. I of course already put my $$ down for both the Ju52 and Yak1-b. Thank you Devs for this dream come true. 1
II./JG53Lutzow_z06z33 Posted August 28, 2016 Posted August 28, 2016 Supply flights I'm guessing. I'll be turning in my 109 for the JU52
Ace_Pilto Posted August 29, 2016 Posted August 29, 2016 (edited) I mentioned before that the Ju-52 and Yak-1b are an odd match up. My guess is that the campaign and multiplayer will have to support Ju-52 operations in some way or there will be no content that makes it worth owning the aircraft. I'm hopeful that there will be mechanics incorporated into the aircraft that make it useful in multiplayer and in campaigns. It's not hard to imagine the challenges of flying it in combat under increasingly desperate circumstances, rough strips, bad weather and the ever increasing threat of hostile skies and hot LZs. As for what did the Ju-52 do historically? Get off your arse and read a book about it, libraries still rent them out for free and they're not banned yet. Edited August 29, 2016 by VA_JimmyBlonde 2
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