JimTM Posted August 22, 2016 Posted August 22, 2016 Hi All, Here is another set of general FME questions (the first set is here) that I ran into while working on the mission editor manual. Please reply if you know any of the answers. 1. Does anyone have an example of using the AI POI translator? 2. The mission objective translator failure condition does not appear to do anything to the stats or victory announcement (always stalemate, no change in points). Does this feature work and if so, what does it do? 3. Does the next mission translator work and if so, how? I tried triggering it in SP and MP but the mission that I specified did not load. 4. In the Tools Menu, Capture Joystick and Joystick Options do not appear to work as documented in the RoF manual, section 4.2.7. Do these options work in BoS? 5. In the View Port context menu, how do you use Reset Camera FOV and Reset Camera Z? 6. In the Find Mission Objects dialog, how do you use button "Add to Selection Objects Selected in found list"? 7. In the Mission Editor Object Filter Dialog, what is "Fixed Groups"? 8. In the "Force Complete" command, what does the "Priority" option do besides turning "landlights" on (Low) and off (high)? The RoF manual says "Priority of command", but I don't understand this in the context of what force complete is supposed to do. 9. Does the Flash media type work in the media translator? If so, can you answer the following: For the media translator, the RoF manual says "ATTENTION!: in the current Editor version only OnMediaStopped works with functions of OnFlashDialogAction. For example – by clicking Skip in training missions." I don't know what this means. Does it mean, for example, create a media translator for a Flash "Skip" button with event OnFlashDialogAction00 and target link it to another media translator with media type "Stop Media"? 10. In the animation operator translator, what is the .chr file in Config? Is this a CryENGINE character File or a 3D Studio Max character file? Are they different formats with the same extension? Thanks! Jim
coconut Posted August 22, 2016 Posted August 22, 2016 In the "Force Complete" command, what does the "Priority" option do besides turning "landlights" on (Low) and off (high)? The RoF manual says "Priority of command", but I don't understand this in the context of what force complete is supposed to do. I see it that way: The behaviour of AIs is decided both by the command they are executing and their "natural" behaviour when an enemy approaches. The force complete command is a command that tells an AI to do nothing. The level of priority then decides when the unit really does nothing, and when it behaves "naturally". Do nothing with high priority = don't attack, shoot or defend oneself. Do nothing with low priority = attack and shoot whenever possible. Do nothing with medium prio = attack, shoot, defend self whenever necessary. In other words, do not see the force complete as something that puts an end to the previous command, leaving the unit without order. Instead, see it as another kind of command. Waypoints work a bit like that too. You could see "force complete" as working the same way, except they tell a unit to stay where they are. 1
216th_Jordan Posted July 24, 2017 Posted July 24, 2017 9. Does the Flash media type work in the media translator? If so, can you answer the following: For the media translator, the RoF manual says "ATTENTION!: in the current Editor version only OnMediaStopped works with functions of OnFlashDialogAction. For example – by clicking Skip in training missions." I don't know what this means. Does it mean, for example, create a media translator for a Flash "Skip" button with event OnFlashDialogAction00 and target link it to another media translator with media type "Stop Media"? Has a way been found how to do this, to skip/ end a media file on user input? I want to have an introductory video at the start of my mission but like to have the possibility for the user to skip this by any means.
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