LuftManu Posted November 21, 2013 Posted November 21, 2013 In the alpha, there is "Ambient" Flak near the Edge of the map, do you like it?
Lord_Haw-Haw Posted November 21, 2013 Posted November 21, 2013 These are the types of flak there should be, everything else is a waist of time and resources. https://www.youtube.com/watch?v=PIYVwqHM488
arjisme Posted November 21, 2013 Posted November 21, 2013 Flak should be firing at actual targets, not empty air. And it should be dangerous to those targets when fired. So no to ambient flak.
SYN_Vander Posted November 21, 2013 Posted November 21, 2013 Ambient flak or dummy explosions may well be possible, but only if placed in a mission by the mission designer. Not turned on by default as it is in RoF, so voted No.
No601_Swallow Posted November 21, 2013 Posted November 21, 2013 (edited) In addition to it being a skill-based hobby, it's also a game. When I design missions for my squadron (in '46 and CloD) I often do things like this - not intended to kill or end a mission, but intended to provide an enjoyable "thrill". Do purists always have to be killjoys? Edit: In fact I've got my dander up: I think the use of ak-ak in RoF is great! No computer has the oomph to simulate actual ground operations in WW1, but the archie is there at least as a reminder. If you want to tell yourself it's harmless, so you can fly at 100ft over no-man's-land, well, it's up to you whether you want to break the "immersion" like that. If, however, you want to enter the spirit of the game, you'll try to go over or - well, OK, over it. Apparently in WW1, a major hazard was being hit by artillery shells flying through the air, fired from batteries behind you, your own side. I wish wish wish that could be simulated... Now for BoS, I want the first moment I see Stalingrad itself to be jawdropping - a city consumed in flame, the air black above it, with smoke and murderous flak. If it turned out that the flak was "fake", I wouldn't care. It would tell me that to fly over that pyre - unless I really had to - would be a death wish. Obviously if mission builders can make that flak as deadly as it ought to be, then even better. But don't diss the gamemakers for putting a bit of playful effort in. Good grief. Edited November 21, 2013 by No601_Swallow 1
Feathered_IV Posted November 21, 2013 Posted November 21, 2013 In particular zones would be fine. Desultory shells falling on the ruined city without the CPU munching artillery is a good idea. Otherwise any mission where the builder does not go to special effort there will look very odd indeed.
SeaW0lf Posted November 21, 2013 Posted November 21, 2013 Do purists always have to be killjoys? If it affects badly the gameplay and levels the game below, we are being killjoys or just the opposite, trying to defend the joy of the game? Think about it.
arjisme Posted November 21, 2013 Posted November 21, 2013 Sorry, Swallow, I'm not buying it. The fake flak in RoF is an immersion killer for me. Seeing an aimless cloud of flak high in the sky, plus knowing it can't hurt you, is just a reminder it is a game. Thankfully there is a mod that can be enabled to turn it off. I wish there was a configuration option that could disable it while in mods off mode. Better would be if the devs could figure out how to implement CPU-lite AAA objects so mission designers could include them in the needed quantities without killing performance. 1
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