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Posted (edited)

Finally there is a server with proper reallistic settings with a dynamic campaign where what you and your team does actually affects the progress of the war!

 

Here is a nice video dedicated to it done by P3zman!...

 

https://www.youtube.com/watch?v=c0nr0jGnzgc

 

it also seems to have some mechanics in place to encourage objective based missions rather than air-quake! :D

 

 

so lets try and make this server the most popular one!! :D

 

here is the thread to the server and theur stats page! :D <3

 

http://forum.il2sturmovik.com/topic/21029-tactical-air-war/

 

PILOT AND WAR

STATS:

 

http://taw.stg2.de/index.php

Edited by SAG
  • Upvote 1
Y-29.Silky
Posted

This is what I've been longing for!

Posted

This is what I've been longing for!

Mee too Silky!

 

long time no see!

ACG_pezman
Posted

Does the damage dealt to targets rollover into the next map? I read a round lasts 2 hours, so after a map has played and restarts, does the new map pickup from where the last one left off?

216th_Lucas_From_Hell
Posted

It does, p3zman :)

 

Basically you have attacking mechanised and armoured columns, and different defensive emplacements. If the defensive emplacements are severely hit, the infantry/armour will go through unless you damage it as well. Then the next map will reflect that situation.

Posted

Oh yeah....looks really neat.

Posted

Yes, damage carries around for ground targets, also, the map rotation is fast for testing purposes! :D so it will be longer later for the people that are concerned about this

Y-29.Silky
Posted

If only it were up :/

ACG_pezman
Posted

It's up, but no one seems to play on it @ NA times :(

Posted

If only it were up :/

 

It's up, but no one seems to play on it @ NA times :(

 

 

yeaah, its been up since yesterday if im correct, and its working fine too! :D

 

Right now it just needs to gain popularity! but that is up to us i guess! 

 

So ive completely ditched WoL and im exlusively flying here now.

 

there were about 40 players today at some point and it was awesome.

 

 

i think that we were at least 6 il2s  going for the same tank column and i wasnt even on comms with them! :D

Flak was vicious and got many il2s smoking pretty bad but some of our figthers and bombers made good work of them and me, being the last one on to get there was free for a while to lunch rockets and bombs at Jerry; until i got shot out of the sky by enemy interecptors :(.

 

 

I lost an Il2 but it was incredibly fun! :D

-TBC-AeroAce
Posted

seems good but two hour round time is quite short for all that realism

NN_RugbyGoth
Posted

Just discovered it and it's great. Some people in the french community are flying together on public servers, I shared it with them ;)

Posted (edited)

I think that the idea is to keep it simple for the start and expand when there is more people joining in.

The damage and actions deffinitly carry over to the next mission and it makes it very interesting than.

For instance we were planing to retake Kalach airfield yesterday. It can be done if 3x bomber without bombs and 100% fuel lands on it.

So on one mission we completly cleared the field with ground attack - removed the flak and everything else.

And on the next mission we than flew CAP and got Pe2s to land on the field. We got 3 sucessful landings (I crashed my Pe2 twice due to enemy air activity) and on next map rotation the fiel was ours.

After that we took out an enemy column (they are very dangerous with plenty of AA so the attack has to happen with multiple planes to divert the AA with some decoy planes and the attackers than doing one quick pass - else you get shot down - a single attacker usually has no chance)

And the following mission we than flew defence over our positions -> so we went from ground attack, low level CAP to high level CAP in three missions - I even found a He111 at 4000m during that CAP -> really felt bad after shoting him down due to the massive ammount of time needed to get to that altitude... -> he was sadly without escort)

Was completly contrasting and great fun.

Not to mention that one needs to think about the  life and the plane as well - they can be very quickly lost and recovery is difficult.

Heck - even P40 makes great sence in this scenario with the extra ammo and 4 guns -> its excelent for ground attack.

Edited by PeterZvan
216th_Lucas_From_Hell
Posted

The server was really great yesterday. While HR, RedEye, LG and others were setting the earth on fire me and SAG went out to patrol different sectors. After 40 minutes without activity, SAG was ambushed by two Bf-109s and I took it upon me to dish out some revenge. Of course when I got there they were gone - I started off from the other side of the map! As I ventured into enemy territory Kalach came under air attack and being nearby I turned around and went in. After spending some three minutes looking for the assailant I finally spotted a lone Bf-109 strafing our air defences. I dove in, but initially my attack was too fast and the La-5 started raising its nose before I could shoot.

 

Climb, reposition, and in we go again. This time I accounted for the tail-heaviness and when the aircraft pulled up the Messer was in my sight. I let out a burst - miss. He goes for our guns again, with me in hot pursuit. After two minutes of this, hitting a round here and another there, I hit a good burst. Initially all I saw was a trail of fuel, but a few seconds later a horizontal stabiliser broke off. I followed, while the machine-guns opening up on him. Shortly after the stabiliser a whole wing game off, and that was it. Kalach was clear, and the bombers returned to it safely :)

  • Upvote 1
Posted (edited)

Hello guys!!!

I wrote a lot but if you are interested in participating in TAW read it carefully.

Apologize for all language mistakes. I`m not a proffesional english teacher nor native speaker.

Salut!

 

Looking forward for your comments.

 

***********************************************************************************************************************************************************************************************

 

About the mission time.

At now the mission is 1h30 minutes +/- 0 to 15 minutes randomly, to avoid situation when enemy attacking group would like to use the mission end as a "escape plan B".

 

Is it too short for the bombing missions ?

No.

The distance from ground targets to airfields is not constant due to dynamic front line but its usually less than 30 km so 1 hr is enough to make a successful bombing sortie. Remember here the effect of your action will stay for next round!

Destroyed AAA or tank will not respawn in next mission. The looses can be filled by supply columns or other type of auto - supplies but it wont be done in magical way in next map. 
The restart of the map is important only to update the situation on the front line.

 

If we would set 4hrs we would loose dynamic character of the campaign. The front line has to change and the new targets need to appear on the map.

To keep good gameplay people need to have motivation to move up and attack the enemy lines.

This is not an another server for people who flying treat as a 8000 meters camping around the map and looking for an easy targets.

 

Yes, here you will have chance to climb to stratosphere and then "camp" as well but if you will not "work" on the main goal of the mission and avoid to make and JABO, bomber missions, soon you will be the last one flying on "basic" brick-plane with poor equipment and have to fight with better equiped enemy.

 

***********************************************************************************************************************************************************************************************

 

Dynamic planeset idea:

 

At now we have a lot of planes available for all players and everyone have own limit, lets call it a "hangar". If you will loose the planes from hangar you can bring them back by successful "combat mission" ( at least 20 minutes mission, later it will be 15 mins ).

 

But this is only to test how script is working and do we have any problems with this, like counting planes, etc.

 

The final version will be like:

 

All pilots have 2 basic planes in hangar.

1 basic fighter with bombs and 1 basic bomber with limited bomb loadout.

 

To get the better plane you have to collect enough ground targets or airkills during ONE STREAK and stay alive!!!( and no, you can`t buy the golden eagles... Here you need to prove your skills not your monthly salary... :) )

If you will loose the plane later you will need to fly some combat missions ( 3 or 5 ) to "repair" the aircraft. 

If you got killed, captured it means that you are really dead, your streak, medals and stinky lucky trouses were lost and you must to start your career as a another rookie pilot in a basic plane. Your overall statistics will be saved but you will disapear from the top list on mainboard on www site.

 

For collecting AK and GK ( bigger limit than for bomber plane ) you will get better fighter and/or unlock the modifications on present plane ( depends on the campaign ).

For collecting GK you will get better bomber and/or unlock the modifications on present plane ( depends on the campaign ).

 

So you ARE choosing what kind of pilot, bomber or fighter, you want to be and how many planes you want to have in your hangar.

 

This means that If you want to improve and have better planes and some advantage you need to do something in the campaign.

If you will fly only for airkills you will NOT GET an extra plane without killing some ground stuff.

And yes, this is historical truth.

During WWII  fighter pilots had different orders and were doing different kind of tasks. Droping bombs, strafing columns, escorting and intercepting as well.

What I just hate in primitive dogfights is that there is some very big number of players flying always on very high altitude without any sense and effect.

They just wait for an easy kills never risk, engage as a 2nd or 3rd plane... Here they will need to finally go lower and prove their real skills to get better planes.

 

***********************************************************************************************************************************************************************************************

Balancing the planeset.
 
Its hard.
Really hard to find the best solution to balance the planes in the game.
Definitly Tactical Air War will not be an another Yak-1 vs 109 F-4 server.
Here only the best and smartest will fly on the best planes in the game.
 
To find the golden mean we will limit some modifications sometimes or add some to decrease the speed or firepower.
At now IL-2:BoS/BoM have 2 superior planes 109 F-4 and Yak-1 and using them as a basic planes is just impossible because it would destroy the whole idea of the gameplay.
 
Basic plane must be a worst one in the planeset but still good enough to give some chances for pilot to survive in combat against better , extra planes. 
 
For those who will start to yell about historical truth and exact historical planeset I have simple proposition:
Try to defeat a 109 F-4 while driving a LaGG-3, La-5 or any other russian plane except Yak-1 in a 1vs1 combat. 
I can sacrifice myself and be that poor 109 pilot. 
If you think that fight on a campaign have different scenario we can fight 2vs2 or 4vs4,etc to simulate group combat.
I and =LG= guys on 109 F-4`s and you with your friends on russian planes.
For sure we will make a video from that combat and upload it on the forum to have a proven argument in a discussion about the planeset.
 
And yes, this is a challenge for all yelling wannabie experten who fly all their career on one type of planes and think they know something about virtual combat or the planes. 
I`m not a red nor blue player. I just care about fairplay. Besides =LG= team fly on both sides so we are not interested in giving blue or reds an  advantage. End of story.
 

***********************************************************************************************************************************************************************************************

 

About our future plans.

 

Disco / crash issue

 

With latest patches Devs almost solved the problem with game crashes, however it still exist.

At now the disco is treated as a "death/captured" and delete active streak.

 

With the idea of limited dynamic planeset the streak and survival is crucial for maintaining a good score and flying on better planes.

So, after that test campaign the disco will NOT DELETE the streak and the mission wont be counted.

However it can be used by unfair pilots to cheat and escape from critical situation by using the mighty "disco" button.

So IF THE PLANE WILL BE DAMAGED AND the player will DISCO from the game it will be treated as "death/captured" and delete the streak.

 

This is not an ideal solution, but we hope its very close to a perfect one.

 

Combat mission
Combat mission is now a 20 minutes sortie, we will decrease it to the 15 minutes. The "combat mission" status is needed to bring back loosed planes.

Edited by =LG=Blakhart
  • Upvote 2
Posted

 

 

To get the better plane you have to collect enough ground targets or airkills during ONE STREAK and stay alive

 

Experience will show if that works well or not, but my first reaction is "oh no, not unlocks again". I like that you are focussing your stats on ground kills, but it might also discourage people from flying escorts or flying CAP missions.

  • Upvote 1
Posted

Locking the modification is only a way to balance the planes. We dont have so much versions and types like in old il2. Thats why we need to work with modifications.

Posted

I actually like the progression youre trying to implement on your servers, that gives a feeling of accomplisjement when you do things right and gives a feeling of failure when you dont. it will also make people fly more resposibly! :D

 

keep it going guys! :D

Posted

I think that this feature you're going to implement will set some players back from joining. Not because of the skill but because a matter of time. A lot of people can only fly a few hours a week.

 

I like a lot the planeset situation how it is right now, it gives enough options to change the pilot's role during one single mission while it forces the responsability of keeping the pilot alive (and returning the plane!).

 

Perhaps what Kathon says regarding the website squadrons and its management like the old days will be a good feature if you plan to implement this new dynamic planeset.

 

Anyway, thank you for your work

  • Upvote 1
NN_RugbyGoth
Posted

Experience will show if that works well or not, but my first reaction is "oh no, not unlocks again". I like that you are focussing your stats on ground kills, but it might also discourage people from flying escorts or flying CAP missions.

To encourage escort/CAP, perhaps you could add this squadron forming thing there is on 72AG random server? So even if you don't do any kill, if you are flying with your friends you can have some points to evolve with them in your planeset?

216th_Xenos
Posted

To encourage escort/CAP, perhaps you could add this squadron forming thing there is on 72AG random server? So even if you don't do any kill, if you are flying with your friends you can have some points to evolve with them in your planeset?

They are planning to add squad stats so might happen automatically.

 

They just need to avoid the problems 72ag has which is the fact that if you fly vvs or a bomber, you are putting yourself at high risk of losing an entire plane.

 

At least with this, if you lose a bomber yiu can still jump into a fighter.

Posted

I think that the best solution to make everyone happy is to keep it as it is...

 

you start off by having, say, 3 of each plane, and then if you lose them youll have to get them back by earning them.

 

thats just my opinion though but i think its a good compromise that still has pilots appreciating their virtual lives.

Posted (edited)

Guys, thanks for the feedback!!!

 

About the squad stats, its in future plans. Forgive us, but we dont have enough time to implement everything just like that. It demands a lot of work and time.

If the script allows some needed feature we will definitly use it.

Tofolo, you are right, some people have only few hours per week for flying so thats why we respect their time and thats why we set all those limits.

 

Imagine, you are flying a bomber, spent 20 minutes for climbing, then another 15 to reach the target and then some pathetic assh#1e is ramming you over the target because he have nothing to loose.

He will take another plane and do that again and again. Can we stop him ?
Will you be happy that someone just screwed your 1hr of time ??

 

I saw that on Wings of Liberty in IL-2:BoS and saw it dozen of times in old il21946.

We cant stop them totally but we can decrease it at least.

 

 

With limits I would like to persuade people for responsible flying, for simulating the WWII conflict. I would like to induce their emotions during the missions. 

I would like to let them feel fear, excitement and force them to THINK in combat.

Not only react.

 

With those limits people will start to think twice before doing something stupid with their precious planes.

 

Of course they will have UNLIMITED number of basic attack planes, like IL-2 and Ju-87 but only few basic fighters so people who like retard suicide missions can always take a strike plane and fly alone on whole column defended by AAA.

 

 

What I saw during the tests, was: some players was joining the game, then taking the best plane, flying straight to enemy airfield, then diving on the planes, fighting over AAA like idiots, then dying...

With limits at least we will have to deal with those idiots flying in the basic planes, not the best available in game...

 

Another thing, people will think twice before going for a vulch. It will be allowed as well but everyone will have to accept the risk of being easily killed by strong AAA.


And please check the planeset proposition for the campaign.

 

OZPvg0m.jpg

Edited by =LG=Blakhart
  • Upvote 2
Posted

That's very good news indeed. Thank you, Blakhart.

 

 

Tofolo, you are right, some people have only few hours per week for flying so thats why we respect their time and thats why we set all those limits.

 

Imagine, you are flying a bomber, spent 20 minutes for climbing, then another 15 to reach the target and then some pathetic assh#1e is ramming you over the target because he have nothing to loose.

He will take another plane and do that again and again. Can we stop him ?
Will you be happy that someone just screwed your 1hr of time ??

 

 

 

I understand your point, but I think you set a bad example. Let me rephrase it.

 

Imagine you are flying a bomber -which took you 12 AK + 40GK to get at least- and during the bomb run that pathetic assh#le rams you with a fantastic "free" plane. You will not stop it from doing that and he will make sure that you will not come back in a long time with a bomber.

And the time to earn that precious points will make people away, unless until you implement the squadron points for instance.

 

Regarding the puntuation system I will not enter into this discussion, however it seems that there's a typo in the Il-2 types (three 1942, no 1941) :salute:

 

Salut

Posted (edited)

Tofolo, thx, my mistake, Bf-110 should be matched with IL-2 1941, all mods.

Fixed now.

 

 

About the point system. Yeah, you are right, we cant completly stop them like I mentioned in last post, thats why you will gain 2 premium or 2 elite bomber planes and thats why the basic fighter plane is limited to 4.

 

BTW can you look once again on the board?

You need 45 gk to get 2 bomber planes. FIGHTERS needs kills to get better planes.

So all in all it will be easier to get the GK and now every operation with strategic bombers will need an complex preparation and plan ( and escort ).

 

Will you fly alone deep in to the enemy terrain to loose your life and precious bomber ?

 

 

Can we do something else to improve the system ?

I`m open for suggestions and advices.

Edited by =LG=Blakhart
Posted

Tofolo, thx, my mistake, Bf-110 should be matched with IL-2 1941, all mods.

Fixed now.

 

 

About the point system. Yeah, you are right, we cant completly stop them like I mentioned in last post, thats why you will gain 2 premium or 2 elite bomber planes and thats why the basic fighter plane is limited to 4.

 

BTW can you look once again on the board?

You need 45 gk to get 2 bomber planes. FIGHTERS needs kills to get better planes.

So all in all it will be easier to get the GK and now every operation with strategic bombers will need an complex preparation and plan ( and escort ).

 

Will you fly alone deep in to the enemy terrain to loose your life and precious bomber ?

 

 

Can we do something else to improve the system ?

 

I`m open for suggestions and advices.

 

 

Well as for suggestions, i do like that there is progression inside of your "career" but perhaps 15AK is too much to get the better planes IF they have to be done without dying even once. 

 

or is it 15 air kills even if you die?

216th_Lucas_From_Hell
Posted

I'll let you know if I have any ideas but right now I only have one question: where is the I-16? That bumblebee is popular and extremely fun :biggrin:

  • Upvote 2
JG700_Rammjager
Posted

Hi.

I'm a fighter pilot.

If I understood corectly - I need to shoot down 12 enemy ac and destroy 40 gk  to get one single Fw-190 ?

And mission will only count if I will land on one of the friendly base ?

It wil be a G2 against LaGG war only.

 

There is no f###ng way to keep streak up with this amount of flak around ground targets.

It's nearly impossible to fly two or more sectors in enemy teritory and back untouched.

If you have huge luck you will be alive after atacking ground targets. Alive not means that You wil land safety on friendly base.

Imagine this - your engine is dying, wings in pieces, you try to land on base .... and crashed due broken wheel. You get "ditched" status and no points to count.

Old ADW solution is better -  If You are alive (doesn't matter landed or ditched) You will get your plane back.

You can calculate damage points  - if Your own plane will be damage >80% - you will loosed it. As it was in real. Less than 80% - the plane will back in next mission.

 

 

Your proposal Blak sounds reasonable and You thinking a lot about them. But rules what You explained here are good for squad pilots flying on comms.

But there is a few pilots around who flying alone. I think on server should be some place for lone wolves too.

It's part of the game.

 

Ramm.

Posted (edited)

No Ramm, collecting points means: STAY ALIVE and get new medals from the OKL, visit furher and drink schnaps.

So we both have the same logic.

 

You need to land on friendly base only to keep the plane.

 

About the AAA, at now its set to minimum. Really. It should be even mored deadly to avoid the situations when 1 or 2 pilots are capturing the area when everyone else is sleeping.

 

Lone Wolf needs to visit the TS often if he still wants to be a raptor.

 

Kathon told me its quite possible to count as a Combat Sortie any kind of sortie with GK and/orAK.

So we might set minimum 5 mins + at least 1 AK and/or GK.

Edited by =LG=Blakhart
JG700_Rammjager
Posted (edited)

 

You need to land on friendly base only to keep the plane.

 

My mistake in previous post.

Instead "You get "ditched" status and no points to count." should be "You get "ditched" status and You loose the plane".

There is no point for me to risk my Fw190 loose in deep enemy territory mission due to flak.

I as a fighter pilot I'm in better position than bomber pilots. I can score kills protecting our ground forces near af or just hunting for enemy bomber atacking our af. Even badly damaged I can land in near af to keep the plane in numbers.

But bomber pilots have to fly deep across the frontline to get the gk. Give them chance to keep his He-111 or Ju-88 if they make it back atleast to own territory. It should be some kind of award to get the damage plane back to own forces.

 

Ramm.

 

ps. Can You implement in server random staus "Captured/Escaped" when being shoot down in enemy teritory ?

Edited by JG700_Rammjager
Posted (edited)

I understand your point and yiu are right. We will discuss it with Kathon , but I'm afraid we cant make excuses in script only for bombers.

The only thing worth of changing is to set "safely landed" on every kind of airfield or landed without damage at field/road.

We need to check it out.

 

Later I will post a poll about the planeset and limits. Like I said this is a proposition.

I really would like to hear more opinions.

 

About random captured status Idk, Kathon is a script master. It might be possible but really complicated.

 

We talked with Kathon yesterday, he said he found so many bugs that we need around a month to start the official full scale campaign.

 

15mins. combat mission, disco issue and new planeset might be done in week, but the rest need some time.

Edited by =LG=Blakhart
Posted (edited)

Great server, exactly what I'm after. The one thing that I find annoying though is the lack of map icons ie. specifically where your a/c is. Think about trying to fly a bomber long distance to/from the target (esp a german one)...the amount of workload on the pilot having to basically handfly the bomber, manage the engine controls, navigate, and bomb....it just makes the process that much more difficult. don't forget, in a real bomber the pilot only flies, not does the job of 3-4 other aircrew. 

Edited by TOGPharoah
JG700_Rammjager
Posted

My proposal.

 

1. I would set an unlimited numbers of basic planes for fighters as bombers pilots have unlimited numbers of Ju-87/iL-2.

For Axis  - G2 with gunpods (and nothing more - the steel plate behind head should stay, gun pods reduce speed)

For Allies - ŁaGG with 23mm canon as an option.

And one crucial things - fuel. Basic planes should be played only with 100% fuel.

 

2. 15 minut combat mission without ah/gk or anytime long mission with ak/gk.

 

3. Aircraft will be lost only when it is destroyed more than 80% (bailed, killed, fatal crash).

 

4. Any sucessfull landing at own side on airfield doesn't means You loose plane.

 

5. I would set a calutations - 1 airkill=10 groundkill. It will allow ppl to fly in way they like. 

 

6. Pilot can't  loose plane without flying it. It means that if I will play all the time G2 and earn ak points to get F4  - when I get killed in G2, F4 will stay in my hangar. I can loose my precious F4 only when I will be killed/bailed/fatal crash on it.

This will allow ppl to fly crucial mission on his best plane. it is a game, let ppl collect planes  ;)

 

7. Set a multiplier. If I destroy 27 ak I will get 2 Fw-190. Not one Fw and one F4. Give ppl chance to choose the plane they like (I hate F4 .... :lol:  ) 

 

it's my 5$  :P

 

Ramm.

Posted

One other thing....I don't get the concept of losing 50% of your points if you actually destroy the target but get your plane shot up in the process. If you destroy the target and survive (whether it be crash landing, landing or bail out over friendly territory), you should atleast get 75% of your points. Pilots were harder to come by than a/c. The aim is to destroy the target, not worry about your a/c, esp if your a/c (bombers) is unlimited.

Posted

Vote!!!

http://forum.il2sturmovik.com/topic/22542-tactical-air-war-planeset-and-limitations/

 

Ramm, thx for sharing your ideas.

 

1. Basic plane MUST have ability to take bombs. 100% fuel... Hmm...please try to fight in LaGG with 100% fuel  vs B&Zing 109 ... Good luck.

2. Yes. Our plan is to set minimum time for Combat Mission: 5 minutes + at least 1AK and/or 1GK or 15 minutes without AK/GK.

3. Idk do the script allows that. 

4. I agree, but need to discuss it in bigger group.

5. Its easier for Kathon to set the script for counting GK or AK. I`m afraid its not possible at this stage of development.

6. Killed means killed. You are loosing your planes, medals. You start new life, new career new streak.

7. We can discuss no of gained planes with other participants. 

 

Pharoah.

 

1. Read the rules. We have different points system. Those who survived get 100% points, which means ie. 1AK or 1GK, thats all.

About the GPS. In poll you have option to vote. You will see what other ppl think about it.

LG team idea is to create an elite online war server, where only the best can survive. ..and navigation is one of the crucial factors in aviation.  

We dont want to make an another kindergarden for beginners. There is already few of them on Multi.

Posted

My proposal.

 

 

6. Pilot can't  loose plane without flying it. It means that if I will play all the time G2 and earn ak points to get F4  - when I get killed in G2, F4 will stay in my hangar. I can loose my precious F4 only when I will be killed/bailed/fatal crash on it.

This will allow ppl to fly crucial mission on his best plane. it is a game, let ppl collect planes  ;)

 

 

Ramm.

 

I completely agree with this! in fact, i didnt know that if you crashed on another plane youd loose the higher tier ones. 

 

this would completely kill the progression y have been defending, maybe i just dont understand how the system works...

 

 

perhaps something like this.

 

 

there is an AK and GK "price" for each plane, and every time you get an airkill or a ground kill,  you start adding to your "wallet". 

 

at any time you can "buy" your plane and the corresponding "money" would be deducted from your "wallet". you get to keep that plane until you destroy IT, not another plane. 

 

now just change the words Wallet for "Reputation", Buy for "Request" and Price for "PPR (pilot's performance requirement)" or something similar since. you know; pilots didnt actually pay for their planes :P

Posted (edited)

First of all, let me rescue Lucas' question: Where's our little Mosca/Ishaak? And expanding it... where's the Emil?

 

I like the dynamic planeset like it is now, plenty of choices but limited number of aircraft.

 

The AK/GK number in one streak are in my opinion far too high, and you're trying to balance what's unbalanceable (but this is another discussion)

 

 

 

LG team idea is to create an elite online war server, where only the best can survive

 

 

Perhaps what people want is, instead of an elite server, a realistic server. Why do you want an online war with only 4 elite pilots? Real war had elite pilots, expert pilots, average pilots and novice pilots, and you could find an ace flying an I-16 and several novice flying yaks... and the same with the Luftwaffe. 

Edited by HR_Tofolo
  • Upvote 2
Posted

Great server, exactly what I'm after. The one thing that I find annoying though is the lack of map icons ie. specifically where your a/c is. Think about trying to fly a bomber long distance to/from the target (esp a german one)...the amount of workload on the pilot having to basically handfly the bomber, manage the engine controls, navigate, and bomb....it just makes the process that much more difficult. don't forget, in a real bomber the pilot only flies, not does the job of 3-4 other aircrew. 

 

just my two cents....

 

While its true that without icons youd need to navigate, manage engines and bomb if youre flying alone, this is not a limitation set by the Server Managers, it is in part set by the game and by "yourself".

 

let me explain. the game doesnt allow your other crewmates to use the bombsight and realese the bombs, so that is a limitation set by the Developer :(

and when i say "yourself" i mean, you could get a nose gunner (a real person) to navigate for you, so basically youd be delegating that 33% of the workload to someone else.

 

working in teams or groups was a very important thing to do in these scenarios in WWII and it is also an incredibly fun thing to do in a game, teamwork makes the game a lot more enjoyable!

 

i have to agree with Blakhart on this one....  there are already many servers with GPS and that is something that many of us dont like in the game, and since the TAW server wants the 'Most reallistic options they can afford' i guess that no GPS is the way to go.

 

Trust me, dead reckoning is extremely satisfying in high level bombing, it is my favorite task actually.

Posted

Tofolo, its 1942 planeset !!! :)  

 

Did I-16 flew those days over Stalingrad ? Emil probably yes, as a JABO plane and in other axis allies units.

But did the Rata flew in 1942? I need facts.

 

I have prepared planeset for 1941 and there we have Emil and Rata as a basic planes.

 

 

By elite I had also in mind, as most realistic server as we can have with simulated conditions.

This what you said about the pilots exp is complete right, but can you find better motivation for players than this point system ?
If yes, plz share the idea :)

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