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Update 1.201 First Impressions


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Posted

First impressions after mostly fooling around on a new map and few campaign missions.

 

Moscow map looks great, both autumn and winter. New fog effect is neat, adds atmosphere nicely.

Ju-88 is great as expected, really enjoy flying that thing. Very sophisticated plane.

I think there is more variety in campaign missions now which is great. I had an intercept bomber mission with overcast weather Pe-2s coming in 500 meters below clouds. It was fun. Can`t remember this in BoS campaign and I have had a lot of missions in there. Another time there were a dogfight going on just beside our airfield, did not happen too often in BoS campaign. Have played only few missions so far but things are improving in this department IMO.

Performance seems to be better with 64-bit as expected. And nice to see those aircraft stats in game.

 

Overall feels like a great update. 

 

Damn, time to go to work 

Posted

As for some others the earlier version of Reshade/SweetFx that I had been using stopped working after the game update.

 

I had to download and install the latest version from here:

 

http://reshade.me/sweetfx

 

There is a setup exe for it that automates the installation very painlessly - just point it to your il2.exe file in    /bin/game

 

Didn't have to rename any files to get everything working.

 

~~~~~~~~~~~~~~

 

Interestingly I've had a performance hit since the update, but suspect that is likely down to running really old video card at Ultra settings (yes, I got away with it before somehow!?!) Suspect with the 64-bit switch they have tweaked things to put more load/capacity and my system can't handle it. Not complaining by the way - totally understandable. Will reduce my graphic settings a notch to compensate.

  • Upvote 1
216th_Peterla
Posted

I also having issues taking off with the Ju88. Plane veers to right and then left making ground loop. I know that it's myself, not the plane but it is the harder to take off the ground in my case.

Any suggestions are welcome. Expert settings.(tried in normal with same results).

pilotpierre
Posted

I also having issues taking off with the Ju88. Plane veers to right and then left making ground loop. I know that it's myself, not the plane but it is the harder to take off the ground in my case.

Any suggestions are welcome. Expert settings.(tried in normal with same results).

Cant understand that, I just go full throttle and use very little rudder to keep it straight.

Posted

Peterla, have you checked your trim settings before start?

 

I think roll trim was sometimes at 100%, but not always. It felt like something strange was happening.

But might have just been my X-52 going crazy

SR-F_Winger
Posted (edited)

Cant understand that, I just go full throttle and use very little rudder to keep it straight.

Didnt have any issues taking off as well. It pulled a little to the side but nothing that couldnt be compensated by rudderinput or a little braking.

I love her. Climbs well, is fast, easy to handle (Just the Cowlflaps - right?), carrys a shaiteload of bombs and is a divebomber. Really awesome plane if you want to break stuff.

Edited by StG2_Winger
216th_Peterla
Posted

Hi guys I find what I was doing wrong. I didn't have the pitch lever all the way fwd. I find out that increasing slowly doesn't work gor me. I put full brakes and full throttle anf it works, controling the veering slightly with the rudder. Need to check more ghus I don't think it's the proper way to do it.

Thanks for your replies and help.

xvii-Dietrich
Posted

I also having issues taking off with the Ju88. Plane veers to right and then left making ground loop. I know that it's myself, not the plane but it is the harder to take off the ground in my case.

Any suggestions are welcome. Expert settings.(tried in normal with same results).

 

 

 

Reason

 

The Ju 88 is a twin-engined, single-tailed aircraft.

 

On a single-engined plane, the prop-wash flows over the fuselage and directly past the ruder. On a twin-engined, twin-tailed plane (e.g. the Bf 110), the prop wash from each engine goes past one of the rudders. Look at a top-down picture of one to see what I mean (EXAMPLE -- notice how the tails are directly behind the engines).

 

But on a Ju 88, the prop wash from the two engines does not flow past the ruder. Thus, it remains difficult to control using rudder alone. It is not impossible (as others point out), but once you get into a bit of a ground loop, it is tricky to get out of it.

 

 

Advice

 

The best thing to do is use separate wheel brakes (left and right) in addition to rudder. Just tap these to bring your aircraft back in line as you trundle along.

 

Also, make sure you don't go too fast on the ground. It is a big aircraft and, although there is a temptation to throttle up and get down to the end of the runway quickly, you need to make sure you don't over do it.

 

Also, I understand that there is a tail-wheel lock (I've not tested this myself). This might be useful for a long run along a taxi way to make things easier.

 

If you do get into a severe ground loop, don't simply stand on the left (or right) brake to bring yourself back in line. Instead, throttle up only the outside engine and use torque to pull yourself about. Using the power of only one engine will help pull you back about.

 

However, generally speaking, the separate wheel brakes should always be enough to keep you aligned.

  • Upvote 1
Posted

Not an expert on Junkers,but tail wheel seems to be free castoring type. Pressing tail wheel lock doesnt do a thing. Might be I pressed wrong key,was a bit drunk yesterday evening  :biggrin:

216th_Peterla
Posted

Thanks for the tip Dietrich.

6./ZG26_Emil
Posted (edited)

Just uploading a Ju-88 engine start up, take off and landing video. I'll post it when done. Takeoffs are really easy but landing is harder than I expected. It does not like being at 200 kph or lower :D

Edited by 6./ZG26_Emil
Posted

As for some others the earlier version of Reshade/SweetFx that I had been using stopped working after the game update.

 

I had to download and install the latest version from here:

 

http://reshade.me/sweetfx

 

There is a setup exe for it that automates the installation very painlessly - just point it to your il2.exe file in    /bin/game

 

Didn't have to rename any files to get everything working.

 

~~~~~~~~~~~~~~

 

Interestingly I've had a performance hit since the update, but suspect that is likely down to running really old video card at Ultra settings (yes, I got away with it before somehow!?!) Suspect with the 64-bit switch they have tweaked things to put more load/capacity and my system can't handle it. Not complaining by the way - totally understandable. Will reduce my graphic settings a notch to compensate.

Hi Kendo,

 

Thanks for the new SweetFX link.  Was able to intall and it works.  Question, for the old version of SFX I was also using Flight FX to access different profiles.  How do you load and select different profiles with this version?  Thanks!

BeastyBaiter
Posted

I'm not getting a measurable performance difference but I didn't expect one with the move to 64bit. It's one thing to compile the program as 64bit and another thing to actually make use of the additional 12GB of RAM everyone has. I expect that part to be phased in over time. Priority #1 in that regard should be the draw distance (for terrain). The very first mission I flew was with the Ju-88 in the "campaign" to try to unlock a few bombs for it. I spawned at 3.5km and had to fly IFR because the horizon is invisible at that altitude despite it being a bright sunny day. :lol: Yeah, it's been a while since I loaded up BoS/BoM. Forgot about how terrible the draw distance is for a flight sim. Works fine for RoF since everything is below 2km anyways but for WW2 we need to be able to see no less than 50km out when up out of the ground haze. But I think that will be sorted out. This update was the ground work for future changes and I'm actually really surprised we got it so quickly after it was announced. :) 

 

As for the non-graphical stuff, the Ju-88 is pleasant to fly. It has a nice bombload, decent climb rate and is fairly quick for a bomber. The only thing I miss on it is the dive bombing sight. Not sure if that particular model had it or not but it does have the bracket for it. I haven't touched the other aircraft yet. I haven't had any stability issues, in fact today is the first time I've ever closed BoS/BoM with the launcher still open where I didn't get an error message. Probably 64bit move related. So overall a good update, but it really just lays the foundation for other, more impressive looking updates (even if less impressive from a technical standpoint). I'm eager to see what is done with move to 64bit, and that part interests me far more than any new aircraft or maps tbh. :salute: 

  • Upvote 1
Posted

I have to say I was pleasantly surprised as there was no distant terrain shimmering when I turned off multi-sampling...

Posted

There`s just been another patch- A mini one.

6./ZG26_Emil
Posted

I have to say I was pleasantly surprised as there was no distant terrain shimmering when I turned off multi-sampling...

 

Yep :)

  • 1CGS
Posted

Also, I understand that there is a tail-wheel lock (I've not tested this myself). This might be useful for a long run along a taxi way to make things easier.

 

If you do get into a severe ground loop, don't simply stand on the left (or right) brake to bring yourself back in line. Instead, throttle up only the outside engine and use torque to pull yourself about. Using the power of only one engine will help pull you back about.

 

However, generally speaking, the separate wheel brakes should always be enough to keep you aligned.

 

 

Not an expert on Junkers,but tail wheel seems to be free castoring type. Pressing tail wheel lock doesnt do a thing. Might be I pressed wrong key,was a bit drunk yesterday evening  :biggrin:

 

The Ju 88 does not have a lockable tailwheel.

Posted

Anyone worked up sufficient enthusiasm to try the FW 190?    

Posted

Anyone worked up sufficient enthusiasm to try the FW 190?    

 

I have.

 

Didn't find too much difference, but then again, I don't fly the Würger very often.

Posted

Just plunked down 80 American dollars for this thing. It better be good.

Posted

Anyone worked up sufficient enthusiasm to try the FW 190?    

 

I have and I fly the '190 a lot but I'm not going to spoil it for you. :o:

Posted

Yep :)

Sorry if I'm asking something obvious, but how does one do that?

II/JG17_HerrMurf
Posted

 

Anyone worked up sufficient enthusiasm to try the FW 190?    

 

Only two flights in the 190 before work. Elevator authority is slightly reduced at very high speeds. Stall speed was about 5 kph higher on landing but I also had more fuel left as the flight was shorter than normal. Didn't note anything else of significance on the two fairly short flights.

Original_Uwe
Posted

Was ground handling tweaked? Seemed it took much less power to move my 109 on the ground, and handling on ground felt 'lighter' for lack of a better word.

  • 1CGS
Posted

Was ground handling tweaked? Seemed it took much less power to move my 109 on the ground, and handling on ground felt 'lighter' for lack of a better word.

 

Nope

Posted

I think this is the Best update since BOS has been released. Well done Devs.  ~S~

I am running in DSR,Ultra,Fps 60,AA4 and landscape 4. Bos has gotten Smoother. Same settings with the new Patch .

And it looks So Much better.

Looking forward !

j

Posted (edited)

Awesome update the 64bit has made for me the game run alot smoother. 

 

On the JU88, I find that when one engine is out or about to die from damage your basically better off to bail out. It can not sustain level flight with one engine, in fact it looks tail heavy. Speed bleeds off quick and once you get to 250kph your toast. I'm not sure if the JU88 could ever sustain flight on 1 engine but in BoM you can only do so with a -3m/s decent rate.

 

I find level bombing in this must better then the He-111 also you can carry 2X 1000kg and 1 X 1800kg  :o: so to is carrying 10X 250kg

 

Anyway its a fun plane and the landing is a real PiA, very bouncy.

Edited by Tyberan
Posted

You have to feather the propeller on the dead engine. The Ju 88 can fly pretty well with one engine, atleast after you dropped your bomb load.

Posted

Yeah I tired with a feathered prop but no difference just keeps sinking.

Posted (edited)

Yeah I tired with a feathered prop but no difference just keeps sinking.

i will give it a try

edit:

so i did some testing, at 1500m second engine turned off, rad closed and feathered, 70% fuel, and full internal bomb load (28x 50kg) it holds 300km/h in auto level using climb power 2400 rpm. no trouble whatsoever. 

Edited by 6./ZG26_Asgar
216th_Jordan
Posted (edited)

I love what I see so far, just the AI chasing me back to my base in campaign, no matter how far away it is, unable to break off when it would be reasonable (deep in enemy territory) is really annoying and destroys the immersion.

Edited by 71st_AH_Jordan
Posted

Anyone worked up sufficient enthusiasm to try the FW 190?    

 

 

I'm very disappointed so far.

 

The same maneuvers I've been able to perform for the last 1-1/2 years now result in a vicious stall. Post-stall behavior (recovery) is also absurd, the aircraft does not behave according to reports and historic recovery steps do not work.

 

The FW handles somewhat like a barge pulling into port now, you are allowed only the softest of stick inputs and the most gentle turns. A true brick. What a poor representation now even after TWO YEARS in development. Inexcusable. 

Posted (edited)

Yeah I tired with a feathered prop but no difference just keeps sinking.

I think you need to be quick to feather. Leave it too long and it won`t do much good. Though I`m not an expert on Jerry bomber aircraft.

Edited by seafireliv
Posted

Online it's really much smoother now.

 

+1 I had about 30 on flight time on WoL.  got into a couple fights,  was struck how smooth the game played and how much easier it was to process information visually.  I believe this is the greatest benefit of 64-bit at work.  Only 8 players on line at the time, so I'll need to compare larger server pops to this experience.

Posted

I was able to successfully install SFX 2.0 and Mediator.  Looked at a few You Tube tutorials on using Mediator but can't get it to work right and have a few questions


 


Is the updated version of IL2 Direct X 9 or 10/11?


 


After loading the IL2 exe in the add window I can not get IL2 in the upper box to the right, only the lower one


 


When I try to change a setting in the FX area and hit apply, I am not able to see until I close and restart the game


 


FX split screen is not working but Scroll Lock is


 


Any help would be appreciated.

Posted (edited)

Sorry if I'm asking something obvious, but how does one do that?

 

In the nvidia cntrl panel; lot of info on optimization in the software part of the forums..; u could also use Nvidia Inspector (u had to if u wanted some additional options/tweaks).

 

Check these older links:

 

ultra might be fine, would turn HDR off, full screen unchecked is a must if playing at native resolution, force vsync ( i use adaptive) from NCP, search the software forum for the rest NCP settings, i use max AA from within the game, 4x distance i think, and sparse grid SSx2, -1.000LOD bias (have to be set via Nvidia Inspector), runs 40-60 fps and looks awesome..

 

http://forum.il2sturmovik.com/topic/20774-nvidia-config-pannel/?hl=%2Bsupersampling&do=findComment&comment=328721

Edited by AW_Tzigy
  • Upvote 1
No_85_Gramps
Posted

Is the updated version of IL2 Direct X 9 or 10/11?

DX9, the port to DX11 will probably take a lot longer than the port to 64 bit.

Posted

I have 49-50 fps after the latest update, before i had about 58-60, with the same settings.

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