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Posted

At the end of my landing my lagg makes a total spin each time and keeps on rolling in reverse gear...Please help. Thanks

BraveSirRobin
Posted

Increase the throttle so you can use the rudder.

Posted

Increase the throttle so you can use the rudder.

^^ This is the answer. To taxing power (10-20%).
Posted

Lol this has come up no joke 100 + times. OP please search ground looping and u will get all the info u need. I suggest this thread be closed

Posted

Sorry to be the xxxxxxxxxxxxx+times asking..I didn't know that question had come up so many times. Thanks for the answers. I've found landing process for lag on the net and forums. Now let's go and try.

Guest deleted@50488
Posted

Also applies to other aircraft in the sim.

 

Propwash is indeed the "solution" :-)

 

IRL not having it is really a problem when landing my glider in a windy day... At the end of the landing run, if I didn't fully deflect my downwind rudder at the right spot, I can well eat some nice amount of grass...

 

I have assigned the joystick button 1 in my T.16000, usually set for the guns, to the soviet brake control, usually placed in the control stick. I do a lot of foot working and press it for differential braking, the more I reach the end of my landing runs on those "trickier" tail draggers :-)

Posted

I need a macro for this.

 

Throttle up after touchdown, rudder no workee unless air flows over it.

Posted

A heavy underpowered plane with absolutely no advantage in turning fights . A energy fighter without energy  :o:

And yet one of the funniest plane to fly

Guest deleted@50488
Posted

I need a macro for this.

 

Throttle up after touchdown, rudder no workee unless air flows over it.

 

And... a heck of an heavy tail....

Letka_13/Arrow_
Posted

I also used to add some power during my roll outs in Lagg-3, but after I got the feeling for the aircraft and reading a lot of good advice here, I am now able to land it without ground looping, even without braking (actually braking makes it harder, differential brakes tend to over-control the plane, but sometimes are needed. Just be concentrated and quick on the pedals, short inputs as soon as the nose wants/starts to move and apply immediately opposite rudder. The LAGG and LA requires some pedal dance, but it is quite manageable once you get a hang on this and you can also see it videos of tail dragger landings. 

Guest deleted@50488
Posted

This is yet another area where IL-2's flight and overall physics modelling is truly outstanding and a reference IMO!

 

I have the game since day 1, well, week 1, and indeed I am able to  notice how much has been done to bring it closer and closer to reality.

 

Ground handling has evolved significantly since we had our first LagG3 to play :-)

216th_Lucas_From_Hell
Posted (edited)

Most of my LaGG-3 landings have no ground loop. Find a field with a straight line free of trees, 200m will do, wait for the engine to cut out due to damage, deploy flaps (40º of), close radiators, open the cockpit to get out of there quickly once it stops and glide until you touch the grass and come to a halt. 10/10.

Edited by Lucas_From_Hell
BraveSirRobin
Posted

Most of my LaGG-3 landings have no ground loop. Find a field with a straight line free of trees, 200m will do, wait for the engine to cut out due to damage, deploy flaps (40º of), close radiators, open the cockpit to get out of there quickly once it stops and glide until you touch the grass and come to a halt. 10/10.

 

I will concede that trying to land the LaGG with the engine still running is a purely hypothetical exercise...

  • 1CGS
Posted

Right now have performed 5 attempts (after long-time period - I"m flying LaGG not to often) - 5 landings.

 

May be this one will be helpful.

 

Unzip it to data\tracks folder.

 

Tips:

Final approach with full flaps and zero-throttle at very steep descent angle.

Final approach speed is 210..215 km/h. Glideslope angle should be choosen to keep this speed with zero-throttle.

Aim your aircraft in 100m before runway start.

Pull stick for landing smoothly but surely until horizon will not put on landing angle position on canopy frame.

You should know how horizon is pointed on canopy frame on landing angle. This can be seen on runway before flight.

Look on ground while landing. Feel it.

After touchdown don't brake - continue rolling until it's ~100km/h.

Keep rolling direction by strict and deliberated rudder movements.

To keep direction - you need to look far away forward on something like tree or building. Look how this tree is pointing on your canopy frame. This will allow you to see and control very small course deviations.

When it's 100 km/h - hold down your brakes, continue to keep direction.

 

 

LaGG3_land_Flight_Record.zip

  • Upvote 5
Guest deleted@50488
Posted

Kind of the same feel I have regarding other problems I had with bounce on landing...

 

Although I've been doing it smooth as silk IRL for decades, it was rather difficult to adapt to absence of that seat of pants feedback in the sim, specially when it's a sim where you can't simply smash the aircraft into the ground and it'll stay there put...

 

Same ( at the risk of looking that I am bringing again an old subject that, btw, the devs already told would try to review... ) happens with the wobbling - as I gained hand flying the 109 and the 190, it vanished, and they're now very precise, no matter how involved I get into dogfight. 

  • 2 weeks later...
Posted

And... a heck of an heavy tail....

It's a right little bitch to land on rollout. I wonder where they mounted the engine sometimes.

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