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Personal ID# on planes


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SvAF/F19_Klunk
Posted

I just saw Zak's and Loft's recorded live stream from today on youtube and  have to say I really like the style of the GUI; plain, easy. nice.

 

However I have a question. When they chose Plane Settings in the Mission I could not see anywhere where you can register your particular ID# of your plane. For me flying with no icons is the only way to fly and personal ID numbers is really the only way you can identify fellow pilots, either from pilots list in the game or you squadmembers regular ID (I always fly #4 in IL2 1946 and all my squadmates have their # which are known to me),

 

Has anything been said if BoS will have this feature, that you can decide what ID markings you want on your plane or will you be given a random number?

  • Upvote 1
LLv44_Mprhead
Posted

I really hope that this feature will be in BoS.

  • Upvote 2
Posted

It's not in RoF and from what I've heard so far isn't high on the priority list for BoS. The solution in RoF is simply to make a skin for every member of your squad, even if the only difference is the number on the side. A bit of a pain yes (and results in a huge skin folder) but it works. With that said I would very much like to see a generic marking system put in.

  • Upvote 2
1./KG4_Blackwolf
Posted

Me too, maybe someday they can work on it.

Posted

Personal number? Sure thing. They will place your golden brick somewhere inside an aircraft with your serial number and associated shift of CG for its weight.

SvAF/F19_Klunk
Posted

well it would look silly if everyone is flying online with #65 on the tail.....

Posted (edited)

well it would look silly if everyone is flying online with #65 on the tail.....

There is no online. Yet.

 

But if we're all simply flying around shooting everybody else down, the number on the tail is irrelevant. Unless you're planning on defending or attacking Stalingrad in 'tail chase' mode, just so you can look at the number on your tail.

 

Or if you're a movie-maker, where external views would  essentially be numerically diverse.

 

 

Edited by Dutch
SvAF/F19_Klunk
Posted (edited)

 

But if we're all simply flying around shooting everybody else down, the number on the tail is irrelevant. Unless you're planning on defending or attacking Stalingrad in 'tail chase' mode, just so you can look at the number on your tail.

 

Or if you're a movie-maker, where external views would  essentially be numerically diverse.

I agree about "simply flying around" BUT we want more than that don't we?

 

It is far from irrelevant. After flying online on full switch (no icons etc) objective oriented servers in IL21946 for a decade, communicating with both squadmembers but also other pilots on  your side via teamspeak, IDing them with the help of theirs #tags is extremely important. Sure if you fly "solo" on a so called arcade multiplayer server where the objectives are non-existant; you only fly around in furballs and shoot everything in sight with no need to cooperate with team players, then it is less important.

 

I have nothing against that playstyle; there are people who enjoy these and it can be fun. But we are also talking about a sim and to me sims does not only simulate physics, it also simulates real life objective scenarios 

 

In my opinion, if this title is supposed to mantle  the title as THE sim, where objectives matters, where teamwork matters, then small details like this is .. as I said, not irrelevant: it is extremely important.

 

Knowing that many from the developer team coming from IL2 1946., including LOFT, , managing the ground breaking ADW server, I know THEY know the importantce of this. Here the objective matters more than anywhere; you have to communicate in order to coordinate tactics both in air-to-air but also air-to-ground scenarios in order win "the war"; thefore ID tags are essential.

 

We all have our "must" things in a sim - I respect that, but for me anyway, this - maybe a small detail  - has a much more far reaching effect on multiplayer dynamics than e.g the "turn 180 degrees when at map edge.... but as I said; we all have our "Musts"

 

My 2 cents

Edited by F19_Klunk
  • Upvote 6
SvAF/F16_Goblin
Posted

I concur with Klunk.

Posted

Sample of what Klunk talk about:

 

svafb172.jpg

 

svafb17.jpg

 

f19.jpg

 

;)

 

Sokol1

Posted

I agree with Klunk.

All combatants used aircraft ID made up with numbers, letters, symbols, colours and combinations of these. There were various practical reasons for that, and many of these stand valid also in a sim.

Posted (edited)

Thank you to Sokol1 and Klunk  to show some thing "beyond simulation"

 

remind good old day in IL2 

 

S! 

Edited by karost
Posted
In my opinion, if this title is supposed to mantle  the title as THE sim, where objectives matters, where teamwork matters, then small details like this is .. as I said, not irrelevant: it is extremely important.

 

 

+1 Adressing fellow Pilots by their ID´s is crucial imhho. Dont know how this worked for soviet planes though or could work.

 

Best, Allons!

  • 2 weeks later...
SvAF/F19_Klunk
Posted

Has anyone seen a response about this issue?

Posted

Just voted for tags and it was 82% in favor of tags.

Posted

I am against name tags I am not a dog :lol:

71st_AH_Hooves
Posted

I agree that this is a huge factor for full switch servers where squadrons fly together. This is one of the cooler features from the IL2 franchise. As far as i know wouldnt it be fairly simple to add this? After all isnt it just a decal or "partial skin" so adding them in game then searching for the skin (using the new skin search function) you could plaster this skin on top of a skin you have already chosen?

 

Yes yes, i know its alpha, i know they dont have time.....right now. But by release of sometime close after id really love this feature. It adds much more than meets the eye.

Posted (edited)

I never noticed the IDs. It was neat for screenshots to show different numbers, but for the most part the decals were inaccurate or just wrong, and unless you were right up next to someone you wouldn't make them out.

 

It was neat, but one of the things that I never noticed or could even use online.

Edited by FuriousMeow
71st_AH_Hooves
Posted

I never noticed the IDs. It was neat for screenshots to show different numbers, but for the most part the decals were inaccurate or just wrong, and unless you were right up next to someone you wouldn't make them out.

 

It was neat, but one of the things that I never noticed or could even use online.

I can see how you wouldnt think it was important. But once you need them you are very happy to have them lol. Regrouping with my flight in clod was made much easier to confirm when we could all see the letters on the side of the aircraft. Not a deal breaker but its something that carrying the il2 name should be considered.

Posted

Yep, there totally must be a feature to pick up your personal ID number and maybe nose-art.

  • 2 weeks later...
SvAF/F19_Klunk
Posted

Bump

1./KG4_Blackwolf
Posted

Yep, there totally must be a feature to pick up your personal ID number and maybe nose-art.

+1

Posted

Definitely need this. This is one feature that should be basically a copypasta from CLoD, the menu for selecting skins/squads/numbers is very nice and easy to use.

Posted

I get the feeling its not possible in the ROF engine. I seem to recall it being mentioned back in the day. Could be wrong though.

 

If its ever implemented I hope we never get to choose national markings. Fighting Zeros with Hungarian crosses always drove me mad.

 

Also if we can not have the number 69 so that the 'super hilarious comedians' don't get to split our sides with their comedy gold.

  • 3 months later...
SvAF/F19_Klunk
Posted

any news on this issue, words from the developer's team? can it be done? will it be done. been trying out realism multiplayer servers now with a few squad mates and it is practically impossible to ID friends as it is now, no matter how enjoyable the experience is.

 

ps i Love the cloud overcast.. as for now available in quick mission builder. never been don properly before... can't wait to see this implemented in a carrier operation scenario in the pacific ;)

  • Upvote 1
FuriousMeow
Posted

It's been mentioned as a possibility in one of responses to the dev diary. So there's an answer, but not concrete.

Posted

I get the feeling its not possible in the ROF engine. I seem to recall it being mentioned back in the day. Could be wrong though.

 

Game engines can be modified :) Titanfall is running in the Source engine from 2004, Call of Duty series is still using the CoD 2005 engine (itself based on the Quake 3 arena engine.)

sturmkraehe
Posted

A must have. But I doubt if we will see this. I fear this would require quite a bit of additional programming as the current process to drap the plane with a skin is identical to RoF and does not imply multiple levels of skin. So I am not sure if we will see this.

FuriousMeow
Posted (edited)

It's not difficult to add another layer, they've alread done that with the oil when the oil is damaged. It's time consuming.

 

The proper decals have to be researched, the proper locations on the aircraft mapped per plane and per various squadron, etc. It's not difficult, it's just a ton of mind numbing work that consumes many man hours on research alone. Time better spent getting the far more important aspects modelled and working.

 

It's not that the engine can't do it, it's that it takes a LOT of time to research and properly do it.

Edited by FuriousMeow
ShamrockOneFive
Posted

It's not difficult to add another layer, they've alread done that with the oil when the oil is damaged. It's time consuming.

 

The proper decals have to be researched, the proper locations on the aircraft mapped per plane and per various squadron, etc. It's not difficult, it's just a ton of mind numbing work that consumes many man hours on research alone. Time better spent getting the far more important aspects modelled and working.

 

It's not that the engine can't do it, it's that it takes a LOT of time to research and properly do it.

 

+1

 

If they do it... do it right. The Luftwaffe markings system is fairly complex at times and it'd be good to represent it well. The Russian one was more loose and I've seen a lot of variation but if they implement such a system they would want it to be representative of the typical aircraft at Stalingrad now... and with an eye to extensibility for future theatres.

 

IL-2 up to 1946 (I have no experience with CloD) had an ok system but it has lots of limits.

Posted

The research for the markings is one of those things that could well be outsourced to the community. There are lots of very knowledgeable people here who would be more than happy to help.

  • Upvote 1
Posted

An individual tag for each aircraft in the skin would be a nightmare for multiplayer coding surely?

Even though not realistic I would have thought a label type tag that could be toggled on/off would be more attainable in the short term with individual skins coming at a later date?

Posted

IL2 had a numbering system. It worked great when seeing who is who on the ground playing on full real servers with no icons. Everyone would see the 79 on the side of my plane and know that it's me.

[JG54]Vyper
Posted

I'd love to see a HISTORICAL function that would allow numbering..ie, yellow 7, red 5, black 2, stab, ect. Like IL2 has.

FuriousMeow
Posted

I'd love to see a HISTORICAL function that would allow numbering..ie, yellow 7, red 5, black 2, stab, ect. Like IL2 has.

 

Il2 doesn't have historical anything. It has a base set they agreed on initially and went with, which is not historical at all.

 

Il2MAT does have a 70% historical system, but it has to be swapped out year by year and it took a long time for Il2MAT to actually become somewhat historical. There are emblems, numbers, IDs misplaced between squadrons because the system was built on a simplistic manner.

 

The above is why it takes a lot of work to get something historically accurate working. If everyone just wants single numbers on the side of a plane, that's easy. But no very few want that, most want accurate Geschwader bands, accurate Guard logos, and etc. There is no limit to it, and it takes a lot to it.

 

Il2MAT, again, was an external party that had all the time in the world to dedicate to it and at the same time it was still limited based on how the decals could be placed. So comparing "what Il2 had" doesn't really work since it wasn't Il2 that did the actual historical accuracy - it was a 3rd party modder.

[JG54]Vyper
Posted

Il2 doesn't have historical anything. It has a base set they agreed on initially and went with, which is not historical at all.

 

Il2MAT does have a 70% historical system, but it has to be swapped out year by year and it took a long time for Il2MAT to actually become somewhat historical. There are emblems, numbers, IDs misplaced between squadrons because the system was built on a simplistic manner.

 

The above is why it takes a lot of work to get something historically accurate working. If everyone just wants single numbers on the side of a plane, that's easy. But no very few want that, most want accurate Geschwader bands, accurate Guard logos, and etc. There is no limit to it, and it takes a lot to it.

 

Il2MAT, again, was an external party that had all the time in the world to dedicate to it and at the same time it was still limited based on how the decals could be placed. So comparing "what Il2 had" doesn't really work since it wasn't Il2 that did the actual historical accuracy - it was a 3rd party modder.

 

 

Taken out of context.

 

I'd like a historical numbering system. Something like IL2 that looks the part, not some POS with a pink place and the latest internet meme written down the side.

 

Simple, functional, easy on the eyes.

 

Better?

SOLIDKREATE
Posted

Getting numbers on your planes will be easy once they release skin templates. I know I'll be making quite a few for my A-3, F-4 and G-2.

[JG54]Vyper
Posted

Getting numbers on your planes will be easy once they release skin templates. I know I'll be making quite a few for my A-3, F-4 and G-2.

 

 

I like the ROF skin system.....but you can safely bet I'll never DL any player made skins without parsing them heavily first. Seems like a lot of effort to make an entire new skin for the sole purpose of adding stab or staffel numbers.

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