Uriah Posted November 26, 2015 Posted November 26, 2015 It seems the arrow keys on the keyboard do the basics. I even have a few mapped for plane functions but the game seems to ignore that which is fine. But how do I move the turret and how do I fire the various weapons?
71st_AH_Hooves Posted November 26, 2015 Posted November 26, 2015 its just like operating a airplane turret and you must hit E to start the tank engine unless you have remapped engine start to another button.
Uriah Posted November 26, 2015 Author Posted November 26, 2015 I remap most of my keys so I need the 'Actions'. As I have just flown fighters never did anything with turret commands. I looked around and did not find any action for turning turret right or left.
AndyJWest Posted November 26, 2015 Posted November 26, 2015 Default uses the mouse to aim, and the left mouse button to fire.
HippyDruid Posted November 26, 2015 Posted November 26, 2015 1. "T-34-76 made by Stalingrad Tractor Factory, model of 1942" and "PzKpfw III Ausf. L" tanks are available to all owners of the game. 2. You can operate them using the following controls: "E" - Start engine "Cursor Keys" - Movement (the game automatically translates these simple direction commands to pushing pedals, switching friction clutches and changing gears). "RAlt-C" - Close/open hatch (riding with open hatches is obviously more dangerous). "LCtrl-C" - Switch to gunner and back to driver seat. "RAlt-G" - Switch ammunition: Armour Piercing / High Explosive / Machine Gun. "Ralt ;" "Ralt ." - Adjust gunsight verticaly (range) "Ralt ," "Ralt /" - Adjust gunsight horizontaly vertical (only on T-34) "Mouse Wheel" or "LShift - Mouse Wheel" - Zoom in or out "T" - Set turret to stowed position / Take control over
1CGS LukeFF Posted November 26, 2015 1CGS Posted November 26, 2015 It seems the arrow keys on the keyboard do the basics. I even have a few mapped for plane functions but the game seems to ignore that which is fine. But how do I move the turret and how do I fire the various weapons? Did you read the patch notes?
SYN_Mike77 Posted November 26, 2015 Posted November 26, 2015 just remember, if you have remapped any of those keys for planes they will be remapped for tanks too.
Sokol1 Posted November 26, 2015 Posted November 26, 2015 (edited) From what I know Uriah sometimes dont read even the answer for his various question in various forums. What you need, the controls names. Engage engines start procedure/Stop engine = Canopy Open/Close = Turret: take control/leave = Fire turret guns = Gunsight range adjustments = Gunsight horizontal adjustments = Gunsight reset = Select ammunition = Pilot head: zoom = Vehicle acceleration/brake = Vehicle turn = Landing lights on/off = Only mouse controlling gun I dont know what "camera" is, are various. Is same that use keys 4,6 2,8 or HAT movement - besides mouse, all control gun movement. Tip: set you throttle for control tank movement/stop and rudder pedal axis for turn. Edited November 26, 2015 by Sokol1 1
Uriah Posted November 26, 2015 Author Posted November 26, 2015 I still don't see what moves the turret right or left.
Sokol1 Posted November 26, 2015 Posted November 26, 2015 (edited) Mouse, hit T (1 or 2 x) or the key that you assign for Turret: take control/leave = Edited November 26, 2015 by Sokol1
TP_Jacko Posted November 26, 2015 Posted November 26, 2015 Uriah, I control the tank turret with the mouse and settings are default. Go to camera control>rotate camera up/down = mouse Y also mapped to bow pilot head vertically in pilot head controls Go to camera control>rotate camera left/right = mouse X also mapped to turn pilot head horizontally in pilot head controls. Please confirm this has worked. I fly with joystick so no idea if using the mouse to fly option makes a mess of things. I have no plans to touch it either
taffy2jeffmorgan Posted November 26, 2015 Posted November 26, 2015 Hi. Is there a hull or turret machine gun, if so, is there a default button. I have most of the other commands workout.
TP_Jacko Posted November 26, 2015 Posted November 26, 2015 Hi. Is there a hull or turret machine gun, if so, is there a default button. I have most of the other commands workout. The turret mg is handled as an ammo type and cycles in the order below as noted by HippyDruid "RAlt-G" - Switch ammunition: Armour Piercing / High Explosive / Machine Gun.
LLv24_SukkaVR Posted November 26, 2015 Posted November 26, 2015 Is multicrew yet supported? If it is, how do you join your friends tank? I hope they add tank commander in future with binoculars so you could spot and identify tanks more easily.
Sokol1 Posted November 26, 2015 Posted November 26, 2015 (edited) Yes, the second crew join using the "Became a gunner" in MP mission briefing. BTW - As appear various non invited "clandestine" gunners in my tank, I use the "Lock gunner position" (or something). After the spawn hit Esc and go in turret options to lock. This should be locked be default, in case like your, just unlock. Sometimes I accept the gunner and search a target for he, but most times is a "newbie triggerhappy", that dont hit a enemy tank at 500m. Edited November 26, 2015 by Sokol1 2
Uriah Posted November 28, 2015 Author Posted November 28, 2015 Jacko, it has to be ---->bow pilot head vertically = mouse Y or CURSOR up/down for GUN up/down ---->turn pilot head horizontally = mouse X or CURSOR left/right for TURRET left/right It has to be the pilot head control, nothing else will work.
VBF-12_Stick-95 Posted December 4, 2015 Posted December 4, 2015 Tried all Mouse XY key mapping settings to control Turret movements with joystick to no avail. My guess is the system is controlling it through inprb/inpmc yaw/pitch which does not seem to be user mappable. BTW, anyone know how to control the view from commander's turret position? TrackIR works fine in the driver's position but not the commander's position.
Uriah Posted December 4, 2015 Author Posted December 4, 2015 MrStick, it is just as I wrote above. It is possible you have other controls set for X and Y coordinates. And i don't think TrackIR will work from the commander's position. They have a bit more work to do to have the same functions as in WT.
Sokol1 Posted December 4, 2015 Posted December 4, 2015 For control tanks is not need map nothing if controls are the default ones, tanks use already mapped controls for planes. If one have unsolved problems, revert the controls for default and map all again.
Uriah Posted December 4, 2015 Author Posted December 4, 2015 For turning the turret and raising and lowering the gun... Turn a Turret Go to Pilot Head Control (using a joy stick with twist action) remove when in plane. Bow pilot head vertically (in PHC) = joy0_axis_Y Turn pilot head horizontally (in PHC) = joy0_axis_X with the mouse or cursors. ---->bow pilot head vertically = mouse Y or CURSOR up/down for GUN up/down ---->turn pilot head horizontally = mouse X or CURSOR left/right for TURRET left/right T will toggle the turret and gun between frozen forward and up to your control.
Yogiflight Posted December 4, 2015 Posted December 4, 2015 To use TrackIR in gunners position, open the hatch, leave control of the turret with "T", now you can look around.,
VBF-12_Stick-95 Posted December 5, 2015 Posted December 5, 2015 (edited) I stumbled across the "T" to get to TrackIR control while in the commander's position. No dice using the joystick for turret control in any of the suggested key mapping positions nor many others. Not that it matters but it is an MS FFB2. Thanks for the posts guys. Edited December 5, 2015 by MrStick
Icewolf Posted December 5, 2015 Posted December 5, 2015 having similar problems .will try to reset everthing to default
Sokol1 Posted December 5, 2015 Posted December 5, 2015 No dice using the joystick for turret control Joystick is not good for turret control, don't give you precision in aiming like mouse. Is practical only for move turret be big angles, but this can be done with HAT or keys, without need configure axis between plane and tanks, since for move tank gun you use a "camera control", when flying planes the joy will control aileron and camera if not reassigned.
Gamington Posted August 3, 2018 Posted August 3, 2018 I wish we had a seperate tab for keymapping tanks. There is so much stuff to go through.
Thad Posted September 11, 2018 Posted September 11, 2018 Here ya go tankers. Now go blow the enemy up. 1
Vandal Posted September 12, 2018 Posted September 12, 2018 It was absolutely lazy to sell this early access at such a price and not even allow for separate tank controls. It's has virtually zero difference from the regular games tanks. I won't pre-order any more of their products. Flame away, I won't read them. 1
BraveSirRobin Posted September 12, 2018 Posted September 12, 2018 3 minutes ago, Vandal said: It was absolutely lazy to sell this early access at such a price and not even allow for separate tank controls. It's has virtually zero difference from the regular games tanks. I won't pre-order any more of their products. Flame away, I won't read them. No one cares. 3
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